
Activate Prosthesis
- Offense level
- 45
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 3-10avg 6.5
[On Use] At 10+
Charge Count, consume 5
Charge Count to gain 3
Offense Level Up
1[On Hit] Inflict 3
Bleed

Fixer · Mechanical Amalgam · Bloodbag · MultiCrack Office
5 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 60% / 0% (96 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] At 10+
Charge Count, consume 5
Charge Count to gain 3
Offense Level Up
Bleed


[On Use] Base Power +1 for every 3
Bleed Count on self (max 2)
Gain +1
Bleed Count every time this unit is hit
Turn End: consume 3
Bleed Count on self to gain 1
Coagulated Blood
Prioritizes targets with
Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2
Fragile and 2
Offense Level Up next turn
Every time this unit is hit, if the attacker used a Skill that gains
Charge, the attacker steals 1
Charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have
Charge)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Damage taken from
Bleed -30% (rounded down)
On Hit, if the target has
Bleed, heal 15% of the damage dealt
Turn Start: At less than 5
Charge Count, gain 1
Attack Power Down
Turn Start: At 5+
Charge Count, gain 2
Clash Power Up
Combat Start: starts the Encounter only with half of max HP