LIMBUSCOMPANY.TOOLS
Entangled Failure
Enemy

Entangled Failure

H Corp.

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Story dungeon, Canto VIII (Lv 48, 50)
HP at level 48stagger at 40 / 0
101
HP at level 50stagger at 41 / 0
104
Stagger thresholds
40% / 0%
Speed
2 - 4
Defense levellevel -3
45
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathFatal x2
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Collide

3+3GloomGloomSlashSlash
Offense level
50(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
  1. 1[On Hit] Inflict 3 Rupture
Skill

Pandemonium

2+5LustLustSlashSlash
Offense level
51(+3)
Atk weight
1
Max roll
12
Damage vs same level
4-21avg 12.8

[On Use] If target has 4+ Rupture, Coin Power +1

  1. 2[On Hit] Inflict 2 Rupture and +2 Rupture Count
Skill

Frantic Swinging

3+4Glut.Glut.SlashSlash
Offense level
52(+4)
Atk weight
1
Max roll
15
Damage vs same level
9-38avg 23.9

[Combat Start] At 50%- HP, convert the third Coin of this Skill to Unbreakable Coin [On Use] Coin Power +1 for every 4 Rupture on target (max 2)

  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
  3. 3Deal +(missing HP percentage on self)% damage (max 50%)[Heads Hit] Reuse this Skill (1 time max)
Skill

Prone

2+10SlothSlothCounterCounter
Defense level
49(+1)
Atk weight
1
Max roll
12
Damage vs same level
2-12avg 7.0
Clash
Unclashable
  1. 1[On Hit] Inflict +3 Rupture Count

Passives

Experiment Goal - Blossom

When this unit takes damage that brings its HP down to 0, and maintain this unit's HP at 1 until the next turn; deal +50% damage (once per Encounter) Does not activate when Staggered

Stats
Appears in
Mirror Dungeon 6 (Lv 50)
HP at level 50stagger at 41 / 0
104
Stagger thresholds
40% / 0%
Speed
2 - 4
Defense levellevel -3
47
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathFatal x2
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Collide

3+3GloomGloomSlashSlash
Offense level
52(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
  1. 1[On Hit] Inflict 3 Rupture
Skill

Pandemonium

2+5LustLustSlashSlash
Offense level
53(+3)
Atk weight
1
Max roll
12
Damage vs same level
4-21avg 12.8

[On Use] If target has 4+ Rupture, Coin Power +1

  1. 2[On Hit] Inflict 2 Rupture and +2 Rupture Count
Skill

Frantic Swinging

3+4Glut.Glut.SlashSlash
Offense level
54(+4)
Atk weight
1
Max roll
15
Damage vs same level
9-38avg 23.9

[Combat Start] At 50%- HP, convert the third Coin of this Skill to Unbreakable Coin [On Use] Coin Power +1 for every 4 Rupture on target (max 2)

  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
  3. 3Deal +(missing HP percentage on self)% damage (max 50%)[Heads Hit] Reuse this Skill (1 time max)
Skill

Prone

2+10SlothSlothCounterCounter
Defense level
51(+1)
Atk weight
1
Max roll
12
Damage vs same level
2-12avg 7.0
Clash
Unclashable
  1. 1[On Hit] Inflict +3 Rupture Count

Passives

Experiment Goal - Blossom

When this unit takes damage that brings its HP down to 0, and maintain this unit's HP at 1 until the next turn; deal +50% damage (once per Encounter) Does not activate when Staggered