Statuses
420 statuses appear on identities and E.G.O, sorted by how many units use them. Another 1278 belong to enemies, events and Mirror Dungeon effects and are listed at the bottom.
BleedDebuff · 55 identities, 24 E.G.OWhen tossing an attack Coin, take fixed damage by the effect's Potency. Then, reduce its Count by 1.
RuptureDebuff · 52 identities, 22 E.G.OWhen hit by an attack, take fixed damage by the effect's Potency. Then, reduce its Count by 1.
Unbreakable CoinNeutral effect · 50 identities, 21 E.G.O- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
TremorDebuff · 43 identities, 22 E.G.OWhen attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. At the end of the turn, reduce the Count by 1.
PoiseBuff · 48 identities, 15 E.G.OOn hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
SinkingDebuff · 35 identities, 26 E.G.OWhen hit by an attack, take fixed SP damage by the effect's Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Tremor BurstDebuff · 37 identities, 22 E.G.ORaise target's Stagger Threshold by Tremor Potency on target
BurnDebuff · 33 identities, 25 E.G.OAt the end of the turn, take fixed damage by the effect's Potency. Then, reduce its Count by 1.
HasteBuff · 41 identities, 15 E.G.OSpeed increases by the effect's Count for one turn.
BindDebuff · 27 identities, 23 E.G.OSpeed decreases by the effect's Count for one turn.
ChargeBuff · 29 identities, 17 E.G.OResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Offense Level UpBuff · 21 identities, 10 E.G.OOffense level increases based on the effect's Potency for one turn.
Defense Level DownDebuff · 20 identities, 9 E.G.ODefense Level decreases based on the effect's Potency for one turn.
Damage UpBuff · 14 identities, 10 E.G.ODeal more damage with skills based on the effect's Count for one turn. (Max 10)
Attack Power UpBuff · 8 identities, 14 E.G.OAttack skills gain final Power by the effect's Count for one turn.
AggroNeutral effect · 18 identities, 2 E.G.OIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Clashable GuardNeutral effect · 20 identities- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Defense Level UpBuff · 15 identities, 4 E.G.ODefense Level increases based on the effect's Potency for one turn.
FragileDebuff · 7 identities, 10 E.G.OTake more damage from skills based on the effect's Count for one turn. (Max 10)
ParalyzeDebuff · 9 identities, 8 E.G.OFix the Power of Coins to 0 for one turn, with one Coin per the effect's Count.
ProtectionBuff · 8 identities, 8 E.G.OTake less damage from skills based on the effect's Count for one turn. (Max 10)
Amplitude ConversionNeutral effect · 13 identities, 3 E.G.OConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Attack Power DownDebuff · 7 identities, 7 E.G.OAttack skills lose final Power by the effect's Count for one turn.
Unfocused VolleyNeutral effect · 11 identities, 2 E.G.O- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Offense Level DownDebuff · 8 identities, 3 E.G.OOffense level decreases based on the effect's Potency for one turn.
Clash Power UpBuff · 8 identities, 1 E.G.OIn a Clash, gain Clash Power equal to the value
Pierce DMG UpBuff · 6 identities, 2 E.G.ODeal more damage with Pierce skills based on the effect's Count for one turn. (Max 10)
Blunt DMG UpBuff · 6 identities, 2 E.G.ODeal more damage with Blunt skills based on the effect's Count for one turn. (Max 10)
AmmoNeutral effect · 6 identities, 2 E.G.OSpent by certain skills. Some attacks cancel if lacking Ammo.
Assist DefenseNeutral effect · 7 identities- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End
Slash FragilityDebuff · 6 identities, 1 E.G.OTake more damage from Slash skills based on the effect's Count for one turn. (Max 10)
Pierce FragilityDebuff · 4 identities, 3 E.G.OTake more damage from Pierce skills based on the effect's Count for one turn. (Max 10)
BloodfeastNeutral effect · 5 identities, 1 E.G.O- Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - If there is a higher Kindred among the allies who also consumes Bloodfeast, this unit cannot consume Bloodfeast until that ally consumes it first.
Tremor - ScorchDebuff · 6 identities- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
CurseDebuff · 0 identities, 6 E.G.OTurn End: Next turn, randomly gain one of the following, then reduce this effect's Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Defense Power UpBuff · 3 identities, 3 E.G.ODefense skills gain final Power by the effect's Count for one turn.
Charge BarrierBuff · 5 identities, 1 E.G.O- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
Exalted CommandNeutral effect · 5 identities- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.
Heishou Bolus Contamination [黑獣丸染]Buff · 5 identities- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
Gloom FragilityDebuff · 1 identities, 4 E.G.OTake more damage from Gloom skills based on the effect's Count for one turn. (Max 10)
Dimensional RiftDebuff · 2 identities, 3 E.G.OAt the end of the turn, gain Rupture Count by this effect's Stack. Then, remove this effect.
Slash DMG UpBuff · 4 identities, 1 E.G.ODeal more damage with Slash skills based on the effect's Count for one turn. (Max 10)
Slash Power UpBuff · 5 identitiesSlash skills gain final Power by the effect's Count for one turn.
Wrath DMG UpBuff · 2 identities, 3 E.G.ODeal more damage with Wrath skills based on the effect's Count for one turn. (Max 10)
Amplitude EntanglementNeutral effect · 3 identities, 2 E.G.O- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor.
ReloadNeutral effect · 5 identitiesLose all currently owned Ammo, and reload it back to full
Crit DMG UpBuff · 2 identities, 2 E.G.OFor this turn: Deal +10% damage on Critical Hit for every Stack
NailsDebuff · 1 identities, 3 E.G.OUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by this effect's Count. Turn End: Halve the Count. (Rounded down)
Torn MemoryNeutral effect · 2 identities, 2 E.G.O- Max Value : 7 - Used for certain Skills
EntanglementBuff · 4 identities- Max Stack: 4 - Skill and Passive effects can increase Min & Max Stack of this effect to 5 and 9, respectively
Bloodfeast ConsumedNeutral effect · 3 identities, 1 E.G.O- Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter
Lust FragilityDebuff · 2 identities, 2 E.G.OTake more damage from Lust skills based on the effect's Count for one turn. (Max 10)
InsightNeutral effect · 4 identitiesThe rank of the last Skill Discarded by the unit with this effect (Base Value: 1)
Pierce Power UpBuff · 3 identities, 1 E.G.OPierce skills gain final Power by the effect's Count for one turn.
Mark of the PrescriptNeutral effect · 3 identities- Apply Mark of the Prescript to a Base Attack Skill on this unit's Dashboard
The Prescript's TargetNeutral effect · 3 identities- Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed
Grace of the PrescriptBuff · 3 identities- Offense Level +1 for every 3 Stacks - Max Stack: 9
Karmic ConsequenceDebuff · 3 identities- Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100
Vengeance MarkDebuff · 3 identitiesApplied to the unit that dealt the most damage to an ally (Max 1)
PhotoelectricityDebuff · 2 identities, 1 E.G.OMax Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires
ButterflyDebuff · 1 identities, 2 E.G.O- Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.) - Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0.
Somatic Frisson-inspiring MelodyBuff · 3 identities- Min & Max Speed +1 - Base Attack Skills gain Clash Power +1 and deal +10% damage
Deathrite【Haste】Debuff · 3 identitiesBase Stack: 3 When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active
Strider【Mao】Buff · 3 identitiesMax Stack: 3 Turn End: gain 5 Haste next turn Reduced by 1 at Turn End
Time MoratoriumDebuff · 3 identities- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst (Stack) times after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.
Borrowed TimeBuff · 3 identitiesTurn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count
Power DownDebuff · 1 identities, 2 E.G.OAll skills lose final Power by the effect's Count for one turn.
Damage DownDebuff · 2 identities, 1 E.G.ODeal less damage with skills based on the effect's Count for one turn. (Max 10)
Sloth FragilityDebuff · 0 identities, 3 E.G.OTake more damage from Sloth skills based on the effect's Count for one turn. (Max 10)
Envy FragilityDebuff · 2 identities, 1 E.G.OTake more damage from Envy skills based on the effect's Count for one turn. (Max 10)
HP Healing DownDebuff · 2 identities, 1 E.G.OHP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)
Power UpBuff · 2 identities, 1 E.G.OSkills gain final Power by the effect's Count for one turn.
