
Oxsplitter
- Offense level
- 61(+1)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 7-10avg 8.5

S Corp. · Court Circle - Sal
3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 40% (2256)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] Gain +3
Poise Count
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] At 6+
Poise, convert all Coins into
Unbreakable Coins
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target

[On Use] At 8+
Poise, deal +40% damage on Critical Hit
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] At more than 6
Swordplay of the Homeland [Sal], gain Final Power for every excess
Swordplay of the Homeland [Sal] Stack (max 3)
[On Use] <mark color=#ff000040>At 7+
Swordplay of the Homeland [Sal], convert all Coins into
Unbreakable Coins and deal +20% damage on Critical Hit
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
Slash Resist Down this turn and next turn[On Hit] Inflict 5
Bleed and +3
Bleed Count
Targets the enemy that has the most
Bleed
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
Bleed on target (max 3)
[On Use] At more than 6
Swordplay of the Homeland [Sal], gain Final Power +2 for every excess
Swordplay of the Homeland [Sal] Stack (max 6)
[Clash Win] <mark color=#ff000040>This Skill always flips Head, hits Critically, and does not consume
Poise Count
[Before Attack] Deal +20% damage on Critical Hit for every 2
Swordplay of the Homeland [Sal] on self (max 80%)
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit without Cracking] Deal ((
Poise on self x 10)% of this Coin's final damage) Slash damage (max 100%)[On Hit without Cracking] Deal ((
Bleed on target x 10)% of this Coin's final damage) Lust damage (max 100%)[On Hit] Activate
Bleed on target once. Target loses 1
Bleed Count

[On Use] Gain +3
Poise Count
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] At 6+
Poise, convert all Coins into
Unbreakable Coins
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target

[On Use] At 8+
Poise, deal +40% damage on Critical Hit
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] <mark color=#ff000040>At 3 or fewer
Swordplay of the Homeland [Sal], convert all Coins into
Unbreakable Coins and deal +20% damage on Critical Hit
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target

Targets the enemy that has the most
Bleed
<mark color=#ff000040>Can Clash with this Skill regardless of Speed
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
Bleed on target (max 3)
[Clash Win] <mark color=#ff000040>This Skill always flips Head, hits Critically, and does not consume
Poise Count
[Before Attack] Deal +20% damage on Critical Hit for every 2
Poise on self (max 80%)
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 2
Bleed[On Hit] Activate
Bleed on target once. Target loses 1
Bleed Count
Unbreakable Coin[On Hit] Inflict 2
Bleed[On Hit] Activate
Bleed on target once. Target loses 1
Bleed Count
Unbreakable Coin[On Hit] Inflict 2
Bleed[On Hit] Activate
Bleed on target once. Target loses 1
Bleed Count
Unbreakable Coin[On Hit] If the main target has 10+
Bleed, inflict +8
Bleed Count on targets hit by this Coin[On Hit without Cracking] Inflict +8
Bleed Count
Unaffected by
Swordplay of the Homeland [Sal]
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is
Assist Defense Exclusive Skill, convert into
Unbreakable Coin
[Clash Start] <mark color=#ff000040>Lose 3
Swordplay of the Homeland [Sal]
- If target's Skill is
Assist Defense Exclusive Skill, this effect does not activate
[Attack End] <mark color=#ff000040>On Hit as an Unopposed Attack, or On Hit against target that used
Assist Defense Exclusive Skill, gain 2
Swordplay of the Homeland [Sal]

Unaffected by
Swordplay of the Homeland [Sal]
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is
Assist Defense Exclusive Skill, convert into
Unbreakable Coin
[Clash Start] <mark color=#ff000040>Gain 3
Swordplay of the Homeland [Sal]
- If target's Skill is
Assist Defense Exclusive Skill, this effect does not activate
[Attack End] <mark color=#ff000040>On Hit as an Unopposed Attack, or On Hit against target that used
Assist Defense Exclusive Skill, lose 2
Swordplay of the Homeland [Sal]

<mark color=#ff000040>Targets the enemy that has the most
Bleed
Unaffected by
Swordplay of the Homeland [Sal]
[On Use] Consume 3
Poise Potency on self to gain Final Power +2
Unbreakable Coin[On Hit] Inflict 5
Bleed and +4
Bleed Count[On Hit without Cracking] Raise Stagger Threshold by 10[On Hit without Cracking] Inflict 2
Bind next turn[On Hit without Cracking] Inflict 3
Fragile
Unaffected by
Swordplay of the Homeland [Sal]
[Combat Start] Gain 5
Poise and +5
Poise Count
[On Use] Gain 2
Crit DMG Up next turn

Unaffected by
Swordplay of the Homeland [Sal]
[Combat Start] Gain 5
Poise and +5
Poise Count
<mark color=#ff000040>Turn Start: Gain or lose 2
Swordplay of the Homeland [Sal] Stack based on Battleform of the Homeland on self (does not activate in the first turn of the Encounter)
-
Battleform of the Homeland - Bearhunt: Gain Stack
-
Battleform of the Homeland - Tigerhunt: Lose Stack
In the turn where this unit equipped Envy Skills, this unit will not be affected by
Swordplay of the Homeland [Sal] Stack adjustment effects, and will <mark color=#ff000040>reset
Swordplay of the Homeland [Sal] Stack to 5 next turn
Take -30% damage from
Burn,
Bleed,
Tremor,
Rupture,
Sinking (rounded down)
Gain the effects of
Fixed Panic; If this unit is Panicked at Turn End, reset SP to 45
Turn Start: Gain the following effects:
- When in
Battleform of the Homeland - Bearhunt: At less than 5
Swordplay of the Homeland [Sal] Stack, gain (5 -
Swordplay of the Homeland [Sal] Stack) <mark color=#ff000040>
Fragile
- When in
Battleform of the Homeland - Tigerhunt: At more than 5
Swordplay of the Homeland [Sal] Stack, gain <mark color=#ff000040>
Fragile equal to surplus
Swordplay of the Homeland [Sal] Stack past 5
Encounter Start: Gain 5
Swordplay of the Homeland [Sal]
Assume a different Battleform of the Homeland every 3 turns
On Hit using a Slash Skill, gain 1
Poise Potency (once per Skill)
When the following conditions are met, use a pattern that includes the "Bow of the Homeland - Arrowloose" Skill
- When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks)
- Turn after Stagger
- When in Low Morale or Panic
Turn Start: At Min or Max
Swordplay of the Homeland [Sal] Stacks, use a powerful Skill
If this unit used the "Bow of the Homeland - Arrowloose" Skill in the last turn, use a powerful Skill regardless of
Swordplay of the Homeland [Sal] Stack on self
At 55% or lower HP, use a powerful Skill regardless of
Swordplay of the Homeland [Sal] Stack on self
On Clash Win, gain +2
Poise Count (2 times per turn)
If the target this unit's Skill hit has less than 5
Bleed Potency, inflict 1
Bleed and +2
Bleed Count at Attack End (once per Skill, 2 times per turn, prioritize the main target)
On Clash Lose, gain 1
Headsplitting Memory (once per turn)