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Insane Fashionista Bloodfiend
Enemy

Insane Fashionista Bloodfiend

Bloodfiend · Kindred · La Manchaland

5 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VII (Lv 60); Story dungeon, Canto VII (Lv 60)
HP at level 60stagger at 124 / 41 / -20
208
Stagger thresholds
60% / 20% / -10%
Speed
2 - 5
Defense levellevel -5
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashEndure x0.8
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
61(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
62(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
65(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

Counter

3+8WrathWrathCounterCounter
Defense level
62(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 6 (hidden) (Lv 60)
Defense levellevel -5
55
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 60 208

Stagger thresholds 30% / 0% (62 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.7
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
61(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
62(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
65(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

The Fanfare!

7+3WrathWrathBluntBlunt
Offense level
60
Atk weight
3
Max roll
10
Damage vs same level
7-10avg 8.5
Clash
Unclashable

[Unclashable]

  1. 1[Current Coin Attack End] Deal 10 Lust damage against the target, then dies.

Defense

Defense

Counter

3+8WrathWrathCounterCounter
Defense level
57(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

This Explosive Insanity!

If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.

Stats
Appears in
Abnormality battle, Canto VII (Lv 60)
Defense levellevel -5
55
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 60 208

Stagger thresholds 30% / 0% (62 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.2
SlothSlothEndure x0.7
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
61(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
62(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
65(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

The Fanfare!

7+3WrathWrathBluntBlunt
Offense level
60
Atk weight
3
Max roll
10
Damage vs same level
7-10avg 8.5
Clash
Unclashable

[Unclashable]

  1. 1[Current Coin Attack End] Deal 10 Lust damage against the target, then dies.

Defense

Defense

Counter

3+8WrathWrathCounterCounter
Defense level
57(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

This Explosive Insanity!

If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.

Stats
Appears in
Luxcavation (EXP) (Lv 63)
HP at level 63stagger at 120 / 40 / -20
200
Stagger thresholds
60% / 20% / -10%
Speed
2 - 5
Defense levellevel +3
66
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceIneff. x0.5
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
64(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
65(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
68(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

Counter

3+8WrathWrathCounterCounter
Defense level
65(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 5 (Lv 65)
HP at level 65stagger at 132 / 44 / -22
220
Stagger thresholds
60% / 20% / -10%
Speed
2 - 5
Defense levellevel -5
60
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashEndure x0.8
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

It's a Festival, a Festival!

3+4PridePrideSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed
Skill

Let's Dress Up

7+5PridePrideSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-13avg 10.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] If target has 5+ Bleed, gain 1 Coagulated Blood
Skill

Don't Rush Me

10+3LustLustSlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
19
Damage vs same level
36-56avg 45.8

[On Use] If target has 5+ Bleed, Coin Power +1 [On Use] Clash Power +1 for every Blood-tinged Scissorblades (max 3) Deal +7% damage for every Coagulated Blood (max 35%) [Attack End] Consume all Coagulated Blood

  1. 1Unbreakable Coin[Heads Hit] Inflict 8 Bleed
  2. 3[On Hit] Consume up to 5 Blood-tinged Scissorblades and deal +(20 * consumed Blood-tinged Scissorblades)% damage (max 100%)[On Hit] Heal (Bleed Potency on target)% HP (max 30%)
Skill

Counter

3+8WrathWrathCounterCounter
Defense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
3-12avg 7.5
Clash
Unclashable

[On Use] At 1+ Blood-tinged Scissorblades, Base Power +1 [On Use] At 3+ Coagulated Blood, Coin Power +1

  1. 1[On Hit] Inflict 2 Bleed

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodsucking

On Hit, if the target has Bleed, heal by 20% of damage dealt

Thirst for Blood

- Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn - Turn End: if this unit dealt damage this turn, heal 5 SP

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will surface.

Panic Recovery

Turn End: if in Panic, reset SP to 0.