Gluttony DMG UpBuff · 2 identities, 1 E.G.ODeal more damage with Gluttony skills based on the effect's Count for one turn. (Max 10)
Gloom DMG UpBuff · 1 identities, 2 E.G.ODeal more damage with Gloom skills based on the effect's Count for one turn. (Max 10)
Envy DMG UpBuff · 1 identities, 2 E.G.ODeal more damage with Envy skills based on the effect's Count for one turn. (Max 10)
DiscardNeutral effect · 2 identities, 1 E.G.O- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Echoes of the ManorDebuff · 2 identities, 1 E.G.O- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
Ashen BulletNeutral effect · 0 identities, 2 E.G.O- Unique Ammo - Max Capacity: 5 - This Ammo cannot be gained or raised due to external effects, excluding the "Hollow" E.G.O Skill
Black WingsBuff · 0 identities, 2 E.G.O- Max Stack: 12 - Turn Start: Gain (Stack / 4) Charge Count (rounded down) - Turn Start: Gain 1 Offense Level Up for every 4 Stacks - This unit's Skills that gain or consume Charge or Poise deal +(Stack)% damage
Deathrite【Venom】Debuff · 2 identitiesBase Stack: 5 - Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self - ※ Cannot gain additional Stacks of this effect while it is already active
Serpent ArmBuff · 2 identitiesMax Stack: 3 Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack
Resident Reg. MicrochipDebuff · 0 identities, 2 E.G.O- Max Stack: 2 - Take +10% damage from Wrath and Envy Skills - On Clash Lose, gain 1 Burn (3 times per turn) - Turn End: Lose 1 Stack
NeedleDebuff · 0 identities, 2 E.G.O- Unique Bleed - When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1
PrescriptNeutral effect · 2 identitiesReceive Prescript: [Device] under specific conditions
Unlock - IBuff · 2 identities- Defense Level +1 - Combat End: Heal 5 SP
Unlock - IIBuff · 2 identities- Defense Level +2 - Combat End: Heal 10 SP
Unlock - IIIBuff · 2 identities- Defense Level +3 - Combat End: Heal 15 SP
Entangled Life [羅生]Buff · 1 identities, 1 E.G.OMax Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%)
Magic BulletNeutral effect · 1 identities, 1 E.G.O- Max: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3
Dark FlameDebuff · 1 identities, 1 E.G.O- Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
Gaze of ContemptBuff · 1 identities, 1 E.G.O- Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring [Contempt of the Gaze] - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
LoadBuff · 1 identities, 1 E.G.O- Max Value : 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee., deal +5% damage for every value instead (max 30%) - Turn End: this effect expires
LassoDebuff · 0 identities, 2 E.G.O- Max Value: 3 - Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1
Dark Cloud BladeBuff · 2 identitiesMax Stack: 1 Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills
Battle ReadyBuff · 2 identitiesMax Value: 1 Bleed Potency and Count inflicted using this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
Vendetta MarkDebuff · 2 identities- Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage)
HysteriaDebuff · 1 identities, 1 E.G.O- Base Stack: 0 - Max Stack: 3 - At Turn End... · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack
Here Comes Magical Girl!Buff · 1 identities, 1 E.G.O- For this turn, this unit uses Plus Coin Base Attack Skills - Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)
Regressive Transformation - ReversedDebuff · 1 identities, 1 E.G.O- For this turn, this unit uses Minus Coin Base Attack Skills
Mark of VillainyDebuff · 1 identities, 1 E.G.O- Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn
Magical ArcanaBuff · 1 identities, 1 E.G.O- Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25
Bloodflame [血炎]Buff · 2 identities- Max Stack: 3 - This unit inflicts +1 more Burn and Rupture Potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End
Tremor - HemorrhageDebuff · 2 identities- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
The Middle - GrudgeBuff · 2 identities- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage
Corpus IngredientBuff · 2 identities- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Mauled Color [Rouge]Debuff · 2 identities- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
Eye of PrecognitionBuff · 2 identities- Max Stack: 30 - Can lose up to 10 Stacks per turn
Eye of Precognition - OverheatBuff · 2 identities- Max Stack: 30 - Offense Level +3, Defense Level -3 - Turn Start: Gain 10 Stacks - At 30 Stacks, convert into "Eye of Precognition"
PreservationBuff · 2 identities- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
UnlockBuff · 2 identities- Gain this effect when over certain Grace of the Prescript Stack - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3
Tremor - ChainDebuff · 2 identities- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - DecayDebuff · 2 identitiesLose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Tremor - ReverbDebuff · 1 identities, 1 E.G.O- On Tremor Burst, take Sloth damage equal to Tremor Potency on self. - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. - Turn End: reduce the Count by 1. (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Defense Power DownDebuff · 1 identities, 1 E.G.ODefense skills lose final Power by the effect's Count for one turn.
Blunt FragilityDebuff · 2 identitiesTake more damage from Blunt skills based on the effect's Count for one turn. (Max 10)
Gloom Resist DownDebuff · 1 identities, 1 E.G.OIncrease Gloom Resistance based on Stack. (0.1 per Stack)
Wrath FragilityDebuff · 0 identities, 2 E.G.OTake more damage from Wrath skills based on the effect's Count for one turn. (Max 10)
Plus Coin BoostBuff · 2 identitiesRaise the Power of Plus Coins by the effect's Count.
Blunt Power UpBuff · 1 identities, 1 E.G.OBlunt skills gain final Power by the effect's Count for one turn.
Lust DMG UpBuff · 0 identities, 2 E.G.ODeal more damage with Lust skills based on the effect's Count for one turn. (Max 10)
The Living & The DepartedNeutral effect · 1 identities, 1 E.G.O- Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo.
Swordplay of the HomelandBuff · 2 identities- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
SP Heal EfficiencyNeutral effect · 0 identities, 2 E.G.OAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
SP Loss EfficiencyNeutral effect · 0 identities, 2 E.G.OAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
ReloadNeutral effect · 1 identities, 1 E.G.O- Effect applied to The Living & The Departed(Unique Ammo) - Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed.
Strategic R&R ModeNeutral effect · 2 identities- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Bloodfeast Consumed (shared)Neutral effect · 1 identities, 1 E.G.OTotal Bloodfeast consumed in this Encounter
Overwatch AssignmentNeutral effect · 2 identities- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Target SpottedNeutral effect · 2 identitiesIf unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used due to this effect does not affect Unit B's upcoming Skills list.
Battlefield RetreatNeutral effect · 2 identities- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Charge IdentityNeutral effect · 2 identitiesIdentities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
Twisted Curse TalismanDebuff · 0 identities, 1 E.G.O- Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active
Centipede VenomDebuff · 0 identities, 1 E.G.O- Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.
Deathrite 【Fissure】Debuff · 1 identities- Base Stack: 3 - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self ※ Cannot gain additional Stacks of this effect while it is already active.
Tianjiu Star's BladeNeutral effect · 1 identities- Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills
Mark of DecayDebuff · 1 identities- Max Stack: 1 - Take +10% damage from Gluttony Skills - Take +10% damage from Deathrite - Removed at Turn End
Flower-burying Wedge [埋花櫼]Buff · 0 identities, 1 E.G.OBase Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn
Tarnished BloodBuff · 1 identitiesMax Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat
Flower-burying Pin [埋花針]Buff · 0 identities, 1 E.G.OMax Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat
Denial [不許]Buff · 0 identities, 1 E.G.OWhen this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End
PrescriptNeutral effect · 1 identities- Receive 'Prescript: [Paper Slip]' under specific conditions
Prescript: [Paper Slip] INeutral effect · 1 identitiesUse a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Paper Slip] IINeutral effect · 1 identitiesHit a target with a Skill marked with Mark of the Prescript. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Paper Slip] IIINeutral effect · 1 identitiesHit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Paper Slip] IVNeutral effect · 1 identitiesEliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect
The Udjat [Vanguard]Buff · 1 identities- Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack
Sheut FractureDebuff · 1 identities- Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires
Blue SandDebuff · 1 identities- On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1
LCA Fracture RoundNeutral effect · 1 identities- Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo
Prescript: [Device] INeutral effect · 1 identitiesUse a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Device] IINeutral effect · 1 identitiesHit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Device] IIINeutral effect · 1 identitiesHit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Device] IVNeutral effect · 1 identitiesEliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III
Faith Beyond QuestionBuff · 1 identities- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain 1 more Poise Potency from Base Skills - This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills - Max Stack: 1
Shin (心) - ProcurationBuff · 1 identities- Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1
Shattered WorldDebuff · 0 identities, 1 E.G.O- Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills
FanaticBuff · 1 identitiesRaise Skill Final Power by the effect's Count against units that have Nails for the turn. (Applies to clashes as well)
GazeDebuff · 1 identitiesTake +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
TalismanDebuff · 1 identitiesMax Stack: 6 On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1 Rupture; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
Declared Duel - Don QuixoteDebuff · 1 identities- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.
Declared Duel - OutisDebuff · 1 identities- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when other unit inflicts Declared Duel on the same target.
Declared Duel - SinclairDebuff · 1 identities- In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
MaggotsDebuff · 0 identities, 1 E.G.OTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
Pink RibbonsDebuff · 0 identities, 1 E.G.OCount increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect.
Before the KingBuff · 0 identities, 1 E.G.OWhen this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
Before the King in BindsBuff · 0 identities, 1 E.G.OWhen this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP
B.M.Debuff · 1 identitiesEnhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: reduce the Count by 1
Volatile PassionNeutral effect · 1 identities- On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
BlubberbubbleNeutral effect · 0 identities, 1 E.G.O- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by using this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.
