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Don Quixote
Abnormality · BossZAYIN

Don Quixote

Bloodfiend · First Kindred · La Manchaland

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 6 (hidden) (Lv 90)
Defense level
90
Sanity
No SP: coins flip at 50%
Actions per turnup to 7
7

Parts

cannot break

HP at level 90 4692
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.7
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

The Infinite Parade

10+5LustLustBluntBlunt
Offense level
90
Atk weight
7
Max roll
15
Damage vs same level
10-15avg 12.5
Clash
Unclashable

[Unclashable] If the target used a Defense Skill, the target does not take damage [On Use] Generate 1 Gondola next turn

Skill

The Eternal Festival

3+3LustLustBluntBlunt
Offense level
90
Atk weight
7
Max roll
15
Damage vs same level
12-42avg 27.0
Clash
Unclashable

[Unclashable] If the target used a Defense Skill, the target does not take damage [On Use] Generate 4 Gondola next turn

Passives

Fix Core HP to 1

Core HP does not drop below 1.

La Manchaland, Abandoned and Festering

Generates Gondolas filled with Bloodfiends and Bloodbags at a set interval. A certain number of Bloodfiends and Bloodbags may arrive at the field when a Gondola is generated.

Here we go... another lap.

If The Endless Wheel is at 0 and there are no units to be spawned next turn at Turn End or during the combat phase, move on to the next phase.

The Eternal Cycle of Windmills, Wheels, and Us

Cannot be attacked when there is a Gondola on the field. Does not lose HP due to Skill damage. Does not take HP damage due to Burn, Bleed, Tremor, Rupture, or Sinking.

Stats
Appears in
Mirror Dungeon 6 (hidden) (Lv 90)
Defense level
90
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

HP at level 90 4026

Stagger thresholds 73% / 30% / 0% (2938 / 1207 / 0)

SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothIneff. x0.5
Glut.Glut.Weak x1.2
GloomGloomEndure x0.75
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Burning Thirst

3+4SlothSlothBluntBlunt
Offense level
90
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Final Power +1 for every 100 Bloodfeast this unit consumed (max 5) [On Use] Base Power +1 for every 5 Bleed on the target (max 3) [On Use] Consume up to 30 Bloodfeast: gain 1 Returning Bloodlust for every 10 Bloodfeast consumed [Clash Lose] Lose 3 SP

  1. 1[On Hit] Inflict 3 Bleed and +2 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed
Skill

Be Impaled

5+4WrathWrathBluntBlunt
Offense level
90
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Consume up to 40 Bloodfeast: gain 1 Returning Bloodlust and heal 3 SP for every 10 Bloodfeast consumed [Clash Lose] Lose 3 SP

  1. 1[On Hit] Deal Lust damage equal to 20% of the target's max HP
  2. 2[On Hit] Deal Lust damage equal to 20% of the target's max HP
Skill

Don Quixote Hardblood Arts 2 - Stake

5+3Glut.Glut.PiercePierce
Offense level
90
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

Attacks the target with the most Bleed Final Power +1 for every 100 Bloodfeast this unit consumed (max 5) [On Use] Coin Power +1 for every 5 Bleed on target (max 2)

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count[On Hit] Inflict 2 Rupture
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Rupture
  3. 3[On Hit] Deal Lust damage equal to (Bleed Potency x Count)
Skill

Hardblood Wedge

3+4PridePridePiercePierce
Offense level
90
Atk weight
2
Max roll
15
Damage vs same level
9-33avg 21.0

Final Power +1 for every 100 Bloodfeast this unit consumed (max 5) [Combat Start] Atk Weight +1 for every 3 Returning Bloodlust on self (max 2) [Attack End] Consume 3 Returning Bloodlust [Clash Lose] Deal -80% final damage

  1. 1Unbreakable Coin[On Hit] Inflict 3 Bleed and +3 Bleed Count[Hit after Clash Win] Inflict 3 Rupture[Hit after Clash Lose] Consume 1 Returning Bloodlust
  2. 2Unbreakable Coin[On Hit] Inflict +2 Bleed Count[Hit after Clash Win] Inflict 3 Rupture
  3. 3[On Hit] Inflict 3 Bleed
Skill

