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Effloresced E.G.O::GasHarpoon
Abnormality ยท Core

Effloresced E.G.O::GasHarpoon

The Pequod

6 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Abnormality battle, Canto V (Lv 40)
Defense level
40
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

Bodycannot break

HP at level 40 660

Stagger thresholds 50% / 0% / -20% (330 / 0 / -132)

SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideWeak x1.5
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Strike Me Down!

3+4PridePridePiercePierce
Offense level
40
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
Skill

Stab to Kill

5+4PridePridePiercePierce
Offense level
42(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

Targets the unit with the least Max HP

  1. 1[On Hit] Inflict 6 Offense Level Down
  2. 2[On Hit] Inflict +3 Bleed Count
Skill

Undying Soul

4+7LustLustEvadeEvade
Defense level
40
Atk weight
1
Max roll
11

Re-use Evade upon Evade failure (Up to 2 times) [Failed Evade] Lose 2 Pip's Ego

Skill

Murky Innocence

3+4SlothSlothBluntBlunt
Offense level
37(-3)
Atk weight
1
Max roll
11
Damage vs same level
6-16avg 10.8

[Clash Lose] Gain 2 Defense Power Down. Lose 10 SP on self

  1. 1[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 1 Paralyze
  2. 2[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 1 Bind next turn
Skill

Weight of Guilt

8+2SlothSlothBluntBlunt
Offense level
37(-3)
Atk weight
3
Max roll
10
Damage vs same level
7-9avg 8.0

Targets 3 units with the least Max HP [Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5 Pip's Ego [On Use] Lose 3 Pip's Ego

  1. 1[On Hit] Inflict 1 Pallid Noise[On Hit] Raise Stagger Threshold by 30 [Heads Hit] Target loses 10 SP

Passives

Price of Nobility

Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes

Ahab

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.

Pip's Sin and Innocence

Phase Start: Gain 20 Pip's Ego. Turn End: Heal 3 SP for every Pip's Ego. Turn End: If Pip's Ego is at 0, get Staggered next turn.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

HP at level 50 597

Stagger thresholds 50% / 0% / -20% (298 / 0 / -119)

SlashSlashIneff. x0.5
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothIneff. x0.5
Glut.Glut.Normal x1
GloomGloomIneff. x0.5
PridePrideWeak x1.2
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Strike Me Down!

3+4PridePridePiercePierce
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
Skill

Stab to Kill

5+4PridePridePiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

Targets the unit with the least Max HP

  1. 1[On Hit] Inflict 6 Offense Level Down
  2. 2[On Hit] Inflict +3 Bleed Count
Skill

Undying Soul

4+7LustLustEvadeEvade
Defense level
50
Atk weight
1
Max roll
11

Re-use Evade upon Evade failure (Up to 2 times) [Failed Evade] Lose 2 Pip's Ego

Skill

Murky Innocence

3+4SlothSlothBluntBlunt
Offense level
47(-3)
Atk weight
1
Max roll
11
Damage vs same level
6-16avg 10.8

[Clash Lose] Gain 2 Defense Power Down. Lose 10 SP on self

  1. 1[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 1 Paralyze
  2. 2[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 1 Bind next turn
Skill

Weight of Guilt

8+2SlothSlothBluntBlunt
Offense level
47(-3)
Atk weight
3
Max roll
10
Damage vs same level
7-9avg 8.0

Targets 3 units with the least Max HP [Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5 Pip's Ego [On Use] Lose 3 Pip's Ego

  1. 1[On Hit] Inflict 1 Pallid Noise[On Hit] Raise Stagger Threshold by 30 [Heads Hit] Target loses 10 SP

Passives

Price of Nobility

Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes

Ahab

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.

Pip's Sin and Innocence

Phase Start: Gain 20 Pip's Ego. Turn End: Heal 3 SP for every Pip's Ego. Turn End: If Pip's Ego is at 0, get Staggered next turn.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Defense level
2
Sanity
Has SP (panics at -45)
Actions per turnup to 5
5

Parts

Bodycannot break

HP at level 2 299

Stagger thresholds 50% / 0% / -20% (149 / 0 / -59)

SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideWeak x1.5
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Strike Me Down!