Contempt of the GazeDebuff · 1 identities- Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
EruditionBuff · 1 identities- Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered
CoffinBuff · 1 identities- Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
Wild HuntBuff · 1 identities- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in
DullahanBuff · 1 identities- Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
Red EyesBuff · 1 identities- Base Skill Coin effects inflict +1 more Bleed - Max Value : 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7) : Red Eyes · Stage 2 (8~15) : Red Eyes - Alert · Stage 3 (16~20) : Red Eyes - Devouring - The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
PenitenceBuff · 1 identities- Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value : 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7) : Penitence · Stage 2 (8~15) : Penitence - Periphery · Stage 3 (16~20) : Penitence - Confession - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)
Only Ashes RemainDebuff · 1 identities- Cannot maintain Red Eyes & Penitence - When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires
The UninvitedDebuff · 0 identities, 1 E.G.O- Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1
Courier Trunk - RodionNeutral effect · 1 identities- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)
Defensive StanceBuff · 1 identities- Max Value: 2 - This effect does not compound in potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage
Focused Attack - MeursaultDebuff · 1 identities<Focused Encounters Only> The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit that inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit that inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
Blood-tinged ScissorbladesBuff · 1 identities- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Sewing TargetDebuff · 1 identities- Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1
Rose WedgeDebuff · 0 identities, 1 E.G.O- Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn) · At 10 Potency, gain +1 Bleed Count as well when triggering the above effect. - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)
Polydipsic RoseDebuff · 0 identities, 1 E.G.O- Max Value: 5 - Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1
Bloodied HandNeutral effect · 1 identities- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Ailing HeartNeutral effect · 1 identities- Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
Blooming ThornBuff · 1 identities- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture Potency using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Festive FeverBuff · 1 identities- Max Value: 10 - Expires at Turn End - Against targets that have Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead
Courier Trunk - SinclairNeutral effect · 1 identities- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)
Shimmering【Bloodfiend】Buff · 1 identities- Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End
HardbloodBuff · 1 identities- Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
ResponsibilityNeutral effect · 1 identities- Max Value: 1 - Clash Power +1 - Deal +20% damage - Take +20% damage
The First Magic BulletBuff · 0 identities, 1 E.G.O- Deals +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30)
The Second Magic BulletBuff · 0 identities, 1 E.G.O- Deal +10% damage - Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze
The Third Magic BulletBuff · 0 identities, 1 E.G.O- Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn
The Fourth Magic BulletBuff · 0 identities, 1 E.G.O- Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn
The Fifth Magic BulletBuff · 0 identities, 1 E.G.O- Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn
The Sixth Magic BulletBuff · 0 identities, 1 E.G.O- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12
The Seventh Magic BulletBuff · 0 identities, 1 E.G.O- Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit
Concentration【Sniper】Buff · 1 identities- Max Stack: 4 - Turn End: gain 1 Stack
Fairy LureDebuff · 1 identities- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the Attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End
Deep InhaleBuff · 0 identities, 1 E.G.O- Max Stack: 20 - On Crit, at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack
Nebulizer βBuff · 0 identities, 1 E.G.O- Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)
Dark CloudNeutral effect · 1 identitiesMax Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to Unbreakable Coins, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires
Cumulus WallBuff · 1 identitiesMax Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or Attack End of the following: 'Rules of the Backstreets'
Nebulizer αBuff · 0 identities, 1 E.G.O- Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count
Shallow ExhaleNeutral effect · 0 identities, 1 E.G.O- Max Value: 1 - At 20+ Poise Potency, gain +1 Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End
Nerve Strike - Don QuixoteDebuff · 1 identities- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)
District 12 FuelNeutral effect · 1 identitiesMax Stack: 100 Consumed by certain Skills. At 50- Stack, become Overheated Fuel
Overheated FuelNeutral effect · 1 identitiesMax Stack: 100 Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel
Book of Vengeance [Sinclair]Buff · 1 identities- Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up
Searing BirdcageDebuff · 0 identities, 1 E.G.OMax Stack: 5 If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active
Ready [待]Neutral effect · 1 identities- Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit
Launcher [始]Neutral effect · 1 identities- Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End
Assist [援]Buff · 1 identities- Max Stack: 1 - If target has 5+ types of negative effects, Clash Power +1, deal +10% damage
Tigermark RoundNeutral effect · 1 identities- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12
Savage Tigermark RoundNeutral effect · 1 identities- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Activates the same way as Tigermark Round does - Max Capacity: 8
Tiantui Star [天退星]Buff · 1 identities- Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1
Shin (心) - Tiantui Star [天退星]Buff · 1 identities- Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1
OverheatBuff · 1 identities- Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)
Scorch Propellant AmmoBuff · 1 identities- Unique Ammo - Max Stack : 15 - Consumed when using certain Skills
Fell BulletBuff · 1 identitiesMax Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End
BlessingBuff · 1 identities- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5) - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills
Protecting SwordBuff · 1 identities- Turn Start: gain 1 Defense Level Up for every Stack (max 5) - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End
DespairBuff · 1 identities- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5) - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills
Piercing SwordBuff · 1 identities- Turn Start: gain 1 Offense Level Up for every Stack (max 5) - Turn Start: -(Stack x 0.15) Aggro to all Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End
Tear-sharpenedBuff · 1 identities- Turn Start: gain 5 Deep Tears · At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3
Deep TearsBuff · 1 identities- Unique Charge (fixed Potency) - Resource used by certain skills for additional effects - Max Stack: 20
Magical Girl's ChantBuff · 0 identities, 1 E.G.O- Max Stack: 2 - When gaining this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End
Love/HateBuff · 1 identities- Max Count: 20 - Unique Charge - Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)
Violent CollectionsBuff · 1 identities- If this unit has Haste, gain +1 more Tremor Count from its Base Skills - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)
Accumulated PastBuff · 0 identities, 1 E.G.O- Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack
Life from Death [死中求活]Buff · 1 identities- Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack
Unrelenting StormBuff · 1 identities- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack
Your Will Guides My Blade.Neutral effect · 1 identities- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
LordsguardNeutral effect · 1 identities- Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End
Leash-holder of All HeishouBuff · 1 identities- Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities
Battleblood InstinctBuff · 1 identities- Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn
Strider【Wu】Buff · 1 identities- Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End
ConcussionDebuff · 1 identities- Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End
LinebreakerBuff · 1 identities- Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for the turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)
Commanding CryBuff · 1 identities- Gain 1 Clash Power and 2 Defense Level - Expires at Turn End
GazeDebuff · 1 identities- Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn
ContemptDebuff · 1 identities- Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn
Hardened Shell-BarrierBuff · 0 identities, 1 E.G.O- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up) - Turn End: lose 3 Stack - Max Stack: 10
Man in ScabbardBuff · 0 identities, 1 E.G.O- Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn
ThundererBuff · 0 identities, 1 E.G.O- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Higher ThundererBuff · 0 identities, 1 E.G.O- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Arrow - ShiNeutral effect · 1 identities- Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills
Lodged ArrowDebuff · 1 identities- Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack
Target AimBuff · 1 identities- Max Stack: 4 - Expires if this unit does not have "Ready to Loose"
Ready to LooseBuff · 1 identities- When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start
LiferenderBuff · 1 identities- Offense Level +2 - Final Power +1 - Expires at Turn End
Hardblood ArmorBuff · 1 identities- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) • If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
Focused PerformanceBuff · 1 identities- Max Stack: 3 - <La Manchaland> Identities only; includes Empowered Skills - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when: 1) Skill 3 Attack End 2) If this unit does not have Hardblood Armor at Turn Start
La Mancha ParadeDebuff · 1 identities- Max Stack: 4 - Take +10% damage from Lust Skills • If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity • At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
OverchargeNeutral effect · 1 identities- Max Value : 1 - Become Immobilized - Take 10 + (Charge Potency on self x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect
Hand - Pine Crane SuitNeutral effect · 1 identities- Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Susuki Grass SuitNeutral effect · 1 identities- Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Blue Sakura SuitNeutral effect · 1 identities- Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Bright【光】Buff · 1 identities- Potency : Base 0, Max 5 - Count : Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Stack
Open WoundDebuff · 1 identities- Max Stack: 2 - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn
Deep WoundDebuff · 1 identities- Base Stack: 3 - On Tremor Burst, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1
Fatal WoundDebuff · 1 identities- Base Stack: 3 - On Tremor Burst, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1
Burgeoning of Horns [發角]Buff · 1 identities- Max value: 3 - This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack
ShattermarkDebuff · 1 identities- Take +10% damage from Gluttony and Gloom Skills - SP Units: change their Panic Type to "Shattermark" - Non-SP Units: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self
Protector's StanceBuff · 1 identities- Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise Potency and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack
The Middle Styled Augmentation TattoosBuff · 1 identities- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)
Thermal BladesBuff · 1 identities- Max Stack: 2 - If target hit by Base Skills has Burn, heal 3 SP (2 times per turn) - Inflict Burn when inflicting Bleed with certain Skill Coins - Turn End: Lose 1 Stack
LampNeutral effect · 1 identities- Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: • Gain +10 Aggro to the leftmost Slot • Inflict 3 Dazzle to the enemy(Core) with the most current HP
Guardians of the ForestBuff · 1 identitiesBefore Attack, activate the following effects: - Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) - Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) - Lose this effect
DazzleDebuff · 1 identities- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%) - SP Units: Change their Panic Type to "Dazzle" - Non-SP Units: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type Effects - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
Moonlit Azure BladeBuff · 1 identities- Max Stack: 20 - Turn Start: Gain 2 Shield for every Stack - Deal +1% damage on Critical Hit for every Stack