Desire for Blood

2+3 +5 +5 +5PridePridePiercePierce
Offense level
90
Atk weight
7
Max roll
20
Damage vs same level
8-50avg 29.0

[On Use] Consume up to 40 Bloodfeast: gain 1 Returning Bloodlust and heal 5 SP for every 10 Bloodfeast consumed [On Use] Inflict +1 more Bleed Count for every 5 Returning Bloodlust (max 2) [Clash Lose] Deal -80% final damage

  1. 1Unbreakable Coin[On Hit] Inflict +1 Bleed Count
  2. 2Unbreakable Coin[On Hit] Inflict +1 Bleed Count
  3. 3Unbreakable Coin[On Hit] Inflict +1 Bleed Count
  4. 4Unbreakable Coin[On Hit] Inflict 4 Bleed
Skill

Moment of Bloodfeast

3+7Glut.Glut.BluntBlunt
Offense level
90
Atk weight
12
Max roll
10
Damage vs same level
3-10avg 6.5

[Indiscriminate] [On Use] Consume up to 300 Bloodfeast: gain 1 Returning Bloodlust and heal 3 SP for every 10 Bloodfeast consumed [On Use] If this unit consumed Bloodfeast, heal 30 SP [Clash Lose] Deal -80% final damage

  1. 1Unbreakable Coin
Skill

Don Quixote Hardblood Arts 4 - Sundering

10+3WrathWrathSlashSlash
Offense level
90
Atk weight
7
Max roll
13
Damage vs same level
10-13avg 11.5

Cannot be Staggered until he uses this Skill. [On Use] Consume up to 100 Bloodfeast: gain 1 Returning Bloodlust and heal 15 SP for every 10 Bloodfeast consumed [On Use] Clash Power +1 for every 30 Bloodfeast Consumed by this unit (max 15) [Clash Lose] Deal -50% damage, and the damage from this Skill does not Stagger the target. [Attack End] For this turn and next turn, gain Offense Level Down and Defense Level Down equal to the Clash Power gained with this Skill. (max 15) [Clash Lose] Deal -80% final damage

  1. 1Unbreakable Coin[On Hit] Inflict 8 Bleed[On Hit] Consume 2 Returning Bloodlust
Skill

Frail, So Frail

16-6GloomGloomCounterCounter
Defense level
90
Atk weight
1
Max roll
4
Damage vs same level
14-32avg 23.0

[Clashable Counter] Base Power +1 for every 5 Returning Bloodlust Coin Power +1 for every 5 Bleed on the target (max 2) [Clash Lose] Lose 3 SP

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count
  2. 2[On Hit] Inflict 2 Bleed and +2 Bleed Count
Skill

Bloody-Merry-Go-Round

2+2PridePridePiercePierce
Offense level
90
Atk weight
7
Max roll
10
Damage vs same level
8-28avg 18.0
Clash
Unclashable

[Unclashable] [On Use] Does not deal any damage against enemies; generate Coagulated Dream units next turn [On Use] For every 5 Returning Bloodlust, inflict +1 more Bleed Count (max 2)

  1. 1[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed
  4. 4[On Hit] Inflict 2 Bleed
Skill

Be Impaled

5+5SlothSlothPiercePierce
Offense level
90
Atk weight
1
Max roll
15
Damage vs same level
10-25avg 17.5

[Clash Lose] Lose 3 SP [Clash Lose] Deal -50% final damage

  1. 2Unbreakable Coin[On Hit] The target becomes staggered, then becomes Congealing Blood next turn[Current Coin Attack End] The target loses 25 Bleed Potency. Gain Bleed and increase Bloodfeast equal to that value
Skill

Ascendant Don Quixote Hardblood Arts - The Sphere

26+2LustLustBluntBlunt
Offense level
90
Atk weight
12
Max roll
30
Damage vs same level
52-58avg 55.0

Cannot be Staggered until he uses this Skill. Deal more damage equal to Bloodfeast Consumed (shared). (max 300%) [On Use] Heal 30 SP [On Use] Clash Power +1 for every 10 Returning Bloodlust [Attack End] Consume all Returning Bloodlust. Gain 5 Fragile this turn and next turn. Gain 2 Bind next turn. [Clash Lose] Deal -80% final damage

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin

Passives

For the Family...

Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0. When recovering from Panic: - Consume 30 Bloodfeast to gain 2 Attack Power Up and 1 Haste next turn, and heal 30 SP. - If this unit failed to consume Bloodfeast, gain 40 Bleed, immediately take the damage from Bleed, then lose 5 Bleed Count. - Then, gain 2 Attack Power Up next turn and heal 30 SP

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.

Don Quixote Hardblood Arts

On Hit, if the target has Bleed, heal this unit's Part & Core by 30% of the HP damage dealt. For Unbreakable Coins: this effect does not activate on Hit after Clash Lose.

An Unfamiliar Banquet

If this unit healed more than 15% of its max HP, or siphoned the enemy's Bleed, gain 3 Bind next turn. (once per turn) If this unit killed the target with its Skill, gain 2 Offense Level Down and 1 Defense Level Down next turn. (3 times per turn)

Stats
Appears in
Abnormality battle, Canto VII (Lv 90)
Defense level
90
Sanity
No SP: coins flip at 50%
Actions per turnup to 7
7

Parts

The Wheel of La Manchalandcannot break

HP at level 90 4692
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.7
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

The Infinite Parade

10+5LustLustBluntBlunt
Offense level
90
Atk weight
7
Max roll
15
Damage vs same level
10-15avg 12.5
Clash
Unclashable

[Unclashable] If the target used a Defense Skill, deal -100% damage [On Use] Generate 1 Gondola next turn

Skill

The Eternal Festival

3+3LustLustBluntBlunt
Offense level
90
Atk weight
7
Max roll
15
Damage vs same level
12-42avg 27.0
Clash
Unclashable

[Unclashable] If the target used a Defense Skill, deal -100% damage [On Use] Generate 4 Gondola next turn

Passives

Fix Core HP to 1

Core HP does not drop below 1.

La Manchaland, Abandoned and Festering

Generates Gondolas filled with Bloodfiends and Bloodbags at a set interval. A certain number of Bloodfiends and Bloodbags may arrive at the field when a Gondola is generated.

Here we go... another lap.

If The Endless Wheel is at 0 and there are no units to be spawned next turn at Turn End or during the combat phase, move on to the next phase.

The Wheel of La Manchaland

The Eternal Cycle of Windmills, Wheels, and Us

Cannot be attacked when there is a Gondola on the field. Does not lose HP due to Skill damage. Does not take HP damage due to Burn, Bleed, Tremor, Rupture, or Sinking.

Stats
Appears in
Abnormality battle, Canto VII (Lv 90)
Defense level
90
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

HP at level 90 4026

Stagger thresholds 73% / 30% / 0% (2938 / 1207 / 0)

SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothIneff. x0.5
Glut.Glut.Weak x1.2
GloomGloomEndure x0.75
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Burning Thirst

3+4SlothSlothBluntBlunt
Offense level
90
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Base Power +1 for every 5 Bleed on the target (max 3) [On Use] Consume up to 30 Bloodfeast: gain 1 Returning Bloodlust for every 10 Bloodfeast consumed [Clash Lose] Lose 3 SP

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Be Impaled

5+4WrathWrathBluntBlunt
Offense level
90
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Consume up to 40 Bloodfeast: gain 1 Returning Bloodlust and heal 3 SP for every 10 Bloodfeast consumed [Clash Lose] Lose 3 SP [Clash Lose] Consume 3 Returning Bloodlust. Gain 3 Defense Level Down next turn

  1. 1[On Hit] Deal Lust damage equal to 20% of the target's max HP
  2. 2[On Hit] Deal Lust damage equal to 20% of the target's max HP
Skill

Don Quixote Hardblood Arts 2 - Stake

5+3Glut.Glut.PiercePierce
Offense level
90
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

Attacks the target with the most Bleed [On Use] Coin Power +1 for every 5 Bleed on the target (max 2)

  1. 1[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Rupture
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Rupture
  3. 3[On Hit] Deal Lust damage equal to (Bleed Potency x Count)
Skill

