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E.G.O gifts

653 gifts, grouped by the status they build around. Effects shown are the base level; open a gift for its upgraded versions.

653 shown
Arrested HymnTier I · Bleed · Mirror Dungeon 4

Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 1 Haste next turn.

Grimy Iron StakeTier I · Bleed · Mirror Dungeon

When hitting an enemy using a single-Coin Skill, inflict 1 Bleed Potency. Inflict 2 Defense Level Down until the end of the next turn. If the target already has Bleed or 'Unique Bleed', inflict 3 Bleed Potency instead.

Layered BandagesTier I · Bleed · Mirror Dungeon 5

Turn End: among allies with Bleed, the Identity with the least HP heals 5% of their max HP.

Rusted MuzzleTier I · Bleed · Mirror Dungeon 3

When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed Potency. When using a Slash Skill, inflict 4 Bleed Potency instead.

Tangled BundleTier I · Bleed · Mirror Dungeon 4

When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', deal +12.5% damage.

Average ArtworkTier II · Bleed · Mirror Dungeon 7

The Ring-faction Identities gain Spark of Inspiration If The Ring-faction Identity with Spark of Inspiration hits an enemy with Lust or Slash Skills, inflict Curio on said enemy next turn - If the enemy already has Curio, replace Curio with Art Medium If The Ring-faction Identity with Spark of Inspiration kills an enemy that has Art Medium, said Identity gains 1 Plus Coin Boost next turn (once per turn)

AweTier II · Bleed · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed Count, deal +10% damage

Contaminated Needle & ThreadTier II · Bleed · Event dungeon

Each turn, the first skill to deal damage to an enemy inflicts Bleed by 1/3 of the damage dealt.

Contaminated Needle & ThreadTier II · Bleed · Mirror Dungeon 4

The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) Bleed Potency.

Crystallized BloodTier II · Bleed · Mirror Dungeon 4

Turn End: If this unit has Bleed, halve the Bleed Potency on self and heal (Bleed Potency reduced x Bleed Count on self) HP. (rounded down. Can heal up to 10% of max HP at once)

Filial LoveTier II · Bleed · Walpurgis Night

When inflicting Bleed Potency or 'Unique Bleed' with Base Attack Skill effects against enemies, inflict +2 Bleed Count (3 times per turn for the whole team) Deal +1% damage for every Bleed Count on the target (max 20%)

Little and To-be-Naughty PlushieTier II · Bleed · Mirror Dungeon

Deal +10% damage against enemies with Bleed or 'Unique Bleed' at Combat Start Take -20% damage from enemies with Bleed or 'Unique Bleed' at Combat Start Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed or 'Unique Bleed' instead. Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed or 'Unique Bleed' instead.

MillarcaTier II · Bleed · Mirror Dungeon 5

Skills that inflict Bleed Potency, Count, or 'Unique Bleed' gain Clash Power +1.

N Corp. Service des Clous BriefcaseTier II · Bleed · Event dungeon

When hitting an enemy using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 1 Nails (once per Skill) When triggering Tremor Burst on an enemy that has Nails, inflict 1 Bind next turn (3 times per turn)

Nagel und Hammer ScripturesTier II · Bleed · Mirror Dungeon 4

When an ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 1~2 Nails. If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic at Turn Start.

Pure-white CanvasTier II · Bleed · Mirror Dungeon 7

On Hit with Plus Coin Attack Skills against an enemy that has 15+ Bleed, heal 3 SP (once per turn for each Identity) - If said Identity or target has 3+ types of negative effects, heal 6 SP instead

SqualidityTier II · Bleed · Mirror Dungeon 4

When an ally attacks an enemy that has Bleed with a Skill that inflicts Bleed Potency, Count or 'Unique Bleed', deal +15% damage against the target. If the target has 33%- HP, inflict +25% damage against the target instead.

Walking BassTier II · Bleed · Walpurgis Night

[Effects apply only to #3 Deployed Identity] Turn Start: Gain 1 Hyped-up On Hit, 25% chance to apply 1 Hyped-up on self and 1 random ally - If it was a Skill that inflicts Bleed or Burn(includes Potency, Count, and Unique variants), raise the chance to 50%

WB FlaskTier II · Bleed · Mirror Dungeon 6

On enemy kill, increase Bloodfeast by the killed enemy's (max HP / 10) (max 50) Turn End: If an ally has been defeated this turn, all allies gain 2 Attack Power Up next turn

White GossypiumTier II · Bleed · Mirror Dungeon

Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed Potency and (8 + Stagger LV x4)/2 Offense Level Down on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)

Wound CleridTier II · Bleed · Mirror Dungeon

When hitting an enemy with a Skill that inflicts Bleed Potency or 'Unique Bleed', inflict 4 Bleed Potency.

Beak-shaped NecklaceTier III · Bleed · Walpurgis Night

On Use with a Skill that gains or spends Ammo: Gain 1 Haste and 1 Attack Power Up next turn (once per turn per Identity) - For Skills that inflict Bleed Potency, Count, or 'Unique Bleed', deal +(20 / # of Coins)% damage

Bloody Flesh, Fleshy BloodTier III · Bleed · Mirror Dungeon 6

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that consume Bloodfeast (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team) First Turn Start of a wave: increase Bloodfeast by (N x 20); then, apply 3 Bleed and +3 Bleed Count to all targets (Bloodfeast increased by this effect is capped to 100 per activation) Allies take -(N x 10%) Bleed damage (min 1 Bleed damage; max 40%) - Reduced damage does not affect the amount of Bloodfeast increased Enemies take +(N x 5)% Bleed damage (max 20%)

Contained MaggotsTier III · Bleed · Mirror Dungeon 4

On Hit with a Lust or Gluttony Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots on target. If the said Skill applies Bleed Potency, Count, or 'Unique Bleed', inflict 3 Maggots instead.

DevotionTier III · Bleed · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units) 1 ally with the fastest Speed) Plus Coin Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50% - Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) Final Power +1 to all Skills that inflict Bleed Potency, Count, or 'Unique Bleed'.

Fractured BladeTier III · Bleed · Mirror Dungeon 4

During this Encounter: when inflicting Bleed Potency or 'Unique Bleed' for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead.

Fractured BladeTier III · Bleed · Event dungeon

During this Encounter: when inflicting Bleed Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead.

Hardblood GlaiveTier III · Bleed · Mirror Dungeon 6

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that consume Bloodfeast (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team) Encounter Start: all allies gain (N - 2)Hardblood Cast (max 3)

HarmonicsTier III · Bleed · Walpurgis Night

When an ally or an enemy dies in a turn, all units gain 1 Fragile next turn (once per Wave) - On ally Clash Win in the same turn where all units gained Fragile due to the above effect, all allies lose 1 Fragile and inflict 4 Bleed and +2 Bleed Count against all enemies (once per turn)

La Manchaland All-day PassTier III · Bleed · Mirror Dungeon 5

On Hit against targets with 10+ (sum of Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (2 times per Skill)

RespiteTier III · Bleed · Mirror Dungeon 4

Activates upon Clash Win using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) Bleed Count to the target, and gain Offense Level Up equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead

Ruptured Blood SacTier III · Bleed · Mirror Dungeon 5

On ally Clash Win: activate the enemy's Bleed once and reduce Bleed Count by 1 (3 times per turn)

Rusted Cutting KnifeTier III · Bleed · Mirror Dungeon 2

When inflicting Bleed Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed Potency and +1 Bleed Count. If the Skill's Affinity was Lust, inflict 3 Bleed Potency and +1 Bleed Count instead.

Sanguine Fragrance DescendsTier III · Bleed · Mirror Dungeon 6

The ally with the least HP before Combat Start heals 3% HP On Hit with Attack Skills that apply Bleed or Unique Bleed (2 times per turn) In a Clash using Skills that apply Bleed or Unique Bleed against enemies with Bleed or Unique Bleed, Clash Power +1 - If 5 or more Identities have Attack Skills that apply Bleed or Unique Bleed, Clash Power +1 and deal +10% damage instead (counts all units in the Team) - If there are 10 or more Identities that fit the above description, Clash Power +2 and deal +15% damage instead

Smokes and WiresTier III · Bleed · Mirror Dungeon 2

Against enemies, allies inflict x2 Bleed Potency with Skill effects. Turn End: enemies with Bleed or 'Unique Bleed' lose 2 Speed next turn.

Thermal WeaponTier III · Bleed · Mirror Dungeon 7

On Hit with Envy Skill or Counter Skill, inflict +1 Bleed Count or +1 Burn Count (3 times per turn) When Bleed Count on an enemy drops below 1 during combat, reduce Burn Count instead if said enemy has 2+ Burn Count (3 times per turn)

Token of VictoryTier III · Bleed · Mirror Dungeon 5

On Kill, 1 ally with the least SP heals 3 SP. Attack End: If an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, 1 ally gains 2 Offense Level Up next turn (prioritizes the ally who killed that enemy)

A DropTier IV · Bleed · Mirror Dungeon 6

Turn Start: This Gift activates for the whole Encounter when 3 or more Identities have Skills that consume Bloodfeast. (except E.G.O Skills; except Backup Units) Combat Start: if the target getting attacked by an Identity that consumes Bloodfeast has 30+ Bleed Potency, reduce their Bleed Potency to 15. Then, increase Bloodfeast equal to the amount of Bleed Potency reduced. (once per turn for the enemy group as a whole; only activates against the main target when using multi-Atk Weight Skills) For Identities with Skills that consume Bloodfeast, apply 1 Power Up and 1 Damage Up next turn for every 10 Bloodfeast generated with the above effect (max 4)

A Maestro's Ring-Turned-ArtworkTier IV · Bleed · Mirror Dungeon 7

Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) When The Ring-faction Identities use Base Attack Skills, apply the following effects based on the number of negative effect types on the target: - 2+: Clash Power +2 - 4+: Deal +15% damage - 6+: Inflict +1 more Potency and Count of negative effects via Coin effects - 7+: Base Power +2 - 8+: Deal +35% damage

Artwork: Evolving PulsationTier IV · Bleed · Event dungeon

Turn Start: Activates when there are 2 or more The Ring-faction Identities (only counts Identities on the field) The Ring School of Corporism-faction Identities inflict 1 Slash Resist Down On Hit with Base Skills (once per Skill; 2 times per turn) The Ring Identities deal +20% damage Turn Start: At 99+ total sum of Bleed Potency on all enemies, The Ring School of Corporism-faction Identities gain 1 Beauty of the Physique

Artwork: Taxidermied FerityTier IV · Bleed · Event dungeon

Turn Start: Activates when there are 2 or more The Ring-faction Identities (only counts Identities on the field) The Ring School of Fauvism-faction Identities inflict 1 Blunt Resist Down On Hit with Base Skills (once per Skill; 2 times per turn) The Ring Identities deal +20% damage Turn Start: At 99+ total sum of Bleed Potency on all enemies, The Ring School of Fauvism-faction Identities gain 1 Charm of the Beastly

Bloody MistTier IV · Bleed · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units) Allies inflict double the amount of Bleed Potency and Count with Skill effects against enemies. The ally with the earliest Deployment order: Plus Coin Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +2 and deal +100% damage. - Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down) If the enemy attacked by or Clashed with the said ally dies, inflict the defeated enemy's remaining Bleed Potency randomly between all enemies. (for Focused Encounters, Parts) Plus Coin Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +1, deal +30% damage - Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Carousel FigurineTier IV · Bleed · Mirror Dungeon (Extreme)

First Turn Start: Increase Bloodfeast by 300 Double the amount of Bloodfeast increased by Bleed On Use of a Skill that consumes Bloodfeast, at Attack End, consume additional Bloodfeast equal to the amount consumed by the Skill [La Manchaland Identities Only] When a La Manchaland Identity enters the field, the Identity gains their respective effect: - The Manager of La Manchaland Don Quixote: Gain 15 Hardblood - The Princess of La Manchaland Rodion: Gain 15 Blooming Thorn - The Priest of La Manchaland Gregor: Gain 15 Bloodied Hand - The Barber of La Manchaland Outis: Gain 15 Blood-tinged Scissorblades - The Prince of La Manchaland Meursault: Gain 3 Hardblood Armor [The Manager of La Manchaland Don Quixote Only] The Manager of La Manchaland Don Quixote's Base Skills gain Final Power +1 and deal +30% damage for every La Manchaland Identity in the Team (max 4; max 120%; including Backup Units; including defeated units; excluding undeployed units)

Coveting ThornTier IV · Bleed · Mirror Dungeon 6

Encounter Start: Increase Bloodfeast by 100 Turn Start: Inflict 2 Gluttonous Thorn (貪食棘) against enemies (or Parts) with Bleed. If all enemies (or all Parts) have Bleed, inflict 4 Gluttonous Thorn (貪食棘).

Exquisite ArtworkTier IV · Bleed · Mirror Dungeon 7

The Ring-faction Identities gain Spark of Inspiration If The Ring-faction Identity with Spark of Inspiration hits an enemy, inflict Curio on said enemy - If the enemy already has Curio, replace Curio with Art Medium If The Ring-faction Identity with Spark of Inspiration kills an enemy that has Art Medium, said Identity loses Spark of Inspiration and gains Exquisite Aesthetics On Hit with Plus Coin Attack Skills against an enemy that has 15+ Bleed, heal 3 SP (once per turn for each Identity) - If said Identity or target has 3+ types of negative effects, heal 6 SP instead

Fragment of AllurementTier IV · Bleed · Mirror Dungeon 4

Activates when using E.G.O Skills that inflict Bleed Potency, Count, or 'Unique Bleed'. Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Lust E.G.O Skills: Inflict additional Bleed Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed Potency on target

Hemorrhagic ShockTier IV · Bleed · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed or 'Unique Bleed'. (except E.G.O Skills; except Backup Units) On ally Clash Win: activate the enemy's Bleed once and reduce Bleed Count by 1 (once per turn for each ally) Enemies become Staggerable by Bleed Damage; if an enemy gets Staggered due to Bleed damage mid-Clash, activate Bleed (# of remaining enemy Coins) times and reduce Bleed Count by (# of Bleed activations) If all enemies have Bleed, they lose 2 Defense Levels. At Turn End, inflict (# of Bleed activations x 2) Defense Level Down next turn (max 20) When inflicting Bleed Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed Potency and +1 Bleed Count on the target

Mask of the ParadeTier IV · Bleed · Mirror Dungeon 5

Base Skills of all Bloodfiend allies gain Coin Power +1 In Encounters where backup enemies appear: When new enemies enter the battle, inflict 3 Bleed and +3 Bleed Count against them. If there is a <Bloodfiend> among allies: When new enemies enter the battle, activate Bleed on all enemies and reduce their Bleed Count by 1

Miniature Ferris WheelTier IV · Bleed · Mirror Dungeon 7

All Bloodfiend allies: Base Skill Coin Power +1, deal +(Bloodfeast Consumed / 10)% Skill damage Turn End: Among allies with Bleed, 2 allies with the least HP heal 5% HP and gain 10 Shimmering【Bloodfiend】 at next Turn Start On enemy Kill, increase Bloodfeast by (enemy Core max HP / 10) (max 50) Turn End: If an ally died this turn, all allies gain 2 Attack Power Up next turn In Encounters where backup enemies appear: When new enemies appear, inflict 5 Bleed and +3 Bleed Count against them at Combat Start. If there is a <Bloodfiend> among allies: When new enemies enter the battle, activate Bleed on all enemies twice and reduce their Bleed Count by 2

Nail and HammerTier IV · Bleed · Mirror Dungeon (Extreme)

N Corp. Fanatic Identities: Base Skills gain Base Power +3 When an N Corp. Fanatic Identity gains Fanatic, all N Corp. Fanatic Identities gain the same Stack of Fanatic (once per turn including the first unit) - If there is a Lust A-Reson., triple the Stack gained Encounter Start: Inflict 2 Nails on all enemies When an N Corp. Fanatic Identity uses a Base Skill to Clash against a target that has Nails, inflict 3 Bleed (once per Skill) N Corp. Fanatic Identities deal +100% damage using Base Skills against targets that have Nails

Red-stained GossypiumTier IV · Bleed · Mirror Dungeon 2

First Turn Start of an Encounter: inflict 1 Bleed Potency and +15 Bleed Count to all enemies (or all Abnormality parts). Turn Start: enemies with Bleed Potency lose (Bleed Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed Potency stack)

ResplendenceTier IV · Bleed · Event dungeon

Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) All allies gain 2 Lust Power Up and 1 Slash Power Up at Turn Start. Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed, +1 Bleed Count, and deal +(80/# of Coins)% damage Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection at Turn Start. Identities that took damage from enemies this turn gain 2 Haste next turn.

ResplendenceTier IV · Bleed · Event dungeon

Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) All allies gain 2 Lust Power Up and 1 Slash Power Up at Turn Start. Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed, +1 Bleed Count, and deal +(80/# of Coins)% damage Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection at Turn Start. Identities that took damage from enemies this turn gain 2 Haste next turn.

SublimityTier IV · Bleed · Event dungeon

Turn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn)

The Family's ResentmentTier IV · Bleed · Mirror Dungeon 6

Double the amount of Bloodfeast generated in the Stage Skills that inflict Bleed Potency, Bleed Count, or 'Unique Bleed': Heal 30% of the HP damage dealt at Attack End (max 20) * If a unit healed using the above effect, it gains 1 Attack Power Up at the next Turn Start (max 2) For every 50 Bloodfeast Consumed (shared), all allies gain 1 Offense Level Up at the next Turn Start (max 5) Each La Manchaland unit also gains 1 Offense Level Up for every 30 Bloodfeast Consumed consumed by each unit (max 3)

WholenessTier IV · Bleed · Mirror Dungeon 4

If the ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 2~3 Nails. 'N Corp. Fanatic' Identities deal +25% damage against enemies and gain 1 Fanatic at Turn Start. If the said ally's SP is maxed, or if a 3+ Lust Reson. was formed last turn, the said ally additionally gains 3 Damage Up. 'N Corp. Fanatic' Identities gain Final Power +2, Plus Coin Power +1, Minus Coin Power -1, and their Attack Skills inflict +1 more Nails. 'N Corp. Fanatic' Identities deal +50% damage against <Mechanical Amalgam> enemies with Base Skills

Burial CurseTier I · Blunt · Mirror Dungeon 4

[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Haste next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste next turn instead.

Dimensional Recycle BinTier I · Blunt · Mirror Dungeon 5

[Effects apply only to the #3 Deployed Identity] Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When using a Skill to attack an enemy, if a different Skill was Discarded, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%)

Meat TenderizerTier I · Blunt · Mirror Dungeon 7

[Effects apply only to #4 Deployed Identity] If this unit has 2+ Blunt Attack Skills, gain 1 Clash Power Up at Turn Start

Boombox of Dramatic EntrancesTier II · Blunt · Event dungeon

On Hit using Blunt Skills: Heal 5% of damage dealt by the ally who used the Skill On Hit using Counter Skills: Heal 5 SP (2 times per turn per Identity)

Compression BandageTier II · Blunt · Mirror Dungeon 4

[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well.

Enh. Tattoos - The MiddleTier II · Blunt · Mirror Dungeon 5

Blunt Skills: Clash Power +1 - The Middle Identities: gain Clash Power +1 and Coin Power +1 instead - The Middle Identities: if the main target has Vengeance Mark, gain Clash Power +1, Coin Power +1, and deal +10% damage instead

Lowest StarTier II · Blunt · Mirror Dungeon

When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal +10% damage.