When hacking through the ribs with a hatchet...Buff · 1 identities- This Coin deals Blunt damage - On Hit without Cracking, gain 2 Poise
When penetrating the lungs with a stiletto...Buff · 1 identities- This Coin deals Pierce damage - On Hit without Cracking, inflict 2 Sinking
When cleaving through the shoulder and the skull with a bastard sword...Buff · 1 identities- This Coin deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)
When punching 10 or more holes in the torso with a rapier...Buff · 1 identities- This Coin deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)
When caving in the back of the skull with a hammer...Buff · 1 identities- This Coin deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3
When rending the body with a great sword...Buff · 1 identities- This Coin deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)
When boring a 20-inch hole with a lance...Buff · 1 identities- This Coin deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)
When ripping the flesh to ten thousand strips with a whip...Buff · 1 identities- This Coin deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)
When lacerating through space itself with a scythe, like a certain someone...Buff · 1 identities- This Coin deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit
Prescript: [Device] INeutral effect · 1 identitiesUse a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3
Prescript: [Device] IINeutral effect · 1 identitiesHit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect if this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6
Prescript: [Device] IIINeutral effect · 1 identitiesGain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9
Prescript: [Device] IVNeutral effect · 1 identitiesEliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect if this unit has Unlock - III
Procuration [Hermes]Neutral effect · 1 identities- Turn Start: At 9 Stack, a powerful Skill becomes available - Can be gained up to (Unlock stage + 2) Stack per turn - Max Stack: 9 · At below Unlock - II, this effect's maximum Stack is limited to 8
Shin (心) - FateBuff · 1 identities- Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)
Wound-casing MaskBuff · 1 identities- Offense Level +2, Defense Level -2 - Take -10% damage from Unopposed Attacks
Sizzling WoundBuff · 1 identities- Offense Level +3, Defense Level -3 - Take -25% damage from Unopposed Attacks - Turn Start: Gain 1 Burn and 1 Bleed - Deal +15% damage with Base Attack Skill's Unbreakable Coins
Indulgence in PrescriptsBuff · 1 identities- Min & Max Speed +5 - Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency · On Hit, inflict +3 Sinking Count (once per target) · Deal +30% damage - Expires at Turn End
Desire for Acknowledgement SatedBuff · 1 identities- Deal +7.5% damage with Skills marked with Mark of the Prescript - Deal +7.5% damage against The Prescript's Targets
Faint AromaDebuff · 1 identities- Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)
PetalsBuff · 1 identities- Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn
SolitudeDebuff · 1 identities- Take +10% damage from Gloom Skills - SP Units: Change their Panic Type to 'Solitude' - Non-SP Units: Gain +2 Sinking Count at Turn End - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types ※ Solitude Panic Effect: - Low Morale: Gain +2 Sinking Count at Turn End - Panic: Gain +3 Sinking Count at Turn End
SporeDebuff · 1 identities- Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn
Loyalty PheromoneBuff · 1 identities- Max Stack: 3 - Gain the following effects next turn based on Stack at Turn End: 1+ Stack: 1 Protection 2+ Stack: 1 Haste 3 Stack: 1 Clash Power Up
RhythmDebuff · 0 identities, 1 E.G.O- Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires
Self-chargeBuff · 1 identities- Final Power +2 - Gain Charge Count equal to Stack lost - Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack) - Max Stack: 20 - This unit's HP cannot drop below 1 before this effect expires
High-voltage ExoskeletonBuff · 1 identities- Gain (Stack x 5) Shield - If this unit loses (Stack x 5) Shield, lose 1 Stack - Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire - Max Stack: 20
Charged StingDebuff · 1 identities- For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%) · For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%) - Max Stack: 5 - Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)
EmbersDebuff · 0 identities, 1 E.G.O- Max Potency: 3 - Max Count: 6 - If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills) - If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn) - At 0 Embers Count, activate the following effects: · Activate Burn on self once and lose 1 Burn Count · Lose 1 Embers Potency · If this unit has 1+ remaining Embers Potency, reset Embers Count to 6
Artwork: TibiaBuff · 1 identitiesApply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1 - 5+ : Base Power +1
Iron MaidenNeutral effect · 1 identities- Gain +4 Aggro to the leftmost Slot - Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP - When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60)
The Self Unbound - Flow StateBuff · 1 identities- Min & Max Speed +2 - Gain a new set of Base Skills - Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit
Artwork: FasciaBuff · 1 identitiesApply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+ : Base Power +1 - 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+ : Inflict +1 more Bleed Potency and Count - 4+ : Base Power +1
Corpus TheaterDebuff · 1 identities- Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed Potency · 1 Bind · 1 Defense Power Down
Viewing the TableauNeutral effect · 1 identities- If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start - Turn End: Lose 2 Stack
Le Fauvisme - Masque de LoupBuff · 1 identities- Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)
Touche HardieDebuff · 1 identities- Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack
Palette VibranteDebuff · 1 identities- Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)
L'HommageBuff · 1 identities- Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires
RéflexionNeutral effect · 1 identities- Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field
Le Fauvisme - Masque de ChienBuff · 1 identities- Deal +5% damage for every 3 Mauled Color on target (max 15%) - Inflict +1 more Bleed and Sinking Potency with Base Skills - Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)
Imperfections AddressedBuff · 1 identities- Deal +10% damage - On Reuse of a Coin in The Ring Fauvist Docent Rodion's "Critique" Skill, heal 3 SP (once per turn) - Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires
Mauled Color [Bleu]Debuff · 1 identities- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Book of Vengeance [Heathcliff]Buff · 1 identities- Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack
Vengeance TattooBuff · 1 identities- Max Stack: 20 - Base Skills deal +1% damage for every Stack
Scarlet MothBuff · 0 identities, 1 E.G.O- Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed: 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack
Phantom TraceDebuff · 1 identities- Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills
String Severance [絕緣]Buff · 1 identities- Max Stack: 4 - Gain 1 Stack for every defeated The House of Spiders Nursefather Identity - Gain a different unique effect based on which of The House of Spiders ally was defeated - Take -7.5% damage for every Stack
Shin (心) - Dihui Star [地慧星]Buff · 1 identities- Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins
Bladetrail [Afterimage]Debuff · 1 identities- Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stacks
Dihui Star's BladeNeutral effect · 1 identities- Max Stack: 70 - Total sum of Bladetrail Stacks inflicted by this unit - Can gain up to 25 Stacks per turn
Book of Vengeance [The House of Spiders]Debuff · 1 identities- Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn) - On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - Expires at Turn End
The Middle - GrudgeBuff · 1 identities- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage
The Middle - Vengeance Tattoo [<s>Great Sister</s>]Buff · 1 identities- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)
Check This Out, Kiddo!Buff · 1 identities- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)
I Got Praised!Buff · 1 identities- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)
Ridiculous GritBuff · 1 identities- Max Stack: 3 - Fix any Attack Type Resistances that exceed Normal (1.0) to Normal (unless Staggered) - Take -(30 + (The Middle - Vengeance Tattoo [Great Sister] Stack x 4))% damage from Skills (max 50%; rounded down) - On Clash Win, heal an additional (Clash count x 5) SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn) - Turn End: Lose 1 Stack
Sealed SwordNeutral effect · 1 identities- Turn End: Gain 2 Haste next turn - Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down)
First Seal RemovedNeutral effect · 1 identities- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down)
Second Seal RemovedNeutral effect · 1 identities- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down)
LævateinnNeutral effect · 1 identities- Turn Start: Inflict 3 Burn on all units on the field - Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down)
Avenging My FamilyBuff · 1 identities- Envy Base Skills deal +20% damage - Base Skills gain Final Power +1
Rising FeverNeutral effect · 1 identitiesLose 1 Stack when meeting one of the following conditions (once per turn): - Using the "Stamp of Vengeance" Skill (including activation via Counter) - At Turn End after activating 6+ Envy A-Reson. At 0 Stack, use the "Time to Unpack!" Skill
Drink to the FallenBuff · 0 identities, 1 E.G.O- Max Stack: 4 - Turn Start: Gain 1 Poise for every Stack · Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead - Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%) - Base Skills that gain Poise and Poise Count gain Clash Power +1 - Turn End: Lose 1 Stack
Growing ResentmentBuff · 0 identities, 1 E.G.O- Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires
ResentmentBuff · 0 identities, 1 E.G.O- Min & Max Speed +2 - On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)
Resentful ScabbardBuff · 0 identities, 1 E.G.O- When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken - In Memoriam Passive now ignores conditionals and activates at max potential - When activating Pride Reson., apply Swordplay of the Homeland - The True Essence on all Blade Lineage allies other than this unit - On Using "Yield My Flesh", until Skill End: · This unit's HP does not drop below 10 (once per turn) · Lose (Poise on self / 2) Clash Power (rounded down) - On Using "To Claim Their Bones", gain 4 Poise ※ Sword of the Homeland - The True Essence effects: - Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires
Avulsion WoundDebuff · 1 identities- Max Stack: 3 - Turn Start: Gain 2 Bleed - Turn End: Gain 1 Bind next turn - Turn End: Lose 1 Stack
Trussed [Hong Lu]Debuff · 1 identities- Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn
Prisoner Transport ArrangementsBuff · 1 identities- Base Stack: 1 - In a Clash against enemies that have Trussed [Hong Lu], Clash Power +1 - On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 1 Poise (2 Skills per turn) - If there are no Trussed targets, expires
Dokkaebi ArmsBuff · 1 identities- Take -15% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: This effect expires, and gain +2 Poise Count
Bearing of a SalsuBuff · 1 identities- Max Stack: 3 - Gain Offense Level for every Stack - On Attack Hit using Slash Skills, gain 1 Poise (2 times per turn) - Lose 1 Stack when an allied Blade Lineage Identity is defeated
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi FireBuff · 1 identities- Max Stack: 20 - Can gain up to 10 Stacks per turn - Slash Base Attack Skills deal +1% damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stacks (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)
The Duel EscalatesDebuff · 1 identities- Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects - Can gain up to 3 Stacks per turn - Max Stack: 5
Severed TendonDebuff · 1 identities- Base Power -1 - Expires at Turn End - Max Stack: 1
Maturing TextbookBuff · 1 identities- Base Skills deal +(10 + (Stack x 5))% damage - Can gain up to 2 Stacks per turn - Max Stack: 3
Shin (心) - DisgraceBuff · 1 identities- Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%)
Accelerating FutureBuff · 1 identities- Max Stack: 5 - Base Skills deal +3% damage for every Stack (max 15%) - Base Skill Clash Power +1 for every 2 Stacks - At 5 Stacks, Base Skill Coin Power +1 - Expires at Skill End
Game TargetNeutral effect · 1 identities- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion
Escape ApparatusNeutral effect · 1 identities- When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
From Dawnbreak to SunsetBuff · 1 identities- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 5 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
