
Bawkbawbawbawk
- Offense level
- 25
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 4-11avg 7.5
Targets the unit with the least SP
1[On Hit] Deal 5 SP damage


11 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 60% (30)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Keghgh | 2 | 20% |

Targets the unit with the least SP

Targets the unit with the least SP

If user doesn't take damage this turn, apply 2 Attack Power Up to all allies next turn
At the end of the turn, deal 3 SP damage to a random enemy.
Stagger thresholds 40% (20)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Khgh | 2 | 20% |

Targets the unit with the least HP

Targets the unit with the least HP

[On Evade] Target loses 15 SP
At the end of the turn, deal 3 SP damage to a random enemy.
Stagger thresholds 70% (32)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 |
|---|---|
| 1, 3, ... | |
| 2, 4, ... | Krgh! |

If user took no damage last turn, Coin Power +3

If user took no damage last turn, Coin Power +3

At the end of the turn, deal 3 SP damage to a random enemy.
Stagger thresholds 70% (61)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Khk! | 2 | 20% |

Targets the unit with the most HP

Targets the unit with the most HP

At the end of the turn, deal 3 SP damage to a random enemy.
At the end of the turn, apply 2 Damage Up and 2 Protection to all allies next turn.
Stagger thresholds 60% (39)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Keghgh | 2 | 20% |

Targets the unit with the least SP

Targets the unit with the least SP

If user doesn't take damage this turn, apply 2 Attack Power Up to all allies next turn
At the end of the turn, deal 3 SP damage to a random enemy.
Stagger thresholds 40% (26)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Khgh | 2 | 20% |

Targets the unit with the least HP

Targets the unit with the least HP

[On Evade] Target loses 15 SP
At the end of the turn, deal 3 SP damage to a random enemy.
Stagger thresholds 70% (42)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 |
|---|---|
| 1, 3, ... | |
| 2, 4, ... | Krgh! |

If user took no damage last turn, Coin Power +3

If user took no damage last turn, Coin Power +3

At the end of the turn, deal 3 SP damage to a random enemy.
Stagger thresholds 70% (81)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Khk! | 2 | 20% |

Targets the unit with the most HP

Targets the unit with the most HP

At the end of the turn, deal 3 SP damage to a random enemy.
At the end of the turn, apply 2 Damage Up and 2 Protection to all allies next turn.
Stagger thresholds 40% (108)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Khgh | 2 | 20% |

Prioritizes targets that have the lowest HP [On Use] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)
Fragile

[On Evade] Target loses 15 SP
Turn End: Deal 3 SP damage to a random enemy
Stagger thresholds 70% (189)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 |
|---|---|
| 1, 3, ... | |
| 2, 4, ... | Krgh! |

If this unit did not take damage in the previous turn, Coin Power +3 [On Use] If this unit's Speed is faster than the target's, gain Clash Power equal to this unit's Speed (max 3)
Haste next turn

[On Evade] Target loses 15 SP
Turn End: Deal 3 SP damage to a random enemy
Stagger thresholds 70% (189)
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 6 | 60% | |
| 2 | 20% | |
| Khk! | 2 | 20% |

Prioritizes targets that have the highest HP [On Use] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)
Paralyze

[On Evade] Target loses 15 SP
Turn End: Deal 3 SP damage to a random enemy
Turn End: Apply 2
Damage Up and 2
Protection to all allies next turn, including this unit