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Bloodbag of the Rear Parade
Enemy

Bloodbag of the Rear Parade

Bloodbag ยท La Manchaland

7 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VII (Lv 46-49); Story dungeon, Canto VII (Lv 45)
HP at level 45stagger at 126 / 63 / 0
181
HP at level 46stagger at 128 / 64 / 0
184
HP at level 47stagger at 130 / 65 / 0
186
HP at level 48stagger at 132 / 66 / 0
189
Stagger thresholds
70% / 35% / 0%
Speed
2 - 3
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntNormal x1
WrathWrathWeak x1.25
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
45
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

Stats
Appears in
Main story, Canto VII (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 194

Stagger thresholds 70% / 35% / 0% (135 / 67 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntNormal x1
WrathWrathWeak x1.25
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Stats
Appears in
Mirror Dungeon 6 (hidden) (Lv 45)
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 181

Stagger thresholds 30% / 0% (54 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.7
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
45
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn
Skill

The Fanfare!

7+3WrathWrathBluntBlunt
Offense level
45
Atk weight
3
Max roll
10
Damage vs same level
7-10avg 8.5
Clash
Unclashable

[Unclashable]

  1. 1[Current Coin Attack End] Deal 10 Lust damage against the target, then dies.

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

This Explosive Insanity!

If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.

Stats
Appears in
Abnormality battle, Canto VII (Lv 45)
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 181

Stagger thresholds 30% / 0% (54 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.7
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
45
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn
Skill

The Fanfare!

7+3WrathWrathBluntBlunt
Offense level
45
Atk weight
3
Max roll
10
Damage vs same level
7-10avg 8.5
Clash
Unclashable

[Unclashable]

  1. 1[Current Coin Attack End] Deal 10 Lust damage against the target, then dies.

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

This Explosive Insanity!

If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.

Stats
Appears in
Luxcavation (EXP) (Lv 48)
HP at level 48stagger at 132 / 66 / 0
189
Stagger thresholds
70% / 35% / 0%
Speed
2 - 3
Defense levellevel +3
51
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2 / 2
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntEndure x0.75
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
48
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
48
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

Stats
Appears in
Mirror Dungeon 5 (Lv 50, 63, 68); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 194

Stagger thresholds 70% / 35% / 0% (135 / 67 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntNormal x1
WrathWrathWeak x1.25
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Stats
Appears in
Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 50stagger at 135 / 67 / 0
194
Stagger thresholds
70% / 35% / 0%
Speed
2 - 3
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntNormal x1
WrathWrathWeak x1.25
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Lash

4+6WrathWrathSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +1

  1. 1[On Hit] Inflict +3 Bleed Count[Heads Hit] Inflict 2 Rupture
Skill

Hardblood Wild Jag

3+4EnvyEnvySlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 2) [On Use] Gain 15 Bleed, immediately trigger it once, and reduce Bleed Count by 1

  1. 1[On Hit] If target has 6+ Bleed, gain 1 Coagulated Blood
  2. 2[On Hit] Inflict 3 Bleed and +2 Bleed Count[On Hit] Gain 1 Blooming Thorn

Defense

Passives

Festive Sounds

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death