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AbnormalityZAYIN

Jeanne Sartre, the Sartorial Tailor

Le Kaki · Sisyphe

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto X (Lv 90)
Defense level
90
Sanity
Has SP (panics at -45)
Actions per turnup to 7
7

Parts

Bodycannot break

HP at level 90 2793

Stagger thresholds 70% (1955)

SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothWeak x1.2
Glut.Glut.Normal x1
GloomGloomEndure x0.8
PridePrideWeak x1.2
EnvyEnvyEndure x0.8

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Readying the Sartorial Nails

3+4EnvyEnvyPiercePierce
Offense level
90
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +3 Inertia of Drifting Count [On Use] Gain +2 Poise Count

  1. 1[On Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 1 Bind next turn
Skill

Patterns and Designs

4+4GloomGloomPiercePierce
Offense level
90
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] Gain +3 Inertia of Drifting Count [On Use] Gain +2 Poise Count [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict +1 Sinking Count
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 1 Damage Down next turn
Skill

Fixed Viewpoint

3+3WrathWrathPiercePierce
Offense level
91(+1)
Atk weight
3
Max roll
15
Damage vs same level
12-43avg 27.1

[On Use] Consume all Inertia of Drifting Count on self to deal +25% damage for every 3 Inertia of Drifting Count consumed (max 50%) [On Use] Gain +3 Inertia of Drifting Count [On Use] Gain +2 Poise Count [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 1 Pierce Resist Down this turn and next turn
  2. 2Unbreakable Coin[On Hit] Inflict +1 Sinking Count
  3. 3Unbreakable Coin[On Hit] Inflict 1 Sinking
  4. 4Unbreakable Coin[On Hit without Cracking] Deal Pierce damage equal to (<mark color=#ff000040>types of negative effects on target x 15)% of this Coin's final damage (max 45%)
Skill

Within Perspective

10+8SlothSlothEvadeEvade
Defense level
91(+1)
Atk weight
1
Max roll
18

[On Use] Final Power +1 for every 2 Inertia of Drifting Count on self (max 5) [On Evade] <mark color=#ff000040>Heal 2% HP

Skill

Focusing

5+5LustLustPiercePierce
Offense level
90
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5
Clash
Unclashable

[Indiscriminate] [Unclashable] [Target Fixed] Prioritizes allies This Skill does not trigger Defense Skills

  1. 1[On Hit] If target is an ally,- Kill target- <mark color=#ff000040>Gain 1 Nailed

Passives

Body

Sartre

<mark color=#ff000040>Summon 3 "Grand Magasin Sisyphe Blueprint" every 3 turns and gain Shield equal to this unit's max HP - For that turn, when Staggered, recover from Stagger and cannot be Staggered again for the rest of the turn <mark color=#ff000040>After killing a "Grand Magasin Sisyphe Blueprint" with the "Focusing" Skill, gain Nailed <mark color=#ff000040>At 3 Nailed, convert Nailed into Engagement <mark color=#ff000040>If this unit failed to kill a single "Grand Magasin Sisyphe Blueprint" with its "Focusing" Skill, gain 1 Fragile next turn

Body

You know, I...

Start this Encounter with 45 SP When Meursault is defeated, the Sinners lose the Encounter <mark color=#ff000040>At 50%- HP, stop taking any damage and enter a new Phase - When entering a new Phase, remove all removable negative effects on self

Body

Mauvaise Foi

Gain 1 Inertia of Drifting Potency for every 10 cumulative Inertia of Drifting Count this unit consumes in this Encounter - The "Turn End: Lose 1 Count" effect on Inertia of Drifting does not trigger Turn End: Gain Poise Potency equal to Inertia of Drifting Count on self (max 10) Turn End: Gain Poise Count equal to Inertia of Drifting Potency on self (max 5) Take -60% damage from Burn, Bleed, Tremor, Rupture, and Sinking - Stagger Threshold raised from Tremor -60% At 10+ Clashes against the same target, gain Clash Power by (Clash Count / 10)

Body

Remember the rhythm of the waltz?

At 4+ Clashes in the same Clash: - From the 3rd Clash, the winner of the 3rd Clash deals +15% damage for every 4th Clash won (3 times max) - If the Skill that won the Clash won the first Clash, Final Power +1

Body

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Body

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Sanity
No SP: coins flip at 50%
Actions per turnup to 7
7

Parts

Bodycannot break

80 + 10 per level

Stagger thresholds 50%

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomEndure x0.8
PridePrideWeak x1.2
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

At least on this stage, everything's set and fixed.