High NoonBuff · 1 identities- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Blazing SunsetBuff · 1 identities- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Loneliness at High NoonBuff · 1 identities- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Fire Butterfly CoffinNeutral effect · 1 identities- Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead
Battle InstinctBuff · 1 identities- Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 more Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage
Overheated CoffinDebuff · 1 identities- Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires
Light of DaybreakBuff · 1 identities- Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies
DawnheraldBuff · 1 identities- Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage instead - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack
Dawn OfficeBuff · 1 identities- Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires
Dimensional CastawayBuff · 1 identitiesMax Stack: 3 Before Getting Hit, gain Shield equal to (Stack)% HP (3 times per turn)
Quadricolor DimensionsBuff · 1 identities- Max Stack: 4 - Gain the following effects based on Stack: · 1+: Offense Level +1 · 2+: Defense Level +2 · 3+: Gain +1 more Charge Count from this unit's Skills · 4+: This unit's Skills deal +(Charge Potency x 4)% damage (max 20%) - If this unit gains this effect past its max cap, this unit gains the surplus Stack next turn - Turn End: Lose 1 Stack
PulsationBuff · 1 identities- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Changing RoomNeutral effect · 1 identities- Max Stack: 2 - Fix this unit's Speed to 1 - Take -50% damage from Skills - Immediately after gaining this effect, remove Stagger Thresholds; when Staggered, recover from Stagger - Turn Start: Gain 10 Aggro - When hit, gain +1 Pulsation Count (20 times per turn) - Turn End: Lose 1 Stack - Cannot Retreat - Cannot enter E.G.O Corrosion; instead, enters default Panic state (is affected by Panic-changing effects) - While in this state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O Skills
Full MakeoverNeutral effect · 1 identities- Min & Max Speed +1 - Max HP increased by 25% - Take -10% damage from Skills - Base Skills inflict +1 more Bleed Potency on enemies
Le Noir: Gabardine OvercoatBuff · 1 identities- Max Stack: 100 - Defense Level +1 for every 25 Stacks - Gain +5 Aggro to the leftmost Slot - When hit while this unit has Shield, gain 5 Stacks (10 per turn) - Turn End: If this unit has remaining Shield, gain 10 Stacks - Apply the following when this unit gains or consumes Preservation Count due to its Skill or Passive effects: · Gain Stack equal to Preservation Count gained (this effect's Stack is gained regardless of Preservation's max Count) · Gain Stack equal to (Preservation Count consumed x 2) · Can gain up to 30 Stacks per turn via this effect - At 100 Stacks, convert this effect into Armure Éveillée next turn
Armure ÉveilléeBuff · 1 identities- Max Stack: 100 - Min & Max Speed +2 - Offense Level +1 and Defense Level +1 for every 25 Stacks - Convert all Base Attack Skill Coins into Unbreakable Coins - Turn Start: Heal 8 SP - At 0 Stacks, convert this effect into "Le Noir: Gabardine Overcoat"
Nerve Strike - Hong LuDebuff · 1 identities- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)
Witnessed - Eastern CinqBuff · 1 identities- Max Stack: 3 - Offense Level +(Stack) - At 2+ Stack, Base Skills gain +1 more Poise Potency - At 3+ Stack, Base Skills gain +1 more Poise Count
Inertia of DriftingBuff · 1 identities- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Mark of ShearingDebuff · 1 identities- Max Stack: 4 - When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)
Blossom ScissorsBuff · 1 identities- Max Stack: 2 - Deal +7% damage for every Stack
Second is Welcome-snippingBuff · 1 identities- Max Stack: 1 - Offense Level +3, Defense Level +3 - On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn) - On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage - Expires at Turn End
Fracturing of the SensesDebuff · 0 identities, 1 E.G.O- Max Stack: 5 - When other allies are hit, gain +1 Tremor Count, and lose 1 Stack (once per Skill) - If there are no other allies on the field, gain 2 Tremor Potency when hit, and lose 1 Stack (once per Skill) - When hit by Crit Attack, take +(Tremor Potency on self)% damage (max 15%)
Blessing of the Obsidian GodBuff · 1 identities- Max Stack: 100 - Turn Start: Gain Shield equal to (Stack / 5)% of this unit's max HP (rounded down) - At 25+ Stack, On Base Attack Skill Use, convert all Coins into Unbreakable Coins - At 40+ Stack, this unit cannot be Staggered (excluding forced Staggers)
Promised NailDebuff · 1 identities- Max Stack: 30 - Upon Tremor Burst due to Skill effects, take 1 Sloth damage for every Stack (max 10; once per Skill) - Turn End: At 4+ Stack, gain 1 Bind next turn - Turn Start: If Haute Couture::Le Noir Brand Manager Don Quixote is not on the field, expires
Sanctum of ConservationBuff · 1 identities- Max Stack: 5 - Apply the following effect on all allied Identities: · On Skill Use, each ally gains Shield equal to (Preservation Potency on Don Quixote x 2)% of their respective max HP (once per turn, max 10%) - Apply the following effects on all "Le Noir" allied Identities: · Offense Level +(Preservation Potency on Don Quixote / 3) (rounded down; max 2) · Defense Level +(Preservation Potency on Don Quixote / 2) (rounded down; max 3) - Apply the following effects on all enemies: · Min & Max Speed -1 (this effect cannot reduce Min & Max Speed below 1) · Stagger Threshold raised by Tremor Burst +10% · Take +10% damage from Skills that consume Charge Count or Unique Charge (from "Le Noir" allied Identities' Skills, take +20% damage instead) - Turn End: Lose 1 Stack
Inertia of DriftingBuff · 1 identities- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Tremor - ConservationDebuff · 1 identities- On Tremor Burst, take Sloth Damage equal to (60 + sum of Charge Potency or Unique Charge on the attacker x 8)% of Tremor Potency, and reduce the Count by 1 (max 120%) · When "Le Noir" units' Skills and Passives trigger Tremor Burst, the above effect does not reduce the Count - When hit by Tremor Burst Skills, raise Stagger Threshold by this effect's Potency - Turn End: Lose 1 Count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Acceleration RoundNeutral effect · 1 identities- Max Capacity: 10 - Unique Ammo - Spent by certain Skills
Tremor - EverlastingDebuff · 0 identities, 1 E.G.O- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Spark DischargeDebuff · 0 identities, 1 E.G.OWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1
Red Plum BlossomDebuff · 1 identities- Unique Bleed - Max value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target - When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit
Tremor - FractureDebuff · 0 identities, 1 E.G.O- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Plus Coin DropDebuff · 1 identitiesReduce the power of Plus Coins by the effect's Count.
Slash Resist DownDebuff · 1 identitiesIncrease Slash Resistance based on Stack. (0.1 per Stack)
Pierce Resist DownDebuff · 1 identitiesIncrease Pierce Resistance based on Stack. (0.1 per Stack)
Sloth Resist DownDebuff · 1 identitiesIncrease Sloth Resistance based on Stack. (0.1 per Stack)
Gluttony FragilityDebuff · 0 identities, 1 E.G.OTake more damage from Gluttony skills based on the effect's Count for one turn. (Max 10)
Pride FragilityDebuff · 1 identitiesTake more damage from Pride skills based on the effect's Count for one turn. (Max 10)
Weakness AnalyzedDebuff · 1 identitiesA random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn.
Clash Power DownDebuff · 0 identities, 1 E.G.OIn a Clash, lose Clash Power equal to the value
Tremor - ClockwindingBuff · 0 identities, 1 E.G.O- Max Speed + 2 - Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Pride DMG UpBuff · 0 identities, 1 E.G.ODeal more damage with Pride skills based on the effect's Count for one turn. (Max 10)
Wrath Power UpBuff · 0 identities, 1 E.G.OWrath skills gain final Power by the effect's Count for one turn.
Lust Power UpBuff · 0 identities, 1 E.G.OLust Skills gain Final Power by the effect's Count for one turn.
Gluttony Power UpBuff · 0 identities, 1 E.G.OGluttony Skills gain final Power by the effect's Count for one turn.
Sloth ProtectionBuff · 0 identities, 1 E.G.OTake less damage from Sloth skills based on the effect's Count for one turn. (Max 10)
Blunt ProtectionBuff · 0 identities, 1 E.G.OTake less damage from Blunt skills based on the effect's Count for one turn. (Max 10)
Ammo - Atelier LogicNeutral effect · 1 identitiesUnique Ammo Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects
Spore Round [Base]Neutral effect · 1 identities- Unique Ammo - Max Stack: 10 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 2 Spore on target On Hit
Spore Round [Buckshot]Neutral effect · 1 identities- Unique Ammo - Max Stack: 6 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 3 Spore on target On Hit
Bullet - SolitudeNeutral effect · 1 identities- Unique Ammo - Max Capacity: 6 Spent when using certain Skills - This Ammo's count cannot be gained or lost due to external effects
Heated Gas HarpoonBuff · 1 identitiesFor 1 turn, inflict 1 Burn with Heads Hit
Overheated Gas HarpoonBuff · 1 identitiesFor 1 turn, inflict 1 Burn On Hit
Sword of the Homeland - RendingBuff · 1 identitiesSkill 1 gains Final Power by the effect's Count for this turn.
Sword of the Homeland - PenetratingBuff · 1 identitiesSkill 2 gains Final Power by the effect's Count for this turn.
Sinking DelugeDebuff · 1 identitiesDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Non-SP Units take all of it as Gloom HP damage)
Single CombatNeutral effect · 1 identitiesEstablished when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)
Assist AttackNeutral effect · 1 identities- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
Impending RuinDebuff · 1 identities- SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
Melee SupportNeutral effect · 1 identities- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End. - The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.
Reload [Germination]Neutral effect · 1 identities- Effect applied to Spore Round (Unique Ammo) - Consume ((16 - sum of Spore Round) / 2) SP(rounded down), reset both Spore Round [Base] and Spore Round [Buckshot] to 0 Stacks, and gain them up to max Stacks
DualityNeutral effect · 1 identitiesSkills can target allied Identities Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order - If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) If target is an ally, activate this Skill at Combat Start
Tremor IdentityNeutral effect · 0 identities, 1 E.G.OIdentities that have Base Attack Skills that inflict Tremor Potency, Tremor Count, or Unique Tremor
Poise IdentityNeutral effect · 0 identities, 1 E.G.OIdentities that have Base Attack Skills that apply or gain Poise Potency or Poise Count
Enemy, event and dungeon statuses
- 〜
- "It"
- #1 Deployment Effect
- #10 Deployment Effect
- #11 Deployment Effect
- #12 Deployment Effect
- #2 Deployment Effect
- #3 Deployment Effect
- #4 Deployment Effect
- #5 Deployment Effect
- #6 Deployment Effect
- #7 Deployment Effect
- #8 Deployment Effect
- #9 Deployment Effect
- <s>The Middle Styled</s> Augmentation Tattoos
- <s>The Middle</s> - Grudge
- A Drop of Nourishment
- A Seized Something.
- A Sign
- A Sign
- A Single Breath
- A Sliver of Anticipation
- Abyssal Vitality
- Accelerating Future
- Accept the Pain!
- Accumulated Past
- Accumulated Past
- Acuate Scale Dust
- Acuate Scale Dust
- Affection and Hatred
- Affinity Res Up (Exc. Envy)
- Affinity Res Up (Exc. Gloom)
- Affinity Res Up (Exc. Glut.)
- Affinity Res Up (Exc. Lust)
- Affinity Res Up (Exc. Pride)
- Affinity Res Up (Exc. Sloth)
- Affinity Res Up (Exc. Wrath)
- Afterimage Entanglement
- Ailing Heart
- Aim True!
- All-beholding Gaze
- Alteration Target
- Amber
- Amethyst
- Amplify Body I
- Amplify Body II
- Amplify Body III
- Amplify Body IV
- An Actual Bear
- Anti-Ovine Grounding Plug
- Apic Flashburst Blade Art - Hwando
- Apocalyptic Vengeance
- Appetite
- Armure Éveillée
- Art Medium
- Artwork: Fascia
- Artwork: Tibia
- Assist Attack
- Assist Barrier
- Assist Defense
- Assistant Librarian of History
- Attachment
- Automated Myofiber Activity
- Avulsion Wound
- Away With You
- Baba Yaga's Coming!
- Backup Candy
- Backward Flow - Bitterness
- Bandages of the King in Binds
- Baptism [Crimson]
- Baptism [Crimson]
- Barbed Lasso
- Base Attack Boost
- Base Combat Gear
- Base Power Boost
- Base Power Boost I
- Base Power Boost II
- Base Power Boost III
- Base Power Spurt
- Base Power Up
- Base Power Up
- Base Power Up I
- Base Power Up II
- Base Power Up II
- Base Power Up III
- Base Power Up III
- Base Power Up IV
- Base Power Up IX
- Base Power Up V
- Base Power Up VI
- Base Power Up VII
- Base Power Up VIII
- Base Power Up X
- Base Power Up XI
- Battleform of the Homeland - Bearhunt
- Battleform of the Homeland - Tigerhunt
- Beauty of the Physique
- Behead Heathcliffs
- Behead Heathcliffs
- Bereavement
- Berserking
- Binding Technique
- Bladetrail [Afterimage]
- Blazing
- Bleed Resistance
- Blessing
- Blessing of Despair
- Blessing of the Obsidian God
- Blind Obsession
- Blinding Blood [盲血]
- Blood Sac
- Blood-shooting!!
