
Headbutt
- Offense level
- 43(+3)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 6-11avg 8.5
1[On Hit] Inflict 4 Sinking

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% / 0% (441 / 0)
Stagger thresholds 0% / -50% (0 / -165)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



Sinking[On Hit] Inflict +2 Sinking Count if target has
Fluorescence Shard
Sinking[On Hit] Inflict +2 Sinking Count if target has
Fluorescence Shard
[Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 Blind Obsession

[Unclashable][Combat Start] Alters the environment

[Unclashable][Target Fixed] Targets destroyed Flotsam [Attack End] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 Blind Obsession.

[Turn End] Create Flotsam
Fluorescence Shard
Fluorescence Shard
[Combat Start] Spend all Blind Obsession [Combat Start] Destroy all Flotsam and destroyed Flotsam
When the Fluorescence Part is broken, inflict
Fluorescence Shard on all enemies.
Fluorescence Part regenerates after 2 turns.
Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken. Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.
Starting from turn 2, all Identities without
Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without
Fluorescence Shard lose 3 SP.