
Brush Wounds
- Offense level
- 45
- Atk weight
- 1
- Max roll
- 8
- Damage vs same level
- 4-13avg 8.5

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 30% / 0% (546 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[Clash Win] Gain 3
Defense Level Up next turn
Defense Level Down next turn[Heads Hit] Inflict 4
Bleed
Defense Level Down next turn[Heads Hit] Inflict +3
Bleed Count
[Unclashable]
Fragile

[On Use] Base Power +1 for every 5
Bleed on target (max 3)
[On Use] Clash Power +1 for every negative effect on target (max 2)
[Clash Lose] Gain 20
Defense Level Down
[Clash Lose] Gain 1 Fettered Woe
Defense Level Down[Heads Hit] If target has 8+
Bleed, the last Coin deals +30% damage
Defense Level Down[Heads Hit] If target has 8+
Bleed, the last Coin deals +30% damage
Defense Level Down[Heads Hit] If target has 8+
Bleed, the last Coin deals +30% damage
Fragile next turn
[On Use] Base Power +1 for every 5
Bleed on target (max 4)
[On Use] Clash Power +1 for every negative effect on target (max 2)
[Clash Lose] If target has
Subject of Wrath, raise this unit's Stagger Threshold by 100 next turn. If this unit does not have a Stagger threshold, create a new Stagger threshold at 0.
Defense Level Down
Defense Level Down
Defense Level Down
- When this unit has the Chain, all Parts gain 1
Attack Power Up and 2
Damage Up
- When the Chain is broken, starting next turn, gain 2
Bind and +0.7 to all physical resistances until the end of this Encounter
When this unit has 35% or less HP: If the target has a higher HP percentage than this unit, Clash Power +2
When the Chain is broken, inflict
Subject of Wrath to a random enemy.
Starting next turn, prioritize target with
Subject of Wrath.
Clash Win: Clash Power -1 for the next Clash (max 2) Clash Lose: Clash Power +1 for the next Clash (max 2)
Turn Start: gain 2
Damage Up.
If this Unit's current HP percentage is 30% or less:
- Blunt Skills Deal +20% damage
- Gain 1
Attack Power Up and 2
Fragile with every turn that passes. (3 times max)