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Blossomed Bloodfiend
Enemy

Blossomed Bloodfiend

Abnormality Corrosion · Bloodfiend · Kindred

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
HP at level 50stagger at 141 / 60 / 0
202
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +5
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

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4+3GloomGloomBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Don't! Don't Cut Me Off!

6+7WrathWrathBluntBlunt
Offense level
50
Atk weight
1
Max roll
13
Damage vs same level
6-13avg 9.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] If target has 5+ Bleed, gain 1 Bloodied Hand
Skill

Faded Patience

4+5LustLustBluntBlunt
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Consume up to 50 Bloodfeast; gain 1 Bloodied Hand for every 10 Bloodfeast consumed [On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[Attack End] If this unit failed to consume Bloodfeast with this Skill, gain 10 Bleed and 1 Bloodied Hand.
Skill

Counter

6+6LustLustCounterCounter
Defense level
50
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[On Use] At 1+ Bloodied Hand, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Defense

Defense

Endless Atonement

5+3LustLustSlashSlash
Offense level
55
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Coagulated Blood on self [Clash Lose] Lose 2 Bloodied Hand

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Consume all Bloodied Hand to inflict +3 Bleed[On Hit] Consume all Coagulated Blood on self to increase Bloodfeast by (consumed Coagulated Blood x 3) and gain 5 Bleed[On Hit] Heal (Bleed on target)% HP (max 30%)

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Appears in
Story dungeon, Canto VII (Lv 63)
HP at level 63stagger at 164 / 70 / 0
235
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +5
68
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Please answer the survey.

4+3GloomGloomBluntBlunt
Offense level
63
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Don't! Don't Cut Me Off!

6+7WrathWrathBluntBlunt
Offense level
63
Atk weight
1
Max roll
13
Damage vs same level
6-13avg 9.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] If target has 5+ Bleed, gain 1 Bloodied Hand
Skill

Faded Patience

4+5LustLustBluntBlunt
Offense level
63
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Consume up to 50 Bloodfeast; gain 1 Bloodied Hand for every 10 Bloodfeast consumed [On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[Attack End] If this unit failed to consume Bloodfeast with this Skill, gain 10 Bleed and 1 Bloodied Hand.
Skill

Counter

6+6LustLustCounterCounter
Defense level
63
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[On Use] At 1+ Bloodied Hand, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Defense

Defense

Endless Atonement

5+3LustLustSlashSlash
Offense level
68
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Coagulated Blood on self [Clash Lose] Lose 2 Bloodied Hand

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Consume all Bloodied Hand to inflict +3 Bleed[On Hit] Consume all Coagulated Blood on self to increase Bloodfeast by (consumed Coagulated Blood x 3) and gain 5 Bleed[On Hit] Heal (Bleed on target)% HP (max 30%)

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.