
Question (問)
- Offense level
- 92(+2)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 4-12avg 8.0

Family Hierarch Candidate · Jia Family
4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 30% / 0% (731 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[On Use] Coin Power +1 for every 4
Rupture on target (max 2)
[On Use] Clash Power +1 for every 2
Rupture Count on target (max 3)
Rupture[Hit after Clash Win] Inflict 1
Bind next turn
Unbreakable Coin[On Hit] Inflict 2
Bind next turn[On Hit] Inflict
Deathrite 【Halt】

[On Use] If target has 5+
Rupture, Coin Power +1
[Clash Win] Inflict +2
Rupture Count
Rupture[On Hit] Inflict
Deathrite 【Wane】
[On Use] Heal 10 SP
[On Use] If target has 5+
Rupture, Coin Power +1
[Clash Win] Inflict 2
Rupture
Rupture
Unbreakable Coin[On Hit] Inflict +2
Rupture Count[On Hit] Inflict
Deathrite 【Impede】
[On Use] Coin Power +1 for every 4
Rupture on target (max 2)
[On Use] Clash Power +1 for every 2
Rupture Count on target (max 3)
[Clash Win] Inflict 2
Rupture and +2
Rupture Count
Unbreakable Coin[On Hit without Cracking] Inflict +4
Rupture Count
Unbreakable Coin[On Hit without Cracking] Inflict 3
Rupture
Unbreakable Coin
Unbreakable CoinDeal +5% damage for every (
Rupture Potency on target +
Rupture Count on target) (max 200%)
[On Hit] Reduce all Deathrites on target to 0
[On Use] Coin Power +1 for every 4
Rupture on target (max 3)
[Clash Win] Inflict +2
Rupture Count
Rupture
Rupture[On Hit] Inflict
Deathrite 【Wane】First Turn Start: heal 30 SP and gain
A Sliver of Anticipation
Gains a new pattern at 85% HP Enter a new phase at 60% HP
Ends encounter when Hong Lu dies
Attack End: heal 5 SP for every Deathrite on the target On Hit, when the target's Deathrite is triggered, heal 3 SP for every Deathrite triggered
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
If target has 4+ negative effects, Clash Power +1
Deal +10% damage against targets with
Deathrite 【Halt】
Take -20% damage from targets with
Deathrite 【Impede】
Turn End: if in Panic, reset SP to 0.