
Damn Plebs...!
- Offense level
- 45(+3)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-17avg 11.8
1[On Hit] Gain 1
Offense Level Up next turn
2[On Hit] Gain 1
Offense Level Up next turn

Wuthering Heights
2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 |
|---|---|---|---|---|---|---|
| 1, 4, ... | Guard | |||||
| 2, 5, ... | Guard | |||||
| 3, 6, ... | Guard |

Offense Level Up next turn
Offense Level Up next turn
[Clash Win] Base Power +1
Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
[Clash Win] If target has 2+
Offense Level Down, Base Power +1
[On Use] If target has
Offense Level Down, deal +30% damage

Prioritizes targets with the most negative effects
[Clash Win] Coin Power +1 for every 3
Offense Level Down on target (max 3)
Fragile[On Hit] Inflict 1
Fragile next turn[On Hit] Inflict 2
Paralyze next turn
Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (1 time max)
[Combat Start] Gain 20 additional Shield HP for every surviving other ally
When in Panic, reset SP to 0 at Turn End.
Turn End: if this unit's SP is at -10 or less, gain 3
Offense Level Up next turn.
When an ally is defeated, gain 1 Slot next turn (max 3)
Every time an ally is defeated, gain 2
Offense Level Down starting next turn.
If this unit wins after 5+ Clashes, deal +50% damage