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Confused K Corp. Checkpoint Security
Enemy ยท Enemy Unit

Confused K Corp. Checkpoint Security

K Corp.

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event dungeon (Lv 25); Main story (Lv 28)
HP at level 25stagger at 40
90
HP at level 28stagger at 42
94
Stagger thresholds
45%
Speed
2 - 4
Defense levellevel -4
21
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothKii457%
SlothKiih229%
Guard114%

Best identities against each move

Skills

Skill

Kii

2+7SlothSlothBluntBlunt
Offense level
23(-2)
Atk weight
1
Max roll
9
Damage vs same level
2-8avg 5.0
  1. 1[Heads Hit] Inflict 3 Rupture
Skill

Kiih

4+3SlothSlothBluntBlunt
Offense level
23(-2)
Atk weight
1
Max roll
10
Damage vs same level
8-15avg 11.3
  1. 1[Heads Hit] Inflict +3 Rupture Count
  2. 2[Heads Hit] Inflict 2 Rupture
Skill

Guard

5+3GuardGuard
Defense level
20(-5)
Atk weight
1
Max roll
8
Clash
Unclashable

Passives

HP Bullets

At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.

Stats
Appears in
Mirror Dungeon 3 (Lv 35-53); Mirror Dungeon 5 (Lv 50)
HP at level 35stagger at 49
110
HP at level 37stagger at 51
114
HP at level 40stagger at 53
119
HP at level 41stagger at 54
121
Stagger thresholds
45%
Speed
2 - 4
Defense levellevel -2
33
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothKii457%
SlothKiih229%
Guard114%

Best identities against each move

Skills

Skill

Kii

2+7SlothSlothBluntBlunt
Offense level
33(-2)
Atk weight
1
Max roll
9
Damage vs same level
2-8avg 5.0
  1. 1[Heads Hit] Inflict 3 Rupture
Skill

Kiih

4+3SlothSlothBluntBlunt
Offense level
33(-2)
Atk weight
1
Max roll
10
Damage vs same level
8-15avg 11.3
  1. 1[Heads Hit] Inflict +3 Rupture Count
  2. 2[Heads Hit] Inflict 2 Rupture
Skill

Guard

5+3GuardGuard
Defense level
30(-5)
Atk weight
1
Max roll
8
Clash
Unclashable

Passives

HP Bullets

At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.

Stats
Appears in
Mirror Dungeon 7 (Extreme) (Lv 60)
HP at level 60stagger at 66
148
Stagger thresholds
45%
Speed
2 - 4
Defense levellevel -4
56
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothKii457%
SlothKiih229%
Guard114%

Best identities against each move

Skills

Skill

Kii

4+8SlothSlothBluntBlunt
Offense level
58(-2)
Atk weight
1
Max roll
12
Damage vs same level
4-11avg 7.5

[On Use] Clash Power +2 for every type of negative effect on target (max 6)

  1. 1[On Hit] Inflict +5 Rupture Count
Skill

Kiih

5+4SlothSlothBluntBlunt
Offense level
58(-2)
Atk weight
1
Max roll
13
Damage vs same level
10-20avg 14.8

[On Use] Clash Power +2 for every type of negative effect on target (max 6)

  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict +3 Rupture Count
Skill

Guard

10+10GuardGuard
Defense level
55(-5)
Atk weight
1
Max roll
20
Clash
Unclashable

[Combat Start] For this turn, gain (missing HP on self / 10) Shield

Passives

HP Bullets

Turn Start: heal 3% HP At less than 50% HP, heal 5% additional HP

Tango Marinade

If this unit has more HP than the target, gain Clash Power +(HP difference / 50) (max 3) If this unit gained Clash Power from the above effect, gain 1 Fragile after Attack End