
Readying the Sartorial Nails
- Offense level
- 90
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0
[On Use] Gain +3
Inertia of Drifting Count
[On Use] Gain +2
Poise Count
Le Kaki · Sisyphe
3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 70% (1955)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] Gain +3
Inertia of Drifting Count
[On Use] Gain +2
Poise Count

[On Use] Gain +3
Inertia of Drifting Count
[On Use] Gain +2
Poise Count
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict +1
Sinking Count
Unbreakable Coin[On Hit without Cracking] Inflict 1
Damage Down next turn
[On Use] Consume all
Inertia of Drifting Count on self to deal +25% damage for every 3
Inertia of Drifting Count consumed (max 50%)
[On Use] Gain +3
Inertia of Drifting Count
[On Use] Gain +2
Poise Count
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit without Cracking] Inflict 1
Pierce Resist Down this turn and next turn
Unbreakable Coin[On Hit] Inflict +1
Sinking Count
Unbreakable Coin[On Hit] Inflict 1
Sinking
Unbreakable Coin[On Hit without Cracking] Deal Pierce damage equal to (<mark color=#ff000040>types of negative effects on target x 15)% of this Coin's final damage (max 45%)
[On Use] Final Power +1 for every 2
Inertia of Drifting Count on self (max 5)
[On Evade] <mark color=#ff000040>Heal 2% HP

[Indiscriminate] [Unclashable] [Target Fixed] Prioritizes allies This Skill does not trigger Defense Skills
Nailed<mark color=#ff000040>Summon 3 "Grand Magasin Sisyphe Blueprint" every 3 turns and gain Shield equal to this unit's max HP
- For that turn, when Staggered, recover from Stagger and cannot be Staggered again for the rest of the turn
<mark color=#ff000040>After killing a "Grand Magasin Sisyphe Blueprint" with the "Focusing" Skill, gain
Nailed
<mark color=#ff000040>At 3
Nailed, convert
Nailed into
Engagement
<mark color=#ff000040>If this unit failed to kill a single "Grand Magasin Sisyphe Blueprint" with its "Focusing" Skill, gain 1
Fragile next turn
Start this Encounter with 45 SP When Meursault is defeated, the Sinners lose the Encounter <mark color=#ff000040>At 50%- HP, stop taking any damage and enter a new Phase - When entering a new Phase, remove all removable negative effects on self
Gain 1
Inertia of Drifting Potency for every 10 cumulative
Inertia of Drifting Count this unit consumes in this Encounter
- The "Turn End: Lose 1 Count" effect on
Inertia of Drifting does not trigger
Turn End: Gain
Poise Potency equal to
Inertia of Drifting Count on self (max 10)
Turn End: Gain
Poise Count equal to
Inertia of Drifting Potency on self (max 5)
Take -60% damage from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
- Stagger Threshold raised from
Tremor -60%
At 10+ Clashes against the same target, gain Clash Power by (Clash Count / 10)
At 4+ Clashes in the same Clash: - From the 3rd Clash, the winner of the 3rd Clash deals +15% damage for every 4th Clash won (3 times max) - If the Skill that won the Clash won the first Clash, Final Power +1
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.