
Asymmetrical Inertia
- Offense level
- 65
- Atk weight
- 3
- Max roll
- 24
- Sanity cost
- 20
- Damage vs same level
- 16-40avg 28.0
- Damage vs same level
- Damage calculator
[Before Attack] Gain (highest Reson.)
Tremor Count (max 6, 20 per turn)
- If the said Reson. was a Sloth Reson., trigger
Amplitude Conversion on
Tremor on self into
Tremor - Clockwinding
1[On Hit] Inflict +1
Tremor Count[Heads Hit] Inflict 2
Tremor[Tails Hit] Inflict +2
Tremor Count
2[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
- When triggering Tremor Burst, inflict 1
Sloth Fragility this turn
- If the highest Reson. was a 4+ Sloth A-Reson., inflict 1
Sloth Fragility next turn as well





Fragile






