
Clap
- Offense level
- 20
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 3-10avg 6.5
1[On Hit] Inflict 1 Attack Power Down next turn


8 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 70% / 45% (193 / 124)
Stagger thresholds 70% (51)
Stagger thresholds 70% (51)
Stagger thresholds 20% (13)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.




Wrath Resistance increases. Gloom Resistance decreases.
While the Fluid Sac status is active, the Core heals (20 * Fluid Sac Count) HP.
Stagger thresholds 70% / 45% (157 / 101)
Stagger thresholds 70% (56)
Stagger thresholds 70% (56)
Stagger thresholds 20% (30)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.






Wrath Resistance increases. Gloom Resistance decreases.
While the Fluid Sac status is active, the Core heals (20 * Fluid Sac Count) HP.
Stagger thresholds 70% / 45% (234 / 150)
Stagger thresholds 70% (63)
Stagger thresholds 70% (63)
Stagger thresholds 20% (16)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.






Wrath Resistance increases. Gloom Resistance decreases.
While the Fluid Sac status is active, the Core heals (20 * Fluid Sac Count) HP.
Stagger thresholds 70% / 45% (418 / 269)
Stagger thresholds 70% (112)
Stagger thresholds 70% (112)
Stagger thresholds 20% (29)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.






Wrath Resistance increases. Gloom Resistance decreases.
While the Fluid Sac status is active, the Core heals (20 * Fluid Sac Count) HP.
Stagger thresholds 70% / 45% (514 / 330)
Stagger thresholds 70% (165)
Stagger thresholds 70% (164)
Stagger thresholds 20% (44)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.






Wrath Resistance increases. Gloom Resistance decreases.
While the Fluid Sac status is active, the Core heals (20 * Fluid Sac Count) HP.
Stagger thresholds 70% / 45% (471 / 302)
Stagger thresholds 30% (136)
Stagger thresholds 30% (136)
Stagger thresholds 20% (101)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Attack Power Down next turn
Attack Power Down next turn

Bind next turn
Bleed
BleedOnce the Body is broken, on Clash Win, activate the enemy's
Bleed once and reduce
Bleed Count by 1
Apply 1
Splish Splash on the target that Clashed against this unit's Skill using a Skill that has the same Attack Type as this unit's (once per Skill, 3 times per turn)
- If it was a Blunt Skill, apply 2
Splish Splash instead
If this unit has
Blood Sac:
- The Body's Wrath Resist. -50%
- The Body's Gloom Resist. +50%
If this unit has
Fluid Sac, heal its Core by (Stack x 20)
Stagger thresholds 70% / 45% (707 / 454)
Stagger thresholds 30% (204)
Stagger thresholds 30% (204)
Stagger thresholds 20% (151)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Clash Power +1 for every 5 (
Bleed +
Tremor +
Sinking) on target (max 4)
Bleed[On Hit] Inflict 1
Attack Power Down next turn




Once the Body is broken, on Clash Win, activate the enemy's
Bleed twice and reduce
Bleed Count by 2
Apply 1
Splish Splash on the target that Clashed against this unit's Skill using a Skill that has the same Attack Type as this unit's (once per Skill, 3 times per turn)
- If it was a Blunt Skill, apply 2
Splish Splash instead
If this unit has
Blood Sac:
- The Body's Wrath Resist. -50%
- The Body's Gloom Resist. +50%
If this unit has
Fluid Sac, heal its Core by (Stack x 30)
Stagger thresholds 70% / 45% (942 / 605)
Stagger thresholds 30% (272)
Stagger thresholds 30% (272)
Stagger thresholds 20% (202)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Base Power +2 for every 5 (
Bleed +
Tremor +
Sinking) on target (max 6)
[On Use] If target has
Splish Splash, Clash Power -3
Bleed and 3
Tremor[On Hit] Inflict 1
Attack Power Down next turn
[On Use] Base Power +2 for every 5 (
Bleed +
Tremor +
Sinking) on target (max 6)
[On Use] If target has
Splish Splash, Clash Power -3
Bleed and 5
Tremor[On Hit] Trigger
Amplitude Conversion into
Tremor - Hemorrhage[On Hit] Inflict 3
Attack Power Down next turn

[On Use] Base Power +2 for every 5 (
Bleed +
Tremor +
Sinking) on target (max 6)
[On Use] If target has
Splish Splash, Clash Power -2
Amplitude Conversion into
Tremor - Hemorrhage[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Inflict 3
Bind next turn

Once the Body is broken, on Clash Win, activate the enemy's
Bleed thrice and reduce
Bleed Count by 3
If target does not have
Splish Splash, gain the following effects:
- Deal +80% damage
- On Hit using a Skill's final Coin, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
If target has
Splish Splash, gain the following effects:
- Deal -50% damage
- Take +10% damage for every
Splish Splash Stack on target (max 100%)
If no one has
Splish Splash, gain the following effects:
- On Hit using a Skill, inflict 5
Bleed
- On Hit using a Skill's final Coin, activate
Bleed once; then, reduce target's
Bleed Count by 1
If this unit has
Blood Sac:
- The Body's Wrath Resist. -35%
- The Body's Gloom Resist. +35%
If this unit has
Fluid Sac, heal its Core by (Stack x 35)