LIMBUSCOMPANY.TOOLS
Harmony Sinclair
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HarmonySinclair

Sin cost
Wrathx3Lustx2Slothx1Pridex1Envyx1
Sanity cost
10
Corrosion chancewhen used at negative Sanity
25% at -23 SP or lower75% at -34 SP or lower100% at -45 SP or lower
Sin resistances while active
WrathWrathIneff.x0.5
LustLustEndurex0.75
SlothSlothNormalx1
Glut.Glut.Normalx1
GloomGloomFatalx2
PridePrideFatalx2
EnvyEnvyNormalx1
White damageFatalx2
Black damageFatalx2
Threadspin
Skill numbers and text follow this tier

Skills

Awakening

Harmony

6+2WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
3
Max roll
12
Sanity cost
10
Damage vs same level
18-33avg 26.1
Damage vs same level
Damage calculator

Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 6) Deal more damage based on missing HP on self (max 10%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 Rhythm next turn (once per Skill) [Attack End] Heal 8 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Burn
  3. 3[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Bleed[On Hit] A random ally gains 1 Rhythm next turn (once per Coin)
Awakening

Harmony

6+2WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
3
Max roll
12
Sanity cost
10
Damage vs same level
18-33avg 26.1
Damage vs same level
Damage calculator

Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 8) Deal more damage based on missing HP on self (max 15%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 Rhythm next turn (once per Skill) [Attack End] Heal 10 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Burn
  3. 3[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Bleed[On Hit] A random ally gains 1 ~ 2 Rhythm next turn (once per Coin)
Awakening

Harmony

6+2WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
3
Max roll
12
Sanity cost
10
Damage vs same level
18-33avg 26.1
Damage vs same level
Damage calculator

Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 Rhythm next turn (once per Skill) [Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Burn
  3. 3[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Bleed[On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Corrosion

Harmony

14-2WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
8
Sanity cost
30
Damage vs same level
34-48avg 41.3
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 6) Deal more damage based on missing HP on self (max 10%) Deal -50% damage against sub-targets [Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) [Attack End] Heal 10 SP for 4 other allies with the least SP [Attack End] All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn - If target was killed, activate the effect above once more

  1. 1Unbreakable Coin[On Hit] Inflict 2 Bleed
  2. 2Unbreakable Coin[On Hit] Inflict 2 Burn
  3. 3Unbreakable Coin[On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin) - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Bleed[On Hit] A random ally gains 1 Rhythm next turn (once per Coin)
Corrosion

Harmony

14-2WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
8
Sanity cost
30
Damage vs same level
34-48avg 41.3
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 8) Deal more damage based on missing HP on self (max 15%) Deal -50% damage against sub-targets [Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) [Attack End] Heal 12 SP for 4 other allies with the least SP [Attack End] All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn - If target was killed, activate the effect above once more

  1. 1Unbreakable Coin[On Hit] Inflict 2 Bleed
  2. 2Unbreakable Coin[On Hit] Inflict 2 Burn
  3. 3Unbreakable Coin[On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin) - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Bleed[On Hit] A random ally gains 1 ~ 2 Rhythm next turn (once per Coin)
Corrosion

Harmony

14-2WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
8
Sanity cost
30
Damage vs same level
34-48avg 41.3
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) [Attack End] Heal 15 SP for 4 other allies with the least SP [Attack End] All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn - If target was killed, activate the effect above once more

  1. 1Unbreakable Coin[On Hit] Inflict 2 Bleed
  2. 2Unbreakable Coin[On Hit] Inflict 2 Burn
  3. 3Unbreakable Coin[On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin) - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Bleed[On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)

Passive

That... was Indeed a Rhythm

Turn Start: Gain 2 Rhythm On Target Kill: This unit heals 5% HP and 5 SP (once per turn) - If target was killed by E.G.O Skill - Harmony, double the amount this effect heals Turn End: If this unit lost SP this turn, heal (4 + sum of Burn and Bleed on all enemies / 10) SP (max 10; rounded down)

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