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Dodoru
Enemy · Enemy Unit

Dodoru

Stats
Appears in
Event story (Lv 40, 50)
HP at level 40stagger at 95 / 0
212
HP at level 50stagger at 109 / 0
243
Stagger thresholds
45% / 0%
Speed
2 - 5
Defense level
40
Sanity
Has SP (panics at -45)
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.5
LustLustNormal x1
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomEndure x0.75
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.I'll Get You-ome240%
SlothWe Struck Gold-ome!120%
WrathLocal Raw Material-omes!120%
No Use-ome!120%

Best identities against each move

Skills

Skill

I'll Get You-ome

6+4Glut.Glut.BluntBlunt
Offense level
44(+4)
Atk weight
1
Max roll
10
Damage vs same level
7-11avg 9.0
  1. 1[On Hit] Gain 3 Poise[On Crit] Inflict 2 Bind next turn
Skill

We Struck Gold-ome!

4+4SlothSlothBluntBlunt
Offense level
44(+4)
Atk weight
1
Max roll
12
Damage vs same level
10-23avg 16.3

[Clash Win] Heal 5 SP

  1. 1[On Hit] Gain 2 Poise and +3 Poise Count+50% Damage on Critical Hit
  2. 2[On Hit] Gain 3 Poise and +1 Poise Count+50% Damage on Critical Hit
Skill

Local Raw Material-omes!

4+4WrathWrathBluntBlunt
Offense level
44(+4)
Atk weight
1
Max roll
16
Damage vs same level
15-41avg 27.8

[Clash Win] Gain 3 Poise

  1. 1[On Crit] Damage +20% for the last Coin[On Hit] Gain 3 Poise
  2. 2[On Crit] Damage +20% for the last Coin[On Hit] Gain +2 Poise Count
  3. 3[On Crit] Does not consume Poise Count. Deal bonus Blunt damage equal to Poise
Skill

No Use-ome!

8+8GuardGuard
Defense level
40
Atk weight
1
Max roll
16
Clash
Unclashable

[Turn End] If this unit has Shield, gain 2 Attack Power Up next turn.

Passives

Fresh Human-omes!

Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

Mine-omes

Turn End: when there are more surviving enemies than surviving allies, gain 1 Haste and 1 Attack Power Up next turn.