
Hex Nail
- Offense level
- 62(-3)
- Atk weight
- 3
- Max roll
- 22
- Sanity cost
- 25
- Damage vs same level
- 10-32avg 20.8
- Damage vs same level
- Damage calculator






[Attack End] Heal self and 2 other allies with the least HP percentage for 15% of this unit's max HP - Each heal-receiving unit heals +2.5% more HP for every negative effect on themselves (max 10%) - At 4+ Envy Reson. including this Skill, heal 1 additional ally


[Indiscriminate]
Targets randomly
[Attack End] Heal 3 other allies with the least HP percentage for 15% of this unit's max HP
- Each heal-receiving unit gains 1
Offense Level Up until next turn for every 2 negative effect on themselves (max 2)

[Indiscriminate]
Targets randomly
[Attack End] Heal 3 other allies with the least HP percentage for 20% of this unit's max HP
- Each heal-receiving unit gains 1
Offense Level Up until next turn for every negative effect on themselves (max 3)
- At 4+ Envy Reson. including this Skill, heal 1 additional ally
When inflicting
Bleed or 'Unique Bleed' against an enemy with Base Attack Skills, inflict 1
Defense Level Down (once per turn)
- If the target has
Bleed or 'Unique Bleed', inflict additional 2
Bleed (once per turn)
If an ally, including this unit, takes direct HP damage from the enemy, inflict 1
Curse against the target enemy (2 times per turn)