3+4PridePridePiercePierce
Offense level
2
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
Skill

Stab to Kill

5+4PridePridePiercePierce
Offense level
4(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

Targets the unit with the least Max HP

  1. 1[On Hit] Inflict 6 Offense Level Down
  2. 2[On Hit] Inflict +3 Bleed Count
Skill

Swathed Fear

4+7SlothSlothPiercePierce
Offense level
-1(-3)
Atk weight
1
Max roll
11
Damage vs same level
4-10avg 7.0

[On Use] Inflict 1 Prey Mark next turn

  1. 1[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 3 Bleed and +4 Bleed Count
Skill

Punctured Weakness

5+5SlothSlothPiercePierce
Offense level
-1(-3)
Atk weight
1
Max roll
10
Damage vs same level
4-9avg 6.5

[On Use] Inflict 1 Prey Mark next turn

  1. 1[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 3 Offense Level Down next turn
Skill

Echoing Cry

3+2Glut.Glut.PiercePierce
Offense level
-1(-3)
Atk weight
1
Max roll
13
Damage vs same level
15-40avg 26.0

Deal +5% damage for every 1 Bleed on target If target does not have Prey Mark, Coin Power +1 [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  2. 2[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  3. 3[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  4. 4[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  5. 5[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies[On Hit] Reuse the final Coin once for every 10 Starbuck's Ego

Passives

Price of Nobility

Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes

Ahab

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.

Starbuck's Fears

Phase Start: Gain 20 Starbuck's Ego. Lose 1 Starbuck's Ego for every Coin destroyed in Clash against targets with Prey Mark. Turn Start: Gain 1 Protection for every 5 Starbuck's Ego. Turn End: If Starbuck's Ego is at 0, get Staggered next turn.

Puncturing Harpoon

During this Phase, on Critical Hit, inflict 1 additional negative effect with Skill effects.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Defense level
2
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

Bodycannot break

HP at level 2 299

Stagger thresholds 50% / 0% / -20% (149 / 0 / -59)

SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideWeak x1.5
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Strike Me Down!

3+4PridePridePiercePierce
Offense level
2
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
Skill

Stab to Kill

5+4PridePridePiercePierce
Offense level
4(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

Targets the unit with the least Max HP

  1. 1[On Hit] Inflict 6 Offense Level Down
  2. 2[On Hit] Inflict +3 Bleed Count
Skill

Clouded Path

4+3PridePridePiercePierce
Offense level
-1(-3)
Atk weight
1
Max roll
13
Damage vs same level
12-27avg 18.9

[On Use] Inflict 1 Prey Mark next turn

  1. 1[On Hit] Inflict 2 Damage Down
  2. 2[On Hit] Inflict +3 Bleed Count
  3. 3[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 5 Bleed
Skill

Bleached Atonement

10+5EnvyEnvyPiercePierce
Offense level
2
Atk weight
1
Max roll
15
Damage vs same level
10-15avg 12.5

[On Use] Lose 5 Queequeg's Ego [Clash Win] Gain 6 Defense Level Up [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict 2 Pallid Noise[On Hit] Stagger target
Skill

Insidious Pallidification

2+2SlothSlothCounterCounter
Defense level
-3(-5)
Atk weight
1
Max roll
6
Damage vs same level
4-8avg 5.8
Clash
Unclashable

[Combat Start] Gain 10% of Max HP as Shield. For every Queequeg's Ego, gain additional 0.5% of Max HP as additional Shield. When attacked while Shielded, attacker loses 5 SP When attacked, use this Skill once for every 10 Queequeg's Ego

  1. 1[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Inflict 1 Bleed

Passives

Price of Nobility

Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes

Ahab

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.

Queequeg's Atonement

Phase Start: Gain 30 Queequeg's Ego. Turn End: If this unit still has remaining Shield, regain 5 Queequeg's Ego. If this unit does not have remaining Shield, lose 10 Queequeg's Ego. Turn End: If Queequeg's Ego is at 0, get Staggered next turn.

The Indomitable Harpooneer

The lower this unit's HP gets, the more damage this unit deals with its Skills. Deal 1% more HP for every 0.75% missing HP on self (Max 100%. Maxes out when this unit is at 25% HP)

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 5
5

Parts

cannot break

219 + 7.56 per level

Stagger thresholds 50% / 0% / -20%

SlashSlashIneff. x0.5
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothIneff. x0.5
Glut.Glut.Normal x1
GloomGloomIneff. x0.5
PridePrideWeak x1.2
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Strike Me Down!

