LIMBUSCOMPANY.TOOLS
Asymmetrical Inertia Heathcliff
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Asymmetrical InertiaHeathcliff

Sin cost
Slothx2Gloomx1Pridex2Envyx2
Sanity cost
20
Corrosion chancewhen used at negative Sanity
25% at -23 SP or lower75% at -34 SP or lower100% at -45 SP or lower
Sin resistances while active
WrathWrathNormalx1
LustLustNormalx1
SlothSlothIneff.x0.5
Glut.Glut.Normalx1
GloomGloomFatalx2
PridePrideFatalx2
EnvyEnvyEndurex0.75
White damageFatalx2
Black damageFatalx2
Threadspin
Skill numbers and text follow this tier

Skills

Awakening

Asymmetrical Inertia

8+8SlothSlothBluntBlunt
Offense level
65
Atk weight
3
Max roll
24
Sanity cost
20
Damage vs same level
16-40avg 28.0
Damage vs same level
Damage calculator

[Before Attack] Gain (highest Reson.) Tremor Count (max 6, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding

  1. 1[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict 2 Tremor[Tails Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 1 Sloth Fragility this turn - If the highest Reson. was a 4+ Sloth A-Reson., inflict 1 Sloth Fragility next turn as well
Awakening

Asymmetrical Inertia

8+8SlothSlothBluntBlunt
Offense level
65
Atk weight
3
Max roll
24
Sanity cost
20
Damage vs same level
16-40avg 28.0
Damage vs same level
Damage calculator

[Before Attack] Gain (2 + highest Reson.) Tremor Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding

  1. 1[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict 4 Tremor[Tails Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 1 Sloth Fragility this turn - If the highest Reson. was a Sloth A-Reson., inflict 1 Sloth Fragility next turn as well
Awakening

Asymmetrical Inertia

8+8SlothSlothBluntBlunt
Offense level
65
Atk weight
3
Max roll
24
Sanity cost
20
Damage vs same level
16-40avg 28.0
Damage vs same level
Damage calculator

[Before Attack] Gain (4 + highest Reson.) Tremor Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding

  1. 1[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict 5 Tremor[Tails Hit] Inflict +3 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 1 Sloth Fragility this turn - If the highest Reson. was a 3+ Sloth Reson., inflict 1 Sloth Fragility next turn as well
Corrosion

Asymmetrical Inertia

28-8SlothSlothBluntBlunt
Offense level
68(+3)
Atk weight
3
Max roll
12
Sanity cost
20
Damage vs same level
35-62avg 48.5
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [Before Attack] Gain (2 + highest Reson.) Tremor Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding

  1. 1[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict 4 Tremor[Tails Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 2 Sloth Fragility this turn - If the highest Reson. was a 4+ Sloth A-Reson, inflict 2 Sloth Fragility next turn as well
Corrosion

Asymmetrical Inertia

28-8SlothSlothBluntBlunt
Offense level
68(+3)
Atk weight
3
Max roll
12
Sanity cost
20
Damage vs same level
35-62avg 48.5
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [Before Attack] Gain (4 + highest Reson.) Tremor Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding

  1. 1[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict 5 Tremor[Tails Hit] Inflict +3 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 2 Sloth Fragility this turn - If the highest Reson. was a Sloth A-Reson, inflict 2 Sloth Fragility next turn as well
Corrosion

Asymmetrical Inertia

28-8SlothSlothBluntBlunt
Offense level
68(+3)
Atk weight
3
Max roll
12
Sanity cost
20
Damage vs same level
35-62avg 48.5
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [Before Attack] Gain (4 + highest Reson.) Tremor Count (max 10, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding

  1. 1[On Hit] Inflict +2 Tremor Count[Heads Hit] Inflict 6 Tremor[Tails Hit] Inflict +4 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 2 Sloth Fragility this turn - If the highest Reson. was a 3+ Sloth Reson., inflict 2 Sloth Fragility next turn as well

Passive

Broken Bell

Inflict Fragile this turn on enemies who were hit by Tremor Burst from Skill, Coin, or Passive effects. - Does not stack with E.G.O Gifts that inflict Fragile upon triggering Tremor Burst. (If the said E.G.O Gifts have been enhanced, subtract this effect's value from the final value before inflicting it.)

More Heathcliff E.G.O