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Envy-drenched Rose
Abnormality ยท Core

Envy-drenched Rose

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 62

Stagger thresholds 70% / 30% (43 / 18)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothIneff. x0.5
Glut.Glut.Ineff. x0.5
GloomGloomIneff. x0.5
PridePrideIneff. x0.5
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Heaping Envy

3+4EnvyEnvySlashSlash
Offense level
51(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +3 Charge Count [Clash Lose] Spend 3 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill

Spreading Envy

2+2EnvyEnvySlashSlash
Offense level
54(+4)
Atk weight
3
Max roll
10
Damage vs same level
8-32avg 21.1

[On Use] Spend 10 Charge to gain +4 Coin Power

Passives

Blossoming Sins

If at 4 Blooming Sin, enter Power-up state for this encounter

Rose on a Vine

Dies when Sign of Roses is defeated

Glaring Envy

If starting a turn in a Power-up state, inflict +1 more Charge Count with Skill effects If killed during Power-up state, apply 4 Charge Count to all enemies

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 103

Stagger thresholds 70% / 30% (72 / 30)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothIneff. x0.5
Glut.Glut.Ineff. x0.5
GloomGloomIneff. x0.5
PridePrideIneff. x0.5
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Heaping Envy

3+4EnvyEnvySlashSlash
Offense level
51(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +3 Charge Count [Clash Lose] Spend 3 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill

Spreading Envy

2+2EnvyEnvySlashSlash
Offense level
54(+4)
Atk weight
3
Max roll
10
Damage vs same level
8-32avg 21.1

[On Use] Spend 10 Charge to gain +4 Coin Power

Passives

Blossoming Sins

If at 4 Blooming Sin, enter Power-up state for this encounter

Rose on a Vine

Dies when Sign of Roses is defeated

Glaring Envy

If starting a turn in a Power-up state, inflict +1 more Charge Count with Skill effects If killed during Power-up state, apply 4 Charge Count to all enemies

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 62

Stagger thresholds 70% / 30% (43 / 18)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustIneff. x0.5
SlothSlothIneff. x0.5
Glut.Glut.Ineff. x0.5
GloomGloomIneff. x0.5
PridePrideIneff. x0.5
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Heaping Envy

3+4EnvyEnvySlashSlash
Offense level
51(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +3 Charge Count [Clash Lose] Spend 3 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill

Spreading Envy

2+2EnvyEnvySlashSlash
Offense level
54(+4)
Atk weight
3
Max roll
10
Damage vs same level
8-32avg 21.1

[On Use] Spend 10 Charge to gain +4 Coin Power

Passives

Blossoming Sins

If at 4 Blooming Sin, enter Power-up state for this encounter

Rose on a Vine

Dies when Sign of Roses is defeated

Glaring Envy

If starting a turn in a Power-up state, inflict +1 more Charge Count with Skill effects If killed during Power-up state, apply 4 Charge Count to all enemies