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Hindley of the Wild Hunt
Enemy

Hindley of the Wild Hunt

Wuthering Heights ยท The Wild Hunt

9 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VI (Lv 44)
HP at level 44stagger at 357 / 153 / 0
511
Stagger thresholds
70% / 30% / 0%
Speed
2 - 5
Defense level
44
Sanity
Has SP (panics at -45)
Resistances
SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 4, ...PrideDamn Pl...PrideI'll Remo...GuardPrideDamn Pl...PrideDamn Pl...PrideI'll Remo...
2, 5, ...PrideI'll Remo...EnvyMake Things...GuardPrideDamn Pl...PrideDamn Pl...EnvyMake Things...
3, 6, ...EnvyMake Things...Wrath... ove YouGuardEnvyMake Things...PrideDamn Pl...EnvyMake Things...

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
47(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
47(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

Make Things...

3+3EnvyEnvyBluntBlunt
Offense level
47(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-47avg 30.1

[Clash Win] If target has 2+ Offense Level Down, Base Power +1 [On Use] If target has Defense Level Down, deal 30% of damage dealt as bonus Blunt damage

  1. 2[On Hit] Heal 4 SP on self
  2. 3[On Hit] Heal 4 SP on self
  3. 4[On Hit] Heal 4 SP on self
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
47(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)
Skill

Guard

5+5GuardGuard
Defense level
44
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving ally

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 45 225

Stagger thresholds 70% / 30% / 0% (157 / 67 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...PrideDamn Pl...50%PrideI'll Remo...50%
2, 4, ...Wrath... ove You

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 45 225

Stagger thresholds 70% / 30% / 0% (157 / 67 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...PrideDamn Pl...50%PrideI'll Remo...50%
2, 4, ...Wrath... ove You

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 45 225

Stagger thresholds 70% / 30% / 0% (157 / 67 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
48(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)
Skill

Guard

5+5GuardGuard
Defense level
45
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving ally

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 48)
Speed
2 - 5
Defense level
48
Sanity
Has SP (panics at -45)
Actions per turnup to 2
2

Parts

cannot break

HP at level 48 539

Stagger thresholds 70% / 30% / 0% (377 / 161 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
51(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
51(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

Make Things...

3+3EnvyEnvyBluntBlunt
Offense level
51(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-47avg 30.1

[Clash Win] If target has 2+ Offense Level Down, Base Power +1 [On Use] If target has Defense Level Down, deal 30% of damage dealt as bonus Blunt damage

  1. 2[On Hit] Heal 4 SP on self
  2. 3[On Hit] Heal 4 SP on self
  3. 4[On Hit] Heal 4 SP on self
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
51(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)
Skill

Guard

5+5GuardGuard
Defense level
48
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving ally

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Nightmare

In a turn, if an allied unit(including this unit) loses a Clash or takes damage from enemy attacks, gain 1 Offense Level Up and heal 1 SP (max 12 times)

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 210

Stagger thresholds 55% / 30% / 0% / -10% (115 / 63 / 0 / -21)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...PrideDamn Pl...50%PrideI'll Remo...50%
2, 4, ...Wrath... ove You

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 240

Stagger thresholds 70% / 30% / 0% (168 / 72 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...PrideDamn Pl...50%PrideI'll Remo...50%
2, 4, ...Wrath... ove You

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 6 (Extreme) (Lv 50)
Speed
2 - 5
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 2
2

Parts

cannot break

HP at level 50 553

Stagger thresholds 70% / 30% / 0% (387 / 165 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Damn Pl...

3+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
  1. 1[On Hit] Gain 1 Offense Level Up next turn
  2. 2[On Hit] Gain 1 Offense Level Up next turn
Skill

I'll Remo...

4+3PridePrideBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

Make Things...

3+3EnvyEnvyBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-47avg 30.1

[Clash Win] If target has 2+ Offense Level Down, Base Power +1 [On Use] If target has Defense Level Down, deal 30% of damage dealt as bonus Blunt damage

  1. 2[On Hit] Heal 4 SP on self
  2. 3[On Hit] Heal 4 SP on self
  3. 4[On Hit] Heal 4 SP on self
Skill

... ove You

5+5WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)
Skill

Guard

5+5GuardGuard
Defense level
50
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving ally

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
HP
203 + 7 per level
Stagger thresholds
70% / 30% / 0%
Speed
2 - 5
Sanity
Has SP (panics at -45)
Resistances
SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathWeak x1.2
LustLustNormal x1
SlothSlothEndure x0.8
Glut.Glut.Normal x1
GloomGloomWeak x1.5
PridePrideIneff. x0.5
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5Slot 6
1, 4, ...PrideDamn Pl...PrideI'll Remo...GuardPrideDamn Pl...PrideDamn Pl...PrideI'll Remo...
2, 5, ...PrideI'll Remo...EnvyMake Things...GuardPrideDamn Pl...PrideDamn Pl...EnvyMake Things...
3, 6, ...EnvyMake Things...Wrath... ove YouGuardEnvyMake Things...PrideDamn Pl...EnvyMake Things...

Best identities against each move

Skills

Skill

I'll Remo...

4+3PridePrideBluntBlunt
Atk weight
1
Max roll
10

[Clash Win] Base Power +1

  1. 1[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
  2. 2[On Hit] If target has Offense Level Down, deal 20% of damage dealt as bonus Blunt damage
Skill

Make Things...

3+3EnvyEnvyBluntBlunt
Atk weight
1
Max roll
15

[Clash Win] If target has 2+ Offense Level Down, Base Power +1 [On Use] If target has Defense Level Down, deal 30% of damage dealt as bonus Blunt damage

  1. 2[On Hit] Heal 4 SP on self
  2. 3[On Hit] Heal 4 SP on self
  3. 4[On Hit] Heal 4 SP on self
Skill

... ove You

5+5WrathWrathBluntBlunt
Atk weight
1
Max roll
15

Prioritizes targets with the most negative effects [Clash Win] Coin Power +1 for every 3 Defense Level Down on target (max 3)

  1. 1[On Hit] Inflict 1 Fragile[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Paralyze next turn
  2. 2[On Hit] Deal +30% damage for every 2 Offense Level Down on target (max 120%)[Heads Hit] If target has 3+ negative effects, reuse this coin (once)
Skill

Guard

5+5GuardGuard
Atk weight
1
Max roll
10
Clash
Unclashable

[Combat Start] Gain 20 additional Shield HP for every surviving ally

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Bod... ...st

Turn End: if this unit's SP is at -10 or less, gain 3 Offense Level Up next turn.

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)