
Grovel Before Me
- Offense level
- 45
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-10avg 7.0

Bloodfiend · Kindred
4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 33% / -20% (564 / -342)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




[Combat Start] Gain Atk Weight equal to the number of targets with
Bleed (max 5)
[On Use] If target has 4+
Bleed, Base Power +1
[On Use] If target has 3+
Bleed Count, Coin Power +1
[Clash Lose] Lose 1
Stored Blood

[On Use] If target has 8+
Bleed, Coin Power +1
[Clash Lose] Lose 1
Stored Blood
Bleed and +3
Bleed Count[On Hit] If target has 10+
Bleed, the next Coin deals +20% damage
Stored Blood[On Hit] Inflict 1
Bind next turn
[On Evade Use] Base Power +1 for every
Bleed Count on the target (max 4)

[Unclashable]
[On Use] Double the amount healed by Hardblood Glaive
[On Use] Reset SP to 0
[Attack End] Gain 10
Stored Blood
Does not get Staggered this turn; ends turn after using this Skill.

[On Use] Clash Power +1 for every 5
Bleed on the main target (max 3)
[On Use] If the main target has 4+
Bleed, Coin Power +1
[On Use] Deal +5% damage for every
Bleed on the main target (max 20%)
[On Use] Double the amount healed by Hardblood Glaive
[Attack End] Gain 10
Stored Blood
At Turn End, depending on the
Stored Blood Stack on self:
- At 5 or fewer Stack: gain 1
Bind, 1
Fragile, and 1
Offense Level Down next turn for every (6 - Stack)
- At more than 5 Stack: gain 2
Offense Level Up and 2
Defense Level Up next turn for every (Stack - 5)
Gains a new pattern when
Stored Blood reaches 0 for the first time
Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'
When this unit reaches 30% HP, gain
Bloodtinged Craving
Prioritizes targets with the highest sum of
Bleed Potency and Count
On Hit, if the target has
Bleed, heal 2% HP
When this unit has
Bleed:
- Gain 1 Offense Level Up and 1 Defense Level Up for every 5
Bleed (max 10)
- Gain 1 Clash Power Up for every 10
Bleed (max 5)
- Damage taken from
Bleed -50% (rounded down)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: if in Panic, reset SP to 0.