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Abnormality ยท CoreZAYIN

Fabius

Seaborn

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 73

Stagger thresholds 0% (0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

United Will

3+4SlothSlothBluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Haste next turn to the allied Cultist of the Deep with the slowest Speed

  1. 1[On Hit] Inflict 3 Sinking
  2. 2[On Hit] Inflict 1 Nervous Impairment[On Hit] Inflict 1 Bind next turn
Skill

Propagating Bliss

3+4SlothSlothBluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Attack Power Up next turn to the allied Cultist of the Deep with the fastest Speed

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 2 Nervous Impairment
Skill

Environmental Adaptation

9+5GloomGloomGuardGuard
Defense level
51(+1)
Atk weight
1
Max roll
14
Clash
Unclashable

Final Power +1 for every 6 Sinking on target (max 2) [Combat Start] Gain 50 Shield [Turn End] If this unit has remaining Shield, gain 2 Attack Power Up next turn

Passives

Abyssal Worship

Turn Start: heal 3 SP for every surviving ally

Cell Membrane

If this unit has remaining Shield after getting hit, inflict 2 Sinking against the target

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Event story (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 588

Stagger thresholds 50% (294)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.5
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

United Will

3+4SlothSlothBluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Haste next turn to the allied Cultist of the Deep with the slowest Speed

  1. 1[On Hit] Inflict 3 Sinking
  2. 2[On Hit] Inflict 1 Nervous Impairment[On Hit] Inflict 1 Bind next turn
Skill

Propagating Bliss

3+4SlothSlothBluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Attack Power Up next turn to the allied Cultist of the Deep with the fastest Speed

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 2 Nervous Impairment
Skill

Environmental Adaptation

9+5GloomGloomGuardGuard
Defense level
51(+1)
Atk weight
1
Max roll
14
Clash
Unclashable

Final Power +1 for every 6 Sinking on target (max 2) [Combat Start] Gain 50 Shield [Turn End] If this unit has remaining Shield, gain 2 Attack Power Up next turn

Passives

Abyssal Worship

Turn Start: heal 3 SP for every surviving ally

Cell Membrane

If this unit has remaining Shield after getting hit, inflict 2 Sinking against the target

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Nervous Impairment

This unit's Skills deal +1% damage for every 1 Nervous Impairment on target

Stats
Appears in
Event story (Lv 55)
Defense level
55
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 55 76

Stagger thresholds 0% (0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

United Will

3+4SlothSlothBluntBlunt
Offense level
54(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Haste next turn to the allied Cultist of the Deep with the slowest Speed

  1. 1[On Hit] Inflict 3 Sinking
  2. 2[On Hit] Inflict 1 Nervous Impairment[On Hit] Inflict 1 Bind next turn
Skill

Propagating Bliss

3+4SlothSlothBluntBlunt
Offense level
54(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Attack Power Up next turn to the allied Cultist of the Deep with the fastest Speed

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 2 Nervous Impairment
Skill

Environmental Adaptation

9+5GloomGloomGuardGuard
Defense level
56(+1)
Atk weight
1
Max roll
14
Clash
Unclashable

Final Power +1 for every 6 Sinking on target (max 2) [Combat Start] Gain 50 Shield [Turn End] If this unit has remaining Shield, gain 2 Attack Power Up next turn

Skill

For the Landbound Kins

3+4LustLustBluntBlunt
Offense level
58(+3)
Atk weight
5
Max roll
15
Damage vs same level
9-37avg 23.3

[On Use] If Nethersea Brand is activated here, Final Power +3 - Gain additional 1 Final Power for every 1 Stage of Nethersea Brand [On Use] Coin Power +1 for every 6 Sinking on the main target (max 2) At Stage 2 or higher Nethersea Brand, inflict +1 more Nervous Impairment with this Skill

  1. 1Unbreakable Coin[On Hit] Inflict 2 Nervous Impairment[On Hit without Cracking] Inflict 1 Sea Terror Assimilation
  2. 2Unbreakable Coin[On Hit] Inflict 2 Nervous Impairment[On Hit without Cracking] Inflict 1 Sea Terror Assimilation
  3. 3Unbreakable Coin[On Hit] Inflict 2 Nervous Impairment[On Hit without Cracking] Inflict 1 Sea Terror Assimilation

Passives

Abyssal Worship

Turn Start: heal 3 SP for every surviving ally

Cell Membrane

If this unit has remaining Shield after getting hit, inflict 2 Sinking against the target

Call of the Bloodkin

Turn End: if there are 2 or fewer surviving allies, consume 10 SP on self to summon 2 "Shell Sea Runner" units to the battlefield Turn End: if Nethersea Brand exists in this Stage, apply 2 Attack Power Up next turn to all Sea Terror units - Apply 1 Offense Level Up as well for every Stage of Nethersea Brand

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Event story (Lv 55)
Defense level
55
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 55 622

Stagger thresholds 50% (311)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.5
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

United Will

3+4SlothSlothBluntBlunt
Offense level
54(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Haste next turn to the allied Cultist of the Deep with the slowest Speed

  1. 1[On Hit] Inflict 3 Sinking
  2. 2[On Hit] Inflict 1 Nervous Impairment[On Hit] Inflict 1 Bind next turn
Skill

Propagating Bliss

3+4SlothSlothBluntBlunt
Offense level
54(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

Coin Power +1 for every 6 Sinking on target (max 2) [Combat Start] Apply 2 Attack Power Up next turn to the allied Cultist of the Deep with the fastest Speed

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 2 Nervous Impairment
Skill

Environmental Adaptation

9+5GloomGloomGuardGuard
Defense level
56(+1)
Atk weight
1
Max roll
14
Clash
Unclashable

Final Power +1 for every 6 Sinking on target (max 2) [Combat Start] Gain 50 Shield [Turn End] If this unit has remaining Shield, gain 2 Attack Power Up next turn

Skill

For the Landbound Kins

3+4LustLustBluntBlunt
Offense level
58(+3)
Atk weight
5
Max roll
15
Damage vs same level
9-37avg 23.3

[On Use] If Nethersea Brand is activated here, Final Power +3 - Gain additional 1 Final Power for every 1 Stage of Nethersea Brand [On Use] Coin Power +1 for every 6 Sinking on the main target (max 2) At Stage 2 or higher Nethersea Brand, inflict +1 more Nervous Impairment with this Skill

  1. 1Unbreakable Coin[On Hit] Inflict 2 Nervous Impairment[On Hit without Cracking] Inflict 1 Sea Terror Assimilation
  2. 2Unbreakable Coin[On Hit] Inflict 2 Nervous Impairment[On Hit without Cracking] Inflict 1 Sea Terror Assimilation
  3. 3Unbreakable Coin[On Hit] Inflict 2 Nervous Impairment[On Hit without Cracking] Inflict 1 Sea Terror Assimilation

Passives

Abyssal Worship

Turn Start: heal 3 SP for every surviving ally

Cell Membrane

If this unit has remaining Shield after getting hit, inflict 2 Sinking against the target

Call of the Bloodkin

Turn End: if there are 2 or fewer surviving allies, consume 10 SP on self to summon 2 "Shell Sea Runner" units to the battlefield Turn End: if Nethersea Brand exists in this Stage, apply 2 Attack Power Up next turn to all Sea Terror units - Apply 1 Offense Level Up as well for every Stage of Nethersea Brand

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Nervous Impairment

This unit's Skills deal +1% damage for every 1 Nervous Impairment on target