
■■ew
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 4-11avg 7.5

E.G.O Gear
4 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 2 | 40% | |
| 1 | 20% | |
| 1 | 20% | |
| 1 | 20% |



[On Use] Coin Power +1 for every 3
Rupture on target (max 2)

[On Use] Gain Shield HP for every 5
Rupture on the target
[Turn End] Heal HP equal to the remaining Shield HP
On Hit, heal 5 HP. 50% chance to inflict 1
Bleed
Combat Start: if this unit is targeted by 2+ units, gain 1
Protection, 1
Clash Power Up, and 1
Plus Coin Boost
Attack End: If the target is either Staggered or defeated, raise this unit's max HP by 20% of the max HP at Encounter Start (max +100%)
Turn End: If this unit failed to hit with its Attack Skills, raise Min & Max Speed values by 1 and gain 3
Damage Up next turn
Combat Start: Gain 1
Fragile for every Identity that targeted this unit (max 5)
Combat Start: If all enemies attack this unit, Atk Weight +1
- Gain Offense Level equal to the number of enemies; when this unit heals, heal 5 additional HP