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Heathcliff?
AbnormalityTETH

Heathcliff?

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 6
3

Parts

cannot break

HP at level 45 2264

Stagger thresholds 80% / 50% / 20% / 0% (1811 / 1132 / 452 / 0)

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Bat Bash

4+3EnvyEnvyBluntBlunt
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5
  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
Skill

Smackdown

4+2WrathWrathBluntBlunt
Offense level
46(+1)
Atk weight
1
Max roll
10
Damage vs same level
12-24avg 18.0

[Clash Win] Gain 1 Attack Power Up and 1 Damage Up next turn

  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict 3 Bleed[On Hit] Inflict Bleed equal to Rupture on target
Skill

Upheaval

3+4GloomGloomBluntBlunt
Offense level
46(+1)
Atk weight
1
Max roll
15
Damage vs same level
9-34avg 21.1

If target has 5+ Rupture, Clash Power +1 If target has 5+ Bleed, Clash Power +1 [Clash Win] Inflict +3 Rupture Count

  1. 1[Heads Hit] Next Coin has +1 Power
  2. 2[Heads Hit] Next Coin has +2 Power
  3. 3[On Hit] Inflict 3 Paralyze next turn[On Hit] Inflict 8 Bleed
Skill

Time to Repent

3+3EnvyEnvyBluntBlunt
Offense level
45
Atk weight
1
Max roll
15
Damage vs same level
12-42avg 27.0

[Target Fixed]

  1. 1[On Hit] Inflict 3 Bleed Count and 3 Rupture Count
  2. 2[On Hit] Inflict 3 Bleed and 3 Rupture
  3. 3[On Hit] Inflict 3 Bleed and 3 Rupture
  4. 4[On Hit] Gain 1 Attack Power Up next turn
Skill

You Must Suffer More!

3+4GloomGloomBluntBlunt
Offense level
45
Atk weight
3
Max roll
15
Damage vs same level
9-33avg 21.0

[Target Fixed] [Clash Win] Inflict 3 Rupture Count

  1. 1[Heads Hit] Next Coin has +1 Power
  2. 2[Heads Hit] Next Coin has +2 Power
  3. 3[On Hit] Inflict 8 Bleed
Skill

Guard

15+10LustLustGuardGuard
Defense level
48(+3)
Atk weight
1
Max roll
25
Clash
Unclashable

[On Use] Gain 1 Attack Power Up next turn

Skill

Counter

8+8EnvyEnvyCounterCounter
Defense level
50(+5)
Atk weight
1
Max roll
16
Damage vs same level
9-19avg 14.0
Clash
Unclashable

[On Use] Gain 1 Attack Power Up next turn

  1. 1[On Hit] Inflict 3 Bleed

Passives

Self-loathing

All Skills target Heathcliff. Wins Encounter if Heathcliff dies.

Explosive Emotions

When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.

Spite-driven

If this unit failed to land a hit on Heathcliff by Skill End, lose 1 Explosive Emotion If this unit is Staggered at Turn End, lose 3 Explosive Emotion This unit does not lose more than 3 Explosive Emotion per turn; if the value of Explosive Emotion is 1 at Turn End, lose the said effect

Deep Bereavement

If this unit loses an 'Explosive' Affinity effect before the 2nd turn after obtaining that effect ends, gain Deep Bereavement for the next 2 turns, and gain a new Skill pattern. If this effect does not expire within that time limit, lose the effect, then gain 6 Offense Level Up and 3 Haste next turn.

NOTHING TO SEE HERE

NOTHING TO SEE HERE

Antagonism

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% damage

Long-awaited Moment

Clash Win: Heal 5 SP on self Clash Lose against Heathcliff: Lose 5 SP and gain 2 Bind next turn. (Once per turn) If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End

Heart of Vengeance

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0. Turn End: If this unit recovers from Panic, gain 2 Attack Power Up at the next Turn Start

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Cannot Retreat

For the duration of this Encounter, Retreat functions will not activate for Heathcliff Identities.

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 6
3

Parts

cannot break

HP at level 50 2417

Stagger thresholds 80% / 50% / 20% / 0% (1933 / 1208 / 483 / 0)

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Bat Bash

4+3EnvyEnvyBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5
  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
Skill

Smackdown

4+2WrathWrathBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
10
Damage vs same level
12-24avg 18.0

[Clash Win] Gain 1 Attack Power Up and 1 Damage Up next turn

  1. 1[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
  3. 3[On Hit] Inflict 3 Bleed[On Hit] Inflict Bleed equal to Rupture on target
Skill

Upheaval

3+4GloomGloomBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
15
Damage vs same level
9-34avg 21.1

If target has 5+ Rupture, Clash Power +1 If target has 5+ Bleed, Clash Power +1 [Clash Win] Inflict +3 Rupture Count

  1. 1[Heads Hit] Next Coin has +1 Power
  2. 2[Heads Hit] Next Coin has +2 Power
  3. 3[On Hit] Inflict 3 Paralyze next turn[On Hit] Inflict 8 Bleed
Skill

Time to Repent

3+3EnvyEnvyBluntBlunt
Offense level
50
Atk weight
1
Max roll
15
Damage vs same level
12-42avg 27.0

[Target Fixed]

  1. 1[On Hit] Inflict 3 Bleed Count and 3 Rupture Count
  2. 2[On Hit] Inflict 3 Bleed and 3 Rupture
  3. 3[On Hit] Inflict 3 Bleed and 3 Rupture
  4. 4[On Hit] Gain 1 Attack Power Up next turn
Skill

You Must Suffer More!

3+4GloomGloomBluntBlunt
Offense level
50
Atk weight
3
Max roll
15
Damage vs same level
9-33avg 21.0

[Target Fixed] [Clash Win] Inflict 3 Rupture Count

  1. 1[Heads Hit] Next Coin has +1 Power
  2. 2[Heads Hit] Next Coin has +2 Power
  3. 3[On Hit] Inflict 8 Bleed
Skill

Guard

15+10LustLustGuardGuard
Defense level
53(+3)
Atk weight
1
Max roll
25
Clash
Unclashable

[On Use] Gain 1 Attack Power Up next turn

Skill

Counter

8+8EnvyEnvyCounterCounter
Defense level
55(+5)
Atk weight
1
Max roll
16
Damage vs same level
9-19avg 14.0
Clash
Unclashable

[On Use] Gain 1 Attack Power Up next turn

  1. 1[On Hit] Inflict 3 Bleed

Passives

Explosive Emotions

When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.

Deep Bereavement

If this unit loses an 'Explosive' Affinity effect before the 2nd turn after obtaining that effect ends, gain Deep Bereavement for the next 2 turns, and gain a new Skill pattern. If this effect does not expire within that time limit, lose the effect, then gain 6 Offense Level Up and 3 Haste next turn.

NOTHING TO SEE HERE

NOTHING TO SEE HERE

Antagonism

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% damage

Heart of Vengeance

Turn Start: If not at -45 SP, heal 15 SP. Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0. Turn End: If this unit recovers from Panic, gain 2 Attack Power Up at the next Turn Start

Fathomless Wrath

If this unit failed to land a hit by Skill End, lose 1 Explosive Emotion If this unit is Staggered at Turn End, lose 3 Explosive Emotion This unit does not lose more than 3 Explosive Emotion per turn; if the value of Explosive Emotion is 1 at Turn End, lose the said effect

Moment of Vengeance

Clash Win: Heal 5 SP on self Clash Lose: Lose 5 SP and gain 2 Bind next turn. (Once per turn) If this unit did not land a single hit this turn, lose 5 SP at Turn End

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.