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Budding Bloodfiend
Enemy

Budding Bloodfiend

Abnormality Corrosion · Bloodfiend · Kindred

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
HP at level 50stagger at 111 / 37 / -18
185
Stagger thresholds
60% / 20% / -10%
Speed
2 - 5
Defense levellevel -5
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
51(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

Counter

3+8WrathWrathCounterCounter
Defense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Appears in
Story dungeon, Canto VII (Lv 63)
HP at level 63stagger at 129 / 43 / -21
215
Stagger thresholds
60% / 20% / -10%
Speed
2 - 5
Defense levellevel -5
58
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashIneff. x0.5
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustFatal x2
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
64(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
65(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
68(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

Counter

3+8WrathWrathCounterCounter
Defense level
65(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.