
Bat Bash
- Offense level
- 44
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 8-17avg 12.5

Syndicate · The Dead Rabbits
Stagger thresholds 60% / 0% / -10% (557 / 0 / -92)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




[On Use] Gain 1
Attack Power Up next turn

[On Use] Gain 1
Attack Power Up next turn
Turn Start: apply 1
Attack Power Up to 2 other allies with the least SP
For this Encounter, gain a Slot every time an ally is defeated
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% damage
Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2
Bind next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
If an enemy defeats an ally, gain 1
Attack Power Up and 1
Haste next turn (3 times per turn)
On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2
Attack Power Up at the next Turn Start
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
For the duration of this Encounter, Retreat functions will not activate for Heathcliff Identities.