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Abnormality · Regular EnemyZAYIN

Deep Sea Slider

Sea Terror

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event abnormality battle (Lv 50); Event story (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 72

Stagger thresholds 60% / 0% (43 / 0)

SlashSlashWeak x1.2
PiercePierceWeak x1.2
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.5
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
PrideSlam Down150%
GloomRipping Mutilation150%

Best identities against each move

Skills

Skill

Slam Down

3+5PridePrideBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
8
Damage vs same level
3-8avg 5.5

If target has 6+ Sinking, Clash Power +1 [Combat Start] At 33%- HP, convert all Coins on this Skill to Unbreakable Coins

  1. 1[On Hit without Cracking] Inflict 3 Sinking[On Hit] Inflict 1 Nervous Impairment
Skill

Ripping Mutilation

3+3GloomGloomBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5

If target has 6+ Sinking, Clash Power +1 [Combat Start] At 33%- HP, convert the final Coin on this Skill to Unbreakable Coin

  1. 1[On Hit] Inflict +2 Sinking Count[On Hit] Inflict 1 Nervous Impairment
  2. 2[On Hit without Cracking] Inflict 2 Sinking[On Hit] Inflict 1 Nervous Impairment

Passives

Abyssal Horror

Inflict +2 more Sinking Potency On Hit against targets without Sinking

Stats
Appears in
Event dungeon (Lv 50); Event story (Lv 50); Mirror Dungeon 6 (Lv 50)
HP at level 50stagger at 43 / 0
72
Stagger thresholds
60% / 0%
Speed
2 - 3
Defense levellevel -1
49
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1
Resistances
SlashSlashWeak x1.2
PiercePierceWeak x1.2
BluntBluntWeak x1.2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.5
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
PrideSlam Down150%
GloomRipping Mutilation150%

Best identities against each move

Skills

Skill

Slam Down

3+5PridePrideBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
8
Damage vs same level
3-8avg 5.5

If target has 6+ Sinking, Clash Power +1 [Combat Start] At 33%- HP, convert all Coins on this Skill to Unbreakable Coins

  1. 1[On Hit without Cracking] Inflict 3 Sinking[On Hit] Inflict 1 Nervous Impairment
Skill

Ripping Mutilation

3+3GloomGloomBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5

If target has 6+ Sinking, Clash Power +1 [Combat Start] At 33%- HP, convert the final Coin on this Skill to Unbreakable Coin

  1. 1[On Hit] Inflict +2 Sinking Count[On Hit] Inflict 1 Nervous Impairment
  2. 2[On Hit without Cracking] Inflict 2 Sinking[On Hit] Inflict 1 Nervous Impairment

Passives

Abyssal Horror

Inflict +2 more Sinking Potency On Hit against targets without Sinking