Pocket FlashcardsTier II · Blunt · Mirror Dungeon 5

When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy) - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down If a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 3)

Temporal BridleTier II · Blunt · Mirror Dungeon 4

Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up. Units with 2+ Blunt Attack Skills gain 1 Offense Level Up and 1 Blunt DMG Up instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up and 2 Blunt DMG Up instead.

Today's ExpressionTier II · Blunt · Mirror Dungeon

If an enemy is killed by Attack End of a Blunt Skill or a Sloth Skill: For 2 turns, starting next turn, raise the Blunt Skill Power by 2 for the unit who used the Skill

Chains of LoyaltyTier III · Blunt · Mirror Dungeon 5

When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn) For The Middle Identities, gain 1 Offense Level Up and deal +10% more Blunt damage instead (3 per turn, 30% per turn)

Clasped SculptureTier III · Blunt · Mirror Dungeon 4

[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.

Dimensional Perception ModifierTier III · Blunt · Mirror Dungeon 5

Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2) - Skills with Discard effects gain Offense Level +(# of Coins) instead (max 4) If a unit used a Discard Skill to discard their Skill, gain 1 Damage Up and (rank of the Discarded Skill) Offense Level Up. (once per turn per Identity; if multiple were discarded, take the highest value; max 3) - If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up as well

Stolen Fixer MagazineTier III · Blunt · Mirror Dungeon 7

Turn Start: Gain 1 Blunt Power Up Combat Start: Gain 1 Blunt DMG Up if Envy A-Reson. is activated Encounter Start: If there are 4 or more The Middle-faction Identities on the battlefield, apply Vengeance Mark to a random enemy

The Middle Styled Knuckle-dustersTier III · Blunt · Event dungeon

If the target has 1.5 or lower Blunt Resistance, Blunt Resistance +0.3

Crushed MemoryTier IV · Blunt · Mirror Dungeon 4

[Effects apply only to #1 and #2 Deployed Identities] Blunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%)

ENTER: The B.B.Tier IV · Blunt · Event dungeon

When an ally is hit, apply 3 Offense Level Up on the ally and inflict +4 Bleed Count on the attacker (once per Skill) Base Skills used by The Middle-faction Identities gain Base Power +1 and deal +(30 / # of Coins)% damage - Turn Start: If there are 3+ The Middle-faction Identities on the field, gain Base Power +1 and deal +(60 / # of Coins)% damage instead - If there are 5+ The Middle-faction Identities on the field, gain Base Power +2 and deal +(90 / # of Coins)% damage instead On Hit using Blunt Skills: Heal 10% of damage dealt by the ally who used the Skill On Hit using Counter Skills: Heal 5 SP (2 times per turn per Identity) Turn End: If the ally who equipped a Counter Skill at Combat Start did not get to use a Counter Skill this turn, the said ally gains 1 Plus Coin Boost and 1 Minus Coin Drop next turn

Everlasting Chains of BondTier IV · Blunt · Mirror Dungeon 5

Turn Start: activates when there are 2 or more The Middle Identities (only counts Identities on the field) When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn) The Middle Identities gain 1 Offense Level Up and deal +10% more Blunt damage instead (3 per turn, 30% per turn) Blunt Skills gain Base Power +1 - The Middle Identities gain Base Power +1 and Coin Power +1 instead - If the target has Vengeance Mark, The Middle Identities gain Base Power +1, Coin Power +1, and deal +30% damage instead The Middle Identities gain Min Speed +1 and Max Speed +1 for the Encounter

Rules of the MiddleTier IV · Blunt · Mirror Dungeon 6

Blunt Attack Type Base Skills: Coin Power +1; The Middle-faction Identities gain Coin Power +2 instead When an ally is hit, all allies gain 2 Offense Level Up next turn (3 times per turn) The following effects activate when there are 3 or more 'The Middle' Identities in the Encounter. Combat Start: Gain 1 Attack Power Up and 1 Protection for every Envy Reson. (max 3) When The Middle-faction Identity uses an Envy Base Attack Skill, convert its Coins to Unbreakable Coins, they take -50% damage, and gain 2 Blunt DMG Up this turn and next turn

The Book of VengeanceTier IV · Blunt · Mirror Dungeon 5

Blunt Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3) Allies with Blunt Attack Type for all of their base Attack Skills gain 2 Blunt DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals) When using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter) At Turn Start, The Middle Identities gain 1 Blunt Power Up and 2 Defense Power Up; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead.

The Book of Vengeance: AnnexTier IV · Blunt · Mirror Dungeon 7

Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) Encounter Start: All allies gain 50 Shield for every The Middle-faction allied unit on the field (excluding Backup units; Shield gained via this effect does not expire at Turn End) Attack End with The Middle-faction allied units' Envy or Blunt Base Skills: Heal 10% of Skill damage dealt - If this effect is triggered by a Counter Skill, heal 20% of Skill damage dealt instead - Excess HP healed is converted into Shield (Shield gained via this effect does not expire at Turn End) Combat Start: The Middle-faction allied units gain Offense Level for the turn based on the number of Defense Skills equipped (max 12 Offense Level) - If 6+ Defense Skills are equipped, deal +30% damage with Envy Base Skills - Deal an additional +10% damage for every Defense Skill equipped beyond 6 (max 60%)

Ashes to AshesTier I · Burn · Mirror Dungeon

Combat Start: if all enemies (or all Abnormality parts) have Burn or 'Unique Burn', inflict 2 Burn Potency on all enemies (or all Abnormality parts).

Burning IntellectTier I · Burn · Mirror Dungeon 3

After defeating an enemy with a Burn effect, 2 allies with Skills that inflict Burn Potency gains 1 Damage Up at the next Turn Start.

Melted ParaffinTier I · Burn · Mirror Dungeon 4

When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn Potency on the target.

PolarizationTier I · Burn · Mirror Dungeon 4

If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict Burn Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)

Bloodflame SwordTier II · Burn · Event dungeon

First Turn Start of an Encounter: Identities with Base Attack Skills that gain Burn gain 5 Burn and heal 8 SP For Heishou Pack - You Branch Identities: HP gets capped to 49% of Max HP. In return, take 50% less damage and receive 50% reduced heal (except healing from E.G.O Gifts)

Decamillennial HearthflameTier II · Burn · Mirror Dungeon 5

Turn End: enemies with 3+ Burn Count activates Burn one more time (reduce Burn Count by 1)

Decamillennial StewpotTier II · Burn · Mirror Dungeon 5

Skills that inflict Burn Potency, Count, or 'Unique Burn' gain Clash Power +1.

Fiery DownTier II · Burn · Mirror Dungeon

When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict 3 Burn Potency. Turn Start: If the enemy has 20+ Burn Potency, (Current Burn Potency on enemy) x2

Hellterfly's DreamTier II · Burn · Mirror Dungeon

When applying Burn Potency or 'Unique Burn' to an enemy with Burn or 'Unique Burn', randomly inflict a total of 3 Burn Potency between all enemies. When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn Potency between all enemies at Combat Start.

Pain of Stifled RageTier II · Burn · Mirror Dungeon 4

When inflicting Burn Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has Burn or 'Unique Burn', gain 1 Haste next turn. (once per Skill, 2 times per turn) If the affected unit already has Haste, gain 1 Haste and 2 Offense Level Up instead.

Pinpoint Logic CircuitTier II · Burn · Mirror Dungeon

When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict additional Burn Potency by half the Skill's total Coins. (rounded up) - [Cannot Stack] When Move-in Reg. Heathcliff E.G.O Passive 「Circuit Wiring」 activates, this effect does not activate) On Hit, if target has 99 Burn Potency, inflict 1 Resident Reg. Microchip (once per enemy, 3 times per turn)

Ardent FlowerTier III · Burn · Mirror Dungeon 4

At 3+ Wrath Reson., Skills that inflict Burn Potency, Count, or Unique 'Burn' gain Clash Power +1 - At 3+ Wrath A-Reson., or at 6+ Wrath Reson., gain +2 Clash Power instead [Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has (Burn Potency on self)% or less HP(for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn'.

Charred DiskTier III · Burn · Mirror Dungeon 2

When an enemy with Burn is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn Potency on the defeated enemy to an enemy with the least Burn Potency at the next Turn Start. Turn Start: inflict 4 Offense Level Down to enemies with Burn for the turn.

Combustion GlovesTier III · Burn · Event dungeon

On Clash Win with a Base Attack Skill that inflicts Burn Potency or 'Unique Burn', inflict 2 Burn Potency (2 times per turn per Identity) On Clash Win with a Base Attack Skill that inflicts Burn Count, inflict +2 Burn Count (3 times per turn per enemy) Base Attack Skills that inflict Burn Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level.

Dust to DustTier III · Burn · Mirror Dungeon 2

First Turn Start of a wave: inflict 5 Burn Potency and +3 Burn Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn Potency and +2 Burn Count to all enemies (for Abnormalities, one random Part) at Combat Start.

EmbersTier III · Burn · Event dungeon

Turn Start: All enemies (for Abnormalities, all Parts) gain +1~2 Burn Count When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn Potency, Count, or 'Unique Burn': Trigger Burn once, then reduce Burn Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part)

Hot 'n Juicy DrumstickTier III · Burn · Event dungeon

When inflicting Burn with Skills against enemies, inflict +5 Burn Count.

Hot 'n Juicy DrumstickTier III · Burn · Mirror Dungeon 4

When inflicting Burn with Skills against enemies, inflict +3 Burn Count (3 times per turn)

Re-ignition PlugTier III · Burn · Event dungeon

Base Attack Skills that inflict Burn Count: deal +20% damage and inflict +1 more Burn Count. On Hit with these Skills against enemies with Burn or 'Unique Burn': inflict 1 Defense Level Down (2 times per turn per Identity) Identities whose all Base Attack Skills inflict Burn Potency, Count, or 'Unique Burn': at Turn Start, gain Offense Level Up equal to the number of surviving turns (except for the turn they join the Encounter; max 5)

Red NecktieTier III · Burn · Mirror Dungeon 7

Skill 3 that inflicts Burn Potency, Count, or 'Unique Burn': Clash Power +2 and deal +30% damage

Royal Jelly PerfumeTier III · Burn · Walpurgis Night

[Effects apply only to #6 Deployed Identity] Encounter Start: Gain Pheromone Take -15% damage from enemies with Burn Turn End: Inflict Pheromone Mark next turn against the enemy(in Focused Encounters, the Part) that dealt the most damage to this unit - If allies did not take any damage from enemies, inflict Pheromone Mark next turn against 1 random enemy(in Focused Encounters, a Part)

Secret CookbookTier III · Burn · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units) Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1 On Clash Win with Skills that inflict Burn Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn Potency on the target

Trial Extraction : A.B.STier III · Burn · Event dungeon

Deal +10% damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn' - If the Skill applies Burn Count on self, Clash Power +1 - Deal +1% damage for every 2% missing HP on self (max 15%)

Wing-shaped Waxen CandleTier III · Burn · Mirror Dungeon 7

Turn Start: Activates when there are 3 or more Dawn Office Identities (counts Backup Identities) Turn 1: Apply 2 Dawnherald on all allies Combat Start: Dawn Office Fixer Sinclair heals 10 SP, and the said Identity may enter the "Volatile E.G.O::Waxen Pinion" state via the Passive effect of "Unstable Shell of Ego" at 25+ SP instead of 40+ SP [Dawn Office Identities Exclusive Effect] On Hit using Base Skills, inflict 2 Burn and 2 Tremor on target (once per Skill) Dawn Office Identities are considered "Identities that inflict Burn and Tremor" - Dawn Office Identities' Base Skills count as "Skills that inflict Burn and Tremor" Encounter Start: If Dawn Office Faust is on the field, apply 1 Battle Instinct on the said Identity

Burning FateTier IV · Burn · Mirror Dungeon (Extreme)

Max Burn Potency +30 On Clash Win against targets that have Burn, activate Burn on target once and reduce the target's Burn Count by 1 (once per Identity) On Skill Use against enemies that have Burn, the said Skill gains Offense Level equal to (Burn Potency on the main target / 10) (max 8)

Fragment of HellfireTier IV · Burn · Mirror Dungeon 4

Activates when using E.G.O Skills that apply Burn Potency, Count, or 'Unique Burn'. Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Wrath E.G.O Skills: Inflict additional Burn Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage.

Glimpse of FlamesTier IV · Burn · Mirror Dungeon 2

Turn End: consume half of Burn Count on enemies with Burn to deal (Burn Potency x consumed Burn Count) bonus Wrath damage. (can consume up to 5 Burn Count) Targets lose (Burn Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 3)

Purloined FlameTier IV · Burn · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn or 'Unique Burn'. (except E.G.O Skills; except Backup Units) On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn Count, activate Burn once on the target. (target loses 1 Burn Count; activates once per Skill) Turn End: targets with 3+ Burn Count activates Burn one more time (target loses 1 Burn Count) If a target with Burn is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn Potency to one of the enemies with the least Burn Potency at the next Turn Start. Turn Start: for this turn, inflict 4 Offense Level Down to enemies with Burn If a target with Burn is defeated, at the next Turn Start, (defeated enemy's Burn Potency / 15) allies with Skills that inflict Burn gain 2 Damage Up. (once per turn)

Searing BrassTier IV · Burn · Event dungeon

Max Burn Potency +11 Triple the first Burn Potency to be inflicted in the Encounter (once per Encounter) When an enemy takes Burn damage, deal Wrath damage equal to Burn Potency Skills that inflict Burn Potency, Burn Count, or 'Unique Burn' deal +20% damage

Soothe the DeadTier IV · Burn · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn Potency, Count, or 'Unique Burn' (except E.G.O Skills; except Backup Units) Turn Start: Inflict +6 Burn Count to all enemies and randomly inflict a total of 15 Burn Potency between all enemies (or all Abnormality Parts; once per wave) Plus Coin Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn Potency +1, inflicted Burn Count +1 - Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn Potency to the target enemy.

Unhatched EmbersTier IV · Burn · Mirror Dungeon 5

When taking mortal damage, fix HP to 1 for the attack; Attack End: Heal 20% of max HP. (once per Encounter)

Uniform - Liu Assoc.Tier IV · Burn · Mirror Dungeon 7

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units) Liu Association Identities: Base Attack Skills gain Plus Coin Power +2 (Minus Coin Skills gain Base Power +(8 / # of Coins) (min 1; rounded down)) Non-Skill 3 Skills (including E.G.O Skills) that inflict Burn Potency, Count or 'Unique Burn' deal +20% damage Skill 3 that inflicts Burn Potency, Count, or 'Unique Burn' gain Plus Coin Power +1 (Minus Coin Skills gain Base Power +(4 / # of Coins) (min 1; rounded down)) and deal +30% damage - Identities in a faction deal +5% damage for every same-faction Identity in the Team (max 20%; including Backup Units) Turn End: 2 allies with the least SP heal 8 SP - If affected allies are at 0 SP or lower, heal 5 additional SP

Curriculum VitaeTier I · Charge · Mirror Dungeon 2

Turn End: allies with 7+ (Charge Count + 'Unique Charge') gain 1 Haste next turn. If the ally has Gloom Affinity Skills, gain 2 Haste and 1 Power Up next turn instead.

Uncapped DefibrilatorTier I · Charge · Mirror Dungeon 4

Turn End: heal HP and SP equal to the sum of Charge Count and 'Unique Charge' consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5.

UPS SystemTier I · Charge · Mirror Dungeon 4

Turn End: If at less than 3 Charge Count, gain +3 Charge Count next Turn Start. (including 'Unique Charge') Turn End: If at 3+ Charge Count, gain 1 Damage Up next Turn Start. (including 'Unique Charge')

Wrist GuardsTier I · Charge · Mirror Dungeon 2

Turn Start: allies with 5+ (Charge Count + 'Unique Charge') gain 1 Damage Up. If the ally has Pride Affinity Attack Skills, gain 2 Damage Up instead.

Biogenerative BatteryTier II · Charge · Mirror Dungeon 4

Allies with Charge Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets at Attack End) Turn End: Identities with 10+ (Charge Count + 'Unique Charge'(fixed Potency)) gain 1 Haste next turn. At 18+ (Charge Count + 'Unique Charge'(fixed Potency)), gain 3 Offense Level Up as well. ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations

Cardiovascular Reactive ModuleTier II · Charge · Mirror Dungeon 4

When an ally with Charge Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge Count + 'Unique Charge'). (once per turn) When at 50%- HP, gain ((Charge Count + 'Unique Charge') x 2) Shield instead. (once per turn) If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)

Employee CardTier II · Charge · Mirror Dungeon 2

When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge Count or 'Unique Charge', all allies gain +3 Charge Count at the next Turn Start. (Once per turn)

Lightning AxeTier II · Charge · Mirror Dungeon 6

On Hit with Skills that consume Charge Count: inflict 1 Rupture (3 times per Skill; including 'Unique Charge') This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture or gain Charge. (except E.G.O Skills; counts all units in the Team) - At 6+... When dealing Rupture damage to enemies, gain +1 Charge Count (3 times per Skill) - At 8+... On Hit with Skills that consume Charge Count, inflict +1 Rupture Count (3 times per Skill; including 'Unique Charge')

Magical Girl's Lovely GiftTier II · Charge · Walpurgis Night

When an ally hits with a Skill that gains or consumes Charge Count or 'Unique Charge', a random ally's HP or SP heals by 3 (once per Coin; excludes allies with max HP or SP) When an ally recovers from Panic or 'E.G.O Corrosion', heal 20 SP

Miniature TelepoleTier II · Charge · Mirror Dungeon 5

Attack End with a Skill Attack that consumed 7+ Charge Count on self: if the target is defeated, gain (Charge Count consumed by the Skill / 4) Charge Count (including 'Unique Charge')

Misaligned TransistorTier II · Charge · Walpurgis Night

Base Attack Skills that consume Charge Count or 'Unique Charge' consume 1.5x more Deal +2% damage for every Charge Count or 'Unique Charge' consumed by Base Attack Skills (max 20%)

Nightvision GogglesTier II · Charge · Mirror Dungeon 2

This Gift activates when an ally has 15+ Charge Count at Turn Start. (including 'Unique Charge') Combat Start: the ally with 15+ Charge Count loses 3 Charge Count and gains 5 'Offense Level' for the turn.

Patrolling FlashlightTier II · Charge · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Turn Start: The affected Identity gains 2 Charge Barrier If the affected Identity has a Skill that gains or consumes Charge Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has Charge Barrier

Portable Battery SocketTier II · Charge · Mirror Dungeon 2

Turn Start: Two random allies gain +2 Charge Count. (Prioritizes Identities with Skills that gain Charge Count or 'Unique Charge') When activating Sloth Absolute Resonance, one random ally gains +3 Charge Count at Combat Start.

