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Bloodbag Prosthetic Fixer
Abnormality · Core

Bloodbag Prosthetic Fixer

Fixer · Mechanical Amalgam · Bloodbag · MultiCrack Office

5 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 45, 55); Mirror Dungeon 6 (Lv 50)
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 161

Stagger thresholds 60% / 0% (96 / 0)

SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

3+7EnvyEnvyPiercePierce
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
3-10avg 6.5

[On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 3 Bleed
Skill

Harpoon Mark

5+4LustLustPiercePierce
Offense level
45
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[Combat Start] At 5- Charge Count, gain 5 Charge Count, 3 Bleed Count, and 1 Fragile [On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Bind next turn
Skill

Hardblood Harpoon

4+5WrathWrathSlashSlash
Offense level
46(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8

[On Use] Consume 10% HP on self to gain +10 Charge Count

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count.[On Hit] Inflict 2 Paralyze
Skill

Counter

6+6WrathWrathCounterCounter
Defense level
47(+2)
Atk weight
1
Max roll
12
Damage vs same level
6-13avg 9.5
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Blood to Brain

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Burst Bloodbag

Combat Start: starts the Encounter only with half of max HP

Stats
Appears in
Event story (Lv 45, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50); Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 45stagger at 130 / 0
217
HP at level 50stagger at 139 / 0
232
HP at level 55stagger at 147 / 0
246
Stagger thresholds
60% / 0%
Speed
3 - 4
Defense levellevel +3
48
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

3+7EnvyEnvyPiercePierce
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
3-10avg 6.5

[On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 3 Bleed
Skill

Harpoon Mark

5+4LustLustPiercePierce
Offense level
45
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[Combat Start] At 5- Charge Count, gain 5 Charge Count, 3 Bleed Count, and 1 Fragile [On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Bind next turn
Skill

Hardblood Harpoon

4+5WrathWrathSlashSlash
Offense level
46(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8

[On Use] Consume 10% HP on self to gain +10 Charge Count

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count.[On Hit] Inflict 2 Paralyze
Skill

Counter

6+6WrathWrathCounterCounter
Defense level
47(+2)
Atk weight
1
Max roll
12
Damage vs same level
6-13avg 9.5
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Blood to Brain

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Stats
Appears in
Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 172

Stagger thresholds 60% / 0% (103 / 0)

SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

3+7EnvyEnvyPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
3-10avg 6.5

[On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 3 Bleed
Skill

Harpoon Mark

5+4LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[Combat Start] At 5- Charge Count, gain 5 Charge Count, 3 Bleed Count, and 1 Fragile [On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Bind next turn
Skill

Hardblood Harpoon

4+5WrathWrathSlashSlash
Offense level
51(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8

[On Use] Consume 10% HP on self to gain +10 Charge Count

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count.[On Hit] Inflict 2 Paralyze
Skill

Counter

6+6WrathWrathCounterCounter
Defense level
52(+2)
Atk weight
1
Max roll
12
Damage vs same level
6-13avg 9.5
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Blood to Brain

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 172

Stagger thresholds 60% / 0% (103 / 0)

SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Activate Prosthesis

3+7EnvyEnvyPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
3-10avg 6.5

[On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 3 Bleed
Skill

Harpoon Mark

5+4LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[Combat Start] At 5- Charge Count, gain 5 Charge Count, 3 Bleed Count, and 1 Fragile [On Use] At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Bind next turn
Skill

Hardblood Harpoon

4+5WrathWrathSlashSlash
Offense level
51(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8

[On Use] Consume 10% HP on self to gain +10 Charge Count

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count.[On Hit] Inflict 2 Paralyze
Skill

Counter

6+6WrathWrathCounterCounter
Defense level
52(+2)
Atk weight
1
Max roll
12
Damage vs same level
6-13avg 9.5
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Blood to Brain

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Burst Bloodbag

Combat Start: starts the Encounter only with half of max HP

Stats
HP
85 + 2.93 per level
Stagger thresholds
60% / 0%
Speed
3 - 4
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Harpoon

4+5WrathWrathSlashSlash
Atk weight
1
Max roll
14

[On Use] Consume 10% HP on self to gain +10 Charge Count

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 6 Bleed[On Hit] Inflict +2 Bleed Count.[On Hit] Inflict 2 Paralyze
Skill

Counter

6+6WrathWrathCounterCounter
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Blood to Brain

Damage taken from Bleed -30% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt