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Cassetti
Abnormality · CoreZAYIN

Cassetti

Bloodfiend · Kindred

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)

Parts

Bodycannot break

HP at level 45 1711

Stagger thresholds 33% / -20% (564 / -342)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Grovel Before Me

4+6PridePrideSlashSlash
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pathetic One

4+6PridePrideSlashSlash
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
Skill

Go... Go Away...!

4+4LustLustSlashSlash
Offense level
45
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] If target has 4+ Bleed, Clash Power +1 [On Use] Deal +5% damage for every Bleed Count on the target (max 20%)

  1. 2[On Hit] Inflict 8 Bleed and +2 Bleed Count
Skill

The Parade's Prince

5+3LustLustSlashSlash
Offense level
45
Atk weight
1
Max roll
17
Damage vs same level
20-50avg 35.0

[Combat Start] Gain Atk Weight equal to the number of targets with Bleed (max 5) [On Use] If target has 4+ Bleed, Base Power +1 [On Use] If target has 3+ Bleed Count, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
  3. 3[On Hit] Inflict 4 Bleed
  4. 4[On Hit] Inflict 4 Bleed
Skill

Blood... Blood... Blood...!

8+4EnvyEnvyPiercePierce
Offense level
45
Atk weight
1
Max roll
16
Damage vs same level
16-28avg 22.0

[On Use] If target has 8+ Bleed, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count[On Hit] If target has 10+ Bleed, the next Coin deals +20% damage
  2. 2[On Hit] Gain 1 Stored Blood[On Hit] Inflict 1 Bind next turn
Skill

Leave Me Alone...!

4+10EvadeEvade
Defense level
45
Atk weight
1
Max roll
14

[On Evade Use] Base Power +1 for every Bleed Count on the target (max 4)

Skill

I Am... The Prince... of the Parade...!

1+1LustLustSlashSlash
Offense level
45
Atk weight
6
Max roll
5
Damage vs same level
4-14avg 9.0
Clash
Unclashable

[Unclashable] [On Use] Double the amount healed by Hardblood Glaive [On Use] Reset SP to 0 [Attack End] Gain 10 Stored Blood Does not get Staggered this turn; ends turn after using this Skill.

  1. 1[On Hit] Inflict 2 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 2 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed and +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed and +1 Bleed Count
Skill

I'm... Never... Going Back...!

5+4WrathWrathSlashSlash
Offense level
45
Atk weight
6
Max roll
21
Damage vs same level
20-60avg 40.0

[On Use] Clash Power +1 for every 5 Bleed on the main target (max 3) [On Use] If the main target has 4+ Bleed, Coin Power +1 [On Use] Deal +5% damage for every Bleed on the main target (max 20%) [On Use] Double the amount healed by Hardblood Glaive [Attack End] Gain 10 Stored Blood

  1. 1[On Hit] Inflict 3 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 3 Bleed and +1 Bleed Count
  4. 4[On Hit] Inflict 3 Bleed and +1 Bleed Count

Passives

Must Retain Blood

Gains a new pattern when Stored Blood reaches 0 for the first time Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'

Hardblood Glaive

Prioritizes targets with the highest sum of Bleed Potency and Count On Hit, if the target has Bleed, heal 2% HP

Sanguivore - Coagulation

When this unit has Bleed: - Gain 1 Offense Level Up and 1 Defense Level Up for every 5 Bleed (max 10) - Gain 1 Clash Power Up for every 10 Bleed (max 5) - Damage taken from Bleed -50% (rounded down)

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Event story (Lv 55); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 1985

Stagger thresholds 33% / -20% (655 / -397)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Grovel Before Me

4+6PridePrideSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pathetic One

4+6PridePrideSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
Skill

Go... Go Away...!

4+4LustLustSlashSlash
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] If target has 4+ Bleed, Clash Power +1 [On Use] Deal +5% damage for every Bleed Count on the target (max 20%)

  1. 2[On Hit] Inflict 8 Bleed and +2 Bleed Count
Skill

The Parade's Prince

5+3LustLustSlashSlash
Offense level
50
Atk weight
2
Max roll
17
Damage vs same level
20-50avg 35.0

[Combat Start] Gain Atk Weight equal to the number of targets with Bleed (max 5) [On Use] If the main target has 4+ Bleed, Base Power +1 [On Use] If the main target has 3+ Bleed Count, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
  3. 3[On Hit] Inflict 4 Bleed
  4. 4[On Hit] Inflict 4 Bleed[On Hit] Gain 1 Stored Blood
Skill

Blood... Blood... Blood...!

8+4EnvyEnvyPiercePierce
Offense level
50
Atk weight
1
Max roll
16
Damage vs same level
16-28avg 22.0

[On Use] If target has 8+ Bleed, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count[On Hit] If target has 10+ Bleed, the next Coin deals +20% damage
  2. 2[On Hit] Gain 1 Stored Blood[On Hit] Inflict 1 Bind next turn
Skill

Leave Me Alone...!

4+10EvadeEvade
Defense level
50
Atk weight
1
Max roll
14

[On Evade Use] Base Power +1 for every Bleed Count on the target (max 4)

Skill

I Am... The Prince... of the Parade...!

1+1LustLustSlashSlash
Offense level
50
Atk weight
7
Max roll
5
Damage vs same level
4-14avg 9.0
Clash
Unclashable

[Unclashable] [On Use] Gain 4 Paralyze [On Use] Double Hardblood Glaive's heal effect [On Use] Reset SP to 0 [Attack End] Gain Stored Blood 10 Does not get Staggered this turn; ends turn after using this Skill.

  1. 1[On Hit] Inflict 2 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 2 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed and +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed and +1 Bleed Count
Skill

I'm... Never... Going Back...!

5+4WrathWrathSlashSlash
Offense level
50
Atk weight
7
Max roll
21
Damage vs same level
20-60avg 40.0

[On Use] Clash Power +1 for every 5 Bleed on the main target (max 3) [On Use] At 4+ Bleed Count on the main target, Coin Power +1 [On Use] Deal +5% damage for every Bleed Count on the main target (max 20%) [Clash Win] Double Hardblood Glaive's heal effect [Clash Lose] Hardblood Glaive's heal effect does not activate [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target [Attack End] Gain Stored Blood 10

  1. 1[On Hit] Inflict 3 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 3 Bleed and +1 Bleed Count
  4. 4Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed and +1 Bleed Count

Passives

Stored Blood

At Turn End, depending on the Stored Blood Stack on self: - Inflict +2 Bleed and +1 Bleed Count on self for every Stack - At 5 or fewer Stack: gain 1 Bind, 1 Fragile, 1 Offense Level Down and lose 5 SP next turn for every (6 - Stack) (this effect cannot reduce this unit's SP below -20) - At more than 5 Stack: gain 1 Offense Level Up, 1 Defense Level Up, and heal 8 SP next turn for every (Stack - 5) (this effect cannot increase this unit's SP higher than 30)

Must Retain Blood

Gains a new pattern when Stored Blood reaches 0 for the first time Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'

Hardblood Glaive

Prioritizes targets with the highest sum of Bleed Potency and Count On Hit, if the target has Bleed, heal 2% HP

Nightmare of La Manchaland

If there are La Manchaland Bloodfiends among the enemies, gain the following effects: - In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power - When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn) - Deal -20% Skill damage against La Manchaland Bloodfiends

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

Bodycannot break

HP at level 50 1855

Stagger thresholds 33% / -20% (612 / -371)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Grovel Before Me

4+6PridePrideSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pathetic One

4+6PridePrideSlashSlash
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
Skill

Go... Go Away...!

4+4LustLustSlashSlash
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] If target has 4+ Bleed, Clash Power +1 [On Use] Deal +5% damage for every Bleed Count on the target (max 20%)

  1. 2[On Hit] Inflict 8 Bleed and +2 Bleed Count
Skill

The Parade's Prince

5+3LustLustSlashSlash
Offense level
50
Atk weight
1
Max roll
17
Damage vs same level
20-50avg 35.0

[Combat Start] Gain Atk Weight equal to the number of targets with Bleed (max 5) [On Use] If target has 4+ Bleed, Base Power +1 [On Use] If target has 3+ Bleed Count, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
  3. 3[On Hit] Inflict 4 Bleed
  4. 4[On Hit] Inflict 4 Bleed
Skill

Blood... Blood... Blood...!

8+4EnvyEnvyPiercePierce
Offense level
50
Atk weight
1
Max roll
16
Damage vs same level
16-28avg 22.0

[On Use] If target has 8+ Bleed, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count[On Hit] If target has 10+ Bleed, the next Coin deals +20% damage
  2. 2[On Hit] Gain 1 Stored Blood[On Hit] Inflict 1 Bind next turn
Skill

Leave Me Alone...!

4+10EvadeEvade
Defense level
50
Atk weight
1
Max roll
14

[On Evade Use] Base Power +1 for every Bleed Count on the target (max 4)

Skill

I Am... The Prince... of the Parade...!

1+1LustLustSlashSlash
Offense level
50
Atk weight
6
Max roll
5
Damage vs same level
4-14avg 9.0
Clash
Unclashable

[Unclashable] [On Use] Double the amount healed by Hardblood Glaive [On Use] Reset SP to 0 [Attack End] Gain 10 Stored Blood Does not get Staggered this turn; ends turn after using this Skill.

  1. 1[On Hit] Inflict 2 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 2 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed and +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed and +1 Bleed Count
Skill

I'm... Never... Going Back...!