Prosthetic Joint ServosTier II · Charge · Mirror Dungeon 4

Next turn: allies gain Haste and Charge Count equal to the number of Charge Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2) When a MultiCrack Office Identity gains or consumes Charge Count with a base Attack Skill, they gain +1 additional Charge Count. (max 2)

T-1B Octagonal BoltTier II · Charge · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: all allies gain (Charge Count/ 10) Damage Up. (max 2, rounded up; including 'Unique Charge') Turn End: allies without Charge Barrier gain 1 Charge Barrier. Each Identity gains 1 Charge Potency every time they consume 20 Charge Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)

W Corp. Standard Issue CapTier II · Charge · Mirror Dungeon 6

After using a Skill that gains Charge Count or Unique Charge, gain Emergency Barrier Battery equal to the Count gained (max 7 per Identity)

Artwork: PulsationTier III · Charge · Event dungeon

If an ally consumed 10+ Charge Count in a single turn with its Base Skills, the said ally deals +20% damage with Base Skills next turn (excluding 'Unique Charge' with fixed Potency) - If the Charge consumed was 'Unique Charge', inflict +1 more Bleed and Bleed Count next turn

Discarded Dimensional GauntletTier III · Charge · Mirror Dungeon 6

When dealing damage against enemies with Skills that consume Charge Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn)

E-Type Dimensional DaggerTier III · Charge · Mirror Dungeon 4

Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage. If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead. If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down. (does not stack)

Imitative GeneratorTier III · Charge · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ (Charge Count + 'Unique Charge'(fixed Potency)) at Turn Start. Plus Coin Power +1 to Skill 3 that gains or consumes Charge Count or 'Unique Charge'(fixed Potency). - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) If the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Plus Coin Power +1. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations

InsulatorTier III · Charge · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Attack End with a Skill Attack that consumes Charge Count on self: If the target is defeated, gain (Charge Count consumed by the Skill / 3) Charge Count Turn Start: At less than 3 Charge Count, gain +3 Charge Count Turn Start: At 3+ Charge Count, gain 1 Damage Up

Lightning RodTier III · Charge · Mirror Dungeon 2

Encounter Start: all allies gain +3 Charge Count. If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge Count instead.

Modified Extraction : AEDDTier III · Charge · Event dungeon

If this unit gained Charge Count or 'Unique Charge' over maximum limit this turn, gain 1 Offense Level Up next turn for every 2 surplus Stack (2 per turn per Identity) - Identities with Base Skills that gain or consume Charge Count or 'Unique Charge': max 6 per turn per Identity instead - If this unit has High-voltage Exoskeleton, also gain 1 Charge Potency (once per Encounter)

Portable Barrier BatteryTier III · Charge · Mirror Dungeon 4

Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +2. When using a Skill 1 that gains Charge Count, gain +2 Charge Count and 1 Charge Barrier. (once per turn) If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier. (once per turn)

Spent Use, Forming HateTier III · Charge · Walpurgis Night

When consuming Charge Count with Attack Skills, gain (Charge Count consumed / 2) Offense Level Up next turn (10 per turn; including 'Unique Charge') Turn End: if an ally lost SP this turn, the said ally gains 1 Attack Power Up and 1 Fragile next turn

Automated JointsTier IV · Charge · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) Turn End: allies with Charge Count or 'Unique Charge' gain 1 Haste (max 2) and 1 Damage Up (max 3) next turn for every instance they used a Base Attack Skill that consumes Charge Count or 'Unique Charge' in this Encounter. If a MultiCrack Office Identity has 5+ Charge, they gain Coin Power +1 to base Attack Skills.

Charge-type GlovesTier IV · Charge · Mirror Dungeon 2

Max Charge Count +10. Encounter Start: All allies gain +5 Charge Count. Turn Start: All allies gain +2 Charge Count. [#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 Near-light Superbattery

Cleanup Agent Gear Set CTier IV · Charge · Mirror Dungeon 6

After using a Skill that gains Charge Count or Unique Charge, gain Emergency Barrier Battery equal to Count gained (max 7 per Identity) Skills that consume Charge Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume Charge Count or Unique Charge)% damage (counts all units in the Team) Skills that consume Charge Count or Unique Charge gain Clash Power +3 and deal +15% damage - When using said Skills, the unit gains +4 Charge Count and 1 Charge Barrier (once per Identity per turn) W Corp. Identities gain the following effects: - When dealing damage with a Skill(including E.G.O Skills), inflict 2 HP Healing Down (cannot Stack) - During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier (once per turn per Identity) - Skill 2 gains Clash Power +3 and deals +15% damage - Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage - Turn Start: W Corp. L2 Agents gain 1 Plus Coin Boost - Turn Start: gain (number of W Corp. Identities on the field / 3) Load (max 2; rounded down) Among Identities that inflict Dimensional Rift using Base Skills, count 1 non-W Corp. Identity with the earliest Deployment order as a W Corp. Identity

Fragment of FrictionTier IV · Charge · Mirror Dungeon 4

Activates when using E.G.O Awakening Skills that gain or consume Charge Count or 'Unique Charge'(fixed Potency). Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Envy E.G.O Skills: gain additional Charge Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge Count on self + 'Unique Charge'(fixed Potency)) x 5)% damage. (200% max) ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations

Hearts-powered JewelTier IV · Charge · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) - Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies have 15+ (Charge Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge Count or 'Unique Charge', and if there are remaining Charge Count or 'Unique Charge' at Attack End, consume all remaining Charge Count and 'Unique Charge' to deal (sum of Charge Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%) Max Charge Count +5.

Overcharged BatteryTier IV · Charge · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies with Charge Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge Count upon Clash Win, and lose 6 Charge Count upon Clash Lose. When winning a Clash with an Envy Base Attack Skill, inflict 1 Envy Fragility. (stacks 3 times)

Perpetual Generator ServosTier IV · Charge · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume Charge Count or 'Unique Charge'(fixed Potency): gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge'(fixed Potency) consumed by that Skill x 4)% damage (max 40%) - Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies with Charge Count or 'Unique Charge' engage in a Clash with Base Attack Skills: Clash Power +1; gain 2 Offense Level Up at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6) In this Encounter, when an ally takes damage that would kill them, consume all Charge Count and 'Unique Charge'(fixed Potency) on self; then, immediately heal (10 + sum of Charge Count and 'Unique Charge'(fixed Potency) consumed)% HP (once per Encounter); then, gain 3 Protection until the ally is defeated. ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations

T-1 Perpetual Motion MachineTier IV · Charge · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: all allies gain 7 Charge Barrier. (once per wave) Turn Start: all allies gain ((Charge Count)/5 +1) Damage Up. (max 9, rounded up; including 'Unique Charge') Each Identity gains (total Charge Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 Charge Count) Each Identity gains 1 Charge every time they consume 10 Charge Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency) Turn Start: all allies gain 1 Attack Power Up for every 2 Charge Potency on their respective selves (max 3)

T-5 Perpetual Motion MachineTier IV · Charge · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: At less than 3 Charge Count, gain +5 Charge Count. Turn Start: At 5+ Charge Count, gain +2 min/max Speed, 1 Attack Power Up, and 2 Damage Up. (including 'Unique Charge') All allies on the field gain Self Resonance Circuitry at Turn Start. Attack End with a Skill 3 that consumes or gains Charge Count on self: If the target is defeated, or if the ally who used the Skill is at 3+ Charge, they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')

Carpenter's NailTier I · Pierce · Mirror Dungeon 4

[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up at Turn Start.

High-tensility ShoesTier I · Pierce · Mirror Dungeon 5

[Effects apply only to the #3 Deployed Identity] Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) At 3+ Haste: when attacking an enemy, deal +(10 + (Haste on self x 3))% more Pierce damage (max 25%).

Sticky MuckTier I · Pierce · Mirror Dungeon

When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down.

Gathering SkullsTier II · Pierce · Mirror Dungeon

If an enemy is killed by Attack End of a Pierce Skill or a Pride Skill: For 2 turns, starting next turn, raise the Pierce Skill Power by 2 for the unit who used the Skill

Once, A BlessingTier II · Pierce · Mirror Dungeon 4

[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 Haste and 1 Pierce DMG Up next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional Haste next turn. (once per turn)

Plume of ProofTier II · Pierce · Mirror Dungeon 5

On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; does not stack against the same enemy) - For Cinq Association Identities: gain 1 Haste next turn as well. When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Poise Potency On Hit (once per turn per Identity)

Torn BandolierTier II · Pierce · Mirror Dungeon 4

Pierce Skills gain Clash Power +1 Skills that consume Ammo deal +(40/# of Coins)% damage If the unit is out of Ammo, gain 2 Ammo at the next Turn Start (once per Encounter per Identity)

Darkflame Smoking PipeTier III · Pierce · Walpurgis Night

[Effect applies only to #1 Deployed Identity] Gain 2 Attack Power Up and 1 Fragile every turn If the main target currently has a reduced Defense Level, gain 5 Poise before attack Pride Pierce Skills deal +(50 / # of Coins)% damage (including E.G.O)

EqualizerTier III · Pierce · Walpurgis Night

If the target has 1.5 or lower Pierce Resistance, Pierce Resistance +0.3

KeenbranchTier III · Pierce · Mirror Dungeon 4

[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% damage. In an unopposed attack, Pierce Skills deal +10% damage.

Torn HemsTier III · Pierce · Mirror Dungeon 5

Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up. (max 3)

DesperadoTier IV · Pierce · Walpurgis Night

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that gain or spend Ammo (except E.G.O Skills; counts all units in the Team) - At 2+... On Use with a Skill that gains or spends Ammo: Gain 2 Haste and 4 Offense Level Up next turn (once per Identity per turn) - At 5+... Skills used by Identities that gain or spend Ammo: Clash Power +1, deal +10% damage Skills that gain or spend Ammo: Deal +(100 / # of Coins)% damage If an affected unit is out of Ammo, gain 4 Ammo at the next Turn Start (once per Identity per Encounter) - At 8+... Turn Start: Apply 1 Desperado to Identities that gain or spend Ammo • If the affected unit did not spend Ammo last turn, apply 1 additional Desperado Combat End: deal (total sum of Desperado on all allies x 3) Pierce damage to 1 random enemy (max 30) • Then, repeat the above effect (number of Identities in the Team that gain or spend Ammo - 1) times

Dueling Manual Book 3Tier IV · Pierce · Mirror Dungeon 5

Pierce Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3) Allies with Pierce Attack Type for all of their base Attack Skills gain 2 Pierce DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals) Evade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 Damage Up next turn (max 3) At Turn Start, Cinq Association Identities gain 1 Pierce Power Up and 2 Pierce DMG Up; if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Pierce DMG Up and 1 Haste next turn. (once per Identity per turn)

Punctured MemoryTier IV · Pierce · Mirror Dungeon 4

[Effects apply only to #1 and #2 Deployed Identities] Pierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage(35% max)

Devil's ShareTier I · Poise · Mirror Dungeon 4

Turn End: apply 1 Haste next turn to 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 Haste instead. (except E.G.O Skills)

Emerald ElytraTier I · Poise · Mirror Dungeon 4

First Turn Start of a wave: 1 fastest ally gains 3 Poise Potency and 2 Poise Count. If the ally has Envy Affinity Attack Skills, gain 4 Poise Potency and 3 Poise Count instead.

Ornamental HorseshoeTier I · Poise · Mirror Dungeon 3

Turn Start: apply 2 Poise Potency to 1 random ally without Poise. When all allies have Poise Potency, apply 1 Poise Count to all allies instead.

Pendant of NostalgiaTier I · Poise · Mirror Dungeon 2

Combat Start: a random ally gains 3 Poise Potency. (Prioritizes Identities with Attack Skills that gain Poise Counts) Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise Potency and +2 Poise Count.

Pom-pom HatTier I · Poise · Mirror Dungeon 4

Turn End: gain 1 Poise Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 Poise Potency for every Attack Skill that dealt damage before Turn End instead.

Angel's CutTier II · Poise · Mirror Dungeon 5

Turn End: when an ally has more than 20 Poise Potency, the said unit consumes 1 Poise Potency to gain +1 Poise Count

Cigarette HolderTier II · Poise · Mirror Dungeon 2

Turn Start: allies with Poise gain 1 Power Up. Allies with 5+ Poise Count gain 2 Power Up instead.

Gear ShrapnelTier II · Poise · Walpurgis Night

Turn Start: if this unit has Poise, gain 2 Defense Level Up and 1 Defense Power Up If this unit has Poise, the first Coin to hit deals +10% damage If the said Coin hits critically, +20% Damage on Critical Hit

Harpoon Prosthetic LegTier II · Poise · Mirror Dungeon 4

Turn End: apply 2 Haste, 2 Offense Level Up and 2 Damage Up next turn to the ally with the highest sum of Poise Potency and Count. The Pequod Identities gain Max Speed +1.

Huge Gift SackTier II · Poise · Mirror Dungeon 4

Turn Start: apply 2 Poise, 2 Poise Count, and 2 Protection to the ally with the least HP.

NebulizerTier II · Poise · Mirror Dungeon 2

First Turn Start of an Encounter: all allies gain 4 Poise Potency and +4 Poise Count. When activating Pride Absolute Resonance, all allies gain 2 Poise Potency and +2 Poise Count at Combat Start. - [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate

Old Wooden DollTier II · Poise · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 Defense Level Down next turn. (3 times per turn per Identity) [Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.

Recollection of a Certain DayTier II · Poise · Mirror Dungeon 5

Skill 3 for Identities that can gain Poise Potency or Count through Skills(except E.G.O Skills): Final Power +2

Someone's Azure BladeTier II · Poise · Mirror Dungeon 7

Combat Start: Allies with Shield gain 1 Crit DMG Up On Crit with ally Skill, said ally gains Shield equal to (Poise / 5) for the next turn (max 15)

Stone TombTier II · Poise · Mirror Dungeon 2

Allies gain 1.5x Poise Potency from Skill effects. When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn)

Broken BladeTier III · Poise · Mirror Dungeon 4

When an ally Critically Hits an enemy, deal an additional (Poise Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise Potency/2) Pride damage instead.

Broken BladeTier III · Poise · Event dungeon

When an ally Critically Hits an enemy, deal an additional (Poise Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise Potency/2) Pride damage instead.

CQC ManualTier III · Poise · Walpurgis Night

If a Skill that can spend Ammo does not spend Ammo, gain 1 Attack Power Up this turn and next turn (once per turn) When gaining Ammo, Skill 3 deals +50% damage this turn and next turn when used When using a Skill that spends Ammo, gain 3 Poise and +1 Poise Count

Endorphin KitTier III · Poise · Mirror Dungeon 2

When gaining Poise Potency from Skill effects, gain 1 Poise Potency and +1 Poise Count. If the Skill's Affinity was Envy, the ally gains 2 Poise Potency and +2 Poise Count instead.

FinifugalityTier III · Poise · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of Poise Potency and Count) gain Clash Power +1 and 1 Damage Up. At 20+ sum, gain Clash Power +1 and 3 Damage Up instead. At 40+ sum, gain Clash Power +2 and 3 Damage Up instead.

Four-leaf CloverTier III · Poise · Mirror Dungeon 2

When an ally with Poise at Combat Start Critical Hits an enemy, gain 5 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise Potency and +3 Poise Count instead at the next Turn Start.

Moon in the WaterTier III · Poise · Mirror Dungeon 6

On Hit against enemies with 5+ Rupture Potency: gain 1 Poise Potency and +1 Poise Count (3 times per Skill) This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture or gain Poise. (except E.G.O Skills; counts all units in the Team) On Hit with a Skill: if target has 20+ Rupture, deal +10% damage on Critical Hit (additional +3% damage on Critical Hit for every 1 Deployed Identity that fit the above condition) - At 12+... On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity)

Ohra BondTier III · Poise · Event dungeon

On Crit against an enemy, inflict 1 Bind next turn (2 times per turn) On Hit using a Skill against an enemy that has Bind, gain 1 Poise (2 times per turn per Identity) Turn Start: All enemies that have Bleed gain Offense Level Down equal to Bind on themselves (max 5) Turn Start: If all enemies(for Focused Encounters, all Parts) have Bind, all allies gain 3 Poise

Providence of the PrescriptTier III · Poise · Mirror Dungeon 7

Identities that inflicted Sinking, Sinking Count, or 'Unique Sinking', gain 3 Poise or +2 Poise Count at Turn Start (once per turn per Identity) During the Encounter, if an Identity has gained Poise 3 times due to the above effect, starting from the next turn, the said Sinner deals +30% damage on Critical Hit

ReminiscenceTier III · Poise · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (except E.G.O Skills; except Backup Units) Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise Potency or Count: Plus Coin Power +1 - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) Combat Start: a random ally gains 3 Poise Potency. (prioritizes Identities that gain Poise Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise Potency and +2 Poise Count instead.

Cask SpiritsTier IV · Poise · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (except E.G.O Skills; except Backup Units) Turn End: If an ally has more than 20 Poise Potency on self, the ally consumes 1 Poise Potency to gain 1 Poise Count Turn End: 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count gain 2 Haste and 1 Offense Level Up next turn (can activate on the same Identity) When gaining Poise Potency from Skill effects, gain additional 2 Poise Potency and +2 Poise Count. If the sum of Poise Potency and Count on self is less than 20, gain 3 Poise Potency and +3 Poise Count instead. Combat End: at more than 40 Poise Potency, consume 15 Poise Potency to Discard 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)

Cetacean HeartTier IV · Poise · Mirror Dungeon 5

On Hit against enemies with Bleed or 'Unique Bleed' with an Attack Skill: Gain 1 Poise (3 times per turn per Identity) On Crit: 50% chance to gain 1 Pierce Power Up next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills) On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills)

Clear Mirror, Calm WaterTier IV · Poise · Mirror Dungeon 2

Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed Poise Count, the ally gains 10 Offense Level Up next turn. (activates once per Identity, per turn)

Fragment of ConceitTier IV · Poise · Mirror Dungeon 4

Activates when using E.G.O Skills that apply or gain Poise Potency or Count. Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Pride E.G.O Skills: gain additional Poise Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.

Guiding Gas LampTier IV · Poise · Mirror Dungeon 4

First Turn Start of a wave: all allies gain 5 Poise and +5 Poise Count. Turn End: 1 ally with the highest sum of Poise Potency and Count gains 2 Haste, 3 Offense Level Up, and 3 Damage Up next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2.

Jolly PlushieTier IV · Poise · Event dungeon

Gain 2 Poise Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End - In Focused Encounters, gain 4 Poise Potency instead. Turn Start: apply 2 Poise, +2 Poise Count, and 2 Protection on the ally with the least HP. Deal +(absolute value of SP)% damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 5 Paralyze at Turn Start.

Lucky PouchTier IV · Poise · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (except E.G.O Skills; except Backup Units) Combat Start: If a random ally with Poise Critical Hits on an enemy with a Skill, all allies gain 7 Poise Potency and +7 Poise Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that apply or gain Poise Potency or Count(not counting E.G.O Skills): Final Power +3, Plus Coin Power +(12 / # of Coins), damage dealt +(50 / # of Coins)%. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Final Power +(12 / # of Coins) (min 1; rounded down) Combat Start: a random ally gains 3 Poise Potency. (prioritizes Identities that apply or gain Poise Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise Potency and +2 Poise Count.

