
Fused Blade of Ruined Mirror Worlds
- Offense level
- 45
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 4-9avg 6.5

Wuthering Heights
5 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 85% / 45% / 10% / 0% (2073 / 1097 / 243 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




[Target Fixed]
[On Use] If the target does not have
Explosive Gloom, Clash Power +10
[Clash Lose] Gain 3 Fragile next turn

[Unclashable]
[On Use] If target has
Explosive Envy, deal -100% damage

[Unclashable]
[On Use] If target has
Explosive Wrath, deal -100% damage
[On Use] Deal +25% damage for every surviving ally

[On Use] Gain 1
Attack Power Up next turn (once per turn)

[On Use] Gain 1
Attack Power Up next turn
All Skills target Heathcliff. Wins Encounter if Heathcliff dies.
When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.
When an ally with the same Affinity to this unit's Explosive Emotions effect is defeated: lose Explosive Emotions effect on self, kill all other allies, and gain
Deep Bereavement next turn.
All Sinners gain the effects of the corresponding Explosive Emotions effect, and protection against the corresponding Affinity.
When this unit has an Explosive Emotions effect, all Skill Affinities are replaced with the corresponding Affinity. Even after the Explosive Emotions effect expires, the changed Skill Affinities remain changed for the rest of the Phase.
Gains a new pattern at 75% and 35% of max HP. When this unit gains a new pattern, halve the Potency and Count of every negative effect on self
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% damage
Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2
Bind next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2
Attack Power Up at the next Turn Start
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.