
The Infinite Parade
- Offense level
- 90
- Atk weight
- 7
- Max roll
- 15
- Damage vs same level
- 10-15avg 12.5
- Clash
- Unclashable
[Unclashable] If the target used a Defense Skill, the target does not take damage [On Use] Generate 1 Gondola next turn


Bloodfiend · First Kindred · La Manchaland
4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[Unclashable] If the target used a Defense Skill, the target does not take damage [On Use] Generate 1 Gondola next turn

[Unclashable] If the target used a Defense Skill, the target does not take damage [On Use] Generate 4 Gondola next turn
Gain
Starved and Withered at the start of the Encounter
Encounter Start: gain
The Golden Bough's Forced Arbitration.
Core HP does not drop below 1.
Generates Gondolas filled with Bloodfiends and Bloodbags at a set interval. A certain number of Bloodfiends and Bloodbags may arrive at the field when a Gondola is generated.
If
The Endless Wheel is at 0 and there are no units to be spawned next turn at Turn End or during the combat phase, move on to the next phase.
Cannot be attacked when there is a Gondola on the field.
Does not lose HP due to Skill damage. Does not take HP damage due to
Burn,
Bleed,
Tremor,
Rupture, or
Sinking.
Stagger thresholds 73% / 30% / 0% (2938 / 1207 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Final Power +1 for every 100
Bloodfeast this unit consumed (max 5)
[On Use] Base Power +1 for every 5
Bleed on the target (max 3)
[On Use] Consume up to 30
Bloodfeast: gain 1
Returning Bloodlust for every 10
Bloodfeast consumed
[Clash Lose] Lose 3 SP

[On Use] Consume up to 40
Bloodfeast: gain 1
Returning Bloodlust and heal 3 SP for every 10
Bloodfeast consumed
[Clash Lose] Lose 3 SP

Attacks the target with the most
Bleed
Final Power +1 for every 100
Bloodfeast this unit consumed (max 5)
[On Use] Coin Power +1 for every 5
Bleed on target (max 2)

Final Power +1 for every 100
Bloodfeast this unit consumed (max 5)
[Combat Start] Atk Weight +1 for every 3
Returning Bloodlust on self (max 2)
[Attack End] Consume 3
Returning Bloodlust
[Clash Lose] Deal -80% final damage
Unbreakable Coin[On Hit] Inflict 3
Bleed and +3
Bleed Count[Hit after Clash Win] Inflict 3
Rupture[Hit after Clash Lose] Consume 1
Returning Bloodlust
Unbreakable Coin[On Hit] Inflict +2
Bleed Count[Hit after Clash Win] Inflict 3
Rupture
Bleed
[On Use] Consume up to 40
Bloodfeast: gain 1
Returning Bloodlust and heal 5 SP for every 10
Bloodfeast consumed
[On Use] Inflict +1 more
Bleed Count for every 5
Returning Bloodlust (max 2)
[Clash Lose] Deal -80% final damage
Unbreakable Coin[On Hit] Inflict +1
Bleed Count
Unbreakable Coin[On Hit] Inflict +1
Bleed Count
Unbreakable Coin[On Hit] Inflict +1
Bleed Count
Unbreakable Coin[On Hit] Inflict 4
Bleed
[Indiscriminate]
[On Use] Consume up to 300
Bloodfeast: gain 1
Returning Bloodlust and heal 3 SP for every 10
Bloodfeast consumed
[On Use] If this unit consumed
Bloodfeast, heal 30 SP
[Clash Lose] Deal -80% final damage

