LIMBUSCOMPANY.TOOLS
Blooming Failure
Enemy

Blooming Failure

H Corp.

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 6 (Lv 50)
HP at level 50stagger at 56 / 0
142
Stagger thresholds
40% / 0%
Speed
3 - 5
Defense levellevel +1
51
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideWeak x1.25
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Collide

2+3GloomGloomPiercePierce
Offense level
51(+1)
Atk weight
1
Max roll
8
Damage vs same level
4-13avg 8.5
  1. 2[On Hit] Inflict +3 Rupture Count
Skill

Pandemonium

3+4LustLustPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[On Use] If target has 4+ Rupture, Base Power +1

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Inflict +1 Rupture Count[Heads Hit] Heal 1 other ally with the least HP percentage by 5% of this unit's Max HP
Skill

Frantic Volley

3+4Glut.Glut.PiercePierce
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
9-37avg 23.3

[Combat Start] At 50%- HP, convert the third Coin of this Skill to Unbreakable Coin [On Use] Base Power +1 for every 4 Rupture on target (max 2)

  1. 1[On Hit] Inflict 2 Rupture and +2 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture
  3. 3[Hit after Clash Win] Heal 2 allies, including this unit, with the least HP percentage by 10% of this unit's Max HP
Skill

Prone

4+9SlothSlothEvadeEvade
Defense level
53(+3)
Atk weight
1
Max roll
13
Clash
Unclashable

[On Evade] Inflict +2 Rupture Count (2 times per turn)

Passives

Experiment Goal - Germination

Turn Start: if this unit isn't at max HP, heal 80% of the missing HP - With every healing, halve the healing effect of this Passive by half (halves down to 10% minimum; applies only when this unit heals more than 1 HP) - Does not activate when Staggered After this unit is Staggered for the first time, or when the healing effect is reduced to its minimum, gain 3 Fragile at every Turn Start

Stats
Appears in
Story dungeon, Canto VIII (Lv 50)
HP at level 50stagger at 56 / 0
142
Stagger thresholds
40% / 0%
Speed
3 - 5
Defense levellevel +1
51
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideWeak x1.25
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Collide

2+3GloomGloomPiercePierce
Offense level
51(+1)
Atk weight
1
Max roll
8
Damage vs same level
4-13avg 8.5
  1. 2[On Hit] Inflict +3 Rupture Count
Skill

Pandemonium

3+4LustLustPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[On Use] If target has 4+ Rupture, Base Power +1

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Inflict +1 Rupture Count[Heads Hit] Heal 1 other ally with the least HP percentage by 5% of this unit's Max HP
Skill

Frantic Volley

3+4Glut.Glut.PiercePierce
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
9-37avg 23.3

[Combat Start] At 50%- HP, convert the third Coin of this Skill to Unbreakable Coin [On Use] Base Power +1 for every 4 Rupture on target (max 2)

  1. 1[On Hit] Inflict 2 Rupture and +2 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture
  3. 3[Hit after Clash Win] Heal 2 allies, including this unit, with the least HP percentage by 10% of this unit's Max HP
Skill

Prone

4+9SlothSlothEvadeEvade
Defense level
53(+3)
Atk weight
1
Max roll
13
Clash
Unclashable

[On Evade] Inflict +2 Rupture Count (2 times per turn)

Passives

Experiment Goal - Germination

Turn Start: if this unit isn't at max HP, heal 80% of the missing HP - With every healing, halve the healing effect of this Passive by half (halves down to 10% minimum; applies only when this unit heals more than 1 HP) - Does not activate when Staggered After this unit is Staggered for the first time, or when the healing effect is reduced to its minimum, gain 3 Fragile at every Turn Start