Moonmirror Wine CupTier IV · Poise · Event dungeon

Turn Start: all allies heal 5 SP. At max SP, gain Poise equal to excess SP healed (max 5) When using an Attack Skill that applies or gains Poise Potency or Count, gain +2 Poise Count (once per Identity per turn) [To Remain Oneself Hong Lu E.G.O Exclusive Effect] - Awakening: When using this E.G.O Skill, instead of consuming SP, heal the amount of SP that it would've consumed - Corrosion: When using this E.G.O Skill, -50% to SP consumed

Ragged Bamboo HatTier IV · Poise · Mirror Dungeon 4

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage Blade Lineage Identities: if the ally has Poise, Critical rate is fixed to 100%. Blade Lineage Identities: inflict x1.5 more damage on Crit

Ragged Bamboo HatTier IV · Poise · Event dungeon

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has Poise, Critical rate is fixed to 100%. Blade Lineage Identities: inflict x1.5 more damage on Crit

Sorrowful ExhaleTier IV · Poise · Mirror Dungeon 6

If the #5 Deployed ally has 50+ (sum of Poise Potency and Poise Count): their Skill Coins, when attacking after Clash Win or when using Unopposed Attacks, always flip Heads(for Minus Coins, Tails), and deal +80% damage on Critical Hit. (once per Encounter, except E.G.O Skills) If there are 5 or more allies in the Team loadout with Attack Skills that apply or gain Poise Potency or Poise Count, #5 Deployed ally deals +60% damage on Critical Hit (additional +20% damage on Critical Hit for every 1 Deployed Identity beyond the conditional, including Backup Units)

The End of all EvilTier IV · Poise · Mirror Dungeon 7

Activates when there are 3 or more The Pequod-faction Identities (counting Backup units) On Hit with an Attack Skill against enemies with Bleed or 'Unique Bleed': Gain 3 Poise or +2 Poise Count (3 times per turn per Identity) On Crit: 80% chance to gain 1 Pierce Power Up next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills) - The Pequod-faction Identities gain 1 Plus Coin Boost next turn as well (once per turn per Identity) On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills) On enemy or ally death, The Pequod-faction Identities gain 1 Pierce Power Up, 1 Protection, and 1 Crit DMG Up each turn for the rest of this Encounter (3 times per Encounter) If one of The Pequod-faction Identities attacks and hits an enemy, heal 7 SP for The Pequod-faction Identity with the earliest Deployment order (once per Skill) When an ally kills an enemy, heal 15 SP for The Pequod-faction Identity with the earliest Deployment order if said Identity lost SP

UnbendingTier IV · Poise · Event dungeon

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self.

Bone StakeTier I · Rupture · Mirror Dungeon 4

Rupture effects deal +100% damage against enemy Shields

Broken RevolverTier I · Rupture · Mirror Dungeon 2

Turn Start: enemies(or Abnormality parts) with Rupture have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.

Crown of RosesTier I · Rupture · Mirror Dungeon

Turn Start: inflict 4 Rupture Potency on a random enemy(or all Abnormality parts). When activating Gluttony Absolute Resonance, inflict 2 Rupture Potency on all enemies at Combat Start.

Talisman BundleTier I · Rupture · Mirror Dungeon

Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture Potency on target. When using a Slash Skill, inflict 4 Rupture Potency instead.

Barbed LassoTier II · Rupture · Mirror Dungeon 2

Turn End: Inflict Rupture Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 Rupture Potency and +3 Rupture Count to a random enemy at Combat Start.

Ebony BroochTier II · Rupture · Mirror Dungeon 4

First Turn Start of an Encounter: Inflict 2 Rupture Potency and Count to all enemies. Inflict 2 Bind next turn at Turn End to all enemies for 3 turns.

Fluorescent LampTier II · Rupture · Mirror Dungeon 3

Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times.

HarestrideTier II · Rupture · Mirror Dungeon 5

If an ally's Speed is faster than the target's, the ally inflicts (Speed difference / 3) additional Rupture or Rupture Count when inflicting them with Skills (max 3)

Heishou Bolus - MaoTier II · Rupture · Event dungeon

When a Heishou Pack - Mao Branch Identity enters the Encounter for the first time, cap its min Speed to 10 for a turn (at 10+ min Speed, this effect does not activate) If an ally has Strider【Mao】, the ally's Base Skills gain Clash Power +1 and deal +10% damage

Ragged UmbrellaTier II · Rupture · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict +2 Rupture Count against the target (once per turn per Identity) If the target doesn't have Rupture, inflict 3 Rupture Potency and +2 Rupture Count instead.

Shard of ApocalypseTier II · Rupture · Mirror Dungeon 5

If the target has less than 15 Rupture Potency, inflict 1 additional Potency when inflicting Rupture Potency

Smoking GunpowderTier II · Rupture · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Turn End: If an Attack Skill inflicting Rupture Potency or Count has been used at least once this turn, gain 1 Haste next turn. If this unit's Speed is at 6+, Attack Skills inflicting Rupture Potency or Count deal +12.5% damage.

Strange Glyph TalismanTier II · Rupture · Mirror Dungeon 5

When defeating a target with Rupture(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down) When defeating a target with Deathrite【Haste】(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)

Thorny Rope CuffsTier II · Rupture · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills; except Backup Units) When an enemy's Rupture Count drops below 1 in combat, consume 20 Rupture Potency instead of Rupture Count (at less than 20 Rupture Potency, however, the effect ends) On Hit, when the target has 1 Rupture Count in combat, inflict +1 more Rupture Count (2 times per Encounter)

Virtue - Ren (仁)Tier II · Rupture · Event dungeon

[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, heal 15 HP (once per turn) - If this unit is a Family Hierarch Candidate: also gain 1 Protection next turn

Virtue - Yong (勇)Tier II · Rupture · Event dungeon

[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, gain 2 Offense Level Up next turn (once per turn) - If this unit is a Family Hierarch Candidate: also gain 3 Offense Level Up next turn

Virtue - Zhi (智)Tier II · Rupture · Event dungeon

[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, gain 2 Defense Level Up next turn (once per turn) - If this unit is a Family Hierarch Candidate: also gain 1 Haste next turn

DeathseekerTier III · Rupture · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Attack Skills(except E.G.O Skills) that inflict Rupture Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead.

Dry-to-the-Bone BreastTier III · Rupture · Event dungeon

When inflicting Rupture with Skills against enemies, inflict +5 Rupture Count.

Dry-to-the-Bone BreastTier III · Rupture · Mirror Dungeon 4

When inflicting Rupture with Skills against enemies, inflict +3 Rupture Count (3 times per turn)

Eerie EffigyTier III · Rupture · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills; except Backup Units) Rupture effects deal +100% damage against enemy Shields If the target has less than 15 Rupture Potency, inflict 2 more Potency when inflicting Rupture Potency If Rupture cannot be applied due to Skill effects, gain Plus Coin Power +1 instead - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Enhancer Mk.4Tier III · Rupture · Event dungeon

On Hit with the final Coin against enemies with 15- Rupture Potency when using a Base Attack Skill that inflicts Rupture Potency or Count: inflict +3 Rupture Count (once per turn per Identity) Base Attack Skills that inflict Rupture Count: Clash Power +1, deal +20% damage

Flower in the MirrorTier III · Rupture · Mirror Dungeon 6

Every Turn Start: inflict 3 Rupture Potency and +1 Rupture Count against all enemies (for Focused Encounters, all Parts) This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture or gain Poise. (except E.G.O Skills; counts all units in the Team) - At 6+... When Rupture damage occurs On Hit with a Skill, gain +1 Poise Count (3 times per Skill) - At 10+... On Crit with a Skill, inflict +1 Rupture Count (3 times per Skill)

Spiked Combat BootsTier III · Rupture · Event dungeon

On Clash Win with a Base Attack Skill that inflicts Rupture Potency or Count against an enemy, inflict +3 Rupture Count (2 times per turn per enemy) On Hit: if the enemy does not have Rupture, Coin effects that inflict Rupture Potency inflict Rupture Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part) Base Attack Skills that inflict Rupture Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level.

Standard-duty BatteryTier III · Rupture · Mirror Dungeon

When hitting an enemy with a Skill, inflict 3 Rupture Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead.

Strange Glyph InscriptionsTier III · Rupture · Mirror Dungeon 5

When clashing against targets with Rupture, gain (Rupture on the target / 20) Clash Power (max 2) - When clashing against targets with Deathrite【Haste】, gain (Rupture on the target / 15) Clash Power instead (max 3) When dealing damage with Deathrite【Haste】 effect, deal fixed damage by (Deathrite【Haste】 damage / 3)

ThunderbranchTier III · Rupture · Mirror Dungeon

When inflicting Rupture Potency with Skill effects, Inflict 1 Rupture Potency and +1 Rupture Count on target.

Trash Crab Brain WineTier III · Rupture · Mirror Dungeon 4

When an ally attacks an enemy that has Rupture with a Skill that inflicts Rupture Potency or Count, deal +(Rupture Count x 1.25)% damage. (max 50%) When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)

Trial Extraction : LanternTier III · Rupture · Event dungeon

Deal +10% damage with Attack Skills that inflict Rupture Potency or Count - At 20%+ missing HP on self, Clash Power +1 - Deal +1% damage with Attack Skills for every 1 (sum of Aggro on all Skill Slots on self) (max 15%)

TwigsTier III · Rupture · Event dungeon

Every time Rupture activates 3 times on enemies with Rupture due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture Potency or Count, inflict 2 Offense Level Down on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part) On Kill with a Base Attack Skill that inflicts Rupture Count: inflict the remaining Rupture Count on the defeated enemy on a random enemy next turn (2 times per turn)

Cultivation: Cut, File, Carve, PolishTier IV · Rupture · Event dungeon

[Effects apply only to #6 Deployed Identity] When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, heal 20 HP, gain 3 Offense Level Up, and gain 3 Defense Level Up next turn (once per turn) - If this unit is a Family Hierarch Candidate: apply 1 Haste, 1 Protection, and 3 Offense Level Up to all allies, including this unit

Enrapturing TranceTier IV · Rupture · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills; except Backup Units) When hitting an enemy with a Skill, inflict 5 Rupture Potency - Skills that inflict Rupture Potency or Count: Inflict an additional 3 Rupture Potency and +1 Rupture Count (once per Skill) When Rupture Count on an enemy drops below 1, consume 10 Rupture Potency instead of Rupture Count. (This effect ends when Rupture Potency drops below 10) If the target has less than 3 Rupture Count, inflict +1 more Count when inflicting Rupture Count. (3 times per Encounter)

Fragment of DesireTier IV · Rupture · Mirror Dungeon 4

Activates when using E.G.O Skills that inflict Rupture Potency or Count. Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gluttony E.G.O Skills: Inflict additional Rupture Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage

Glyph of Glass ShardsTier IV · Rupture · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when there are 5 or more Identities that inflict Rupture Potency or Rupture Count (except E.G.O Skills; except Backup Units) When defeating a target with Rupture(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy) When defeating a target with Deathrite【Haste】(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy) When clashing against targets with Rupture, gain (Rupture on the target / 20) Clash Power (max 2) - When clashing against targets with Deathrite【Haste】, gain (Rupture on the target / 10) Coin Power instead (max 2) When dealing damage with Deathrite【Haste】 effect, deal fixed damage by (Deathrite【Haste】 damage / 2)

Metal ConstructTier IV · Rupture · Event dungeon

Turn Start: all allies gain 2 HP Healing Boost For Identities with Attack Skills that inflict Rupture Potency or Rupture Count: gain 4 HP Healing Boost instead [Command : Meltdown Faust E.G.O Exclusive Effect] Any excess HP healing due to this E.G.O Skill or its Passive's effects is converted to Shield

RuinTier IV · Rupture · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills; except Backup Units) Rupture effects deal +150% damage against enemy Shield Turn Start: enemies or Parts with Rupture lose (3 + (Rupture Potency / 2)) Offense Level and Defense Level. (max 6) When inflicting Rupture Potency or Count with Skill effects, inflict 2 Rupture Potency and +1 Rupture Count against the target. If the target has less than 15 Rupture Potency, inflict 2 additional Rupture Potency. Coin Power +1 for Plus Coin Skills that inflict Rupture Potency, Count, or 'Unique Rupture' Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Rupture Potency, Count, or 'Unique Rupture'

ShadowlurkingTier IV · Rupture · Event dungeon

When a Heishou Pack - Mao Branch Identity enters the Encounter for the first time, cap its min Speed to 10 for 3 turns (at 10+ min Speed, this effect does not activate) Base Skills gain Clash Power +1 and deal +10% damage for every Strider【Mao】 Stack When inflicting Deathrite【Haste】, also inflict it on 2 enemies that do not have Deathrite【Haste】 (once per turn; in Focused Encounters, Parts) If an ally's Speed is faster than its target's, the ally's Skills inflict (Speed difference / 3) more Rupture or Rupture Count (max 3) Turn End: Heishou Pack - Mao Branch allies gain 2 Haste next turn If an ally's Speed is faster than its target's, or when an ally uses an Unopposed Attack, the said ally deals +10% Slash damage for every (Speed difference / 3) (max 30%) If an ally's Speed is faster than its target's, take -10% damage for every (Speed difference / 3) (max 30%)

Spicebush, Glasses, and Mailed LetterTier IV · Rupture · Event dungeon

[Effects apply only to #1, #2, #3 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture Potency or Count, inflict 5 Rupture Potency and +3 Rupture Count against the target (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage When winning a Clash against an enemy with Offense Level Up buff, gain 3 Offense Level Up for the next turn, and inflict 3 Offense Level Down on the enemy that lost the Clash (3 times per turn per Identity) Every time Skill 1, Skill 2, or Skill 3 is used, activate the following effect (once per Skill rank): - The unit that used said Skill gains 1 Haste and 1 Base Power Up at Turn Start for this Encounter (can stack up to 3 times)

ThrillTier IV · Rupture · Mirror Dungeon 2

Turn Start: inflict 3 Rupture Potency and +3 Rupture Count on all enemies. (or all Abnormality Parts) Turn End: Inflict (Rupture Potency x Rupture Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 5 Rupture Count)

Unmailed LetterTier IV · Rupture · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture Potency or Count, inflict 5 Rupture Potency and +3 Rupture Count against the target (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage. When winning a Clash against an enemy with Offense Level Up buff, gain 3 Offense Level Up for the next turn, and inflict 3 Offense Level Down on the enemy that lost the Clash (3 times per turn per Identity)

CantabileTier I · Sinking · Mirror Dungeon 5

When using base Attack Skills, if the target has 5+ Sinking Potency, heal (Sinking Potency on the target / 10) SP on self (max 3)

Eldtree SnareTier I · Sinking · Mirror Dungeon 4

Attack Skills(except E.G.O Skills) that inflict Sinking Potency, Count, or 'Unique Sinking' deal +5% damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead.

Headless PortraitTier I · Sinking · Mirror Dungeon 2

Combat Start: Inflict 2 Sinking Potency on all enemies with less than 0 SP. (for Abnormalities, one random part) For each Envy Affinity Skill used, randomly inflict 1 Sinking Potency between all enemies next turn. (for Abnormalities, one random part)

RagsTier I · Sinking · Mirror Dungeon 4

Allies with Attack Skills that inflict Sinking Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage. When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage.

Thorny PathTier I · Sinking · Mirror Dungeon 2

When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Potency or 'Unique Sinking', inflict 3 Sinking Potency and +2 Sinking Count at Turn End. (Once per enemy per turn) When activating Gloom or Lust Absolute Resonance, inflict 2 Sinking Potency and +3 Sinking Count to all enemies(for Abnormalities, a random Part) at Combat Start.

Faded OvercoatTier II · Sinking · Mirror Dungeon 5

Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up next turn

Frozen CriesTier II · Sinking · Mirror Dungeon 4

Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking against the enemy.

GrandeurTier II · Sinking · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts Sinking Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking Potency + Count), inflict 2 Sinking Potency and +2 Sinking Count at Attack End (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking Potency and +2 Sinking Count instead (once per turn per Identity)

Haunted ShoesTier II · Sinking · Mirror Dungeon 4

[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Sinking Count. Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up.

Leaked EnkephalinTier II · Sinking · Walpurgis Night

When the enemy is about to lose or consume Sinking Count: (Sinking Potency on the target)% chance to inflict +1 Sinking Count immediately before the target is about to lose or consume Sinking Count (3 times per turn; max 100%) - Raise base chance by (highest Reson. x2)% (max 12%) - If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking Count

Melted SpringTier II · Sinking · Mirror Dungeon 2

Turn Start: enemies with Sinking lose 3 'Offense Level' and 'Defense Level' for the turn.

Mental Corruption Boosting GasTier II · Sinking · Walpurgis Night

When engaging in a Clash using an Attack Skill that inflicts Sinking Potency, Count, or 'Unique Sinking' , then dealing damage with the said Attack Skill: On Hit, inflict Sinking Potency equal to the number of Clashes (max 3; 3 times per turn)

Red OrderTier II · Sinking · Mirror Dungeon 2

Whenever an ally inflicts Sinking Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3) Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting Sinking Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)

Skeletal CrumbsTier II · Sinking · Mirror Dungeon 2

Deal +12.5% damage and take -12.5% damage against enemies that had Sinking at Combat Start. Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.

Tangled BonesTier II · Sinking · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) Turn Start: enemies with Sinking(for Abnormalities, all Parts) regain (Sinking Count lost on hit last turn / 3) Sinking Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies that are Non-SP units, if they have 1.5+ Gloom Resist.), inflict (Sinking Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)

The UnchosenTier II · Sinking · Walpurgis Night

Whenever an ally takes a hit, inflict 3 Sinking on the attacker When an ally is killed, all allies gain 2 Attack Power Up next turn (once per turn)

Artwork: FerityTier III · Sinking · Event dungeon

Deal +20% damage with Blunt Skills against enemies that either have 35+ Sinking Potency or are at 15 or lower SP (Sinking Potency is calculated per-Part) - If the said Blunt Skill is either a Gloom Skill or a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', and hit the target, gain 1 Attack Power Up next turn (once per turn per Identity)

Blue StarshardTier III · Sinking · Mirror Dungeon 6

Enemies in Low Morale or Panic states lose 1 Final Power (against targets that are Non-SP Units, when they have 25+ Sinking) - When dealing damage against the affected enemies with Skills that apply Sinking, Sinking Count, or Unique Sinking, inflict 2 Defense Level Down (2 times per turn)

Broken CompassTier III · Sinking · Mirror Dungeon 3

First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy)

Distant StarTier III · Sinking · Mirror Dungeon 4

When activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Potency, Sinking Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity) If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 Sinking Count on the target (2 times per turn per Identity)

Manor-shaped Music BoxTier III · Sinking · Mirror Dungeon 5

Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking Potency and 4 Sinking Count to all enemies (once per Encounter; in Focused Encounters, on all Parts) On Kill, 1 enemy that has the least Sinking Count gains +2 Sinking Count (3 times per turn; in Focused Encounters, the Part)

Midwinter NightmareTier III · Sinking · Mirror Dungeon 2

When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking Potency instead.

