
Completed Heixian Bolus - Wei [未]
- Offense level
- 55
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0

H Corp.
2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 55% / 0% (762 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] Coin Power +1 for every 5 (
Bleed +
Rupture) on target (max 3)
Defense Level Down next turn[On Hit] Gain 5
Poise[On Hit] Inflict 5
Bleed
[On Use] If the main target has 10+ (
Bleed +
Rupture), Atk Weight +1
Poison
Unbreakable Coin[On Hit without Cracking] Inflict 3
Poison
[On Use] If target has 10+ (
Bleed +
Rupture), Coin Power +1
Inflict 1
Bleed and
Defense Level Down with every Critical Hit
Unbreakable Coin[On Hit without Cracking] Inflict 2
Rupture Count[On Hit] Heal 2 SP
Unbreakable Coin[On Hit without Cracking] Inflict 2
Rupture[On Hit] Heal 2 SP
Unbreakable Coin[On Hit without Cracking] Inflict 2
Rupture[On Hit] Heal 2 SP
[On Use] Coin Power +1 for every type of negative effect on the main target (max 2)
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[Attack End] Gain 2
Bind and 6
Defense Level Down next turn
Unbreakable Coin[On Hit] Gain 5
Poise[On Hit without Cracking] Inflict 3
Bleed
Unbreakable Coin[On Hit without Cracking] Inflict 3
Poison
Unbreakable Coin[On Hit without Cracking] Inflict +3
Rupture Count
Clashable Guard
[On Use] If target has 5+ (
Bleed +
Rupture), Coin Power +2
[On Use] Heal 8 SP
[On Use] Gain 3
Poise and +2
Poise Count
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
HP does not drop below 50%
Encounter Start: gain
Malattunement
Turn End: if Panicked, recover from Panic at the next Turn Start and reset SP to 0
When recovering from Panic, gain 2
Attack Power Up and 2
Defense Power Up next turn; if Hong Lu has
Hollow Obedience, heal 15 SP
Lose Encounter when Hong Lu dies. All Skills prioritize Hong Lu
On Hit after Clash Win against Hong Lu: inflict 1
Heaping Obedience (once per Skill)
Gain 1
Offense Level Up and 1
Defense Level Down every time this unit uses a different type of Skill (3 times per turn)