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Josephine of the Wild Hunt
Enemy

Josephine of the Wild Hunt

Fixer · Wuthering Heights · The Wild Hunt

9 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VI (Lv 44)
HP at level 44stagger at 256 / 139 / 0 / -46
466
Stagger thresholds
55% / 30% / 0% / -10%
Speed
3 - 5
Defense levellevel -2
42
Sanity
Has SP (panics at -45)
Actions per turnup to 4
3 / 4 / 5 / 6
Resistances
SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

...nocking

3+4GloomGloomSlashSlash
Offense level
49(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If target has 5+ Sinking, inflict 1 Offense Level Down

  1. 1[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Bind next turn
  2. 2[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Paralyze next turn
Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
49(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
49(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
Skill

...of Dust

5+3PridePrideBluntBlunt
Offense level
49(+5)
Atk weight
1
Max roll
14
Damage vs same level
18-38avg 27.8

[On Use] Base Power +1 for every 6 Sinking on target (max 3) [On Use] Deal +10% damage for every 6 Sinking Count on target (max 30%)

  1. 1[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  2. 2[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  3. 3[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target.[On Hit] Inflict 4 Sinking[On Hit] If target has 3+ Sinking Count, Reuse this Coin (twice)
Skill

Slipp...

10+20GuardGuard
Defense level
46(+2)
Atk weight
1
Max roll
30
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 45 197

Stagger thresholds 55% / 30% / 0% / -10% (108 / 59 / 0 / -19)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2
1, 3, ...Gloom...to CleanLust...mmands...!
2, 4, ...Gloom...nockingGloom...to Clean

Best identities against each move

Skills

Skill

...nocking

3+4GloomGloomSlashSlash
Offense level
50(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If target has 5+ Sinking, inflict 1 Offense Level Down

  1. 1[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Bind next turn
  2. 2[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Paralyze next turn
Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
50(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
50(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 45 197

Stagger thresholds 55% / 30% / 0% / -10% (108 / 59 / 0 / -19)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

...nocking

3+4GloomGloomSlashSlash
Offense level
50(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If target has 5+ Sinking, inflict 1 Offense Level Down

  1. 1[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Bind next turn
  2. 2[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Paralyze next turn
Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
50(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...of Dust

5+3PridePrideBluntBlunt
Offense level
50(+5)
Atk weight
1
Max roll
14
Damage vs same level
18-38avg 27.8

[On Use] Base Power +1 for every 6 Sinking on target (max 3) [On Use] Deal +10% damage for every 6 Sinking Count on target (max 30%)

  1. 1[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  2. 2[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  3. 3[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target.[On Hit] Inflict 4 Sinking[On Hit] If target has 3+ Sinking Count, Reuse this Coin (twice)
Skill

Slipp...

10+20GuardGuard
Defense level
47(+2)
Atk weight
1
Max roll
30
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 45)
Defense level
45
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 45 197

Stagger thresholds 55% / 30% / 0% / -10% (108 / 59 / 0 / -19)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...Lust...mmands...!
2, 4, ...Gloom...to Clean

Best identities against each move

Skills

Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
50(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
50(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Main story, Canto VI (Lv 48)
Speed
3 - 5
Defense levellevel -2
46
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 48 491

Stagger thresholds 55% / 30% / 0% / -10% (270 / 147 / 0 / -49)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

...nocking

3+4GloomGloomSlashSlash
Offense level
53(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If target has 5+ Sinking, inflict 1 Offense Level Down

  1. 1[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Bind next turn
  2. 2[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Paralyze next turn
Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
53(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
53(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
Skill

...of Dust

5+3PridePrideBluntBlunt
Offense level
53(+5)
Atk weight
1
Max roll
14
Damage vs same level
18-38avg 27.8

[On Use] Base Power +1 for every 6 Sinking on target (max 3) [On Use] Deal +10% damage for every 6 Sinking Count on target (max 30%)

  1. 1[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  2. 2[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  3. 3[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target.[On Hit] Inflict 4 Sinking[On Hit] If target has 3+ Sinking Count, Reuse this Coin (twice)
Skill

Slipp...