Hardblood Wedge

3+4PridePridePiercePierce
Offense level
90
Atk weight
2
Max roll
15
Damage vs same level
9-33avg 21.0

[Combat Start] Gain Atk Weight +1 for every 3 Returning Bloodlust on self (max 2) [Attack End] Consume 3 Returning Bloodlust

  1. 1Unbreakable Coin[On Hit] Inflict 3 Bleed[Hit after Clash Win] Inflict 3 Rupture[Hit after Clash Lose] Consume 1 Returning Bloodlust
  2. 2Unbreakable Coin[On Hit] Inflict +2 Bleed Count[Hit after Clash Win] Inflict 3 Rupture[Hit after Clash Lose] Consume 1 Returning Bloodlust
  3. 3[On Hit] Inflict 3 Bleed
Skill

Don Quixote Hardblood Arts 4 - Sundering

10+3WrathWrathSlashSlash
Offense level
90
Atk weight
7
Max roll
13
Damage vs same level
10-13avg 11.5

Cannot be Staggered until he uses this Skill. [On Use] Consume up to 100 Bloodfeast: gain 1 Returning Bloodlust and heal 15 SP for every 10 Bloodfeast consumed [On Use] Clash Power +1 for every Bloodfeast Consumed by this unit (max 15) [Clash Lose] Deal -50% damage, and the damage from this Skill does not Stagger the target. [Attack End] For this turn and next turn, gain Offense Level Down and Defense Level Down equal to the Clash Power gained with this Skill. (max 15)

  1. 1Unbreakable Coin[On Hit] Inflict 8 Bleed[On Hit] Consume 2 Returning Bloodlust
Skill

Frail, So Frail

16-6GloomGloomCounterCounter
Defense level
90
Atk weight
1
Max roll
4
Damage vs same level
14-32avg 23.0

[Clashable Counter] Base Power +1 for every 10 Returning Bloodlust Coin Power +1 for every 5 Bleed on the target (max 2) [Clash Lose] Lose 3 SP

  1. 1[On Hit] Inflict 2 Bleed and +2 Bleed Count
  2. 2[On Hit] Inflict 2 Bleed and +2 Bleed Count
Skill

Bloody-Merry-Go-Round

2+2PridePridePiercePierce
Offense level
90
Atk weight
7
Max roll
10
Damage vs same level
8-28avg 18.0
Clash
Unclashable

[Unclashable] [On Use] Generate Coagulated Dream next turn

  1. 1[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 2 Bleed
  4. 4[On Hit] Inflict 2 Bleed
Skill

Be Impaled

5+5SlothSlothPiercePierce
Offense level
90
Atk weight
1
Max roll
15
Damage vs same level
10-25avg 17.5

[Clash Lose] Lose 3 SP

  1. 2Unbreakable Coin[On Hit] The target becomes staggered, then becomes Congealing Blood next turn[Current Coin Attack End] The target loses 25 Bleed Potency. Gain Bleed and increase Bloodfeast equal to that value
Skill

Ascendant Don Quixote Hardblood Arts - La Sangre

99+0LustLustPiercePierce
Offense level
90
Atk weight
1
Max roll
99
Damage vs same level
99-99avg 99.0

Passives

For the Family...

Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0. When recovering from Panic: - Consume 30 Bloodfeast to gain 2 Attack Power Up and 1 Haste next turn, and heal 30 SP. - If this unit failed to consume Bloodfeast, gain 40 Bleed, immediately take the damage from Bleed, then lose 5 Bleed Count. - Then, gain 2 Attack Power Up next turn and heal 30 SP

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.

Don Quixote Hardblood Arts

On Hit, if the target has Bleed, heal this unit's Part & Core by 30% of the HP damage dealt. For Unbreakable Coins: this effect does not activate on Hit after Clash Lose.

An Unfamiliar Banquet

If this unit healed more than 15% of its max HP, or siphoned the enemy's Bleed, gain 3 Bind next turn. (once per turn) If this unit killed the target with its Skill, gain 2 Offense Level Down and 1 Defense Level Down next turn. (3 times per turn)