3+4PridePridePiercePierce
Atk weight
1
Max roll
11
  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
Skill

Stab to Kill

5+4PridePridePiercePierce
Atk weight
1
Max roll
13

Targets the unit with the least Max HP

  1. 1[On Hit] Inflict 6 Offense Level Down
  2. 2[On Hit] Inflict +3 Bleed Count
Skill

Swathed Fear

4+7SlothSlothPiercePierce
Atk weight
1
Max roll
11

[On Use] Inflict 1 Prey Mark next turn

  1. 1[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 3 Bleed and +4 Bleed Count
Skill

Punctured Weakness

5+5SlothSlothPiercePierce
Atk weight
1
Max roll
10

[On Use] Inflict 1 Prey Mark next turn

  1. 1[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 3 Offense Level Down next turn
Skill

Echoing Cry

3+2Glut.Glut.PiercePierce
Atk weight
1
Max roll
13

Deal +5% damage for every 1 Bleed on target If target does not have Prey Mark, Coin Power +1 [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  2. 2[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  3. 3[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  4. 4[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies
  5. 5[On Hit] Inflict 1 Bleed[On Hit] Inflict 3 SP damage on 3 random enemies[On Hit] Reuse the final Coin once for every 10 Starbuck's Ego

Passives

Price of Nobility

Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes

Ahab

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.

Starbuck's Fears

Phase Start: Gain 20 Starbuck's Ego. Lose 1 Starbuck's Ego for every Coin destroyed in Clash against targets with Prey Mark. Turn Start: Gain 1 Protection for every 5 Starbuck's Ego. Turn End: If Starbuck's Ego is at 0, get Staggered next turn.

Puncturing Harpoon

During this Phase, on Critical Hit, inflict 1 additional negative effect with Skill effects.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

219 + 7.56 per level

Stagger thresholds 50% / 0% / -20%

SlashSlashIneff. x0.5
PiercePierceWeak x1.2
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothIneff. x0.5
Glut.Glut.Normal x1
GloomGloomIneff. x0.5
PridePrideWeak x1.2
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Strike Me Down!

3+4PridePridePiercePierce
Atk weight
1
Max roll
11
  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 3 Bleed[On Hit] Inflict +3 Bleed Count
Skill

Stab to Kill

5+4PridePridePiercePierce
Atk weight
1
Max roll
13

Targets the unit with the least Max HP

  1. 1[On Hit] Inflict 6 Offense Level Down
  2. 2[On Hit] Inflict +3 Bleed Count
Skill

Clouded Path

4+3PridePridePiercePierce
Atk weight
1
Max roll
13

[On Use] Inflict 1 Prey Mark next turn

  1. 1[On Hit] Inflict 2 Damage Down
  2. 2[On Hit] Inflict +3 Bleed Count
  3. 3[Heads Hit] Inflict 1 Pallid Noise[On Hit] Inflict 5 Bleed
Skill

Bleached Atonement

10+5EnvyEnvyPiercePierce
Atk weight
1
Max roll
15

[On Use] Lose 5 Queequeg's Ego [Clash Win] Gain 6 Defense Level Up [Clash Lose] Lose 5 SP

  1. 1[On Hit] Inflict 2 Pallid Noise[On Hit] Stagger target
Skill

Insidious Pallidification

2+2SlothSlothCounterCounter
Atk weight
1
Max roll
6
Clash
Unclashable

[Combat Start] Gain 10% of Max HP as Shield. For every Queequeg's Ego, gain additional 0.3% of Max HP as additional Shield. When attacked while Shielded, attacker loses 5 SP When attacked, use this Skill once for every 10 Queequeg's Ego

  1. 1[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Inflict 1 Bleed

Passives

Price of Nobility

Gain Offense Level and Defense Level every time this unit gains other characters' Ego Lose SP when losing certain Skill Clashes

Ahab

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up and 2 Defense Power Up.

Queequeg's Atonement

Phase Start: Gain 30 Queequeg's Ego. Turn End: If this unit still has remaining Shield, regain 5 Queequeg's Ego. If this unit does not have remaining Shield, lose 10 Queequeg's Ego. Turn End: If Queequeg's Ego is at 0, get Staggered next turn.

The Indomitable Harpooneer

The lower this unit's HP gets, the more damage this unit deals with its Skills. Deal 1% more HP for every 0.75% missing HP on self (Max 100%. Maxes out when this unit is at 25% HP)

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.