
...nocking
- Offense level
- 49(+5)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 8-21avg 14.3


Fixer · Wuthering Heights · The Wild Hunt
9 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn

[On Use] Base Power +1 for every 6
Sinking on target (max 3)
[On Use] Deal +10% damage for every 6
Sinking Count on target (max 30%)
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target.[On Hit] Inflict 4
Sinking[On Hit] If target has 3+
Sinking Count, Reuse this Coin (twice)
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Turn End: if in Panic, reset SP to 0.
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 55% / 30% / 0% / -10% (108 / 59 / 0 / -19)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 | Slot 2 |
|---|---|---|
| 1, 3, ... | ||
| 2, 4, ... |


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 55% / 30% / 0% / -10% (108 / 59 / 0 / -19)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn
[On Use] Base Power +1 for every 6
Sinking on target (max 3)
[On Use] Deal +10% damage for every 6
Sinking Count on target (max 30%)
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target.[On Hit] Inflict 4
Sinking[On Hit] If target has 3+
Sinking Count, Reuse this Coin (twice)
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 55% / 30% / 0% / -10% (108 / 59 / 0 / -19)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 |
|---|---|
| 1, 3, ... | |
| 2, 4, ... |

[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 55% / 30% / 0% / -10% (270 / 147 / 0 / -49)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn

[On Use] Base Power +1 for every 6
Sinking on target (max 3)
[On Use] Deal +10% damage for every 6
Sinking Count on target (max 30%)
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target.[On Hit] Inflict 4
Sinking[On Hit] If target has 3+
Sinking Count, Reuse this Coin (twice)
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
In a turn, if an allied unit(including this unit) loses a Clash or takes damage from enemy attacks, gain 1
Offense Level Up and heal 1 SP (max 12 times)
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 55% / 30% / 0% / -10% (115 / 63 / 0 / -21)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 | Slot 2 |
|---|---|---|
| 1, 3, ... | ||
| 2, 4, ... |


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 70% / 30% / 0% (122 / 52 / 0)
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 |
|---|---|
| 1, 3, ... | |
| 2, 4, ... |

[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Stagger thresholds 55% / 30% / 0% / -10% (277 / 151 / 0 / -50)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn

[On Use] Base Power +1 for every 6
Sinking on target (max 3)
[On Use] Deal +10% damage for every 6
Sinking Count on target (max 30%)
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target.[On Hit] Inflict 4
Sinking[On Hit] If target has 3+
Sinking Count, Reuse this Coin (twice)
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Turn End: if in Panic, reset SP to 0.
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
Plus Coin Drop next turn
Sinking Count[On Hit] Inflict 2
Fragile next turn

[On Use] Base Power +1 for every 6
Sinking on target (max 3)
[On Use] Deal +10% damage for every 6
Sinking Count on target (max 30%)
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target. Reduce
Sinking Count on target by 1
Sinking on target.[On Hit] Inflict 4
Sinking[On Hit] If target has 3+
Sinking Count, Reuse this Coin (twice)
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Turn End: if in Panic, reset SP to 0.
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
If this unit's Speed is faster than the target's, Clash Power +2
Heal 10 SP when every Coin of an Attack Skill hits heads
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
Bind
Paralyze