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Despairing Bloodbag
Abnormality

Despairing Bloodbag

Bloodbag ยท La Manchaland

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VII (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 181

Stagger thresholds 70% / 35% / 0% (126 / 63 / 0)

SlashSlashNormal x1
PiercePierceWeak x1.5
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
EnvyHardblood Slam125%
WrathAimless Wrath125%
LustUnbridled Smite125%
LustGuard125%

Best identities against each move

Skills

Skill

Hardblood Slam

4+3EnvyEnvyBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] If this unit has Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Inflict +1 Bleed Count
Skill

Aimless Wrath

5+3WrathWrathBluntBlunt
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] If this unit has 3+ Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict +1 Rupture Count
  3. 3[On Hit] Inflict +1 Bleed Count[On Hit] If target has Bleed, gain 1 Coagulated Blood
Skill

Unbridled Smite

4+2LustLustBluntBlunt
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
16-36avg 26.0

[On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict +2 Rupture Count[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed[On Hit] If target has 10+ Bleed, deal +20% damage
Skill

Guard

6+4LustLustGuardGuard
Defense level
50
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] If target has Bleed, gain 1 Coagulated Blood

Passives

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Clumsy Bloodsucking

On Hit, if the target has Bleed, heal by 5~10% of damage dealt

Anti-Bloodfiend Hammer

On Skill use, if the target has 10+ Rupture, deal +30% damage instead of inflicting Rupture with this unit's Skills

Stats
Appears in
Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 181

Stagger thresholds 70% / 35% / 0% (126 / 63 / 0)

SlashSlashNormal x1
PiercePierceWeak x1.5
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
EnvyHardblood Slam125%
WrathAimless Wrath125%
LustUnbridled Smite125%
LustGuard125%

Best identities against each move

Skills

Skill

Hardblood Slam

4+3EnvyEnvyBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] If this unit has Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Inflict +1 Bleed Count
Skill

Aimless Wrath

5+3WrathWrathBluntBlunt
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] If this unit has 3+ Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict +1 Rupture Count
  3. 3[On Hit] Inflict +1 Bleed Count[On Hit] If target has Bleed, gain 1 Coagulated Blood
Skill

Unbridled Smite

4+2LustLustBluntBlunt
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
16-36avg 26.0

[On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict +2 Rupture Count[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed[On Hit] If target has 10+ Bleed, deal +20% damage
Skill

Guard

6+4LustLustGuardGuard
Defense level
50
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] If target has Bleed, gain 1 Coagulated Blood

Passives

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Clumsy Bloodsucking

On Hit, if the target has Bleed, heal by 5~10% of damage dealt

Anti-Bloodfiend Hammer

On Skill use, if the target has 10+ Rupture, deal +30% damage instead of inflicting Rupture with this unit's Skills

Stats
Appears in
Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 50stagger at 126 / 63 / 0
181
Stagger thresholds
70% / 35% / 0%
Speed
1 - 2
Defense levellevel -2
48
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.5
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
EnvyHardblood Slam125%
WrathAimless Wrath125%
LustUnbridled Smite125%
LustGuard125%

Best identities against each move

Skills

Skill

Hardblood Slam

4+3EnvyEnvyBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] If this unit has Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Inflict +1 Bleed Count
Skill

Aimless Wrath

5+3WrathWrathBluntBlunt
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] If this unit has 3+ Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict +1 Rupture Count
  3. 3[On Hit] Inflict +1 Bleed Count[On Hit] If target has Bleed, gain 1 Coagulated Blood
Skill

Unbridled Smite

4+2LustLustBluntBlunt
Offense level
50
Atk weight
1
Max roll
12
Damage vs same level
16-36avg 26.0

[On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict +2 Rupture Count[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed[On Hit] If target has 10+ Bleed, deal +20% damage
Skill

Guard

6+4LustLustGuardGuard
Defense level
50
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] If target has Bleed, gain 1 Coagulated Blood

Passives

Clumsy Bloodsucking

On Hit, if the target has Bleed, heal by 5~10% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Anti-Bloodfiend Hammer

On Skill use, if the target has 10+ Rupture, deal +30% damage instead of inflicting Rupture with this unit's Skills

Stats
HP
45 + 2.7125 per level
Stagger thresholds
70% / 35% / 0%
Speed
1 - 2
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.5
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustWeak x1.2
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
EnvyHardblood Slam125%
WrathAimless Wrath125%
LustUnbridled Smite125%
LustGuard125%

Best identities against each move

Skills

Skill

Hardblood Slam

4+3EnvyEnvyBluntBlunt
Atk weight
1
Max roll
10

[On Use] If this unit has Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Inflict +1 Bleed Count
Skill

Aimless Wrath

5+3WrathWrathBluntBlunt
Atk weight
1
Max roll
14

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] If this unit has 3+ Coagulated Blood, and if this Skill's Coin effect inflicts Rupture, inflict +1 Bleed Count as well

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict +1 Rupture Count
  3. 3[On Hit] Inflict +1 Bleed Count[On Hit] If target has Bleed, gain 1 Coagulated Blood
Skill

Unbridled Smite

4+2LustLustBluntBlunt
Atk weight
1
Max roll
12

[On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict +2 Rupture Count[On Hit] Inflict 1 Fragile
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict +1 Bleed Count
  4. 4[On Hit] Inflict 2 Bleed[On Hit] If target has 10+ Bleed, deal +20% damage
Skill

Guard

6+4LustLustGuardGuard
Atk weight
1
Max roll
10
Clash
Unclashable

[On Use] If target has Bleed, gain 1 Coagulated Blood

Passives

Clumsy Bloodsucking

On Hit, if the target has Bleed, heal by 5~10% of damage dealt

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Anti-Bloodfiend Hammer

On Skill use, if the target has 10+ Rupture, deal +30% damage instead of inflicting Rupture with this unit's Skills