4+3WrathWrathPiercePierce
Atk weight
1
Max roll
10

[Before Use] When Clashing against targets <mark color=#ff000040>that are not Meursault, or if this Skill is used as an Unopposed Attack, change this Skill to "You went off-pattern." [Clash Lose] Meursault gains 10 Logos - Manque d'être

Skill

You went off-pattern.

10+5LustLustPiercePierce
Atk weight
1
Max roll
20

This Skill always hits Critically [Clash Start] Target has <mark color=#ff000040>100% chance to flip Tails - Target's Minus Coins have 100% chance to flip Heads [Attack End] <mark color=#ff000040>Heal 50% HP

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin
Skill

The designing was up to this point.

10+8LustLustEvadeEvade
Atk weight
1
Max roll
18

[On Use] Final Power +1 for every 2 Unique Charge Count on self (max 5)

Passives

Body

Pattern: Grand Magasin Sisyphe

When Clashing against the same target, Clash Power +1 for every 10 Clashes Starting from the turn after this unit enters the field, 1 Blueprint unit enters the <mark color=#ff000040>"Jeanne Sartre, the Sartorial Tailor" state - Prioritize the Blueprint unit that does not have Fragile - Exclude the Blueprint unit that entered the "Jeanne Sartre, the Sartorial Tailor" state on the previous turn - If Staggered, recover from Stagger When entering the "Jeanne Sartre, the Sartorial Tailor" state, use the <mark color=#ff000040>"At least on this stage, everything's set and fixed." Skill - <mark color=#ff000040>If Meursault's Skill wins the Clash against "At least on this stage, everything's set and fixed.", the said Blueprint unit <mark color=#ff000040>gains 5 Fragile every turn starting from the next turn When a Blueprint unit is defeated, - <mark color=#ff000040>Jeanne loses 5% HP - All other Blueprint units gain 1 Délaissement

Body

Metabolic Action and Reaction

Gain 1 Pulsation Potency for every 10 cumulative Pulsation Count this unit consumes in this Encounter This unit's Skill effects cannot drop this unit's HP below 1

Stats
Sanity
No SP: coins flip at 50%
Actions per turnup to 7
7

Parts

Bodycannot break

80 + 10 per level

Stagger thresholds 50%

SlashSlashEndure x0.8
PiercePierceEndure x0.8
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomEndure x0.8
PridePrideWeak x1.2
EnvyEnvyWeak x1.2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

At least on this stage, everything's set and fixed.

4+3WrathWrathPiercePierce
Atk weight
1
Max roll
10

[Before Use] When Clashing against targets <mark color=#ff000040>that are not Meursault, or if this Skill is used as an Unopposed Attack, change this Skill to "You went off-pattern." [Clash Lose] Meursault gains 10 Logos - Manque d'être

Skill

You went off-pattern.

10+5LustLustPiercePierce
Atk weight
1
Max roll
20

This Skill always hits Critically [Clash Start] Target has <mark color=#ff000040>100% chance to flip Tails - Target's Minus Coins have 100% chance to flip Heads [Attack End] <mark color=#ff000040>Heal 50% HP

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin
Skill

The designing was up to this point.

10+8LustLustEvadeEvade
Atk weight
1
Max roll
18

[On Use] Final Power +1 for every 2 Unique Charge Count on self (max 5)

Passives

Body

Pattern: Grand Magasin Sisyphe

When Clashing against the same target, Clash Power +1 for every 10 Clashes Starting from the turn after this unit enters the field, 1 Blueprint unit enters the <mark color=#ff000040>"Jeanne Sartre, the Sartorial Tailor" state - Prioritize the Blueprint unit that does not have Fragile - Exclude the Blueprint unit that entered the "Jeanne Sartre, the Sartorial Tailor" state on the previous turn - If Staggered, recover from Stagger When entering the "Jeanne Sartre, the Sartorial Tailor" state, use the <mark color=#ff000040>"At least on this stage, everything's set and fixed." Skill - <mark color=#ff000040>If Meursault's Skill wins the Clash against "At least on this stage, everything's set and fixed.", the said Blueprint unit <mark color=#ff000040>gains 5 Fragile every turn starting from the next turn When a Blueprint unit is defeated, - <mark color=#ff000040>Jeanne loses 5% HP - All other Blueprint units gain 1 Délaissement

Body

Conservation

Gain 1 Preservation Potency for every 10 cumulative Preservation Count this unit consumes in this Encounter