Pink PetalsTier III · Sinking · Walpurgis Night

On Hit by an ally with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 1 Pink Petals - Inflict 1 additional Pink Petals for every 5 Sinking on the enemy (max 4)

RestTier III · Sinking · Walpurgis Night

Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect If the target has Sinking, deal +2% damage for every Heads Coin this Attack Skill flipped when attacking (max 16%)

Someone's DeviceTier III · Sinking · Mirror Dungeon 7

Attack End: If The Prescript's Target is killed, the Identity who attacked and killed The Prescript's Target gains 1 Gloom Power Up next turn; inflict +3 Sinking Count to 1 random surviving enemy (once per turn) - If the unit that killed The Prescript's Target is in The Index faction, gain 1 Attack Power Up instead of Gloom Power Up next turn (once per turn) Turn End: The Index faction units take (Karmic Consequence Stack on self)% HP damage. (Does not get Staggered due to this effect; this damage does not reduce the allies' HP below 20% HP) Then, Identities who took damage due to the above effect gain (Karmic Consequence Stack on self / 5) Power Up next turn (max 2)

Staticky Two-way RadioTier III · Sinking · Walpurgis Night

On Use with a Skill that gains or spends Ammo: Gain 1 Haste and 2 Offense Level Up next turn (once per turn per Identity) - For Skills that inflict Sinking Potency, Count, or 'Unique Sinking', deal +(20 / # of Coins)% damage

Surging GlobeTier III · Sinking · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) When using a base Attack Skill, if the enemy has 5+ Sinking Potency, heal (Sinking Potency on the target / 10) SP on self (max 5) Turn End: next turn, all allies gain Offense Level Up equal to the number of enemies with -45 SP (max 3)

Sword Sharpened with TearsTier III · Sinking · Walpurgis Night

When an ally hits with a Skill, if target has -20 or less SP, deal Gloom damage equal to Sinking on target (once per Skill) - If it was a Pierce Skill, deal (Sinking Count on target / 2) bonus fixed damage (once per Skill)

Aged Sheet MusicTier IV · Sinking · Event dungeon

When using an Attack Skill(including E.G.O Skills) against a single target(for Abnormalities, a single Part), deal +10% damage If the Skill inflicts Sinking Potency, Sinking Count, or 'Unique Sinking', deal +25% damage instead. [Tidal Elegy Ishmael E.G.O Exclusive Effect] If this E.G.O Skill targets only a single enemy, the final Coin gains +4 Coin Power and deals +20% damage.

Artistic SenseTier IV · Sinking · Mirror Dungeon 2

Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. If the Skill inflicts Sinking Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above. When Sinking's effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.

Black Sheet MusicTier IV · Sinking · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) On Hit against an enemy with a Skill: inflict 5 Sinking Potency. Turn Start: enemies or Parts with Sinking regain (Sinking Count each enemy lost On Hit last turn / 2) Sinking Count. On Hit with a Base Attack Skill: deal (Sinking Potency on target / 10) Gloom damage (min 1 damage) On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP) - If the target is Panicked, deal +50% damage instead - For targets that are Non-SP Units: Deal +1% damage for every 2 Sinking Potency on target. If target has 90+ Sinking Potency, deal +50% damage instead

Fragment of DecayTier IV · Sinking · Mirror Dungeon 4

Activates when using E.G.O Skills that inflict Sinking Potency, Count, or 'Unique Sinking'. Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gloom E.G.O Skills: Inflict additional Sinking Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage.

Hoarfrost FootprintTier IV · Sinking · Mirror Dungeon 4

First Turn Start of a wave: all allies gain +3 Sinking Count, and inflict all enemies(or all Abnormality parts) 4 Sinking Potency and +8 Sinking Count. Enemies with Sinking lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking Potency.

Impending WaveTier IV · Sinking · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) Turn Start: inflict 1 Reflux against a random enemy When an enemy with Reflux is killed, at the next Turn Start, transfer the Reflux Stack from the said enemy to an enemy with the highest, but not maxed, Reflux Stack When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 4 Sinking Potency and +3 Sinking Count at Turn End (once per turn for each enemy) Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking and +3 Sinking on all enemies (for Abnormalities, a random Part) After using a base Attack Skill, if the target has 10+ Sinking Potency, heal (Sinking Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down against the target (max 5; once per turn for each enemy) Turn End: all allies gain Offense Level Up equal to the number of enemies that have -45 SP or are Non-SP Units next turn (max 6) Coin Power +1 for Plus Coin Skills that inflict Sinking Potency, Count, or 'Unique Sinking' Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Sinking Potency, Count, or 'Unique Sinking' When activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Potency, Sinking Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity) If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking Count against the targeted enemy (2 times per turn per Identity)

Pink BouquetTier IV · Sinking · Walpurgis Night

On Hit with a Pierce Skill against an enemy: Gain 1 Haste and 1 Pierce DMG Up next turn (2 times per turn per Identity) - On enemy Kill with the said Skill: gain 1 additional Haste and 2 additional Pierce DMG Up next turn (once per turn per Identity) On Hit by an ally with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Pink Petals - Inflict 1 additional Pink Petals for every 5 Sinking on the enemy (max 4) - If the enemy has 10+ Pink Petals Stack, inflict 2 Tremor On Hit (3 times per turn) Turn End: Inflict 2 Bind and 3 Defense Level Down next turn against enemies(for Abnormalities, Parts) with 5+ (Sinking + Tremor) - If target has 10+ (Sinking + Tremor), inflict 2 Bind, 1 Paralyze, and 4 Defense Level Down instead Turn End: If all enemies have remaining Pink Petals Stack, all allies gain 1 Attack Power Up next turn

RaincloudTier IV · Sinking · Mirror Dungeon 7

Turn Start: At 30+ total sum of Sinking Potency and Sinking Count on all enemies, apply the following effects: - Skills that inflict Sinking Potency or Count: Final Power +1 (including 'Unique Sinking'; excluding E.G.O Skills) - When 6 or more Identities have Attack Skills that inflict Sinking Potency, Count, or 'Unique Sinking', Skills that inflict Sinking Potency or Count also deal +20% damage (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills) · If the target is at -45 SP, deal additional +10% damage - When 10 or more Identities have Attack Skills that inflict Sinking Potency, Count, or 'Unique Sinking', Plus Coin Skills that inflict Sinking Potency or Count also gain Coin Power +1 (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills) · Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Refraction Glass PodTier IV · Sinking · Mirror Dungeon 5

Regular Encounters) On Hit against enemies with 10+ (sum of Sinking Count and Potency): if the target is at -45 SP, deal ((Sinking Potency on target) / 2) Gloom damage (once per Skill) Focused Encounters) On Hit against enemies with 10+ (sum of Sinking Count and Potency): deal ((Sinking Potency on target) / 2) Gloom damage (once per Skill) If the Skill that hit an enemy inflicts Sinking(including Sinking Count and Unique Sinking), instead of dealing (Sinking Potency on target / 2) Gloom damage, deal (Sinking Potency on target) Gloom damage (Each turn, this applies only to the first Sinking-inflicting Skill that hits)

The Abandoned OracleTier IV · Sinking · Mirror Dungeon 7

Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) In a Clash, gain Clash Power +1 for every 30 (Sinking on target + Poise on self) (max 5) Deal +25% damage with Unbreakable Coins Take -25% damage from Unbreakable Coins [The Index-faction Exclusive Effect] - Upon entering the Encounter for the first time, gain 6 Grace of the Prescript · If the unit is an Identity that can gain Unlock, gain Unlock - II as well - Deal +50% damage against The Prescript's Target

Deceptive AccordTier I · Slash · Mirror Dungeon 4

[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills.

Overused WhetstoneTier I · Slash · Mirror Dungeon 5

[Effects apply only to the #3 Deployed Identity] Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%)

ScalpelTier I · Slash · Mirror Dungeon 4

[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste next turn. E.G.O Skills and Counters don't count)

Unadorned Sword-guardTier I · Slash · Event dungeon

Slash Skills deal +1% damage for every Poise (max 15%)

Crushed Wooden ManacleTier II · Slash · Event dungeon

On Hit against an enemy using a Slash Skill, inflict 1 Defense Level Down next turn (2 times per Skill) If an ally is faster than the enemy, the said ally deals +3% damage using Base Attack Skills for every 1 Speed Difference (max 12%) - If the enemy has Bind, double the above damage boost and its maximum cap

Dreaming Electric SheepTier II · Slash · Mirror Dungeon

If an enemy is killed by Attack End of a Slash Skill or an Envy Skill: For 2 turns, starting next turn, raise the Slash Skill Power by 2 for the unit who used the Skill When activating Envy A-Reson., all allies gain 2 Offense Level Up and 2 Defense Level Up at Combat Start

Flagroot Cane SwordTier II · Slash · Event dungeon

If an ally was not hit by an enemy this turn, the said ally gains 1 Slash DMG Up next turn When an ally is hit by an enemy, the said ally gains 4 Poise, and gains 1 Crit DMG Up this turn and next turn (once per turn per Identity) - If the affected ally is a Blade Lineage Identity, gain double the effects of this E.G.O Gift

ResolutionTier II · Slash · Mirror Dungeon 4

All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste & Clash Power +1 starting from the second turn. Shi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts) Shi Assoc. Identities gain 1 Slash Power Up and 1 Slash DMG Up at every Turn Start.

Short Cane SwordTier II · Slash · Mirror Dungeon 5

When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy) - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)

Tailor's ScissorsTier II · Slash · Mirror Dungeon 4

[Effects apply only to #6 Deployed Identity] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage. Single-Coin Skills gain Clash Power +1 and deal +20% damage instead.

Cloudpattern Gourd BottleTier III · Slash · Mirror Dungeon 5

Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity)

Moment of SentencingTier III · Slash · Mirror Dungeon 4

[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage

Red Cloth that Closes the HeartTier III · Slash · Event dungeon

[Effects apply only to #1 Deployed Identity] When other allies use an Unopposed Attack to hit an enemy, gain 1 Offense Level Up next turn (they can activate this only once per turn per Identity; effect itself activates up to 6 times per turn) When other allies Battlefield Retreat, gain 1 Slash Power Up and 1 Slash DMG Up next turn (once per turn) When all above conditions are met, gain 1 Power Up next turn (once per turn)

Red TasselTier III · Slash · Mirror Dungeon 4

If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3.

Red TasselTier III · Slash · Event dungeon

If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3.

Rusted HiltTier III · Slash · Mirror Dungeon 4

Turn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead.

Rusted HiltTier III · Slash · Event dungeon

Turn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead.

Shadow Bamboo HatTier III · Slash · Mirror Dungeon 5

Turn End: Heishou Pack - Mao Branch Identities gain 2 Haste next turn If an ally's Speed is faster than the target's, or when activating Unopposed Attacks, deal +10% more Slash damage for every (Speed difference / 3) (max 30%) If an ally's Speed is faster than the target's, take -10% damage for every (Speed difference / 3) (max 30%)

Worn HiltTier III · Slash · Event dungeon

Turn Start: all allies gain 1 Lust Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up and 1 Slash Power Up instead.

Worn HiltTier III · Slash · Event dungeon

Turn Start: all allies gain 1 Lust Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up and 1 Slash Power Up instead.

Broken GreatswordTier IV · Slash · Mirror Dungeon 5

Slash Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3) Allies with Slash Attack Type for all of their base Attack Skills gain 2 Slash DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals) When using Guard(except Power Guard), gain 1 Protection and 3 Defense Level Up (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 Defense Level Up next turn (max 3) At Turn Start, Zwei Association Identities gain 2 Attack Power Up and 1 Slash Power Up; then, gain 2 Defense Level Up for every other Zwei Association Identity (max 8)

CultivationTier IV · Slash · Event dungeon

Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identities on the field) Turn Start: all allies gain 2 Slash Power Up, and deal +35% damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to (Poise Potency / 2) on self. If a Blade Lineage Identity has 30+ Poise Potency at Turn End, consume 10 Poise Potency and gain 2 Slash DMG Up next turn

CultivationTier IV · Slash · Event dungeon

Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identities on the field) Turn Start: all allies gain 2 Slash Power Up, and deal +35% damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to (Poise Potency / 2) on self. If a Blade Lineage Identity has 30+ Poise Potency at Turn End, consume 10 Poise Potency and gain 2 Slash DMG Up next turn

Old Dopo RobeTier IV · Slash · Mirror Dungeon 4

Turn Start: Activates when there are 3 or more Blade Lineage Identities (only counts Identities on the field) All allies deal +50% more Slash damage Blade Lineage Identities: Skill 1 gains Coin Power +1; Single-Coin Skill 1 gains Coin Power +3 [Blade Lineage Mentor Meursault Only] Cannot be Staggered for the turn this unit equips "Yield My Flesh". "Yield My Flesh" Skill Final Clash Power -36, "To Claim Their Bones" Skill deals +50% damage

Old Dopo RobeTier IV · Slash · Event dungeon

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage.

SublimityTier IV · Slash · Mirror Dungeon 4

Turn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn)

Sundered MemoryTier IV · Slash · Mirror Dungeon 4

[Effects apply only to #1 and #2 Deployed Identities] Slash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%)

SwarmcloudTier IV · Slash · Event dungeon

Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) On Hit with Base Attack Skill(except E.G.O Skills)'s Unbreakable Coin: deal +(40/# of Coins)% damage Kurokumo Clan Identities: deal +(80/# of Coins)% damage instead Kurokumo Clan Identities with Slash Base Attack Skills: gain 2 Slash DMG Up at Turn Start. Kurokumo Clan Identities gain 1 Offense Level Up and 1 Defense Level Up next turn for every 10% missing HP on self at Turn End. (max 5 each) When a Kurokumo Clan Identity dies, all Kurokumo Clan Identities gain 2 Damage Up next turn (once per turn)

The Book of the Homeland Swordplay [本國劍譜]Tier IV · Slash · Event dungeon

If an enemy has 1.5 or lower Slash Resist., Slash Resist. +0.3 Slash Skills gain Offense Level +2 When attacking enemies that are Weak (greater than 1.0 Resist.; Staggered states do not count) to Slash, deal +(5 + (target's Slash Resist. x 10))% damage (max 25%) Slash Skills deal +1.5% damage for every Poise (max 30%) Count 1 non-Blade Lineage S Corp. Identity with the earliest Deployment order as a Blade Lineage Identity and apply Sword of the Homeland - Striking on it every turn Turn Start: Activates when there are 3 or more Blade Lineage Identities (only counts Identities on the field) - Combat Start: Apply 1 Sword of the Homeland - Striking on allied Blade Lineage Identities that have equipped Wrath or Pride Skills

UnbendingTier IV · Slash · Mirror Dungeon 4

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self.

Gemstone OscillatorTier I · Tremor · Mirror Dungeon 5

When winning a Clash with a Skill that consumed Tremor Count: if the target does not have Tremor, inflict +2 Tremor Count At 3+ Sloth Reson. including this Skill, inflict +3 Tremor Count instead

Green SpiritTier I · Tremor · Mirror Dungeon

After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor Potency using Skill effects, randomly inflict a total of 4 Tremor Potency between all enemies(or all Abnormality parts).

Nixie DivergenceTier I · Tremor · Mirror Dungeon

First Turn Start of an Encounter: inflict 4 Tremor Potency and 4 Tremor Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor Potency on target.

Oil-gunked SpannerTier I · Tremor · Mirror Dungeon 4

Blunt Skills deal +10% damage Final Coin of Blunt Skills inflict 2 Tremor Potency On Hit. (once per turn)

Snuffed LanternTier I · Tremor · Event dungeon

[Effects apply only to #7 Deployed Identity] Gain +1 more Tremor Count from Skill or Coin effects - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead

Venomous SkinTier I · Tremor · Mirror Dungeon 4

When winning a Clash with a Skill that applies(including on self) Tremor Potency or Count, inflict (# of remaining Coins/2) Tremor Potency on the target.

Blackiron BardingTier II · Tremor · Event dungeon

Turn Start: apply (Defense Level / 3) Shield to 1 ally with the highest Defense Level (prioritizes Heishou - Wu Identities; max Shield 15) When allies with Shield win a Clash, inflict (Speed / 2) Tremor Potency; then, gain 2 Haste and 2 Defense Level Up next turn (once per turn per Identity)

Blood, Sweat, and TearsTier II · Tremor · Mirror Dungeon

Skills deal +10% damage to Staggered enemies. If the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +20% damage instead.

Etched Clock HandsTier II · Tremor · Mirror Dungeon 4

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Etched Clock HandsTier II · Tremor · Event dungeon

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Faded Watch CaseTier II · Tremor · Mirror Dungeon 4

When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn)

Faded Watch CaseTier II · Tremor · Event dungeon

When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn)

Interlocked CogsTier II · Tremor · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) When Tremor Burst triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter) Inflict 1 Fragile when triggering Amplitude Conversion or Amplitude Entanglement (once per turn)

Made-to-OrderTier II · Tremor · Mirror Dungeon 4

[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Tremor Count. Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up.

Mirror Tactile SynaesthesiaTier II · Tremor · Mirror Dungeon 4

When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor Potency or Count, randomly apply 1/3 of the Tremor Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply Tremor Potency on target by 1.5 next turn.

Oscillating BraceletTier II · Tremor · Mirror Dungeon 2

When hitting an enemy with a Skill, inflict 1 Tremor Potency next turn. If the Skill's Affinity was Wrath, inflict 2 Tremor Potency instead.

ReverberationTier II · Tremor · Mirror Dungeon 3

Turn End: Inflict 2 Bind to enemies (for Abnormalities, their Parts) with 10+ Tremor Potency. If the target has 20+ Tremor Potency, apply 2 Bind and 1 Paralyze instead.

Rusted Clock HandsTier II · Tremor · Mirror Dungeon 4

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Rusted Clock HandsTier II · Tremor · Event dungeon

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Silver Watch CaseTier II · Tremor · Mirror Dungeon 4

When dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage. If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn)

Silver Watch CaseTier II · Tremor · Event dungeon

When dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage. If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn)

Sour Liquor AromaTier II · Tremor · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Potency or Count gain 'Offense Level' +2 If the main target has Tremor and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill When attacking an enemy with a Skill that applies Tremor Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead

Wobbling KegTier II · Tremor · Mirror Dungeon 5

Turn Start: at 8+ Tremor Count, Clash Power +1 When defeating or Staggering an enemy with a Skill that consumes Tremor Count on self: gain +(Tremor Count consumed / 4) Tremor Count (once per Skill)

Bell of TruthTier III · Tremor · Mirror Dungeon 3

Inflict 1 Fragile this turn to enemies affected by Tremor Burst. (Activates once per Attack Skill that triggers Tremor Burst)

Bio-venom VialTier III · Tremor · Mirror Dungeon 4

If a target with Tremor Potency is defeated, inflict 0.5(Tremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn

Chalice of Trickle-downTier III · Tremor · Mirror Dungeon 4

When an ally with Attack Skills(Not E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn) Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.

Chalice of Trickle-downTier III · Tremor · Event dungeon

When an ally with Attack Skills(Not E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn) Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.

Clockwork SpringTier III · Tremor · Mirror Dungeon 4

[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Potency or Count gain Clash Power +1 When dealing damage to an enemy that has Tremor with Attack Skills(except E.G.O Skills) that inflict Tremor Potency or Count, deal +(Tremor Potency on target + 5)% damage. For Pride Skills: deal +(sum of Tremor Potency and Count on target +5)% damage

EpicenterTier III · Tremor · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency or Count. (except E.G.O Skills; except Backup Units) (If an Identity only has Attack Skills that gain Tremor Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that consumed Tremor Count on self: if the target does not have Tremor, inflict +3 Tremor Count Turn Start: gain Clash Power +(Tremor Count on self / 5) (max 3) When using a Skill that consumes Tremor Count on self: if the target is defeated or Staggered, gain +(Tremor Count consumed / 2) Tremor Count (once per Skill)

Handheld MirrorTier III · Tremor · Mirror Dungeon 4

First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind and 3 Defense Level Down at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor Potency or Tremor Count(including on self or on ally), randomly inflict Tremor Potency equal to half of the Tremor Potency on target between other enemies(or other Abnormality parts), and increase Tremor Potency on the Staggered target by x2.