- Blood-tinged Scissorblades
- Blood-tinged Scissorblades II
- Blood-tinged Scissorblades II
- Blood-tinged Scissorblades III
- Blood-tinged Scissorblades III
- Bloodied Hand
- Bloodied Hand II
- Bloodied Hand II
- Bloodied Hand III
- Bloodied Hand III
- Bloodmolded Thorn
- Bloodpour (血注)
- Bloodthirst Suppressed
- Bloodtinged Craving
- Bloodwoven Thorn
- Bloody Banquet
- Bloody Banquet
- Bloomed Rose
- Bloomed Rose
- Bloomed Rose
- Bloomed Rose
- Bloomed Rose
- Bloomed Rose
- Bloomed Rose
- Blooming
- Blooming Sin
- Blooming Thorn
- Blooming Thorn II
- Blooming Thorn III
- Blossom Scissors
- Blossomed Blood
- Blunt Boost
- Blunt DMG Down
- Blunt Power Down
- Blunt Resist Down
- Blunt Resist Up
- Body Corpulence
- Body Fortification
- Body Growth
- Body Reinforcement
- Body Up I
- Body Up II
- Body Up III
- Body Up IV
- Body Up IX
- Body Up V
- Body Up VI
- Body Up VII
- Body Up VIII
- Body Up XII
- Body Up XIII
- Body Up XIV
- Body Up XV
- Body Up XVI
- Boiling Wrath
- BongBong Orange
- Boost Speed
- Borne Fruition
- Borrowed Time
- Borrowed Time of the Fathoms
- Bottomless Hunger
- Boutique: New Releases
- Box of Curses
- Brambles of Eternity
- Brand - No [奴]
- Breaking Heart
- Bridle
- Broken Heart
- Brutality
- Brutality
- Brutality II
- Brutality III
- Brutality IV
- Brutality V
- Brutality VI
- Bursting Blackstitch
- Butler's Mark
- Candy
- Candy?
- Capacitor
- Capricious Mercy
- Captivity
- Capture
- Central Command Team Captain
- Changing Room
- Chanting - Arcana Slave
- Chanting - Arcana Slave
- Chaplain of the Sisyphe Penalty
- Charm of the Beastly
- Charmed
- Check This Out, Kiddo!
- Chesed's Mercy
- Chopped Ingredients
- Clash Attack Boost
- Clash Attack Boost
- Clash Attack Boost I
- Clash Attack Boost II
- Clash Power Boost
- Clash Power Refraction
- Clash Power Spurt
- Clash Power Up II
- Clash Power Up III
- Clash Power Up IV
- Clash Power Up IX
- Clash Power Up V
- Clash Power Up VI
- Clash Power Up VII
- Clash Power Up VIII
- Clash Power Up X
- Clash Power Up XI
- Clumped Black Threads
- Coagulated Blood
- Coin Attack Boost
- Coin Power Boost
- Coin Power Up I
- Coin Power Up II
- Cold
- Cold, Black Tears
- Combat-Ready State
- Comfy
- Compulsion
- Compunction
- Concealed Bloodthirst
- Concussion
- Congealing Blood
- Contamination
- Contempt
- Contempt
- Control Team Captain
- Corpus Ingredient
- Corpus Ingredient (Blood)
- Corpus Ingredient (Bones)
- Corpus Theater
- Corroding Heart
- Courage to Approach
- Courage to Triumph Fear
- Crippling Injury
- Crown of Thorns
- Crumbled Pride
- Crushed Bloodthirst
- Crushed Bloodthirst
- Cry of the Cocoon - Frail
- Cry of the Cocoon - Vicious
- Curio
- Cut Fabric
- Cyclical Karma
- Damage Dealt Up
- Damage Refraction
- Damage Taken Down
- Damage Taken Down
- Dawn's First Crow (雞鳴)
- Dazzle
- Dazzled Mind
- Deathrite 【Enfeeble】
- Deathrite 【Halt】
- Deathrite 【Impede】
- Deathrite 【Wane】
- Decay Ampule
- Decision
- Declared Duel - Camille
- Deep Bereavement
- Deep Bereavement
- Deep Breath - Red
- Deep Laceration
- Defense Gear
- Defense Level Up
- Defense Level Up
- Defense Level Up
- Defense Power Up
- Defense Skill Up
- Defense Skill Up
- Defensive Refraction
- Délaissement
- Delicateness
- Désespoir
- Desire for Acknowledgement
- Desirous
- Desperado
- Determination
- Determination
- Determined
- Devotion
- Dhyāna
- Dialogues
- Diamond
- Dihui Star's Blade
- Dimensional Bag - Allas Workshop
- Dimensional Bag - Namir Workshop
- Dimensional Bag - Namir Workshop
- Dimensional Bag - Nester Workshop
- Dimensional Bag - Screw Atelier
- Dimensional Bag - YuRia Atelier
- Dimensional Bag - YuRia Atelier
- Disjunction
- Divinity of the Obsidian God
- Divinity of the Obsidian God
- Dogged Defense
- Dogged Defense
- Dokkaebi Arms
- Dragon's Blood [龍血]
- Dragon's Spirit [龍氣]
- Dream her dream together in my stead
- Dreamy Hesitation
- Drenched Sin
- Duality
- Dueling
- Dujeong Brigandine [Sal]
- Durable
- Dyed Thread
- E.G.O Attunement Boost
- E.G.O Attunement Boost
- E.G.O Attunement Overload
- E.G.O Attunement Overload
- E.G.O Corrosion
- E.G.O Corrosion - N Corp.
- E.G.O Passives
- E.G.O Resource Amp
- Earnest Accomplishment
- Eat yummies and perk up, you hear?
- Ecstatic
- Ego Interference I
- Ego Interference II
- Electrifying Dimension
- Ember
- Emerald
- Emergency Barrier Battery
- Emergency Nutrient Supply
- Emotional Connection
- Emptied
- Emptiness
- Empty Honor
- Empty Mark
- Engagement
- Entangled Curse Talisman
- Entangled Curse Talisman
- Envy DMG Down
- Envy Power Down
- Envy Power Up
- Envy Protection
- Envy Resist Down
- Envy Resist Up
- Escape Battle
- Escape Battlefield
- Être-pour-autrui
- Être-pour-soi
- Event Effect
- Event Effect
- Event Effect
- Eventide Glow (黃昏)
- Excision Coin
- Excruciating Rage
- Exhausted
- Expand Body I
- Expand Body II
- Expand Body III
- Expand Body IV
- Expanding Sorrow
- Explosive Amusement
- Explosive Envy
- Explosive Gloom
- Explosive Wrath
- Exquisite Aesthetics
- Extreme Onus
- Extreme Strength [極力]
- Eye of Precognition
- Eye of Precognition
- Eye of Precognition - Overheat
- Eye of Precognition - Overheat
- Eyeball Pinion
- Eyes and Teeth for an Eye
- Faded Promise
- Faded Promise
- Faint Aroma
- Faint Guilt
- Faint Memories
- Faith Beyond Question
- Fanatic
- Faster!
- Fear
- Fearsome Whistles
- Fell Bullet Deluge
- Festival of Blood
- Festive Fever
- Fettered Woe
- Fever
- Fiery, Tongue-scorching Sauce
- Final Attack Boost
- Final Augment
- Final Combat Gear
- Final Power Boost
- Final Power Boost I
- Final Power Boost II
- Final Power Boost III
- Final Power Boost IV
- Final Power Spurt
- Final Power Up
- Final Power Up
- Final Power Up I
- Final Power Up II
- Final Power Up II
- Final Power Up III
- Final Power Up III
- Final Power Up IV
- Final Power Up IV
- Final Power Up IX
- Final Power Up V
- Final Power Up VI
- Final Power Up VII
- Final Power Up VIII
- Final Power Up X
- Final Power Up XI
- Fire Butterfly Coffin
- Fire Butterfly Coffin
- Firepower
- First Seal Removed
- Fixed Panic
- Flower-burying Pin [埋花針]
- Flower-burying Wedge [埋花櫼]
- Fluid Sac
- Fluorescence Shard
- Focused Attack
- Foolhardy Duel
- Force Redistribution
- Formation Collapse
- Forward Flow - Compassion
- Fourfold Afterimage Entanglement
- Fracture Proliferation
- Frailness
- Frailness
- Frailness
- Frailness
- Frailness
- Frenzy
- Frozen
- Fully Bloomed
- Fully Bloomed
- Gain Refraction
- Galestruck
- Game Target
- Game Target
- Gasping Breath
- Gathering Lightning Cloud
- Gaze
- Gaze
- Gaze of the One Who Grips
- Gebura's Blade
- Gentle Sendoff
- Get 'Em!
- Glass Cannon
- Glass Cannon
- Glimpse of Precognition
- Gloom DMG Down
- Gloom Power Down
- Gloom Power Up
- Gloom Protection
- Gloom Resist Up
- Gloss Medium
- Gluttonous Thorn (貪食棘)
- Gluttony DMG Down
- Gluttony Power Down
- Gluttony Protection
- Gluttony Resist Down
- Gluttony Resist Up
- Gold
- Golden Recipe Sauce
- Golden Revelation
- Golden Sheen
- Golden Shroud
- Gossypium
- Got an appetite, you hear?