Cannot be Staggered until he uses this Skill.
[On Use] Consume up to 100
Bloodfeast: gain 1
Returning Bloodlust and heal 15 SP for every 10
Bloodfeast consumed
[On Use] Clash Power +1 for every 30
Bloodfeast Consumed by this unit (max 15)
[Clash Lose] Deal -50% damage, and the damage from this Skill does not Stagger the target.
[Attack End] For this turn and next turn, gain
Offense Level Down and
Defense Level Down equal to the Clash Power gained with this Skill. (max 15)
[Clash Lose] Deal -80% final damage
Unbreakable Coin[On Hit] Inflict 8
Bleed[On Hit] Consume 2
Returning Bloodlust
Base Power +1 for every 100
Bloodfeast this unit consumed (max 10)
[Clashable Guard]
[Clash Win] Inflict 4
Bleed and
Rupture
[Clash Lose] Consume 2
Returning Bloodlust



[Clash Lose] Lose 3 SP [Clash Lose] Deal -50% final damage
Unbreakable Coin[On Hit] The target becomes staggered, then becomes
Congealing Blood next turn[Current Coin Attack End] The target loses 25
Bleed Potency. Gain
Bleed and increase
Bloodfeast equal to that value
Cannot be Staggered until he uses this Skill.
Deal more damage equal to
Bloodfeast Consumed (shared). (max 300%)
[On Use] Heal 30 SP
[On Use] Clash Power +1 for every 10
Returning Bloodlust
[Attack End] Consume all
Returning Bloodlust. Gain 5
Fragile this turn and next turn. Gain 2
Bind next turn.
[Clash Lose] Deal -80% final damage
Gain
Starved and Withered at the start of the Encounter
Encounter Start: gain
The Golden Bough's Forced Arbitration.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30
Bloodfeast to gain 2
Attack Power Up and 1
Haste next turn, and heal 30 SP.
- If this unit failed to consume
Bloodfeast, gain 40
Bleed, immediately take the damage from
Bleed, then lose 5
Bleed Count.
- Then, gain 2
Attack Power Up next turn and heal 30 SP
When gaining a new pattern, halve the Potency of
Burn,
Bleed,
Tremor,
Rupture, and
Sinking on this unit's Parts.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
- At 10+
Returning Bloodlust, convert them to
Returning Bloodlust II.
- At 20+
Returning Bloodlust, convert them to
Returning Bloodlust III.
- If this unit consumes
Returning Bloodlust and drops it below the above thresholds, revert to previous Stages accordingly
On Hit, if the target has
Bleed, heal this unit's Part & Core by 30% of the HP damage dealt.
For Unbreakable Coins: this effect does not activate on Hit after Clash Lose.
If this unit healed more than 15% of its max HP, or siphoned the enemy's
Bleed, gain 3
Bind next turn. (once per turn)
If this unit killed the target with its Skill, gain 2
Offense Level Down and 1
Defense Level Down next turn. (3 times per turn)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[Unclashable] If the target used a Defense Skill, deal -100% damage [On Use] Generate 1 Gondola next turn

[Unclashable] If the target used a Defense Skill, deal -100% damage [On Use] Generate 4 Gondola next turn
Gain
Starved and Withered at the start of the Encounter
Encounter Start: gain
The Golden Bough's Forced Arbitration.
Core HP does not drop below 1.
Generates Gondolas filled with Bloodfiends and Bloodbags at a set interval. A certain number of Bloodfiends and Bloodbags may arrive at the field when a Gondola is generated.
If
The Endless Wheel is at 0 and there are no units to be spawned next turn at Turn End or during the combat phase, move on to the next phase.
Cannot be attacked when there is a Gondola on the field.
Does not lose HP due to Skill damage. Does not take HP damage due to
Burn,
Bleed,
Tremor,
Rupture, or
Sinking.
Stagger thresholds 73% / 30% / 0% (2938 / 1207 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Base Power +1 for every 5
Bleed on the target (max 3)
[On Use] Consume up to 30
Bloodfeast: gain 1
Returning Bloodlust for every 10
Bloodfeast consumed
[Clash Lose] Lose 3 SP

[On Use] Consume up to 40
Bloodfeast: gain 1
Returning Bloodlust and heal 3 SP for every 10
Bloodfeast consumed
[Clash Lose] Lose 3 SP
[Clash Lose] Consume 3
Returning Bloodlust. Gain 3
Defense Level Down next turn


