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Budding Bloodbag
Enemy

Budding Bloodbag

Abnormality Corrosion · Bloodbag · La Manchaland

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Story dungeon, Canto VII (Lv 47)
HP at level 47stagger at 119 / 51 / 0
170
Stagger thresholds
70% / 30% / 0%
Speed
1 - 4
Defense levellevel -8
39
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyEndure x0.75

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Stab

4+7Glut.Glut.PiercePierce
Offense level
48(+1)
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5
  1. 1[On Hit] Inflict 3 Bleed
Skill

Counter

2+9WrathWrathCounterCounter
Defense level
47
Atk weight
1
Max roll
11
Damage vs same level
2-11avg 6.5
Clash
Unclashable

[On Use] Base Power +1 for every Coagulated Blood on self

  1. 1[Heads Hit] Inflict 2 Bleed

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
HP at level 50stagger at 123 / 53 / 0
177
Stagger thresholds
70% / 30% / 0%
Speed
1 - 4
Defense levellevel -8
42
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashEndure x0.75
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyEndure x0.75

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hardblood Stab

4+7Glut.Glut.PiercePierce
Offense level
51(+1)
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5
  1. 1[On Hit] Inflict 3 Bleed
Skill

Counter

2+9WrathWrathCounterCounter
Defense level
50
Atk weight
1
Max roll
11
Damage vs same level
2-11avg 6.5
Clash
Unclashable

[On Use] Base Power +1 for every Coagulated Blood on self

  1. 1[Heads Hit] Inflict 2 Bleed

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodbag

When hit, gain +1 Bleed Count. Gain 1 Coagulated Blood every time this unit loses 20% HP. If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30