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Bloomed Bloodfiend
Enemy

Bloomed Bloodfiend

Abnormality Corrosion · Bloodfiend · Kindred

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
HP at level 50stagger at 194 / 83 / 0
278
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +5
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Welcome to the Festival of Wonders!

4+6WrathWrathPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +2

  1. 1[On Hit] Inflict 3 Bleed and +2 Bleed Count[Heads Hit] Inflict 3 Rupture
Skill

Join the Joyful Parade!

3+4EnvyEnvySlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 3) [On Use] At less than 20 Bloodfeast, gain 20 Bleed and immediately trigger it once, then reduce Bleed Count by 1 [Attack End] Consume 20 Bloodfeast

  1. 1[On Hit] Gain 1 Coagulated Blood for every 6 Bleed on the target (max 2)
  2. 2Unbreakable Coin[Hit after Clash Win] Inflict 4 Bleed and +3 Bleed Count[On Hit] Gain 2~3 Blooming Thorn
Skill

Blossom your Smiles of Joy!

3+3LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0

[On Use] At 5+ Festive Fever, Coin Power +1 [On Use] If target has 6+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 3[Hit after Clash Win] Gain 2 Festive Fever

Defense

Defense

Eternal Kingdom of Happiness, La Manchaland!

5+6LustLustPiercePierce
Offense level
55
Atk weight
1
Max roll
17
Damage vs same level
10-28avg 19.0

[On Use] At less than 40 Bloodfeast, gain 20 Bleed and +2 Bleed Count, immediately trigger it twice, then reduce Bleed Count by 2 [Attack End] Consume 40 Bloodfeast [Turn End] Consume all Coagulated Blood and Festive Fever

  1. 1[On Hit] Inflict Bleed and Rupture equal to Coagulated Blood on self[On Hit] Heal (Festive Fever x 4)% HP (max 40%)
  2. 2Unbreakable Coin[On Hit] Gain 5 Blooming Thorn

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Festive Mood

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: heal SP equal to Festive Fever on self (does not activate at -45 SP) Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Starved and Withered

Gain Withered at the start of the Encounter

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Appears in
Story dungeon, Canto VII (Lv 63)
HP at level 63stagger at 226 / 97 / 0
324
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +5
68
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideEndure x0.75
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Welcome to the Festival of Wonders!

4+6WrathWrathPiercePierce
Offense level
63
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] At 5+ Festive Fever, Final Power +2

  1. 1[On Hit] Inflict 3 Bleed and +2 Bleed Count[Heads Hit] Inflict 3 Rupture
Skill

Join the Joyful Parade!

3+4EnvyEnvySlashSlash
Offense level
63
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Final Power +1 for every 5 Festive Fever on self or every 6 Bleed on the target (max 3) [On Use] At less than 20 Bloodfeast, gain 20 Bleed and immediately trigger it once, then reduce Bleed Count by 1 [Attack End] Consume 20 Bloodfeast

  1. 1[On Hit] Gain 1 Coagulated Blood for every 6 Bleed on the target (max 2)
  2. 2Unbreakable Coin[Hit after Clash Win] Inflict 4 Bleed and +3 Bleed Count[On Hit] Gain 2~3 Blooming Thorn
Skill

Blossom your Smiles of Joy!

3+3LustLustPiercePierce
Offense level
63
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0

[On Use] At 5+ Festive Fever, Coin Power +1 [On Use] If target has 6+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 3[Hit after Clash Win] Gain 2 Festive Fever

Defense

Defense

Eternal Kingdom of Happiness, La Manchaland!

5+6LustLustPiercePierce
Offense level
68
Atk weight
1
Max roll
17
Damage vs same level
10-28avg 19.0

[On Use] At less than 40 Bloodfeast, gain 20 Bleed and +2 Bleed Count, immediately trigger it twice, then reduce Bleed Count by 2 [Attack End] Consume 40 Bloodfeast [Turn End] Consume all Coagulated Blood and Festive Fever

  1. 1[On Hit] Inflict Bleed and Rupture equal to Coagulated Blood on self[On Hit] Heal (Festive Fever x 4)% HP (max 40%)
  2. 2Unbreakable Coin[On Hit] Gain 5 Blooming Thorn

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Festive Mood

Gain 1 Festive Fever every time this unit gains positive buff with Skill effects (once per type of buff) Turn Start: gain Festive Fever equal to the number of other allies (max 3) Turn End: lose Festive Fever equal to the number of allies that were killed this turn Turn End: heal SP equal to Festive Fever on self (does not activate at -45 SP) Turn End: at 8+ Festive Fever, use a powerful Skill next turn

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Starved and Withered

Gain Withered at the start of the Encounter

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.