- Grace of the Prescript
- Grand Welcome
- Grasp
- Grasp
- Grasp
- Gratitude for Listening
- Green Slime
- Growing
- Growing Resentment
- Growth I
- Growth II
- Growth III
- Growth IV
- Growth IX
- Growth Refraction I
- Growth Refraction II
- Growth V
- Growth VI
- Growth VII
- Growth VIII
- Growth XII
- Growth XIII
- Growth XIV
- Growth XV
- Growth XVI
- Guarded Caution
- Gungnir's Droning
- Hammernail [Condemnation]
- Hammernail [Judgment]
- Happiness
- Happiness
- Happiness
- Happiness, Joy
- Happiness, Joy
- Happiness, Joy
- Happiness, Joy, Sorrow
- Happiness, Joy, Sorrow
- Happiness, Joy, Sorrow
- Happiness, Joy, Sorrow, Wrath
- Happiness, Joy, Sorrow, Wrath
- Happiness, Joy, Sorrow, Wrath
- Hardblood
- Hardblood Cast
- Hardblood II
- Hardblood II
- Hardblood III
- Hardblood III
- He Who Nails
- He Who Nails
- Headsplitting Memory
- Headstrong
- Headstrong
- Headstrong I
- Headstrong II
- Heaping Obedience
- Helpless Tears
- Hemorrhaging Dimension
- Herd Relocation
- High-risk
- High-risk
- High-risk
- HO! HO! HO!
- Hollow Obedience
- Honorable Duel
- Honorable Duel
- Hornet [Rifle]
- Hornet [Shotgun]
- Horribly Infinite Replay
- Hostage Situation
- Hostile Refraction
- HOW RIGHTEOUS!!
- HP Healing Boost
- HP Manipulation
- HP Refraction I
- HP Refraction II
- Hunger
- Hunger
- Hunger-Rage
- Hurting Pest [Roaches]
- Hyped-up
- I Got Praised!
- I used too much power
- I will take responsibility, through my bloody tears.
- I... am "Pwie".
- I'll Gift-wrap You
- Imminent Decay
- Immobilized
- Impact-rattled Armor
- Imperfect Immortality
- Imperfect Parade
- In the Future
- In the Future (Deactivated)
- In the Past
- In the Past (Deactivated)
- In the Present
- In the Present (Deactivated)
- IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER
- IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER
- In which is recounted the thralldom to blood thicker than water.
- Incandescent Indulgence
- Incandescent Scale Dust
- Incandescent Scale Dust
- Indelible Compassion
- Indulged
- Indulgence in Prescripts
- Inferiority Complex
- Infighting
- Inflation I
- Inflation II
- Inflict additional Bleed
- Inflict additional Burn
- Inflict additional Rupture
- Inflict additional Sinking
- Inflict additional Tremor
- Inflict Status Effect
- Infliction Refraction
- Ingredient-shedding Wound
- Inner Strength [底力]
- Instinct of the Predator of Eld
- Instinctive Cling to Life
- Instincts
- Instincts
- Instruction Incompliance
- Intelligence Gathering
- Interlocking Time
- Interlocking Time
- Interlocking Time
- Interloper
- Investigation Order
- Irresponsible Dream
- Joint Time Expenditure
- K Corp Ampule
- K Corp. Ampule Used
- K Corp. Emergency Ampule
- K Corp. Emergency Ampule
- Karma
- Karmic Consequence
- Karmic Consequence
- Karmic Consequence
- Karmic Consequence [Fortuna]
- Keen I
- Keen II
- Keen III
- Keen IV
- Keen IX
- Keen Observation
- Keen V
- Keen VI
- Keen VII
- Keen VIII
- Keen XII
- Keen XIII
- Keen XIV
- Keen XV
- Keen XVI
- Keenness
- Ketsuen [けつえん]
- Kromer's Whistles
- L'Abject
- Lævateinn
- Lamp
- Larva
- Lasting Battle Spirit
- Lasting Determination
- Laurel Wreath of Atonement
- Layered Patchwork
- Lazy Sloth
- Le Fauvisme - Masque de Loup
- Le Fauvisme - Masque de Loup Ensanglanté
- Le Noir: Gabardine Overcoat
- Le Noir: Worsted
- Le Vomissement
- Le Vomissement
- Le Vomissement
- Le Vomissement
- Leaking Marinade
- Level Boost
- Level Boost
- Level Boost
- Level Boost
- Level Boost
- Librarian of History
- Life or Death
- Life or Death
- Life or Death
- Life or Death
- Light of Daybreak
- Light of Daybreak
- Lightning
- Lightning of Suffering
- Lingering Determination
- Little Carmilla
- Little Handy - External Upgrade Module
- Little Handy - Housekeeping Assistant Module
- Little Handy - Incremental Motion Firmware
- Little Handy - Mini Decontamination Kit
- Little Handy - Wilderness Survival Module
- Logos - Manque d'être
- Longing
- Love/Justice
- Lust DMG Down
- Lust Power Down
- Lust Protection
- Lust Resist Down
- Lust Resist Up
- Malattunement
- Malkuth's Reign - Imperfect Manifestation
- Mark of Fire I
- Mark of Fire II
- Mark of Shearing
- Marked
- Marked
- Marked Prey
- Marksman's Bullet
- Mauled Color [Bleu]
- Mauled Color [Rouge]
- Max HP +
- Max HP Boost I
- Max HP Boost II
- Max HP Up
- Max HP Up
- Max HP Up
- Max HP Up
- May She... Wake in Torment!
- Meat Gear: Coercion
- Memories of that Day
- Memory Transition
- Memory Transition
- Memory Transition
- Mental Awakening
- Mental Fracture
- Mental Psychosis I
- Mental Psychosis II
- Microprecision Time Acceleration
- Minus Coin Boost
- Minus Coin Drop
- Mirror of Mirrors - F2
- Mirror of Mirrors - F3
- Mirror of Mirrors - F4
- Mirror of Mirrors - F5
- Mirror of Mirrors Hard - F1
- Mirror of Mirrors Hard - F2
- Mirror of Mirrors Hard - F3
- Mirror of Mirrors Hard - F4
- Mirror of Mirrors Hard - F5
- Misery and Calamity
- Molted Shell Shot
- Moment of Audience
- Momentary Cool
- Momentary Glory
- Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
- Moonlit Azure Blade
- Morale Boost
- Muga [無我]
- Mutilated Memory
- Mutilated Memory
- Mutilated Memory and Recollection
- My Heart, My Own Thoughts...
- My True Heart...
- N Corp's Nails
- Nail [Breakpoint]
- Nail [Console]
- Nail [Exception]
- Nail [Penance]
- Nail [Punishment]
- Naildle
- Nailed
- Near-light Superbattery
- Nebulizer
- Negation of Conservation
- Nerve Acceleration I
- Nerve Acceleration II
- Nervous
- Nervous Impairment
- Nested Harpoon [Beesting]
- Nested Harpoon [Waspsting]
- Nethersea Brand
- Nethersea Brand
- No Matter How Many Must Bleed...
- Noise Panic
- Nutrient Drain
- Nutrient Drain
- O compatriots of my dear child
- Of how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children.
- OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAM
- Offense Level Up
- Offense Level Up
- Offense Level Up I
- Offense Level Up II
- Offense Level+
- Omen Talisman
- One Who Walks The Way of the Hegemon
- Onefold Afterimage Entanglement
- Onus
- Onyx
- Overheal
- Overheat
- Overload I
- Overload II
- Palette Vibrante
- Pallid Noise
- Paroxysm - Afterimage Entanglement
- Pathos - Désir d'être
- Peccatulum Invidiae Class 2
- Peerless Might
- Pendant of Nostalgia
- Penitence - Confession
- Penitence - Periphery
- Perilous Contest
- Perilous Contest
- Perpetuating Gluttony
- Persecution
- Persistence
- Petals
- Pheromone
- Pheromone Mark
- Photopia
- Piece of a Broken Bond
- Pierce Boost
- Pierce DMG Down
- Pierce Power Down
- Pierce Protection
- Pierce Resist Up
- Pink Mary Janes
- Pink Petals
- Pinning Nail
- Pip's Ego
- Please, eat me...
- Plugged In
- Poised Showdown
- Poison
- Poisonous Dimension
- Poisonous Dimension
- Pool of Black Water
- Poultry Apocalypse
- Pouring Wrath
- Power Roulette
- Power Roulette
- Power-up State
- Precarious Theophany
- Precious Jade's Cradle
- Predation
- Prepared Meat
- Preparing Herd Migration
- Prescript: [Device] - Warning
- Prescript: [Device] I
- Prescript: [Device] I
- Prescript: [Device] II
- Prescript: [Device] II
- Prescript: [Device] III
- Prescript: [Device] III
- Prescript: [Device] IV
- Prescript: [Device] IV
- Prescript: [Paper Slip] I
- Prescript: [Paper Slip] II
- Prescript: [Paper Slip] III
- Prescript: [Paper Slip] IV
- Preservation
- Prey
- Prey
- Prey Mark
- Pride DMG Down
- Pride Power Down
- Pride Power Up
- Pride Protection
- Pride Resist Down
- Pride Resist Up
- Prisoner Transport Arrangements
- Prisoner Transport Order
- Procuration [Hermes]
- Promised Nail
- Proof of Confession
- Propagating Gloom
- Propellant Ammo
- Protecting Pest [Roaches]
- Protection Umbrella
- Protective Stance
- Psychological Elation
- Pulsation
- Purity
- Purple Breath - Hysteria
- Pwie's Memories
- Pwie's Memories
- Pwie's Memories
- Pwie's Memories
- Pwie's Memories
- Pwie's Memories
- Queequeg's Ego
- Radiant Desire
- Radiant Vanity
- Rampage
- Rapid Growth
- Ready to Fire
- Reattached Curse Talisman
- Reattached Curse Talisman
- Recoiling
- Red Breath - Protect
- Red Breath - Push the Body's Limit
- Red Breath - Strengthen the Body
- Red Eyes - Alert
- Red Eyes - Devouring
- Red String
- Red String
- Red-stained Gossypium
- Reflux
- Refracted Bleed
- Refracted Blunt
- Refracted Burst
- Refracted Charge
- Refracted Determination
- Refracted Determination
- Refracted Envy
- Refracted Gloom
- Refracted Gluttony
- Refracted Lust
- Refracted Mind
- Refracted Pierce
- Refracted Poise
- Refracted Poise
- Refracted Pride
- Refracted Rage
- Refracted Rupture
- Refracted Sinking
- Refracted Slash
- Refracted Sloth
- Refracted Wrath
- Regenerate
- Regroup
- Rekindled Exhilaration
- Relief
- Reload - Tactical
- Remembrance
- Renketsuen [れんけつえん]
- Repeat on Repeat
- Repressed Bloodthirst
- Repressed Bloodthirst
- Requested Target
- Resentment
- Resilient
- Resilient Determination
- Resilient I
- Resilient I
- Resilient II
- Resilient II
- Resilient III
- Resilient IV
- Resilient IX
- Resilient V
- Resilient VI
- Resilient VII
- Resilient VIII
- Resilient XII
- Resilient XIII
- Resilient XIV
- Resilient XV
- Resilient XVI
- Resonant
- Resource Reaping
- Resource Vaporization
- Responsibility
- Returning Bloodlust
- Returning Bloodlust II
- Returning Bloodlust III
- Reverse Compulsion
- Ridiculous Grit
- Ridiculous Grit
- Rien's Mask
- Rotting Skin
- Ruby
- Rule Collapse
- Rule: Defensive Behavior Prohibited
- Rule: Offensive Behavior Prohibited
- Rule: Raw Hide Damage Prohibited
- Rule: Tanning Rush Prohibited
- Rupture Fragility
- Rupture Protection
- Rusted Scale Dust
- Rusted Scale Dust
- Sac of Suffering
- Sanctum of Conservation
- Sanity Attack
- Sapphire
- Savage Tigermark Round
- Scaleclad
- Scattering Petals
- Scorchfield
- Sea Terror Assimilation
- Sealed Sword
- Second Seal Removed
- Seeds
- Seized Wrath
- Self Resonance Circuitry
- Self-charge
- Self-preservation
- Sever the Thread [切絲]
- Severed Tendon
- Severing Slash [切斬]
- Sewing Target
- Shade of Reflection [Ambuscade]
- Shade of Reflection [Ambuscade]
- Shade of Reflection [Ambuscade]
- Shade of Reflection [Bearhunt]
- Shade of Reflection [Bearhunt]
- Shade of Reflection [Bearhunt]
- Shade of Reflection [Bleu]
- Shade of Reflection [Bleu]
- Shade of Reflection [Bleu]
- Shade of Reflection [Chachihu]
- Shade of Reflection [Chachihu]
- Shade of Reflection [Rouge]
- Shade of Reflection [Rouge]
- Shade of Reflection [Rouge]
- Shade of Reflection [The Middle]
- Shade of Reflection [The Middle]
- Shade of Reflection [The Middle]
- Shade of Reflection [Tiantui Star]
- Shade of Reflection [Tiantui Star]
- Shade of Reflection [Tigerhunt]
- Shade of Reflection [Tigerhunt]
- Shared Time
- Shared with Pwie
- Sheared Apart
- Shield Generation
- Shimmering Ember
- Shimmering【Bloodfiend】
- Shin (心) - ???