Melted EyeballTier III · Tremor · Mirror Dungeon

Inflict 5 Offense Level Down and 5 Defense Level Down next turn against enemies affected by Tremor Burst. (3 times per turn)

Searing HammerTier III · Tremor · Mirror Dungeon 7

If the enemy has Tremor - Scorch, apply the following effects: - On Base Skill Hit, inflict 1 Burn (3 times per Skill) - On Base Skill Hit, if the enemy has 15+ Tremor - Scorch, inflict +1 Burn Count (2 times per Skill) - For every 3 Burn, +1% to Stagger Threshold raised by Tremor Burst (max 15%)

Shadow MonsterTier III · Tremor · Event dungeon

[Effects apply only to #1, #2, #7, and #8 Deployed Identities] Gain +1 more Tremor Count from Skill & Coin effects - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down or 2 Defense Level Down against all enemies. (3 times per turn) On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down or 1 Defense Level Down (3 times per turn between all Identities)

Another Round!Tier IV · Tremor · Mirror Dungeon (Extreme)

Base Skills that consume Tremor Count or Charge Count deal +20% damage (including 'Unique Charge'; excluding 'Unique Charge'(fixed Potency)) When consuming Tremor Count or Charge Count by using Base Skills, regain the half of consumed Count at Skill End (min 1, rounded down; including 'Unique Charge', excluding 'Unique Charge'(fixed Potency))

Clappity Clap!Tier IV · Tremor · Mirror Dungeon (Extreme)

On Clash Win using a Base Skill that inflicts Tremor Potency, Count, or 'Unique Tremor' against an enemy, trigger Amplitude Entanglement into a random 'Unique Tremor' from the following (once per turn): - Tremor - Scorch - Tremor - Hemorrhage - Tremor - Reverb - Tremor - Decay - Tremor - Chain

Classical-design Letter OpenerTier IV · Tremor · Event dungeon

Skills with 2+ Atk Weight deal +15% damage Skills that inflict Tremor Potency, Tremor Count, or 'Unique Tremor' deal +(15 + Atk Weight x 5)% damage instead (max 50%) [Unbrilliant Glory Gregor E.G.O Exclusive Effect] Awakening Skill : Deal +20% damage with every E.G.O Skill Coin Reuse (max 60%) Corrosion : Before attacking, gain Damage Up for every 10 Man in Scabbard consumed (max 4)

Coupled OscillationTier IV · Tremor · Mirror Dungeon 3

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) Inflict 5 Tremor and +5 Tremor Count to all enemies. (or all Abnormality parts; once per wave) Apply 5 Tremor Potency and 2 Fragile this turn and next turn to enemies affected by Tremor Burst. (activates once per Attack Skill that triggers Tremor Burst) After triggering 3 Tremor Burst to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) When triggering Amplitude Conversion or Amplitude Entanglement, inflict 1 Fragile (3 times per turn)

DownpourTier IV · Tremor · Mirror Dungeon 2

Turn Start: Inflict (Current Turn Count x 2) Tremor Potency and +2 Tremor Count on all enemies (or all Abnormality parts). Turn End: Trigger Tremor Burst on all enemies (or all Abnormality parts).

For the CapoTier IV · Tremor · Mirror Dungeon 6

[Effects apply only to #1 Deployed Identity] When using a Skill that spends Ammo, activate the following: - Gain 3 Haste next turn (once per turn) - On Hit: Trigger Tremor Burst once (and consume 1 Tremor Count) (2 times per turn) - On Hit after Clash Win: If target has both Burn and Tremor(including both 'Unique Burn' and 'Unique Tremor'), inflict Wrath damage equal to (Burn + Tremor). (2 times per turn) At 4+ Wrath Reson., activate the following: - Wrath Skills gain Coin Power +2 upon use - On Hit, if Ammo was spent, deal +30% damage

Fragment of InertiaTier IV · Tremor · Mirror Dungeon 4

Activates when using E.G.O Skills that apply Tremor Potency, Count, or 'Unique Tremor'. Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Sloth E.G.O Skills: Inflict additional Tremor Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor Potency on target x 1.5)% damage

Imperfect Eye of PrecognitionTier IV · Tremor · Mirror Dungeon 7

Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down) Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) [Effects apply only to #1 Deployed Identity] - In a Clash, gain 1 Glimpse of Precognition with every Clash. Inflict 2 Tremor and Burn on target (10 times per Skill) - On Clash Win, trigger Amplitude Conversion into Tremor - Scorch and trigger Tremor Burst on the main target. Target loses 1 Tremor Count - On Hit with a Skill, if target is Staggered, deal +30% damage - On Crit, trigger Tremor Burst. Target loses 1 Tremor Count (2 times per Skill)

Microprecision Time AcceleratorTier IV · Tremor · Mirror Dungeon 6

Effects apply only to #1 Deployed Identity Applies to Identities with Skills that inflict Tremor Potency, Count, or trigger Tremor Burst. Encounter Start: gain 5 Microprecision Time Acceleration

Omnivibro-octovecti-bellTier IV · Tremor · Mirror Dungeon 5

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) (If an Identity only has Attack Skills that gain Tremor Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that inflicts Tremor Potency or Count, or consumes Tremor Count on self: inflict (# of remaining Coins) Tremor Potency against the target and gain (# of remaining Coins) Tremor Count (max +3 Tremor Count gained per Skill). If the target does not have Tremor, inflict +3 Tremor Count Turn Start: gain (1 + (Tremor Count on self / 5)) Clash Power Up. (max 3) When using a Skill that consumes Tremor Count on self: when defeating or Staggering a target, gain (Tremor Count consumed / 2) Tremor Count (once per Skill) Skills deal +(Tremor consumed on self + Tremor Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%) When the target has Tremor - Superposition, when triggering either Amplitude Conversion or Amplitude Entanglement against the enemy with a type of Tremor they don't have in their Tremor - Superposition, extend the Tremor - Superposition on target at Turn End to the next turn

Pocket Watch : Type ETier IV · Tremor · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6) Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)

Pocket Watch : Type ETier IV · Tremor · Event dungeon

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6) Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)

Pocket Watch : Type LTier IV · Tremor · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion or Amplitude Entanglement on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn) Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)

Pocket Watch : Type LTier IV · Tremor · Event dungeon

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn) Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)

Pocket Watch : Type PTier IV · Tremor · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor Potency on target)% damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively.

Pocket Watch : Type PTier IV · Tremor · Event dungeon

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor Potency on target)% damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively.

Pocket Watch : Type YTier IV · Tremor · Mirror Dungeon 4

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Plus Coin Power +2 and deal +25% damage. - Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(8/# of Coins) (min 1; rounded down) Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage. (max 100%) Yurodivy Identities: gain +3 Tremor Count at Turn Start.

Pocket Watch : Type YTier IV · Tremor · Event dungeon

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage. (max 100%) Yurodivy Identities: gain +3 Tremor Count at Turn Start.

Tributary CigarTier IV · Tremor · Mirror Dungeon 7

Turn Start: Activates when there are 3 or more "The Thumb" Identities (only counts Identities on the field) Turn Start: "The Thumb" Identities gain 1 Plus Coin Boost and 2 Damage Up "The Thumb" Identities gain 1 Offense Level Up for every "The Thumb" Identity on the field (max 4) Deal +1% damage for every Tremor - Scorch on target (max 20%) - Skills that spend Ammo deal an additional +1% damage (max 20%) - "The Thumb" Identities deal an additional +1% damage (max 20%) Units that triggered Tremor Burst with their Skill effects gain 2 Offense Level Up next turn (3 times per turn) At Attack End of The House of Spiders: The Thumb Nursefather Rodion's Skill 3, apply 1 Maturing Textbook on The House of Spiders: The Thumb Apprentice Heathcliff

A Broken DreamTier I · Story dungeon, Canto VII

Upon obtaining this E.G.O Gift, gain the following effects: • Don Quixote's level rises to 50 • Don Quixote's Uptie and Threadspin Tiers rise to Tier 4 (If the Level, Uptie Tier, or Threadspin Tier are higher than the above values, then maintain those values.)

A Hollow DreamTier I · Story dungeon, Canto VII

On Hit against targets with Bleed or 'Unique Bleed': heal 2~5 HP. Skills that consume Bloodfeast: Coin Power +1

A Little DreamTier I · Story dungeon, Canto VII

On Clash Win with a Pride Skill: heal 5 SP. On Hit after Clash Win with the said Skill: inflict +1 Bleed Count and +1 Rupture Count (4 times per Skill)

Baleful HwandoTier I · Mirror Dungeon 7

This E.G.O Gift changes after 6 Encounter wins {0} For all allies: Take +20% damage, Clash Power -1

Bloody GadgetTier I · Mirror Dungeon

Turn Start: apply 2 Damage Up to a random ally. Prioritizes allies with Lust Affinity Attack Skills; apply 1 additional Damage Up to the said ally.

Blue Zippo LighterTier I · Mirror Dungeon

Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities.

Dark VestigeTier I · Mirror Dungeon 5

Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.

Devouring CubeTier I · Story dungeon, Canto VII

When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1, 2, and 3 and 1 random E.G.O resource Attack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)

Economy Class Discount VoucherTier I · Mirror Dungeon 4

Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste next turn.

Endless HungerTier I · Story dungeon, Canto VII

First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 Attack Power Up for 3 turns. If the said Identity is a Bloodfiend, lose 10 SP, gain 2 Attack Power Up for 3 turns, and inflict +1 more Bleed Potency and Count with its Skill & Coin effects

La Manchaland All-day PassTier I · Story dungeon, Canto VII

On Hit against targets with 10+ (sum of Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (3 times per Skill)

La Manchaland Standard PassTier I · Story dungeon, Canto VII

First Turn Start of an Encounter: all units gain 4 Bleed Potency and Count.

LithographTier I · Mirror Dungeon

Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP. If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.

Mask of the ParadeTier I · Story dungeon, Canto VII

Chain Battles: when a new enemy enters the battle, inflict 5 Bleed and +3 Bleed Count against that enemy at Combat Start.

Packaging BoxTier I · Event dungeon

On Hit from ally Skills) randomly select one of the following effects: Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn) On Kill from allies) randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to a random ally (3 times per turn)

PerversionTier I · Mirror Dungeon

After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start. If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.

Phlebotomy PackTier I · Mirror Dungeon

When hitting an enemy with a Skill, heal 12.5% of the character's missing HP. (Once per character per turn.) If the Skill's Affinity was Wrath, heal 25% of missing HP instead.

PrejudiceTier I · Mirror Dungeon

First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP. When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.

Record Logs of That DayTier I · Mirror Dungeon 7

This E.G.O Gift changes after 6 Encounter wins {0} Turn Start: A random ally who is not Staggered enters a forced Stagger state

Self-flagellation WhipTier I · Story dungeon, Canto VII

When 1 ally with currently the highest HP percentage uses an Attack Skill, gain 10 Bleed, 3 Offense Level Up, and 3 Defense Level Up. (once per turn)

Tarnished GauntletTier I · Mirror Dungeon 7

This E.G.O Gift changes after 6 Encounter wins {0} Min & Max Speed -5 for all allies (this effect cannot reduce Speed below 1)

The Dream Begins AnewTier I · Story dungeon, Canto VII

All of Don Quixote's Skills gain Final Power +2 When an ally dies, the remaining allies heal 15 SP, and at Turn End, gain 1 Attack Power Up next turn (max Attack Power Up: 3)

The Spider's ThreadTier I · Mirror Dungeon 7

Allies who use Defense Skill deal +10% damage with Skill 3 next turn (once per turn)

Token of VictoryTier I · Story dungeon, Canto VII

On Kill with a Skill damage: 1 ally with the least SP heals 8 SP. Attack End: If an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, the unit who killed that enemy gains 2 Offense Level Up next turn. (3 times per turn)

Tomorrow's FortuneTier I · Mirror Dungeon

Upgrade the first Encounter Reward Card to the highest tier it could spawn as.

Voodoo DollTier I · Mirror Dungeon

Turn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 Power Down to enemies with 33% or less HP.

Anti-Ovine Grounding PlugTier II · Mirror Dungeon 5

When hit during the combat phase, inflict 1 Paralyze against the attacker next turn. (Once per turn for each character)

Black LedgerTier II · Mirror Dungeon 4

First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead.

Black LedgerTier II · Event dungeon

First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead.

Blood-red ManeTier II · Mirror Dungeon 4

Effects apply to all Identities with Wrath or Lust Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste and 2 Defense Power Up. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind and Clash Power +2 next turn.

Broken GlassesTier II · Mirror Dungeon 4

When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up next turn (max 4.)

Butler Style Binding ArtsTier II · Mirror Dungeon 5

Turn Start: inflict 1 Bind against the enemy who recovered from Stagger last turn On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level.

Canned Ice CreamTier II · Mirror Dungeon 4

When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down) When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)

CarmillaTier II · Mirror Dungeon

At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP.

Child within a FlaskTier II · Mirror Dungeon

Encounter Start: Gain +1 E.G.O resource for every Sin Affinity Upon winning an Encounter, gain 2 E.G.O resource for the 2 least-owned Affinities

Coffee and CranesTier II · Mirror Dungeon

Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn. If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.

Contempt of the Gaze of ContemptTier II · Mirror Dungeon 5

[Effects apply only to #6 Deployed Identity] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies)

Devouring CubeTier II · Mirror Dungeon 5

When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2. Attack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)

Eclipse of Scarlet MothsTier II · Mirror Dungeon

Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy. If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.

Emergency Investigator BadgeTier II · Mirror Dungeon 6

[Effects apply only to #3 Deployed Identity] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up and 1 Fragile at every Turn Start for this Encounter. If the affected unit is a T Corp. employee, gain 1 additional Borrowed Time when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has Time Moratorium, deal +10% damage with Attack Skills.

Faint VestigeTier II · Mirror Dungeon 5

Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.

Golden UrnTier II · Mirror Dungeon 2

Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts)

Grey CoatTier II · Mirror Dungeon

When using a Skill with 2+ Atk Weight, increase its damage by 20%. When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.

HomewardTier II · Mirror Dungeon

Encounter Start: all participating allies heal 12% of their Max HP.

Late-bloomer's TattooTier II · Mirror Dungeon

When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up and 2 Defense Level Up next turn. (Max 5)

MetronomeTier II · Mirror Dungeon 5

In odd-numbered turns, all allies gain 1 Damage Up. In even-numbered turns, all allies gain 1 Protection.

Milepost of SurvivalTier II · Mirror Dungeon 2

Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter)

New Release PamphletTier II · Mirror Dungeon 5

20% chance to get the Cost refunded when Refreshing in a Shop.

OracleTier II · Mirror Dungeon 4

Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource.

PainkillerTier II · Mirror Dungeon 2

Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection for this turn.

Rebate TokenTier II · Mirror Dungeon 5

20% chance to get the Cost refunded when Enhancing in a Shop.

Shaoxing WineTier II · Event dungeon

[Effects apply only to #2 Deployed Identity] Deal +1% damage for every 1% missing HP on self (max 10%)

Sharp Needle & ThreadTier II · Event dungeon

Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt.

Snake SloughTier II · Mirror Dungeon 5

Turn Start: all allies gain 2 Defense Level Up. Each ally gains (Defense Level Up on self / 4) Offense Level. (max 10)

Snuffed CandlestickTier II · Event dungeon

[Effects apply only to #1 Deployed Identity] If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down or 1 Defense Level Down against all enemies. (3 times per turn) On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down or 1 Defense Level Down (3 times per turn)

Special CatalogueTier II · Mirror Dungeon 5

Number of Encounter Reward Card Choices +1

Swift CommandTier II · Walpurgis Night

Turn End: if any allies Retreated this turn, 1 ally with the fastest Speed gains 2 Attack Power Up and 1 Damage Up at the next Turn Start Combat Start: if any allies were Substituted in this turn, allies that were Substituted in gain 2 Attack Power Up and 2 Defense Power Up

Tenacity BolusTier II · Mirror Dungeon 6

Turn Start: 1 ally with the highest max HP gains Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6)

Town-protecting HarpoonTier II · Mirror Dungeon 5

[Effects apply only to #6 Deployed Identity] Turn End: At less than 30% HP, gain 1 Attack Power Up next turn

Trauma ShieldTier II · Walpurgis Night

Encounter Start: all allies gain 2 Trauma Shield

Twinkling ScrapTier II · Mirror Dungeon 4

When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage)

Universal InstinctTier II · Event dungeon

Turn End: Randomly apply 1 Stack of a random Affinity's Damage Up next turn to (# of enemies with Bleed) The Ring-faction Identities (once per Identity per turn; in Focused Encounters, Parts) The Ring-faction Identities deal +10% damage

Universal SkeletonTier II · Event dungeon

The Ring-faction Identities: At Attack End, inflict 1 Stack of a random Attack Type Resist Down on target (2 times per turn) The Ring-faction Identities deal +10% damage

Unoccupied BirdcageTier II · Event dungeon

At Attack End of a Skill that has 2+ Atk Weight, gain +(# of hits on an enemy / 2) E.G.O resource of that Skill's Affinity (rounded down; max 5 per Skill) On Crit with a Skill that has 2+ Atk Weight, gain +(# of Coins that hit Critically) E.G.O resource of the least-owned Affinity at Attack End (max 3)

Value DisposalTier II · Walpurgis Night

When an ally dies in an Encounter, gain 2 E.G.O Resources for all Affinities Combat Start: if there are any allies who Substituted in this turn, heal 10 SP for 2 allies with the least SP (once per turn; unless they are in Panic or in 'E.G.O Corrosion')

Voracious HammerTier II · Mirror Dungeon 2

After winning a combat Encounter, gain 3 Cost for each enemy defeated.

Warning NoticeTier II · Mirror Dungeon 4

Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part) If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead. When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%)

Warning NoticeTier II · Event dungeon

Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part) If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead. When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%)

Ashen Constellation's BlessingTier III · Walpurgis Night

[Effects apply only to #1 Deployed Identity] Gain Blessing at Encounter Start

Baekja Water DropperTier III · Event dungeon

When an allied Identity gains Assist Defense, the said ally gains 2 Damage Up and 2 Protection [Effects apply only to #1 Deployed Identity] Turn End: Gain 2 Haste next turn When an Identity's Speed is faster than the enemy's, deal +3% damage for every Speed difference (max 30%)

Broken ViolinTier III · Mirror Dungeon 5

[Effects apply only to #5 and #6 Deployed Identities] At 45%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character) At 20%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character)

Chief Butler's Secret ArtsTier III · Mirror Dungeon 4

First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3)

Crown of ThornsTier III · Walpurgis Night

Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion) If the said ally was already at max SP, Clash Power +1 for this turn For this turn: SP Heal Efficiency +1, SP Loss Efficiency -1

Disk FragmentTier III · Mirror Dungeon 2

Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn. If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.

First-aid KitTier III · Mirror Dungeon 2

Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead)

Golden HourTier III · Mirror Dungeon 7

Min & Max Speed +3 for all allies Final Power +2 when using Skills against slower targets with 4+ Speed difference On Hit against an enemy, inflict 1 Bind next turn (4 times per turn)

Goldforged CompassTier III · Event dungeon

When using a Plus Coin Skill, heal 5 SP; when using a Minus Coin Skill, lose 5 SP (Each unit's SP cannot drop below -40 from this effect; once per turn per Identity) Turn Start: at max SP, or at -30 or less SP, gain 1 Power Up and 2 Protection.

Grand WelcomeTier III · Mirror Dungeon 2

Encounter Start: gain +5 Pride E.G.O resources. Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.

HardshipTier III · Walpurgis Night

Clash Win: Heal SP equal to the number of Clashes (max 3) If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up next turn (max 3)

Hardwood Liquor CupTier III · Event dungeon

On Clash Lose, gain 1 Protection and heal 3~6 SP (once per turn per Identity) When attacking an enemy with the Unbreakable Coin's effect of the Skill(except E.G.O Skills) that lost the Clash: - Plus Coin Skills receive Plus Coin Power +(3 / # of Coins) and deal +20% damage (min. Plus Coin Power gain 1) - Minus Coin Skills deal +40% damage

Illusory HuntTier III · Mirror Dungeon

Focused Encounter Start: Apply 2 Damage Up to all allies.