[Combat Start] Gain Atk Weight +1 for every 3
Returning Bloodlust on self (max 2)
[Attack End] Consume 3
Returning Bloodlust
Unbreakable Coin[On Hit] Inflict 3
Bleed[Hit after Clash Win] Inflict 3
Rupture[Hit after Clash Lose] Consume 1
Returning Bloodlust
Unbreakable Coin[On Hit] Inflict +2
Bleed Count[Hit after Clash Win] Inflict 3
Rupture[Hit after Clash Lose] Consume 1
Returning Bloodlust
Bleed
[On Use] Consume up to 40
Bloodfeast: gain 1
Returning Bloodlust for every 10
Bloodfeast consumed
Unbreakable Coin[On Hit] Inflict +1
Bleed Count
Unbreakable Coin[On Hit] Inflict +1
Bleed Count
Unbreakable Coin[On Hit] Inflict +1
Bleed Count
Unbreakable Coin[On Hit] Inflict 4
Bleed
[Indiscriminate]
[On Use] Consume up to 300
Bloodfeast: gain 1
Returning Bloodlust and heal 3 SP for every 10
Bloodfeast consumed
[On Use] If this unit consumed
Bloodfeast, heal 30 SP

Cannot be Staggered until he uses this Skill.
[On Use] Consume up to 100
Bloodfeast: gain 1
Returning Bloodlust and heal 15 SP for every 10
Bloodfeast consumed
[On Use] Clash Power +1 for every
Bloodfeast Consumed by this unit (max 15)
[Clash Lose] Deal -50% damage, and the damage from this Skill does not Stagger the target.
[Attack End] For this turn and next turn, gain
Offense Level Down and
Defense Level Down equal to the Clash Power gained with this Skill. (max 15)
Unbreakable Coin[On Hit] Inflict 8
Bleed[On Hit] Consume 2
Returning Bloodlust
[Clashable Guard]
[Clash Win] Inflict 4
Bleed and
Rupture
[Clash Lose] Consume 2
Returning Bloodlust



[Clash Lose] Lose 3 SP
Unbreakable Coin[On Hit] The target becomes staggered, then becomes
Congealing Blood next turn[Current Coin Attack End] The target loses 25
Bleed Potency. Gain
Bleed and increase
Bloodfeast equal to that value
Cannot be Staggered until he uses this Skill.
Deal more damage equal to
Bloodfeast Consumed (shared). (max 300%)
[On Use] Heal 30 SP
[On Use] Clash Power +1 for every 10
Returning Bloodlust
[Attack End] Consume all
Returning Bloodlust. Gain 5
Fragile this turn and next turn. Gain 2
Bind next turn.

Gain
Starved and Withered at the start of the Encounter
Encounter Start: gain
The Golden Bough's Forced Arbitration.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30
Bloodfeast to gain 2
Attack Power Up and 1
Haste next turn, and heal 30 SP.
- If this unit failed to consume
Bloodfeast, gain 40
Bleed, immediately take the damage from
Bleed, then lose 5
Bleed Count.
- Then, gain 2
Attack Power Up next turn and heal 30 SP
When gaining a new pattern, halve the Potency of
Burn,
Bleed,
Tremor,
Rupture, and
Sinking on this unit's Parts.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
- At 10+
Returning Bloodlust, convert them to
Returning Bloodlust II.
- At 20+
Returning Bloodlust, convert them to
Returning Bloodlust III.
- If this unit consumes
Returning Bloodlust and drops it below the above thresholds, revert to previous Stages accordingly
On Hit, if the target has
Bleed, heal this unit's Part & Core by 30% of the HP damage dealt.
For Unbreakable Coins: this effect does not activate on Hit after Clash Lose.
If this unit healed more than 15% of its max HP, or siphoned the enemy's
Bleed, gain 3
Bind next turn. (once per turn)
If this unit killed the target with its Skill, gain 2
Offense Level Down and 1
Defense Level Down next turn. (3 times per turn)