5+4WrathWrathSlashSlash
Offense level
50
Atk weight
6
Max roll
21
Damage vs same level
20-60avg 40.0

[On Use] Clash Power +1 for every 5 Bleed on the main target (max 3) [On Use] If the main target has 4+ Bleed, Coin Power +1 [On Use] Deal +5% damage for every Bleed on the main target (max 20%) [On Use] Double the amount healed by Hardblood Glaive [Attack End] Gain 10 Stored Blood

  1. 1[On Hit] Inflict 3 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 3 Bleed and +1 Bleed Count
  4. 4[On Hit] Inflict 3 Bleed and +1 Bleed Count

Passives

Must Retain Blood

Gains a new pattern when Stored Blood reaches 0 for the first time Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'

Hardblood Glaive

Prioritizes targets with the highest sum of Bleed Potency and Count On Hit, if the target has Bleed, heal 2% HP

Sanguivore - Coagulation

When this unit has Bleed: - Gain 1 Offense Level Up and 1 Defense Level Up for every 5 Bleed (max 10) - Gain 1 Clash Power Up for every 10 Bleed (max 5) - Damage taken from Bleed -50% (rounded down)

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 7 (Extreme) (Lv 60)
Defense level
60
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 60 2292

Stagger thresholds 33% / -20% (756 / -458)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Grovel Before Me

6+6PridePrideSlashSlash
Offense level
60
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pathetic One

6+7PridePrideSlashSlash
Offense level
60
Atk weight
1
Max roll
13
Damage vs same level
6-13avg 9.5

[On Use] If target has 4+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
Skill

Go... Go Away...!

4+4LustLustSlashSlash
Offense level
60
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] If target has 4+ Bleed, Clash Power +1 [On Use] Deal +5% damage for every Bleed Count on the target (max 20%)

  1. 2[On Hit] Inflict 8 Bleed and +2 Bleed Count
Skill

The Parade's Prince

5+3LustLustSlashSlash
Offense level
60
Atk weight
2
Max roll
17
Damage vs same level
20-50avg 35.0

[Combat Start] Gain Atk Weight equal to the number of targets that have Bleed (max 5) [On Use] If the main target has 4+ Bleed, Base Power +1 [On Use] If the main target has 3+ Bleed Count, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
  3. 3[On Hit] Inflict 4 Bleed
  4. 4[On Hit] Inflict 4 Bleed[On Hit] Gain 1 Stored Blood
Skill

Blood... Blood... Blood...!

8+4EnvyEnvyPiercePierce
Offense level
60
Atk weight
1
Max roll
16
Damage vs same level
16-28avg 22.0

[On Use] If target has 8+ Bleed, Coin Power +1 [Clash Lose] Lose 1 Stored Blood

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count[On Hit] If target has 10+ Bleed, the next Coin deals +20% damage
  2. 2[On Hit] Gain 1 Stored Blood[On Hit] Inflict 1 Bind next turn
Skill

Leave Me Alone...!

6+10EvadeEvade
Defense level
60
Atk weight
1
Max roll
16

[On Evade Use] Base Power +1 for every Bleed Count on the target (max 4)

Skill

I Am... The Prince... of the Parade...!

1+1LustLustSlashSlash
Offense level
60
Atk weight
7
Max roll
5
Damage vs same level
4-14avg 9.0
Clash
Unclashable

[Unclashable] [On Use] Gain 4 Paralyze [On Use] Double Hardblood Glaive's heal effect [On Use] Reset SP to 0 [Attack End] Gain Stored Blood 10 Does not get Staggered this turn; ends turn after using this Skill.

  1. 1[On Hit] Inflict 2 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 2 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed and +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed and +1 Bleed Count
Skill

I'm... Never... Going Back...!

5+4WrathWrathSlashSlash
Offense level
60
Atk weight
7
Max roll
21
Damage vs same level
20-60avg 40.0

[On Use] Clash Power +1 for every 5 Bleed on the main target (max 3) [On Use] At 4+ Bleed Count on the main target, Coin Power +1 [On Use] Deal +5% damage for every Bleed Count on the main target (max 20%) [Clash Win] Double Hardblood Glaive's heal effect [Clash Lose] Hardblood Glaive's heal effect does not activate [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target [Attack End] Gain Stored Blood 10

  1. 1[On Hit] Inflict 3 Bleed and +1 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed and +1 Bleed Count
  3. 3[On Hit] Inflict 3 Bleed and +1 Bleed Count
  4. 4Unbreakable Coin[On Hit without Cracking] Inflict 3 Bleed and +1 Bleed Count

Passives

Stored Blood

At Turn End, depending on the Stored Blood Stack on self: - Inflict +2 Bleed and +1 Bleed Count on self for every Stack - At 5 or fewer Stack: gain 1 Bind, 1 Fragile, 1 Offense Level Down and lose 5 SP next turn for every (6 - Stack) (this effect cannot reduce this unit's SP below -20) - At more than 5 Stack: gain 1 Offense Level Up, 1 Defense Level Up, and heal 8 SP next turn for every (Stack - 5) (this effect cannot increase this unit's SP higher than 30)

Must Retain Blood

Gains a new pattern when Stored Blood reaches 0 for the first time Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'

Hardblood Glaive

Prioritizes targets with the highest sum of Bleed Potency and Count On Hit, if the target has Bleed, heal 2% HP

Nightmare of La Manchaland

If there are La Manchaland Bloodfiends among the enemies, gain the following effects: - In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power - When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn) - Deal -20% Skill damage against La Manchaland Bloodfiends

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.