LIMBUSCOMPANY.TOOLS
Budding Cinq West Fixer
AbnormalityWAW

Budding Cinq West Fixer

Abnormality Corrosion · Fixer · Cinq Association

Stats
Appears in
Abnormality battle, Canto VII (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 369

Stagger thresholds 20% (73)

SlashSlashWeak x1.5
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.2
GloomGloomNormal x1
PridePrideIneff. x0.5
EnvyEnvyNormal x1

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 6, ...PrideKssshEnvyHnnnhhhhhhEnvyKihhEnvyKihhEnvyHnnnhhhhhhEnvyKihh
2, 7, ...WrathKnnhEnvyHnnnhhhhhhEnvyKihhEnvyKihhEnvyHnnnhhhhhhEnvyKihh
3, 8, ...EnvyKihhEnvyKihhEnvyHnnnhhhhhhEnvyKihhEnvyHnnnhhhhhhEnvyKihh
4, 9, ...EnvyHnnnhhhhhhEnvyHnnnhhhhhhEnvyKihhEnvyKihhEnvyHnnnhhhhhhEnvyKihh
5, 10, ...PrideKssshEnvyHnnnhhhhhhEnvyKihhWrathKnnhPrideKssshEnvyHnnnhhhhhh

Best identities against each move

Skills

Skill

Ksssh

4+8PridePridePiercePierce
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
4-12avg 8.0

[On Use] Inflict Declared Duel - Camille [On Use] Gain 5 Poise [Clash Win] Gain +2 Poise Count

Skill

Hnnnhhhhhh

5+6EnvyEnvyPiercePierce
Offense level
50
Atk weight
1
Max roll
17
Damage vs same level
10-28avg 19.0

[On Use] Gain 2 Poise

  1. 1[On Hit] Gain +2 Poise Count[On Hit] At 7+ Speed, inflict 3 Rupture
  2. 2[On Hit] Gain 3 Poise[On Hit] At 7+ Speed, inflict 3 Rupture
Skill

Kihh

5+12EnvyEnvyPiercePierce
Offense level
50
Atk weight
1
Max roll
17
Damage vs same level
5-17avg 11.0

[On Use] At 7+ Poise, Coin Power +2 [Clash Win] Gain +2 Poise Count

  1. 1[On Hit] Gain 3 Poise[On Hit] At 7+ Speed, inflict 3 Rupture Count[On Crit] +50% Damage on Critical Hit
Skill

Ksssh

4+4PridePridePiercePierce
Offense level
55(+5)
Atk weight
1
Max roll
20
Damage vs same level
20-65avg 41.9

[On Use] If this unit's Speed is faster than the target's, Coin Power +1 (Coin Power +1 for every 2 Speed difference; max 3)

  1. 1[On Hit] Gain +4 Poise Count[On Hit] At 7+ Speed, inflict 3 Rupture and +1 Rupture Count
  2. 2[On Hit] Gain 5 Poise[On Hit] At 7+ Speed, inflict 3 Rupture and +1 Rupture Count
  3. 3[On Hit] Gain 5 Poise[On Hit] At 7+ Speed, inflict 3 Rupture and +1 Rupture Count
  4. 4[On Crit] +100% Damage on Critical Hit[On Hit] Deal +5% damage for every Rupture on the target (Max 50%)
Skill

Knnh

4+8WrathWrathPiercePierce
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
4-12avg 8.0

[Clash Win] Deal more damage based on number of Clashes (+10% damage for every Clash, max 50%) [Clash Win] Gain 2 Haste next turn [Clash Lose] Gain 2 Bind next turn

  1. 1[On Hit] Inflict 1 Fragile next turn
Skill

Knhhh

3+13LustLustEvadeEvade
Defense level
50
Atk weight
1
Max roll
16
Clash
Unclashable

[On Evade] Gain 1 Haste next turn

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Casual Opportunity

Turn Start: if this unit's Speed is faster than the target's, gain 1 Pierce DMG Up

Leisurely Breathing

Turn End: Heal 7 SP Turn End: Gain Haste equal to (Poise on self/4) next turn (max 3)

Focused Attack

When using a Skill against the same Slot this unit successfully hit last turn, gain the following effects based on the number of consecutive turns it successfully hit the Slot Resets if this unit failed to attack last turn. - 1 Consecutive hit: Clash Power +1 - 2 Consecutive hits: Base Power +1 - 3 Consecutive hits: Base Power +1, Coin Power +1

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.