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Every Catherine
AbnormalityTETH

Every Catherine

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 6
3

Parts

cannot break

HP at level 45 1
SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathWeak x1.5
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's All Pointless

15+10LustLustGuardGuard
Defense level
45
Atk weight
1
Max roll
25
Clash
Unclashable
Skill

For a World Without His Suffering

4+4GloomGloomBluntBlunt
Offense level
45
Atk weight
1
Max roll
8
Damage vs same level
4-8avg 6.0
Clash
Unclashable

[Unclashable] [Combat Start] Apply 2 Fragile and 2, Attack Power Up to all other allies [Combat Start] Gain 5 Bind and 5 Damage Up next turn

Skill

Every Catherine Must Die

13+10EnvyEnvyBluntBlunt
Offense level
52(+7)
Atk weight
12
Max roll
23
Damage vs same level
16-28avg 22.0
Clash
Unclashable

[Unclashable] If all Hands' HP are at 1, deal 0 damage [Combat Start] All other allies gain 2 Fragile and 2 Attack Power Up [Attack End] Gain 1 Breaking Heart

  1. 1[On Hit] Inflict Breaking Heart

Passives

A Distant Identity

Turn End: If both Hands are at 1 HP, become Immobilized.

Broken Heart

Turn Start: If there is a Hand with 2+ HP, gain 10 Protection, and all Resistance values become 0.2. Turn Start: If both Hands are at 1 HP, Protection expires, and all Resistance values revert to default values.

For Every Heathcliff

When Clashing against Heathcliff, Clash Power -3 and deal -50% damage against Heathcliff Wins Encounter if Heathcliff dies

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Defense level
6
Sanity
Has SP (panics at -45)
Actions per turnup to 6
3

Parts

cannot break

HP at level 6 1
SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathWeak x1.5
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's All Pointless

15+10LustLustGuardGuard
Defense level
6
Atk weight
1
Max roll
25
Clash
Unclashable
Skill

For a World Without His Suffering

4+4GloomGloomBluntBlunt
Offense level
6
Atk weight
1
Max roll
8
Damage vs same level
4-8avg 6.0
Clash
Unclashable

[Unclashable] [Combat Start] Apply 2 Fragile and 2, Attack Power Up to all other allies [Combat Start] Gain 5 Bind and 5 Damage Up next turn

Skill

Every Catherine Must Die

13+10EnvyEnvyBluntBlunt
Offense level
13(+7)
Atk weight
12
Max roll
23
Damage vs same level
16-28avg 22.0
Clash
Unclashable

[Unclashable] If all Hands' HP are at 1, deal 0 damage [Combat Start] All other allies gain 2 Fragile and 2 Attack Power Up [Attack End] Gain 1 Breaking Heart

  1. 1[On Hit] Inflict Breaking Heart
Skill

Breaking Heart

8+6EnvyEnvyBluntBlunt
Offense level
9(+3)
Atk weight
3
Max roll
14
Damage vs same level
9-16avg 12.5

[Attack End] Gain 1 Breaking Heart

  1. 1[On Hit] Deal damage equal to 15% of max HP[On Hit] Inflict Breaking Heart

Passives

Cold Body

HP does not drop below 1.

A Shaky Ego

Turn End: If both Hands are at 1 HP, gain Shield next turn. Once the Shield is fully depleted, become Immobilized.

Broken Heart

Turn Start: If there is a Hand with 2+ HP, gain 10 Protection, and all Resistance values become 0.2. Turn Start: If both Hands are at 1 HP, Protection expires, and all Resistance values revert to default values.

For Every Heathcliff

When Clashing against Heathcliff, Clash Power -3 and deal -50% damage against Heathcliff Wins Encounter if Heathcliff dies

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.