Damage calculator
How much one attack deals, coin by coin. Pick an identity or E.G.O skill or build your own, pick an enemy or set your own resistances, and stack the buffs and debuffs. Every outcome of every coin and crit is counted, so the average, range and kill odds are exact rather than sampled.
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How a coin's damage is worked out
Each coin hits for its running power times two multipliers. The first starts at 1 and adds the attack-type resist term, the sin resist term, the level term (offense minus defense, divided by that gap plus 25), 3% for every clash exchange won before the attack, and 20% plus any crit bonus on a crit. Resist values above 1 count in full and values under 1 count half: Fatal x2.0 is +100%, Ineff. x0.5 is -25%. While a unit is Staggered its attack-type resist is x2.0 (x2.5 and x3.0 at Staggered+ and Staggered++).
The second multiplier collects Damage Up and Fragile at +10% per Count and Protection at -10% per Count. The product is rounded to the nearest whole number, with halves going to the even number, and a hit never deals less than 1.
Base Power Up adds 1 to the skill's starting power per Count; Attack Power Up adds 1 to the power of every coin hit instead, which only differs on multiplier coins and near 0 power. Offense Level Up and Resonance raise the level term, Defense Level Down and Up move the target's side. Poise gives 5% crit chance per Potency. Paralysis fixes the power of the first coins at 0. Passive effects and conditional skill text aren't applied for you; add what you know is active with the fields above. To see whether the skill wins the clash first, use the Clash lab.