10+20GuardGuard
Defense level
50(+2)
Atk weight
1
Max roll
30
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

Nightmare

In a turn, if an allied unit(including this unit) loses a Clash or takes damage from enemy attacks, gain 1 Offense Level Up and heal 1 SP (max 12 times)

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 210

Stagger thresholds 55% / 30% / 0% / -10% (115 / 63 / 0 / -21)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2
1, 3, ...Gloom...to CleanLust...mmands...!
2, 4, ...Gloom...nockingGloom...to Clean

Best identities against each move

Skills

Skill

...nocking

3+4GloomGloomSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If target has 5+ Sinking, inflict 1 Offense Level Down

  1. 1[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Bind next turn
  2. 2[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Paralyze next turn
Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)

Parts

cannot break

HP at level 50 175

Stagger thresholds 70% / 30% / 0% (122 / 52 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothEndure x0.8
Glut.Glut.Ineff. x0.5
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1
1, 3, ...Lust...mmands...!
2, 4, ...Gloom...to Clean

Best identities against each move

Skills

Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
Appears in
Mirror Dungeon 6 (Extreme) (Lv 50)
Speed
3 - 5
Defense levellevel -2
48
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 504

Stagger thresholds 55% / 30% / 0% / -10% (277 / 151 / 0 / -50)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

...nocking

3+4GloomGloomSlashSlash
Offense level
55(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If target has 5+ Sinking, inflict 1 Offense Level Down

  1. 1[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Bind next turn
  2. 2[On Hit] Inflict 4 Sinking[On Hit] Inflict 1 Paralyze next turn
Skill

...to Clean

3+4GloomGloomBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
11
Damage vs same level
8-21avg 14.3

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
12
Damage vs same level
12-31avg 21.1

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
Skill

...of Dust

5+3PridePrideBluntBlunt
Offense level
55(+5)
Atk weight
1
Max roll
14
Damage vs same level
18-38avg 27.8

[On Use] Base Power +1 for every 6 Sinking on target (max 3) [On Use] Deal +10% damage for every 6 Sinking Count on target (max 30%)

  1. 1[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  2. 2[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  3. 3[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target.[On Hit] Inflict 4 Sinking[On Hit] If target has 3+ Sinking Count, Reuse this Coin (twice)
Skill

Slipp...

10+20GuardGuard
Defense level
52(+2)
Atk weight
1
Max roll
30
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)

Stats
HP
185 + 6.38 per level
Stagger thresholds
55% / 30% / 0% / -10%
Speed
3 - 5
Sanity
Has SP (panics at -45)
Actions per turnup to 4
3 / 4 / 5 / 6
Resistances
SlashSlashEndure x0.9
PiercePierceEndure x0.9
BluntBluntEndure x0.9
WrathWrathWeak x1.2
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Ineff. x0.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

...to Clean

3+4GloomGloomBluntBlunt
Atk weight
1
Max roll
11

[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down [Clash Win] Inflict 1 Fragile

  1. 1[On Hit] Inflict 1 Plus Coin Drop next turn
  2. 2[On Hit] Inflict +3 Sinking Count[On Hit] Inflict 2 Fragile next turn
Skill

...mmands...!

3+3LustLustBluntBlunt
Atk weight
1
Max roll
12

[On Use] Base Power +1 for every 3 Sinking on target (max 3) [Clash Win] All allies heal 5 SP

  1. 1[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
  3. 3[On Hit] Inflict 8 Sinking[Heads Hit] Inflict +2 Sinking Count
Skill

...of Dust

5+3PridePrideBluntBlunt
Atk weight
1
Max roll
14

[On Use] Base Power +1 for every 6 Sinking on target (max 3) [On Use] Deal +10% damage for every 6 Sinking Count on target (max 30%)

  1. 1[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  2. 2[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target. Reduce Sinking Count on target by 1
  3. 3[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking on target.[On Hit] Inflict 4 Sinking[On Hit] If target has 3+ Sinking Count, Reuse this Coin (twice)
Skill

Slipp...

10+20GuardGuard
Atk weight
1
Max roll
30
Clash
Unclashable

If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

ies...

Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)

Yo...

Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn

ool...

If this unit's Speed is faster than the target's, Clash Power +2

oice...!

Heal 10 SP when every Coin of an Attack Skill hits heads

Threa...

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)

Opp... tta

Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)