Implicit Contract RenewalTier III · Walpurgis Night

If there are no surviving Requested Target, inflict the Requested Target effect against the first enemy to be attacked by an ally. (once per turn)

Imposed WeightTier III · Mirror Dungeon 4

If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 Attack Power Up instead.

KaleidoscopeTier III · Mirror Dungeon 4

Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1.

Omni-toolTier III · Mirror Dungeon 7

When Skills of the same Attack Type hit an enemy 12 times, the enemy gains +0.1 Resistance against that Attack Type (3 times per Encounter per enemy/Abnormality Parts; this effect cannot raise Resistance value over 2.0)

Operation Authorization CardTier III · Event dungeon

During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn) Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded)

Packaging RibbonTier III · Event dungeon

Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies

Phantom PainTier III · Mirror Dungeon

Skills with 1 Atk Weight deal +15% damage. When activating Gloom Absolute Resonance, apply 2 Offense Level Up to all allies at Combat Start.

PotentialitiesTier III · Mirror Dungeon 7

When Staggered due to damage, recover from Stagger; then gain Shield equal to 50% of Max HP and remove 1 random removable negative effect on self (excluding forced Staggers, 2 times per Encounter) Gain 20 Poise at the start of the next turn after activating the above effect (once per turn)

Prepaid Time ReceiptTier III · Mirror Dungeon 4

Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn)

Prepaid Time ReceiptTier III · Event dungeon

Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn)

Prestige CardTier III · Mirror Dungeon 5

Shop E.G.O Gift Purchase Cost -30%

Regular Operational GearTier III · Event dungeon

Limbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up at Turn Start

Renewed MerchTier III · Mirror Dungeon 5

Shop E.G.O Gift Enhance Cost -30%

Rusty Commemorative CoinTier III · Mirror Dungeon

If the first single-Coin Attack Skill that an ally uses during the combat phase doesn't defeat any enemies, use the Skill one more time. After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.

Sad PlushieTier III · Mirror Dungeon 4

Deal +(absolute value of SP/1.5)% damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze at Turn Start.

Sea Terror NotesTier III · Event dungeon

Deal +10% damage against enemies Deal +1% additional damage for every enemy defeated or every Part broken during this Encounter (max +20% additional damage) Can activate the above effect by breaking the same Part repeatedly. If there are Sea Terrors among enemies, the above effect activates at maximum potential regardless of the conditions.

Sharp Needle & ThreadTier III · Mirror Dungeon 4

Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt.

Special ContractTier III · Mirror Dungeon 2

Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile next turn. (Once per Encounter)

Spicebush BranchTier III · Mirror Dungeon 4

For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 Haste and 1 Base Power Up. (can stack up to 3 times)

Spiderweb Entangled in RedTier III · Mirror Dungeon 7

All allies gain 1 Offense Level and 1 Defense Level for every defeated ally (max 10) If Blade of the House of Spiders Ryōshū is in the Team loadout, any defeated Identities excluding Blade of the House of Spiders Ryōshū will not be revived after clearing an Encounter (Floor final boss nodes and Hidden nodes) [Effects apply only to #1 Deployed Identity] Turn Start: If there are no surviving allies apart from this unit, gain Torn-out Butterfly [Effects apply only to Blade of the House of Spiders Ryōshū] Upon entering the Encounter for the first time, for every The House of Spiders allied Identity that is defeated, gain 5 Dihui Star's Blade For every 2 defeated The House of Spiders allies, Final Power +1, Coin Power +1, and deal +10% damage (max 3 and 30%, respectively) If there are no surviving allies apart from Blade of the House of Spiders Ryōshū, gain +12 modifier for all Choice Event Skill checks

Still-warm CoffeeTier III · Walpurgis Night

[Effects apply only to #1 Deployed Identity] Turn End after using an Attack Skill: Heal 5 SP - Then, if the affected unit is at max HP and is a Lobotomy Corp. Identity, gain 1 Plus Coin Boost next turn

SunshowerTier III · Mirror Dungeon

When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight: All allies gain +2 Skill Power at Combat Start.

Swishing Fuel TankTier III · Mirror Dungeon 5

[Effects apply only to #2, #4 Deployed Identities] When taking lethal damage, 60% chance to not take that damage and heal 30 HP. (once per Identity per Encounter) The above effect does not activate under the following conditions: - When the Skill damage taken exceeds the unit's max HP - When the unit has the HP Healing Down effect

Tango MarinadeTier III · Event dungeon

Allies gain Clash Power by half their Speed against opponents with lower Speed. (max 3)

Tango MarinadeTier III · Mirror Dungeon 4

If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3)

Trial Plan GuideTier III · Mirror Dungeon 5

Shop Skill Replacement Cost -30% (excluding Skill Search fee)

Twinkling VestigeTier III · Mirror Dungeon 5

Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.

A Small, Lovely ViolinTier IV · Event dungeon

[Effects apply only to #5, #6 Deployed Identities] Heal 10% of the HP damage dealt with a Skill (max 20 per Skill) On Clash Win: Gain 1 Offense Level Up and 1 HP Healing Boost (2 times per turn per Identity) On Skill Use: Gain 1 Offense Level Up and 1 HP Healing Boost (2 times per turn per Identity) Deal +10% damage with Blunt Skills Deal +(# of Clashes x 6)% damage with the Skill that won the Clash (max 30%)

Ancient EffigyTier IV · Mirror Dungeon 2

Turn Start: select one of the fastest allies and apply 5 Haste to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) At 10+ Speed, the ally gains (Speed difference with the target / 2) Offense Level (max 5; rounded down)

Bongy PlushTier IV · Mirror Dungeon 7

Multiply Cost owned by 1.5 upon clearing a Floor - Deal +0.5% damage for every E.G.O Gift owned (Current: +{0}%; max 100%) - Turn Start: Gain 1 Attack Power Up for every 20 E.G.O Gift owned (Current Stack: {1}; max 10)

BridleTier IV · Mirror Dungeon 5

Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%)

BridleTier IV · Mirror Dungeon 5

Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%)

Brilliant LamplightTier IV · Event dungeon

[Effects apply only to the Identity with the earliest Deployment order] Every turn, the first Attack Skill to be used gains Final Power +3 If the Attack Skill was an E.G.O Skill, it gains Final Power +4 and deals +25% damage instead. Combat Start: if this unit has Nervous Impairment Stacks, consume up to 4 Stacks of it but gain (Stacks consumed x 2) Burn.

Brilliant VestigeTier IV · Mirror Dungeon 5

Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.

Chance & ChoiceTier IV · Mirror Dungeon 7

Random chance for the leftmost Slot's E.G.O Skill to deal -50% damage or +150% damage (once per turn)

Entangled FateTier IV · Mirror Dungeon 7

Combat Start: At 7+ A-Reson., all allies gain Final Power +5 for this turn (once per Encounter)

FaithTier IV · Mirror Dungeon 2

After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded)

False HaloTier IV · Mirror Dungeon 5

On Hit, gain 1 Dhyāna. (2 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more Dhyāna each time.

For You Who Love the CityTier IV · Mirror Dungeon 7

If an ally is at less than 30% HP when hit, said ally heals 80% HP and other allies heal 40% HP next turn (once per Encounter) - Excess healing beyond max HP is applied as Shield - If an ally healed 50+ HP due to the above effect, gain 3 Offense Level Up and 3 Defense Level Down

GiftTier IV · Event dungeon

When an ally hits with a Skill, randomly select 2 of the following effects: Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn) When an ally hits with a Skill, randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to 2 random allies (3 times per turn) Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies

High-risk Operational GearTier IV · Event dungeon

Limbus Company Identities: Skill 2 gains Offense Level +2 and deals +20% damage; Skill 3 gains Offense Level +3 and deals +40% damage Turn Start: a random ally gains 2 Offense Level Up for every Backup or defeated Limbus Company Identities. During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (distributed equally, 2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn) - When 3+ Limbus Company Identities retreat or are defeated, randomly apply 8 Offense Level Up between all Identities instead.

Kkomi's Mini-GiftTier IV · Mirror Dungeon 6

On the first Turn Start of an Encounter, and on all allies who Substitute in, apply 3 Backup Candy If they did not consume Backup Candy in the previous turn, apply 1 Hunger at Turn Start

Mid-range K Corp. AmpuleTier IV · Mirror Dungeon (Extreme)

[Effects apply only to #1 Deployed Identity] Encounter Start: Gain 1 K Corp. Emergency Ampule

Non-disclosure AgreementTier IV · Mirror Dungeon 2

Turn Start: A random ally deals +10% damage and gains Shield equal to 49% of max HP (effective until Non-disclosure Agreement effect expires) The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (max +40% damage) If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (accumulated damage boost carries over; effect expires if no other allies can be selected)

Piece of RelationshipTier IV · Mirror Dungeon 2

Upon Acquisition: All Deployed Identities gain 5 Levels.

Sea Terror JerkyTier IV · Event dungeon

Turn Start: inflict 3 Defense Level Down to all enemies (in Focused Encounters, all Parts) - If Sea Terrors are featured among enemies, inflict 7 Defense Level Down instead.

Shatterbound CannonTier IV · Mirror Dungeon 6

Turn Start: Gain 2 Firepower and 2 Delicateness every turn Starting from the 2nd turn, Stacks of Firepower and Delicateness gained from the above effect increase by 1 each (up to 8 times)

Silver Key BundleTier IV · Event dungeon

In boss fights, gain 1 E.G.O resource for the 3 least-owned Affinities at the start of the turn. Turn End: if E.G.O Skill was used this turn, gain 3 E.G.O resource for the least-owned Affinity. (once per turn)

Someone's Dropped Employee CardTier IV · Event dungeon

Limbus Company Identities: - Turn Start: Gain (# of Limbus Company Identities participating in battle / 3) Clash Power Up (max 2; rounded down) LCE Identities: - Deal +(# of Identities in battle wearing E.G.O Gears x 10)% damage (max 30%) - On same-faction Ally Death: Gain 1 E.G.O resource each for all Affinities; gain 1 Plus Coin Boost and 1 Minus Coin Boost at Turn Start for the rest of this Encounter (2 times per Encounter per Identity)

Vestiges of the KingTier IV · Mirror Dungeon 5

Turn Start: If an Identity has Substituted in, the said Identity heals 10 SP and gains 2 Attack Power Up, 2 Clash Power Up, and gains 1 E.G.O resource for each one of their Skills 1, 2, and 3

A Certain PhilosophyTier V · Mirror Dungeon 6

Fix Fusion Probability forecast to 100%

Lunar MemoryTier V · Mirror Dungeon 2

All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'.

Lunar VestigeTier V · Mirror Dungeon 5

Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.

WealthTier V · Mirror Dungeon 6

Fix all E.G.O Gift Purchase & Enhancement Cost to 1. Allies gain 1 Offense Level Up for every 500 Cost on self (max 20)

A SignNo tier · Event dungeon

Sinclair's determination to stand up to Kromer. After three strokes have been drawn…

A SignNo tier · Event dungeon

Sinclair's determination to stand up to Kromer. After three strokes have been drawn…

A SignNo tier · Event dungeon

Sinclair's determination to stand up to Kromer. After three strokes have been drawn…

A SignNo tier · Event dungeon

Sinclair's determination to stand up to Kromer. After three strokes have been drawn…

Accursed CodexNo tier · Story dungeon, Canto VIII

First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 Gluttony Power Up and 1 Gluttony DMG Up for 3 turns.

Aged Sheet MusicNo tier · Event dungeon

When using an Attack Skill(including E.G.O Skills) against a single target(for Abnormalities, a single Part), deal +10% damage If the Skill inflicts Sinking Potency, Sinking Count, or 'Unique Sinking', deal +25% damage instead. [Tidal Elegy Ishmael E.G.O Exclusive Effect] If this E.G.O Skill targets only a single enemy, the final Coin gains +4 Coin Power and deals +20% damage.

Baekja Water DropperNo tier · Event dungeon

When an allied Identity gains Assist Defense, the said ally gains 2 Damage Up and 2 Protection [Effects apply only to #1 Deployed Identity] Turn End: Gain 2 Haste next turn When an Identity's Speed is faster than the enemy's, deal +3% damage for every Speed difference (max 30%)

Barbed LassoNo tier · Story dungeon, Canto VII

Turn End: Inflict Rupture Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 Rupture Potency and +3 Rupture Count to a random enemy at Combat Start.

Bio-venom VialNo tier · Event dungeon

If a target with Tremor Potency is defeated, inflict 0.5(Tremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn

Black LedgerNo tier · Story dungeon, Canto V

First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead.

Blood-red ManeNo tier · Event dungeon

Allies with Lust skills gain the following effects: If the unit took no damage from attacks this turn, gain 2 Haste and 2 Defense Power Up next turn. If the unit took damage from attacks this turn, gain 2 Bind and 2 Attack Power Up next turn.

Bloodied Mask of a DevoteeNo tier · Event dungeon

All allies gain +5 Offense Level and +5 Defense Level

Bloodsevering BladeNo tier · Story dungeon, Canto VIII

Clash Power +1 when not at full HP. When an affected unit hits, deal +1% damage for every (Bleed Potency on target + Bleed Count on target) (max 20%)

Brilliant LamplightNo tier · Event dungeon

[Effects apply only to the Identity with the earliest Deployment order] Every turn, the first Attack Skill to be used gains Final Power +3 If the Attack Skill was an E.G.O Skill, it gains Final Power +4 and deals +25% damage instead. Combat Start: if this unit has Nervous Impairment Stacks, consume up to 4 Stacks of it but gain (Stacks consumed x 2) Burn.

Broken BladeNo tier · Story dungeon, Canto V

When an ally Critically Hits an enemy, deal an additional (Poise Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise Potency/2) Pride damage instead.

CarmillaNo tier · Story dungeon, Canto VII

At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP.

Chalice of Trickle-downNo tier · Story dungeon, Canto V

When an ally with Attack Skills(Not E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn) Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.

Classical-design Letter OpenerNo tier · Event dungeon

Skills with 2+ Atk Weight deal +15% damage Skills that inflict Tremor Potency, Tremor Count, or 'Unique Tremor' deal +(15 + Atk Weight x 5)% damage instead (max 50%) [Unbrilliant Glory Gregor E.G.O Exclusive Effect] Awakening Skill : Deal +20% damage with every E.G.O Skill Coin Reuse (max 60%) Corrosion : Before attacking, gain Damage Up for every 10 Man in Scabbard consumed (max 4)

Cloudpattern Gourd BottleNo tier · Story dungeon, Canto V

Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity)

Coffee and CranesNo tier · Event dungeon

Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn. If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.

CoinNo tier · Story dungeon, Canto VIII

Hong Lu deals +0.5% damage for every Coin Artifacts used for the second round of the Family Hierarch Evaluation. Candidates without any remaining coins, either lost or taken by force, will be immediately eliminated.

Cold IllusionNo tier · Event dungeon

Gluttony skills deal +10% damage

Combustion GlovesNo tier · Event dungeon

On Clash Win with a Base Attack Skill that inflicts Burn Potency or 'Unique Burn', inflict 2 Burn Potency (2 times per turn per Identity) On Clash Win with a Base Attack Skill that inflicts Burn Count, inflict +2 Burn Count (3 times per turn per enemy) Base Attack Skills that inflict Burn Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level.

Compulsive's KnotNo tier · Story dungeon, Canto V

When at less than 0 SP, Final Power +1 to Envy, Wrath, and Gloom affinities

Contaminated Needle & ThreadNo tier · Event dungeon

Each turn, the first skill to deal damage to an enemy inflicts Bleed by 1/3 of the damage dealt.

Cooled TearNo tier · Event dungeon

When attacked, gain 1 Protection next turn (Once per turn per Sinner)

Crossed KnotNo tier · Story dungeon, Canto V

Turn End: if more than 15% of the Max HP was lost this turn, gain 2 Attack Power Up next turn

Crushed Wooden ManacleNo tier · Event dungeon

On Hit against an enemy using a Slash Skill, inflict 1 Defense Level Down next turn (2 times per Skill) If an ally is faster than the enemy, the said ally deals +3% damage using Base Attack Skills for every 1 Speed Difference (max 12%) - If the enemy has Bind, double the above damage boost and its maximum cap

CultivationNo tier · Story dungeon, Canto VII

Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identities on the field) Turn Start: all allies gain 2 Slash Power Up, and deal +35% damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to (Poise Potency / 2) on self. If a Blade Lineage Identity has 30+ Poise Potency at Turn End, consume 10 Poise Potency and gain 2 Slash DMG Up next turn

Desperate's KnotNo tier · Story dungeon, Canto V

Deal +10% damage with Envy, Wrath, and Gloom affinity Skills Deal additional +10% corresponding affinity damage when activating 6+ Reson. with one of these affinities

Dry-to-the-Bone BreastNo tier · Event dungeon

When inflicting Rupture with Skills against enemies, inflict +5 Rupture Count.

Dust to DustNo tier · Event dungeon

First Turn Start of a wave: inflict 5 Burn Potency and +3 Burn Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn Potency and +2 Burn Count to all enemies (for Abnormalities, one random Part) at Combat Start.

Ebony BroochNo tier · Event dungeon

For the first 3 turns of battle, inflict 2 Bind on all enemies.

Eclipse of Scarlet MothsNo tier · Event dungeon

Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy. If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.

EmbersNo tier · Event dungeon

Turn Start: All enemies (for Abnormalities, all Parts) gain +1~2 Burn Count When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn Potency, Count, or 'Unique Burn': Trigger Burn once, then reduce Burn Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part)

Emergency Investigator BadgeNo tier · Story dungeon, Canto VIII

[Effects apply only to #3 Deployed Identity] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up and 1 Fragile at every Turn Start for this Encounter. If the affected unit is a T Corp. employee, gain 1 additional Borrowed Time when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has Time Moratorium, deal +10% damage with Attack Skills.

Emergency Surgical KitNo tier · Event dungeon

During battle, if an ally takes lethal damage, their HP won't go below 1. On the next turn, fully heal their HP and gain 3 Surgery. They will die at the end of the battle. (Activates once per dungeon, then the Gift expires.)

Endorphin KitNo tier · Story dungeon, Canto V

When gaining Poise Potency from Skill effects, gain 1 Poise Potency and +1 Poise Count. If the Skill's Affinity was Envy, the ally gains 2 Poise Potency and +2 Poise Count instead.

Enhancer Mk.4No tier · Event dungeon

On Hit with the final Coin against enemies with 15- Rupture Potency when using a Base Attack Skill that inflicts Rupture Potency or Count: inflict +3 Rupture Count (once per turn per Identity) Base Attack Skills that inflict Rupture Count: Clash Power +1, deal +20% damage

Entanglement Override SequencerNo tier · Story dungeon, Canto VIII

At Turn Start, for 1 Identity with the most Tremor Count, trigger Amplitude Entanglement to convert their Tremor to Tremor - Distribution

Etched Clock HandsNo tier · Story dungeon, Canto V

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Etched DoomsdayNo tier · Event dungeon

On the first turn of battle, inflict 1 Burn on all enemies 5 times.

