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Dawn of Green - Doubt - δ
Enemy · Enemy UnitTETH

Dawn of Green - Doubt - δ

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 33, 35, 40)
HP at level 33stagger at 45
152
HP at level 35stagger at 48
161
HP at level 40stagger at 54
182
Stagger thresholds
30%
Speed
2 - 5
Defense level
33
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1 / 1 / 1
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntWeak x1.5
WrathWrathWeak x1.5
LustLustWeak x1.2
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustStab450%
LustPin Down225%
WrathPain113%
WrathCounter113%

Best identities against each move

Skills

Skill

Stab

5+3LustLustPiercePierce
Offense level
36(+3)
Atk weight
1
Max roll
11
Damage vs same level
12-21avg 16.5
  1. 1[On Hit] Inflict 4 Bleed. If target has Bleed, inflict +2 Bleed Count[Heads Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[Heads Hit] Inflict +2 Bleed Count
Skill

Pin Down

5+5 +5 +2LustLustPiercePierce
Offense level
36(+3)
Atk weight
1
Max roll
17
Damage vs same level
18-47avg 32.0
  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 5 Bleed
  3. 3[On Hit] Inflict 5 Bleed
Skill

Pain

5+3WrathWrathPiercePierce
Offense level
36(+3)
Atk weight
1
Max roll
17
Damage vs same level
24-56avg 39.4

Prioritizes targets with Bleed When this unit defeats the target with an attack, enemy with the lowest SP loses 15 SP. When this unit defeats the target with an attack, reuse Skill on a different target.

  1. 1[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  2. 2[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  3. 3[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  4. 4[On Hit] Inflict Bleed by Bleed on target[On Hit] If target has 7+ Bleed, Reuse this Coin once
Skill

Counter

4+3WrathWrathCounterCounter
Defense level
36(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8
Clash
Unclashable

Passives

Doubt

When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.

Life

When Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)

Pain

If an ally is defeated in Combat, gain 1 Bind, 1 Attack Power Up, and 3 Damage Up next turn.

Irresponsible

If there are no other allies than Dawn of Green - Doubt - δ, double the effects of 'Doubt' and 'Life'.

Beginning

If this unit is alive, no enemies are generated at Turn End.

Stats
Appears in
Event story (Lv 40)
Defense level
40
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

Bodycannot break

HP at level 40 280

Stagger thresholds 50% / 0% (140 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathFatal x2
LustLustIneff. x0.5
SlothSlothEndure x0.75
Glut.Glut.Endure x0.75
GloomGloomEndure x0.75
PridePrideEndure x0.75
EnvyEnvyIneff. x0.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustStab450%
LustPin Down225%
WrathPain113%
WrathCounter113%

Best identities against each move

Skills

Skill

Stab

5+3LustLustPiercePierce
Offense level
43(+3)
Atk weight
1
Max roll
11
Damage vs same level
12-21avg 16.5
  1. 1[On Hit] Inflict 4 Bleed. If target has Bleed, inflict +2 Bleed Count[Heads Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[Heads Hit] Inflict +2 Bleed Count
Skill

Pin Down

5+5 +5 +2LustLustPiercePierce
Offense level
43(+3)
Atk weight
1
Max roll
17
Damage vs same level
18-47avg 32.0
  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 5 Bleed
  3. 3[On Hit] Inflict 5 Bleed
Skill

Pain

5+3WrathWrathPiercePierce
Offense level
43(+3)
Atk weight
1
Max roll
17
Damage vs same level
24-56avg 39.4

Prioritizes targets with Bleed When this unit defeats the target with an attack, enemy with the lowest SP loses 15 SP. When this unit defeats the target with an attack, reuse Skill on a different target.

  1. 1[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  2. 2[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  3. 3[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  4. 4[On Hit] Inflict Bleed by Bleed on target[On Hit] If target has 7+ Bleed, Reuse this Coin once
Skill

Counter

4+3WrathWrathCounterCounter
Defense level
43(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8
Clash
Unclashable

Passives

Doubt

When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.

Life

When Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)

Pain

If an ally is defeated in Combat, gain 1 Bind, 1 Attack Power Up, and 3 Damage Up next turn.

Irresponsible

If there are no other allies than Dawn of Green - Doubt - δ, double the effects of 'Doubt' and 'Life'.

Beginning

If this unit is alive, no enemies are generated at Turn End.

Stats
Appears in
Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 50stagger at 67
225
Stagger thresholds
30%
Speed
2 - 5
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1 / 1 / 1
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntWeak x1.5
WrathWrathWeak x1.5
LustLustWeak x1.2
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustStab450%
LustPin Down225%
WrathPain113%
WrathCounter113%

Best identities against each move

Skills

Skill

Stab

5+3LustLustPiercePierce
Offense level
53(+3)
Atk weight
1
Max roll
11
Damage vs same level
12-21avg 16.5
  1. 1[On Hit] Inflict 4 Bleed. If target has Bleed, inflict +2 Bleed Count[Heads Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[Heads Hit] Inflict +2 Bleed Count
Skill

Pin Down

5+5 +5 +2LustLustPiercePierce
Offense level
53(+3)
Atk weight
1
Max roll
17
Damage vs same level
18-47avg 32.0
  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 5 Bleed
  3. 3[On Hit] Inflict 5 Bleed
Skill

Pain

5+3WrathWrathPiercePierce
Offense level
53(+3)
Atk weight
1
Max roll
17
Damage vs same level
24-56avg 39.4

Prioritizes targets with Bleed When this unit defeats the target with an attack, enemy with the lowest SP loses 15 SP. When this unit defeats the target with an attack, reuse Skill on a different target.

  1. 1[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  2. 2[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  3. 3[On Hit] If target has Bleed, deal 20% of damage dealt as bonus damage[On Hit] Target loses (Bleed on target/2) SP
  4. 4[On Hit] Inflict Bleed by Bleed on target[On Hit] If target has 7+ Bleed, Reuse this Coin once
Skill

Counter

4+3WrathWrathCounterCounter
Defense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8
Clash
Unclashable

Passives

Doubt

When this unit defeats an enemy with an Attack Skill, deal 10 SP damage to all enemies.

Life

When Staggering or Defeating an enemy with an Attack Skill, this unit heals 50 HP (Both Core and Part)

Pain

If an ally is defeated in Combat, gain 1 Bind, 1 Attack Power Up, and 3 Damage Up next turn.

Irresponsible

If there are no other allies than Dawn of Green - Doubt - δ, double the effects of 'Doubt' and 'Life'.

Beginning

If this unit is alive, no enemies are generated at Turn End.