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Budding Zwei Fixer
AbnormalityWAW

Budding Zwei Fixer

Abnormality Corrosion · Fixer · Zwei Association

Stats
Appears in
Abnormality battle, Canto VII (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 6
2

Parts

cannot break

HP at level 50 280

Stagger thresholds 40% (112)

SlashSlashNormal x1
PiercePierceWeak x1.5
BluntBluntIneff. x0.5
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.2
GloomGloomNormal x1
PridePrideIneff. x0.5
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Knngghh

5+4SlothSlothBluntBlunt
Offense level
50
Atk weight
1
Max roll
17
Damage vs same level
15-39avg 27.0

[Combat Start] Apply 3 Defense Level Up to 1 ally, including this unit, with the least HP percentage [On Use] Base Power +1 for every 5 Defense Level Up on self (max 4)

  1. 3[On Hit] Gain Offense Level Up equal to Defense Level Up next turn
Skill

Knnh

8+10GuardGuard
Defense level
50
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Gain 2 x (Defense Level Up on self) Shield HP (max 20, 2 times per turn)

Passives

Carmilla

Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.

A Drop of Nourishment

Attack End: Heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill - At 100% HP, gain 2 Offense Level Up next turn. (2 times max) Based on the percentage of HP healed, gain the following effects (cumulative) - At 1+ Stack: Gain 3 Defense Level Up at every Turn Start - At 2+ Stack: Gain 3 Offense Level Up at every Turn Start - At 3+ Stack: Gain +2 Min & Max Speed - At 5+ Stack: Gain 3 Attack Power Up at every Turn Start

Designated Protection

At Turn Start, apply 2 Defense Level Up to the ally who lost the most HP percentage between this Turn and last Turn

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.