- Shin (心) - A Certain Sinclair
- Shin (心) - Dihui Star
- Shin (心) - Ezra
- Shin (心) - Moses
- Shin (心) - Rien
- Shin (心) - Sora
- Shin (心) - The Red Gaze
- Shin (心) - Tiantui Star [天退星]
- Shin (心) - Tiantui Star [天退星]
- Shin (心) - Tiantui Star [天退星]
- Shin (心) - Valencina
- Shin(心) - The Yellow Harpoon
- Shock
- Shower of Stinging Sunshine [3F Floor Manager]
- Shower of Stinging Sunshine [King of Needleworks]
- Shower of Stinging Sunshine [Sous Chef]
- Sibling Vengeance Mark
- Sign - Manifestation of the Future
- Silent Regard
- Sinking Fragility
- Siphon Damage
- Sisyphe System Preservation
- Sizzling Wound
- Slash Boost
- Slash DMG Down
- Slash Power Down
- Slash Protection
- Slash Resist Up
- Slot Weight +
- Sloth DMG Down
- Sloth DMG Up
- Sloth Power Down
- Sloth Power Up
- Sloth Resist Up
- Smoke
- Snake Venom
- Somatic Frisson-inspiring Melody [Empowered]
- SP Fatigue I
- SP Fatigue II
- SP Heal Efficiency Down
- Spark
- Spark of Inspiration
- Splish Splash
- Spreading Flame
- Spreading Snake Venom
- Standby State
- Starbuck's Ego
- Starved and Withered
- Stench of Times Past
- Stigmatized
- Stigmatized
- Stillness
- Stillness
- Stillness
- Stinging Sunshine
- Stinging Sunshine
- Stinging Sunshine
- Stolen Time
- Stored Blood
- Stressed
- Strider【Wu】
- Struggle
- Subject of Observation
- Subject of Wrath
- Sublime Immortality
- Sunset Wayfarer's Moth
- Sunset Wayfarer's Moth
- Sunset Wayfarer's Moth
- Sunset Wayfarer's Sap
- Sunset Wayfarer's Sap
- Sunset Wayfarer's Sap
- Sunshine
- Sunshine
- Sunshine
- Supernatural, Strength, Chaos, and Spirits
- Superthermogenesis
- Superthermogenesis
- Suppressed Might
- Surgery
- Swig
- Swig (眞)
- Sword of the Homeland - Striking
- Sword of the Homeland - The True Essence
- Swordplay of the Homeland [Sal]
- T Corp. Borrowed Time
- T Corp. Special Investigator Badge
- Take an Eye I
- Take Less Damage
- Take Less Damage
- Tangle
- Tangling
- Tannery Rule Violation
- Tar Dye
- Targeting Settings
- Taxidermized
- Tears
- Temporal Disjunction
- Test of the Big Brother
- Test of the Big Brother
- The Audacity...!
- The Book of Vengeance
- The Duel Escalates
- The Endless Wheel
- The Exhibition is Complete!
- The First Wave
- The Golden Bough's Forced Arbitration
- The Knight's Corpus
- The Lone Gunman
- The Middle - Grudge
- The Middle - Grudge
- The Middle - Vengeance Tattoo [<s>Great Brother</s>]
- The Middle Styled Augmentation Tattoos
- The Middle's Vendetta Mark
- The Prescript's Target - The Index
- The Second Wave
- The Stranger
- The Stranger
- The Stranger
- The Sun's Descent (日入)
- The Third Wave
- The Thumb Nursefather's Command
- The Weak
- The Will to Confront
- The Yellow Harpoon
- Thermal Blades OFF
- Thermal Blades ON
- Thermal Blades ON
- Thorns
- Thrashing to Hatch
- Thrashing to Hatch Ⅰ
- Thrashing to Hatch ⅠⅠ
- Thrashing to Hatch ⅠⅠⅠ
- Thrashing to Hatch ⅠⅤ
- Thrashing to Hatch Ⅴ
- Threefold Afterimage Entanglement
- Thumping Pulse
- Thumping Pulse
- Thumping Pulse
- Tiansha Star's Blade - Arayashiki [天殺星刀阿賴耶識]
- Tiansha Star's Bladewound [天殺星傷]
- Tiantui Star [天退星]
- Tick-Tock?!
- Tigermark Round
- Time Acceleration
- Time Delay
- Time Relief Entitlement
- Tiphereth's Expectation
- Tiphereth's Expectation [Mirrored]
- Tipsy
- Tipsy
- Tongue-pinning Needle
- Topaz
- Torn Memory
- Torn-out Butterfly
- Touche Hardie
- Training Team Captain
- Trauma Shield
- Tremor - Chain
- Tremor - Distribution
- Tremor - Superposition
- Tremor Barrier
- Tremor Sync
- Tremoring Dimension
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Tribulation
- Trussed
- Twisted and Disjointed Memory and Recollection
- Twofold Afterimage Entanglement
- Umbra Unsealed
- Umbrella Splinters
- Uncompromising Imposition
- Uncontrollable Rampage
- Uncontrollable Rampage
- Uncontrollable Rampage [Le Désir]
- Uncreased Hide
- Undefiable Command
- Understanding
- Understanding
- Unending Bereavement
- Uneven Breathing
- Unjust Enrichment
- Unknown Wound
- Unlock - I
- Unlock - I
- Unlock - II
- Unlock - II
- Unlock - III
- Unlock - III
- Unopposed Attack Boost
- Unresolved Sorrow
- Unseverable Time
- Unsevered Memory
- Unstoppable Bliss
- Untroubled Analysis
- Unvented Anger
- Urge
- Vengeance Tattoo
- Viewing the Tableau
- Viewing the Tableau
- Viewing the Tableau
- Vitality Boost
- Voice of the Crimson God
- Voice of the Obsidian God
- Voice of the Obsidian God
- Volatile E.G.O Attunement - Contempt
- Volatile E.G.O Attunement - Fell Bullet
- Warden of the Sisyphe Penalty
- Wavering Emotions
- Way of the Blade
- Weak-resist DMG Boost
- Weakness Destroyed
- Weathered Knight
- Welfare Team Captain
- Welfare Team Model Employee
- What use... am I...?
- When boring a 20-inch hole with a lance...
- When boring a 20-inch hole with a lance...
- When caving in the back of the skull with a hammer...
- When caving in the back of the skull with a hammer...
- When cleaving through the shoulder and the skull with a bastard sword...
- When cleaving through the shoulder and the skull with a bastard sword...
- When hacking through the ribs with a hatchet...
- When hacking through the ribs with a hatchet...
- When lacerating through space itself with a scythe, like a certain someone...
- When lacerating through space itself with a scythe, like a certain someone...
- When penetrating the lungs with a stiletto...
- When penetrating the lungs with a stiletto...
- When punching 10 or more holes in the torso with a rapier...
- When punching 10 or more holes in the torso with a rapier...
- When rending the body with a great sword...
- When rending the body with a greatsword...
- When ripping the flesh to ten thousand strips with a whip...
- When ripping the flesh to ten thousand strips with a whip...
- Which treats the banquet of blood for the Family's suffering.
- WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURES
- White Breath - Safeguard the Mind
- Withered
- Withered
- Withered
- Withered
- Withered
- Withered
- Wounded Wound
- Wrath DMG Down
- Wrath Power Down
- Wrath Protection
- Wrath Resist Down
- Wrath Resist Up
- Wrathful Counter
- Written in the Book
- Yearning for Blood
- Yearning for Blood
- You're Ridiculous, Big Brother.
- 버프 이름
- 버프 이름
- 버프 이름
- 버프 이름
- 버프 이름
- 버프 이름
- 원레그 B루트 강화
