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Everything There of an Inquisitor
Abnormality · CoreTETH

Everything There of an Inquisitor

N Corp. · N Corp. Fanatic · Abnormality Corrosion

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event abnormality battle (Lv 24-29); Mirror Dungeon 1 (Lv 34); Mirror Dungeon 2 (Lv 40); Mirror Dungeon 3 (Lv 44, 45)
Defense level
24
Sanity
No SP: coins flip at 50%

Parts

Body

HP at level 24 204

Stagger thresholds 50% (102)

SlashSlashIneff. x0.5
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideEndure x0.75
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Eerie Eyes

4-1LustLustSlashSlash
Offense level
19(-5)
Atk weight
1
Max roll
2
Damage vs same level
4-6avg 4.8
  1. 1[On Hit] Deal 5 SP damage
  2. 2[On Hit] Deal 5 SP damage
Skill

Imperfect Imitation

4+6LustLustCounterCounter
Defense level
19(-5)
Atk weight
1
Max roll
10
Damage vs same level
3-8avg 5.5
Clash
Unclashable

Copies a skill that hit this unit [On Use] Deal 10 SP damage

Skill

Adjust Shell

3+10LustLustPiercePierce
Offense level
19(-5)
Atk weight
1
Max roll
13
Damage vs same level
2-11avg 6.5
  1. 1[On Hit] Heal 10% of Max HP; Gain 1 Instincts
Skill

Bone Blast

4+2LustLustPiercePierce
Offense level
19(-5)
Atk weight
1
Max roll
8
Damage vs same level
6-12avg 9.0
  1. 1[On Hit] Heal 10% of Max HP
  2. 2[On Hit] Inflict 10 Bleed next turn

Passives

Pulsating Arms

At the start of the turn, gain Attack Power Up and Protection by the Count of Instincts.

Damaged Arms

Lose 1 Instincts whenever the unit takes damage from attacks.

Regenerating Shell

At the end of the turn, if the unit didn't take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts.

Frantic Eyes

Behavior depends on the Count of Instincts. Uses aggressive skills at +4 Instincts, and becomes defensive at 3 or less.

Stats
Appears in
Refraction Railway 1 (Lv 30)
Defense level
30
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1

Parts

Body

HP at level 30 762

Stagger thresholds 50% (381)

SlashSlashIneff. x0.5
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideEndure x0.75
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Eerie Eyes

4-1LustLustSlashSlash
Offense level
25(-5)
Atk weight
1
Max roll
2
Damage vs same level
4-6avg 4.8
  1. 1[On Hit] Deal 5 SP damage
  2. 2[On Hit] Deal 5 SP damage
Skill

Imperfect Imitation

4+6LustLustCounterCounter
Defense level
25(-5)
Atk weight
1
Max roll
10
Damage vs same level
3-8avg 5.5
Clash
Unclashable

Copies a skill that hit this unit [On Use] Deal 10 SP damage

Skill

Adjust Shell

3+10LustLustPiercePierce
Offense level
25(-5)
Atk weight
1
Max roll
13
Damage vs same level
2-11avg 6.5
  1. 1[On Hit] Heal 10% of Max HP; Gain 1 Instincts
Skill

Bone Blast

4+2LustLustPiercePierce
Offense level
25(-5)
Atk weight
1
Max roll
8
Damage vs same level
6-12avg 9.0
  1. 1[On Hit] Heal 10% of Max HP
  2. 2[On Hit] Inflict 10 Bleed next turn

Passives

Pulsating Arms

At the start of the turn, gain Attack Power Up and Protection by the Count of Instincts.

Damaged Arms

Lose 1 Instincts whenever the unit takes damage from attacks.

Regenerating Shell

At the end of the turn, if the unit didn't take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts.

Frantic Eyes

Behavior depends on the Count of Instincts. Uses aggressive skills at +4 Instincts, and becomes defensive at 3 or less.

Stats
Appears in
Refraction Railway 1 (Lv 55)
Defense level
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1

Parts

HP at level 55 692

Stagger thresholds 50% (346)

SlashSlashIneff. x0.5
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideEndure x0.75
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Eerie Eyes

4+5LustLustSlashSlash
Offense level
54(-1)
Atk weight
1
Max roll
14
Damage vs same level
8-22avg 15.3

[On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 1 Instincts

  1. 1[On Hit] Deal 7 SP damage
  2. 2[On Hit] Deal 7 SP damage
Skill

Imperfect Imitation

5+5LustLustCounterCounter
Defense level
58(+3)
Atk weight
1
Max roll
10
Damage vs same level
6-11avg 8.5
Clash
Unclashable

Copies a Skill that hit this unit [On Use] Deal 10 SP damage [On Use] Gain 2 Instincts

Skill

Adjust Shell

6+10LustLustPiercePierce
Offense level
54(-1)
Atk weight
1
Max roll
16
Damage vs same level
6-15avg 10.5

[On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 5 Instincts [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Deal 7 SP damage
Skill

Bone Blast

4+5LustLustPiercePierce
Offense level
54(-1)
Atk weight
1
Max roll
14
Damage vs same level
8-22avg 15.3

[On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 1 Instincts

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 10 Bleed

Passives

Damaged Arms

Lose 1 Instincts whenever this unit takes 1+ damage from attacks

Regenerating Shell

Turn End: if the unit didn't take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts

Frantic Eyes

Behavior depends on the Instincts Stack. Uses aggressive Skills at 4+ Instincts, and becomes defensive at less than 4

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Stats
Appears in
Mirror Dungeon 7 (Extreme) (Lv 60)
Defense level
60
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1

Parts

HP at level 60 2964

Stagger thresholds 50% (1482)

SlashSlashIneff. x0.5
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathWeak x1.5
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideEndure x0.75
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Eerie Eyes

4+5LustLustSlashSlash
Offense level
59(-1)
Atk weight
1
Max roll
14
Damage vs same level
8-22avg 15.3

[On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 1 Instincts

  1. 1[On Hit] Deal 7 SP damage
  2. 2[On Hit] Deal 7 SP damage
Skill

Imperfect Imitation

5+5LustLustCounterCounter
Defense level
63(+3)
Atk weight
1
Max roll
10
Damage vs same level
6-11avg 8.5
Clash
Unclashable

Copies a Skill that hit this unit [On Use] Deal 10 SP damage [On Use] Gain 2 Instincts

Skill

Adjust Shell

6+11LustLustPiercePierce
Offense level
59(-1)
Atk weight
1
Max roll
17
Damage vs same level
6-16avg 11.0

[On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 5 Instincts [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Deal 7 SP damage[On Hit without Cracking] Heal 10% HP
Skill

Bone Blast

5+5LustLustPiercePierce
Offense level
59(-1)
Atk weight
1
Max roll
15
Damage vs same level
10-24avg 17.3

[On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 1 Instincts

  1. 1[On Hit] Inflict +3 Bleed Count
  2. 2[On Hit] Inflict 10 Bleed

Passives

Damaged Arms

Lose 1 Instincts whenever this unit takes 1+ damage from attacks

Regenerating Shell

Turn End: if the unit didn't take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts

Frantic Eyes

Behavior depends on the Instincts Stack. Uses aggressive Skills at 4+ Instincts, and becomes defensive at less than 4