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Hungering Bloodbag Cleanup Agent
Abnormality · Core

Hungering Bloodbag Cleanup Agent

Bloodbag · W Corp.

6 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 45, 55); Mirror Dungeon 6 (Lv 50)
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 186

Stagger thresholds 60% / 10% / 0% (111 / 18 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSpear Swing125%
Glut.Tear Up Wound125%
EnvyHardblood Weapon125%
EnvyGuard125%

Best identities against each move

Skills

Skill

Spear Swing

5+5LustLustPiercePierce
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Tear Up Wound

5+4Glut.Glut.PiercePierce
Offense level
45
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Hardblood Weapon

5+4EnvyEnvyPiercePierce
Offense level
47(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Offense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4EnvyEnvyGuardGuard
Defense level
45
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Burst Bloodbag

Combat Start: starts the Encounter only with half of max HP

Stats
Appears in
Event story (Lv 45, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50); Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 45stagger at 118 / 19 / 0
197
HP at level 50stagger at 126 / 21 / 0
210
HP at level 55stagger at 133 / 22 / 0
223
Stagger thresholds
60% / 10% / 0%
Speed
2 - 4
Defense level
45
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSpear Swing125%
Glut.Tear Up Wound125%
EnvyHardblood Weapon125%
EnvyGuard125%

Best identities against each move

Skills

Skill

Spear Swing

5+5LustLustPiercePierce
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Tear Up Wound

5+4Glut.Glut.PiercePierce
Offense level
45
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Hardblood Weapon

5+4EnvyEnvyPiercePierce
Offense level
47(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Offense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4EnvyEnvyGuardGuard
Defense level
45
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Stats
Appears in
Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 199

Stagger thresholds 60% / 10% / 0% (119 / 19 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSpear Swing125%
Glut.Tear Up Wound125%
EnvyHardblood Weapon125%
EnvyGuard125%

Best identities against each move

Skills

Skill

Spear Swing

5+5LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Tear Up Wound

5+4Glut.Glut.PiercePierce
Offense level
50
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Hardblood Weapon

5+4EnvyEnvyPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Offense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4EnvyEnvyGuardGuard
Defense level
50
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 199

Stagger thresholds 60% / 10% / 0% (119 / 19 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSpear Swing125%
Glut.Tear Up Wound125%
EnvyHardblood Weapon125%
EnvyGuard125%

Best identities against each move

Skills

Skill

Spear Swing

5+5LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Tear Up Wound

5+4Glut.Glut.PiercePierce
Offense level
50
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Hardblood Weapon

5+4EnvyEnvyPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Offense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4EnvyEnvyGuardGuard
Defense level
50
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Burst Bloodbag

Combat Start: starts the Encounter only with half of max HP

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 210

Stagger thresholds 60% / 10% / 0% (126 / 21 / 0)

SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.7
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSpear Swing125%
Glut.Tear Up Wound125%
EnvyHardblood Weapon125%
EnvyGuard125%

Best identities against each move

Skills

Skill

Spear Swing

5+5LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Tear Up Wound

5+4Glut.Glut.PiercePierce
Offense level
50
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Hardblood Weapon

5+4EnvyEnvyPiercePierce
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Offense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4EnvyEnvyGuardGuard
Defense level
50
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1

Stats
HP
77 + 2.66 per level
Stagger thresholds
60% / 10% / 0%
Speed
2 - 4
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustSpear Swing125%
Glut.Tear Up Wound125%
EnvyHardblood Weapon125%
EnvyGuard125%

Best identities against each move

Skills

Skill

Spear Swing

5+5LustLustPiercePierce
Atk weight
1
Max roll
10

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Tear Up Wound

5+4Glut.Glut.PiercePierce
Atk weight
1
Max roll
13

[On Use] Gain +5 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 2 Bleed[On Hit] Inflict +1 Bleed Count
Skill

Hardblood Weapon

5+4EnvyEnvyPiercePierce
Atk weight
1
Max roll
13

[On Use] Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2

  1. 1[On Hit] Inflict 6 Bleed[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 3 Offense Level Down[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Guard

8+4EnvyEnvyGuardGuard
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Rough Bloodsucking

Damage taken from Bleed -20% (rounded down) On Hit, if the target has Bleed, heal 15% of the damage dealt

Power Leakage

Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit. (Once per Skill. Does not activate if this unit does not have Charge)

Tenacious

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1