
LETMEOUT!!!LETMEOUT!!!
- Defense level
- 45
- Atk weight
- 1
- Max roll
- 6
- Clash
- Unclashable
Uses a self-detonating Skill next turn.


14 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Uses a self-detonating Skill next turn.

[Unclashable] [Combat Start] Gain 3 Fragile
When this unit is killed due to enemy attack or Status effect damage, increase
Bloodfeast by 30, and increase E.G.O resource of a random Affinity by 2. Does not activate if this unit killed itself.