Faded PosterNo tier · Story dungeon, Canto VIII

[Effects apply only to #1, #8 Deployed Identities] Attack End: If the target is defeated, gain 2 Poise Potency and +2 Poise Count. For this Encounter, each unit gains +1 Offense Level for every 1 enemy that is defeated at the 'Attack End' timing (max 3)

Faded Watch CaseNo tier · Story dungeon, Canto V

When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn)

Festered FragmentNo tier · Event dungeon

At the start of the turn, allies with 50% or less health heal 5 HP.

Fiery DownNo tier · Story dungeon, Canto V

When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict 3 Burn Potency. Turn Start: If the enemy has 20+ Burn Potency, (Current Burn Potency on enemy) x2

Flagroot Cane SwordNo tier · Event dungeon

If an ally was not hit by an enemy this turn, the said ally gains 1 Slash DMG Up next turn When an ally is hit by an enemy, the said ally gains 4 Poise, and gains 1 Crit DMG Up this turn and next turn (once per turn per Identity) - If the affected ally is a Blade Lineage Identity, gain double the effects of this E.G.O Gift

Flower in the MirrorNo tier · Story dungeon, Canto VIII

Every Turn Start: inflict 3 Rupture Potency and +1 Rupture Count to all enemies without Rupture (for Focused Encounters, all Parts) How heartless they are - the flowing stream and the wilting blossom both.

Flower MoundNo tier · Story dungeon, Canto VIII

Skills that inflict Rupture: Clash Power +1, deal +10% damage Attack End: If target with 15+ Rupture Potency is defeated, the Identity that defeated said target gains 2 Offense Level Up next turn (3 times per Skill) Beneath the glacial moon I lay the blossom's soul to rest

Fractured BladeNo tier · Story dungeon, Canto V

During this Encounter: when inflicting Bleed Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead.

Fragrant IllusionNo tier · Event dungeon

Sloth skills deal +10% damage

Goldforged CompassNo tier · Event dungeon

When using a Plus Coin Skill, heal 5 SP; when using a Minus Coin Skill, lose 5 SP (Each unit's SP cannot drop below -40 from this effect; once per turn per Identity) Turn Start: at max SP, or at -30 or less SP, gain 1 Power Up and 2 Protection.

Green SkinNo tier · Event dungeon

If an ally takes a lethal attack, they heal 50% of their max HP. (Once per dungeon and expires after activation.)

Green SpiritNo tier · Event dungeon

After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor Potency using Skill effects, randomly inflict a total of 4 Tremor Potency between all enemies(or all Abnormality parts).

Grimy Iron StakeNo tier · Story dungeon, Canto VII

When hitting an enemy using a single-Coin Skill, inflict 1 Bleed Potency. Inflict 2 Defense Level Down until the end of the next turn. If the target already has Bleed or 'Unique Bleed', inflict 3 Bleed Potency instead.

HammerNo tier · Event dungeon

When inflicting Tremor with skill effects, inflict 1 more at a 50% chance.

Hardwood Liquor CupNo tier · Story dungeon, Canto VII

On Clash Lose, gain 1 Protection and heal 3~6 SP (once per turn per Identity) When attacking an enemy with the Unbreakable Coin's effect of the Skill(except E.G.O Skills) that lost the Clash: - Plus Coin Skills receive Plus Coin Power +(3 / # of Coins) and deal +20% damage (min. Plus Coin Power gain 1) - Minus Coin Skills deal +40% damage

Heartrender TalismanNo tier · Story dungeon, Canto VIII

Gluttony Skills deal +10% damage against enemies with Deathrite effects For Identities at -15 or less SP at Combat Start: convert the final Coin for their Skills into Unbreakable Coin (once per turn per Identity; prioritizes the Skill in the leftmost Skill Slot; except E.G.O Skills)

Heavenly King's Heartmending PillNo tier · Story dungeon, Canto VIII

Turn End: 1 ally with the least SP heals 10 SP

Hemorrhagic HandNo tier · Event dungeon

At the start of the turn, apply 2 Attack Power Up to allies at 25% or lower health.

Hot 'n Juicy DrumstickNo tier · Event dungeon

When inflicting Burn with Skills against enemies, inflict +5 Burn Count.

Hot TearsNo tier · Event dungeon

Take -10% Wrath-affinity damage When hit, gain 1 Attack Power Up next turn (Once per turn per Sinner)

Illusory HuntNo tier · Event dungeon

Focused Encounter Start: Apply 2 Damage Up to all allies.

Jin Gang BolusNo tier · Story dungeon, Canto VIII

When taking damage, gain Skill Final Power +1 and deal +10% damage (activates for self-damages as well) next turn When taking damage that brings a unit's HP down to 1, heal 50% HP, and the affected unit gains 2 Attack Power Up at Turn Start for the duration of that Encounter (once per Encounter)

Lightning AxeNo tier · Story dungeon, Canto VIII

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn On Hit with a Skill that consumed 5+ Charge: inflict 1 Rupture Potency (3 times per Skill)

Madness-inscribed CodexNo tier · Story dungeon, Canto VIII

First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 Gluttony Power Up and 1 Gluttony DMG Up for this Encounter. On Clash Lose, lose 5 SP; convert the Skill's final Coin to Unbreakable Coin. (except E.G.O Skills; once per turn per Identity)

Mask of a DevoteeNo tier · Event dungeon

All allies gain +5 Defense Level.

Melted EyeballNo tier · Event dungeon

Inflict 5 Offense Level Down and 5 Defense Level Down next turn against enemies affected by Tremor Burst. (3 times per turn)

Memories of FragmentsNo tier · Event dungeon

In a clash, Pride and Envy skills have +1 Clash Power

Mermaid OilNo tier · Story dungeon, Canto V

Inflict 1 additional Tremor with a Skill that inflicts Tremor

Metal ConstructNo tier · Event dungeon

Turn Start: all allies gain 2 HP Healing Boost For Identities with Attack Skills that inflict Rupture Potency or Rupture Count: gain 4 HP Healing Boost instead [Command : Meltdown Faust E.G.O Exclusive Effect] Any excess HP healing due to this E.G.O Skill or its Passive's effects is converted to Shield

Modified Extraction : AEDDNo tier · Event dungeon

If this unit gained Charge Count or 'Unique Charge' over maximum limit this turn, gain 1 Offense Level Up next turn for every 2 surplus Stack (2 per turn per Identity) - Identities with Base Skills that gain or consume Charge Count or 'Unique Charge': max 6 per turn per Identity instead - If this unit has High-voltage Exoskeleton, also gain 1 Charge Potency (once per Encounter)

Moon in the WaterNo tier · Story dungeon, Canto VIII

On Hit against enemies with 5+ Rupture Potency: gain 1 Poise Potency and +1 Poise Count (3 times per Skill) How heartless they are - the flowing stream and the wilting blossom both.

Moonmirror Wine CupNo tier · Event dungeon

Turn Start: all allies heal 5 SP. At max SP, gain Poise equal to excess SP healed (max 5) When using an Attack Skill that applies or gains Poise Potency or Count, gain +2 Poise Count (once per Identity per turn) [To Remain Oneself Hong Lu E.G.O Exclusive Effect] - Awakening: When using this E.G.O Skill, instead of consuming SP, heal the amount of SP that it would've consumed - Corrosion: When using this E.G.O Skill, -50% to SP consumed

N Corp. SealNo tier · Event dungeon

Used in certain events. Expires on use

N Corp. Service des Clous BriefcaseNo tier · Event dungeon

When hitting an enemy using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 1 Nails (once per Skill) When triggering Tremor Burst on an enemy that has Nails, inflict 1 Bind next turn (3 times per turn)

NagelNo tier · Event dungeon

When inflicting Bleed with skill effects, inflict 1 more at a 50% chance.

Nagel und Hammer ScripturesNo tier · Event dungeon

When using a Pride skill, lose 5 SP, but boost its damage by 5%

NooseNo tier · Story dungeon, Canto V

Ishmael's level rises to 40. Ishmael's Uptie and Threadspin Tiers rise to Tier 4. Ishmael gains Compulsion at the start of every encounter.

Ohra BondNo tier · Event dungeon

On Crit against an enemy, inflict 1 Bind next turn (2 times per turn) On Hit using a Skill against an enemy that has Bind, gain 1 Poise (2 times per turn per Identity) Turn Start: All enemies that have Bleed gain Offense Level Down equal to Bind on themselves (max 5) Turn Start: If all enemies(for Focused Encounters, all Parts) have Bind, all allies gain 3 Poise

Old Dopo RobeNo tier · Story dungeon, Canto V

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage.

Old Warehouse's KeyNo tier · Event dungeon

Used in certain events. Expires on use.

Operation Authorization CardNo tier · Event dungeon

During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn) Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded)

Phlebotomy PackNo tier · Event dungeon

When hitting an enemy with a Skill, heal 12.5% of the character's missing HP. (Once per character per turn.) If the Skill's Affinity was Wrath, heal 25% of missing HP instead.

Piece of a Broken BondNo tier · Event dungeon

Yi Sang's skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) "Taking a backward glance at our trails... all of us have been suffering great losses."

Piece of a Torn AutumnNo tier · Event dungeon

Take -10% Gloom-affinity damage "Alas, I was careless in my assumption that I could simply observe slantwise as it comes to pass until it has seeped... Realization comes too late."

Piece of a Torn SpringNo tier · Event dungeon

Take -10% Pride-affinity damage "I would feel a desire to scatter into the winds in lush blue, sensing the sway of seeds plunging into my scrawling mind."

Piece of a Torn SummerNo tier · Event dungeon

Take -10% Gluttony-affinity damage "I saw no meaning in attempting to fathom the caprices of the weather. I would simply wait for things to calm, looking out for the day's arrival."

Piece of a Torn WinterNo tier · Event dungeon

Take -10% Sloth-affinity damage "The explosion of the League of Nine shattered everything there was, and everything came to a halt for me as well."

Piece of Crumbled EggNo tier · Event dungeon

On the first turn of each encounter, gain 2 E.G.O resources of a random affinity in possession

Piece of Reversing MemoriesNo tier · Event dungeon

Yi Sang's level rises to 35. Yi Sang's Uptie and Threadspin Tiers rise to Tier 3. "We were neither highfliers nor greedy vultures; we were merely children who loved technology."

Pocket Watch : Type ENo tier · Story dungeon, Canto V

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6) Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)

Pocket Watch : Type LNo tier · Story dungeon, Canto V

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn) Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)

Pocket Watch : Type PNo tier · Story dungeon, Canto V

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor Potency on target)% damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively.

Pocket Watch : Type YNo tier · Story dungeon, Canto V

Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units) To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage. Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage. (max 100%) Yurodivy Identities: gain +3 Tremor Count at Turn Start.

Prepaid Time ReceiptNo tier · Story dungeon, Canto V

Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn)

Pungent BudNo tier · Event dungeon

When inflicting Sinking with skill effects, apply 1 more Sinking with a 50% chance

Ragged Bamboo HatNo tier · Story dungeon, Canto V

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has Poise, Critical rate is fixed to 100%. Blade Lineage Identities: inflict x1.5 more damage on Crit

Rainbow MainspringNo tier · Event dungeon

At the start of the turn, apply 2 Protection to the ally with the least HP.

Re-ignition PlugNo tier · Event dungeon

Base Attack Skills that inflict Burn Count: deal +20% damage and inflict +1 more Burn Count. On Hit with these Skills against enemies with Burn or 'Unique Burn': inflict 1 Defense Level Down (2 times per turn per Identity) Identities whose all Base Attack Skills inflict Burn Potency, Count, or 'Unique Burn': at Turn Start, gain Offense Level Up equal to the number of surviving turns (except for the turn they join the Encounter; max 5)

Red Entry CardNo tier · Story dungeon, Canto VIII

A broken and battered red entry card. Maybe it opens a door somewhere.

Red TasselNo tier · Story dungeon, Canto V

If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3.

Red TasselNo tier · Event dungeon

If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3.

Regular Operational GearNo tier · Event dungeon

Limbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up at Turn Start

ResplendenceNo tier · Story dungeon, Canto VII

Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identities on the field) All allies gain 2 Lust Power Up and 1 Slash Power Up at Turn Start. Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed, +1 Bleed Count, and deal +(80/# of Coins)% damage Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection at Turn Start. Identities that took damage from enemies this turn gain 2 Haste next turn.

Reverse KnotNo tier · Story dungeon, Canto V

When winning a clash using a Gloom affinity Skill, 1 ally with the lowest SP heals 5 SP

Ritualist's RightNo tier · Event dungeon

All allies take -20% damage from Lust attacks.

Rusted Clock HandsNo tier · Story dungeon, Canto V

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Rusted HiltNo tier · Story dungeon, Canto V

Turn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead.

Rusted HookNo tier · Story dungeon, Canto V

Gain 1 Poise when a Skill's first coin Heads Hits against an enemy with Bleed

Rusty MainspringNo tier · Event dungeon

At the start of the turn, apply 1 Protection to the ally with the least HP.

Sanguine Blossom BolusNo tier · Story dungeon, Canto VIII

Turn Start: among allies who lost HP, 1 ally with the least HP percentage deals +(missing HP percentage / 4)% damage (rounded down)

Sea Terror JerkyNo tier · Event dungeon

Turn Start: inflict 3 Defense Level Down to all enemies (in Focused Encounters, all Parts) - If Sea Terrors are featured among enemies, inflict 7 Defense Level Down instead.

Sea Terror NotesNo tier · Event dungeon

Deal +10% damage against enemies Deal +1% additional damage for every enemy defeated or every Part broken during this Encounter (max +20% additional damage) Can activate the above effect by breaking the same Part repeatedly. If there are Sea Terrors among enemies, the above effect activates at maximum potential regardless of the conditions.

Sharp IllusionNo tier · Event dungeon

Pride skills deal +10% damage

Sharp Needle & ThreadNo tier · Event dungeon

Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt.

Shoddy DressingNo tier · Event dungeon

All allies gain +10% max HP.

Silver Key BundleNo tier · Event dungeon

In boss fights, gain 1 E.G.O resource for the 3 least-owned Affinities at the start of the turn. Turn End: if E.G.O Skill was used this turn, gain 3 E.G.O resource for the least-owned Affinity. (once per turn)

Silver Watch CaseNo tier · Story dungeon, Canto V

When dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage. If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn)

Small AmpuleNo tier · Event dungeon

At the start of the turn, allies under 40% HP heal 100% of max HP. (Once per floor)

Sniggering TongueNo tier · Event dungeon

Deal +10% damage in a won clash.

Someone's Dropped Employee CardNo tier · Event dungeon

Limbus Company Identities: - Turn Start: Gain (# of Limbus Company Identities participating in battle / 3) Clash Power Up (max 2; rounded down) LCE Identities: - Deal +(# of Identities in battle wearing E.G.O Gears x 10)% damage (max 30%) - On same-faction Ally Death: Gain 1 E.G.O resource each for all Affinities; gain 1 Plus Coin Boost and 1 Minus Coin Boost at Turn Start for the rest of this Encounter (2 times per Encounter per Identity)

Sparkling SkullNo tier · Event dungeon

At the start of the turn, if the character took 10+ damage last turn, heal 5-15 HP.

Spiked Combat BootsNo tier · Event dungeon

On Clash Win with a Base Attack Skill that inflicts Rupture Potency or Count against an enemy, inflict +3 Rupture Count (2 times per turn per enemy) On Hit: if the enemy does not have Rupture, Coin effects that inflict Rupture Potency inflict Rupture Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part) Base Attack Skills that inflict Rupture Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level.

Standard Issue MagNo tier · Story dungeon, Canto V

Identities with Ammo start encounters with +3 max Ammo

Standard-duty BatteryNo tier · Event dungeon

When hitting an enemy with a Skill, inflict 3 Rupture Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead.

Sticky MuckNo tier · Story dungeon, Canto V

When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down.

SublimityNo tier · Story dungeon, Canto V

Turn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn)

SunshowerNo tier · Event dungeon

When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight: All allies gain +2 Skill Power at Combat Start.

Talisman BundleNo tier · Event dungeon

Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture Potency on target. When using a Slash Skill, inflict 4 Rupture Potency instead.

Tango MarinadeNo tier · Event dungeon

Allies gain Clash Power by half their Speed against opponents with lower Speed. (max 3)

Tenacity BolusNo tier · Story dungeon, Canto VIII

Turn Start: 1 ally with the highest max HP gains Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6)

The Memory of Kong Family AnnihilationNo tier · Story dungeon, Canto VIII

Hong Lu's level rises to 55 Hong Lu's Uptie and Threadspin Tiers rise to Tier 4 'Remember the day ruin came to the Kong family, who have brought this destruction upon themselves through their grave transgressions. To violate the laws of Hongyuan is no tragedy - as such, it warrants no pity, only humiliation and scorn. This site of history stands as a monument to the inevitability of karma.'

ThunderbranchNo tier · Event dungeon

When inflicting Rupture Potency with Skill effects, Inflict 1 Rupture Potency and +1 Rupture Count on target.

Token of AtonementNo tier · Event dungeon

For the Identity that undertook the rite: Boost the Power of Lust skills by 2.

Token of InnocenceNo tier · Event dungeon

For the Identity that undertook the rite: Boost the Power of Wrath skills by 2.

Token of TearsNo tier · Event dungeon

For the Identity that undertook the rite: Boost the Power of Gloom skills by 2.

TopfhelmNo tier · Event dungeon

Defense Skill Power +1

Torch StackNo tier · Event dungeon

Start the next 3 battles with 3 Haste. Expires afterward.

Toy FistNo tier · Event dungeon

All allies deal +10% damage.

Toy FootNo tier · Event dungeon

All allies gain +1 Speed.

Toy ScrewNo tier · Event dungeon

All allies gain +10% max HP

Trace of StarsNo tier · Event dungeon

When below 0 SP, Gloom and Sloth skills have +1 Final Power

Tranquil Lotus BolusNo tier · Story dungeon, Canto VIII

Turn End: heal 5% HP for 1 ally with the least HP percentage (rounded down)

Trial Extraction : A.B.SNo tier · Event dungeon

Deal +10% damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn' - If the Skill applies Burn Count on self, Clash Power +1 - Deal +1% damage for every 2% missing HP on self (max 15%)

Trial Extraction : LanternNo tier · Event dungeon

Deal +10% damage with Attack Skills that inflict Rupture Potency or Count - At 20%+ missing HP on self, Clash Power +1 - Deal +1% damage with Attack Skills for every 1 (sum of Aggro on all Skill Slots on self) (max 15%)

TwigsNo tier · Event dungeon

Every time Rupture activates 3 times on enemies with Rupture due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture Potency or Count, inflict 2 Offense Level Down on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part) On Kill with a Base Attack Skill that inflicts Rupture Count: inflict the remaining Rupture Count on the defeated enemy on a random enemy next turn (2 times per turn)

UnbendingNo tier · Story dungeon, Canto V

Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field). Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self.

Unbreakable KnotNo tier · Story dungeon, Canto V

Ishmael's Skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn)

Voodoo DollNo tier · Event dungeon

Turn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 Power Down to enemies with 33% or less HP.

Warning NoticeNo tier · Story dungeon, Canto V

Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part) If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead. When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%)

Worn Entry CardNo tier · Story dungeon, Canto VIII

A broken and battered entry card. Maybe it opens a door somewhere.

Worn HiltNo tier · Story dungeon, Canto VII

Turn Start: all allies gain 1 Lust Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up and 1 Slash Power Up instead.

Writhing RibbonNo tier · Event dungeon

After winning a Clash using a Lust skill, inflict 1 Bind and 1 Fragile next turn.