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"Ghost" Bloodfiend of Failed Penitence
Enemy

"Ghost" Bloodfiend of Failed Penitence

Bloodfiend · Kindred · La Manchaland

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VII (Lv 60); Story dungeon, Canto VII (Lv 60)
HP at level 60stagger at 158 / 68 / 0
227
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +5
65
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothIneff. x0.5
Glut.Glut.Weak x1.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyEndure x0.75

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Please answer the survey.

4+3GloomGloomBluntBlunt
Offense level
60
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Don't! Don't Cut Me Off!

6+7WrathWrathBluntBlunt
Offense level
60
Atk weight
1
Max roll
13
Damage vs same level
6-13avg 9.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] If target has 5+ Bleed, gain 1 Bloodied Hand
Skill

Faded Patience

4+5LustLustBluntBlunt
Offense level
60
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Consume up to 50 Bloodfeast; gain 1 Bloodied Hand for every 10 Bloodfeast consumed [On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[Attack End] If this unit failed to consume Bloodfeast with this Skill, gain 10 Bleed and 1 Bloodied Hand.
Skill

Counter

6+6LustLustCounterCounter
Defense level
60
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[On Use] At 1+ Bloodied Hand, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Defense

Defense

Endless Atonement

5+3LustLustSlashSlash
Offense level
65
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Coagulated Blood on self [Clash Lose] Lose 2 Bloodied Hand

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Consume all Bloodied Hand to inflict +3 Bleed[On Hit] Consume all Coagulated Blood on self to increase Bloodfeast by (consumed Coagulated Blood x 3) and gain 5 Bleed[On Hit] Heal (Bleed on target)% HP (max 30%)

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Luxcavation (EXP) (Lv 63)
HP at level 63stagger at 153 / 65 / 0
219
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +3
66
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2 / 2
Resistances
SlashSlashIneff. x0.5
PiercePierceIneff. x0.5
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Please answer the survey.

4+3GloomGloomBluntBlunt
Offense level
63
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Don't! Don't Cut Me Off!

6+7WrathWrathBluntBlunt
Offense level
63
Atk weight
1
Max roll
13
Damage vs same level
6-13avg 9.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] If target has 5+ Bleed, gain 1 Bloodied Hand
Skill

Faded Patience

4+5LustLustBluntBlunt
Offense level
63
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Consume up to 50 Bloodfeast; gain 1 Bloodied Hand for every 10 Bloodfeast consumed [On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[Attack End] If this unit failed to consume Bloodfeast with this Skill, gain 10 Bleed and 1 Bloodied Hand.
Skill

Counter

6+6LustLustCounterCounter
Defense level
63
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[On Use] At 1+ Bloodied Hand, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Defense

Defense

Endless Atonement

5+3LustLustSlashSlash
Offense level
66
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Coagulated Blood on self [Clash Lose] Lose 2 Bloodied Hand

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Consume all Bloodied Hand to inflict +3 Bleed[On Hit] Consume all Coagulated Blood on self to increase Bloodfeast by (consumed Coagulated Blood x 3) and gain 5 Bleed[On Hit] Heal (Bleed on target)% HP (max 30%)

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 5 (Lv 65)
HP at level 65stagger at 168 / 72 / 0
240
Stagger thresholds
70% / 30% / 0%
Speed
2 - 6
Defense levellevel +5
70
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothIneff. x0.5
Glut.Glut.Weak x1.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyEndure x0.75

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Please answer the survey.

4+3GloomGloomBluntBlunt
Offense level
65
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Don't! Don't Cut Me Off!

6+7WrathWrathBluntBlunt
Offense level
65
Atk weight
1
Max roll
13
Damage vs same level
6-13avg 9.5

[On Use] Gain 5 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 4 Bleed[On Hit] If target has 5+ Bleed, gain 1 Bloodied Hand
Skill

Faded Patience

4+5LustLustBluntBlunt
Offense level
65
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Consume up to 50 Bloodfeast; gain 1 Bloodied Hand for every 10 Bloodfeast consumed [On Use] If target has 5+ Bleed, Coin Power +1

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[Attack End] If this unit failed to consume Bloodfeast with this Skill, gain 10 Bleed and 1 Bloodied Hand.
Skill

Counter

6+6LustLustCounterCounter
Defense level
65
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[On Use] At 1+ Bloodied Hand, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Defense

Defense

Endless Atonement

5+3LustLustSlashSlash
Offense level
70
Atk weight
1
Max roll
14
Damage vs same level
15-33avg 24.0

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Coagulated Blood on self [Clash Lose] Lose 2 Bloodied Hand

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Consume all Bloodied Hand to inflict +3 Bleed[On Hit] Consume all Coagulated Blood on self to increase Bloodfeast by (consumed Coagulated Blood x 3) and gain 5 Bleed[On Hit] Heal (Bleed on target)% HP (max 30%)

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 15% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.