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Dead Rabbits Boss
AbnormalityTETH

Dead Rabbits Boss

Syndicate · The Dead Rabbits

Stats
Appears in
Main story, Canto VI (Lv 44); Mirror Dungeon 5 (Lv 50)
Defense level
44
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 44 929

Stagger thresholds 60% / 0% / -10% (557 / 0 / -92)

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Bat Bash

4+3EnvyEnvyBluntBlunt
Offense level
44
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5
  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
Skill

Smackdown

4+2WrathWrathBluntBlunt
Offense level
45(+1)
Atk weight
1
Max roll
10
Damage vs same level
12-24avg 18.0

[Clash Win] Gain 1 Attack Power Up and 1 Damage Up next turn

  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict 3 Bleed[On Hit] Inflict Bleed equal to Rupture on target
Skill

Upheaval

5+4GloomGloomBluntBlunt
Offense level
49(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9

If target has 5+ Rupture, Clash Power +1 If target has 5+ Bleed, Clash Power +1 [Clash Win] Inflict +3 Rupture Count

  1. 1[Heads Hit] Next Coin has +1 Power
  2. 2[Heads Hit] Next Coin has +2 Power
  3. 3[On Hit] Inflict 3 Paralyze next turn[On Hit] Inflict bonus Pierce damage equal to (Bleed x Bleed Count)
Skill

Guard

15+10LustLustGuardGuard
Defense level
47(+3)
Atk weight
1
Max roll
25
Clash
Unclashable

[On Use] Gain 1 Attack Power Up next turn

Skill

Counter

8+8EnvyEnvyCounterCounter
Defense level
49(+5)
Atk weight
1
Max roll
16
Damage vs same level
9-19avg 14.0
Clash
Unclashable

[On Use] Gain 1 Attack Power Up next turn

Passives

Dead Rabbits Boss?

Turn Start: apply 1 Attack Power Up to 2 other allies with the least SP For this Encounter, gain a Slot every time an ally is defeated

Antagonism

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% damage

Long-awaited Moment

Clash Win: Heal 5 SP on self Clash Lose against Heathcliff: Lose 5 SP and gain 2 Bind next turn. (Once per turn) If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End

Useless Fools...

If an enemy defeats an ally, gain 1 Attack Power Up and 1 Haste next turn (3 times per turn)

Spiked Bat

On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt

Heart of Vengeance

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0. Turn End: If this unit recovers from Panic, gain 2 Attack Power Up at the next Turn Start

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Cannot Retreat

For the duration of this Encounter, Retreat functions will not activate for Heathcliff Identities.