
Harmony
- Offense level
- 67(+2)
- Atk weight
- 3
- Max roll
- 12
- Sanity cost
- 10
- Damage vs same level
- 18-33avg 26.1
- Damage vs same level
- Damage calculator
Clash Power +1 for every 2 (
Bleed +
Burn) on the main target (max 6)
Deal more damage based on missing HP on self (max 10%)
Deal -50% damage against sub-targets
[On Target Kill] All allies gain 2
Rhythm next turn (once per Skill)
[Attack End] Heal 8 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)
[Attack End] For 2 turns, lose 8 SP at Combat End
1[On Hit] Inflict 2
Bleed
2[On Hit] Inflict 2
Burn
3[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)
- Then, Reuse this Coin (4 times per Skill)
- This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1
Burn[On Hit] Inflict 1
Bleed[On Hit] A random ally gains 1
Rhythm next turn (once per Coin)





Wrath DMG Up
Lust DMG Up
Envy DMG Up
Fragile
Unbreakable Coin






