LIMBUSCOMPANY.TOOLS
Hindley
Enemy

Hindley

Wuthering Heights

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VI (Lv 42)
HP at level 42stagger at 608 / 260 / 0
869
Stagger thresholds
70% / 30% / 0%
Speed
2 - 5
Defense level
42
Sanity
Has SP (panics at -45)
Resistances
SlashSlashWeak x1.25
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 4, ...PrideDamn Plebs...!PrideI'll Remove YouGuardPrideDamn Plebs...!PrideDamn Plebs...!PrideI'll Remove You
2, 5, ...PrideI'll Remove YouEnvyMake Things Right AgainGuardPrideDamn Plebs...!PrideDamn Plebs...!EnvyMake Things Right Again
3, 6, ...EnvyMake Things Right AgainWrathGet CrushedGuardEnvyMake Things Right AgainPrideDamn Plebs...!EnvyMake Things Right Again

Best identities against each move

Skills

Skill

Damn Plebs...!

3+3PridePrideBluntBlunt
Offense level
45(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remove You

4+3PridePrideBluntBlunt
Offense level
45(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

Make Things Right Again

3+3EnvyEnvyBluntBlunt
Offense level
45(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-47avg 30.1

[Clash Win] If target has 2+ Offense Level Down, Base Power +1 [On Use] If target has Offense Level Down, deal +30% damage

  1. 2[On Hit] Heal 4 SP on self
  2. 3[On Hit] Heal 4 SP on self
  3. 4[On Hit] Heal 4 SP on self
Skill

Get Crushed

5+5WrathWrathBluntBlunt
Offense level
45(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Offense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (1 time max)
Skill

Guard

5+5GuardGuard
Defense level
42
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving other ally

Passives

Body Augment - Cooldown

When in Panic, reset SP to 0 at Turn End.

Body Augment - Phys. Boost

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Reinforcements

When an ally is defeated, gain 1 Slot next turn (max 3)

This Can't Be

Every time an ally is defeated, gain 2 Offense Level Down starting next turn.

This Time, I Win...!

If this unit wins after 5+ Clashes, deal +50% damage

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
HP at level 50stagger at 676 / 290 / 0
967
Stagger thresholds
70% / 30% / 0%
Speed
2 - 5
Defense level
50
Sanity
Has SP (panics at -45)
Resistances
SlashSlashWeak x1.25
PiercePierceIneff. x0.5
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 4, ...PrideDamn Plebs...!PrideI'll Remove YouGuardPrideDamn Plebs...!PrideDamn Plebs...!PrideI'll Remove You
2, 5, ...PrideI'll Remove YouEnvyMake Things Right AgainGuardPrideDamn Plebs...!PrideDamn Plebs...!EnvyMake Things Right Again
3, 6, ...EnvyMake Things Right AgainWrathGet CrushedGuardEnvyMake Things Right AgainPrideDamn Plebs...!EnvyMake Things Right Again

Best identities against each move

Skills

Skill

Damn Plebs...!

3+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remove You

4+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

Make Things Right Again

3+3EnvyEnvyBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-47avg 30.1

[Clash Win] If target has 2+ Offense Level Down, Base Power +1 [On Use] If target has Offense Level Down, deal +30% damage

  1. 2[On Hit] Heal 4 SP on self
  2. 3[On Hit] Heal 4 SP on self
  3. 4[On Hit] Heal 4 SP on self
Skill

Get Crushed

5+5WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Offense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (1 time max)
Skill

Guard

5+5GuardGuard
Defense level
50
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving other ally

Passives

Body Augment - Cooldown

When in Panic, reset SP to 0 at Turn End.

Body Augment - Phys. Boost

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Reinforcements

When an ally is defeated, gain 1 Slot next turn (max 3)

This Can't Be

Every time an ally is defeated, gain 2 Offense Level Down starting next turn.

This Time, I Win...!

If this unit wins after 5+ Clashes, deal +50% damage