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K Corp. Class 3 Empowered Staff
Abnormality ยท CoreZAYIN

K Corp. Class 3 Empowered Staff

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Refraction Railway 1 (Lv 30)
Defense level
30
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
2

Parts

Bodycannot break

HP at level 30 415

Stagger thresholds 40% / 20% (166 / 83)

SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Suspicious Individuals233%
Glut.Restrain233%
Glut.No Trespassing233%

Best identities against each move

Skills

Skill

Suspicious Individuals

5+6Glut.Glut.BluntBlunt
Offense level
27(-3)
Atk weight
1
Max roll
11
Damage vs same level
4-10avg 7.0
  1. 1[Heads Hit] Inflict 3 Rupture
Skill

Restrain

4+3Glut.Glut.BluntBlunt
Offense level
27(-3)
Atk weight
1
Max roll
10
Damage vs same level
8-15avg 11.3
  1. 2[Heads Hit] Inflict 3 Rupture
Skill

No Trespassing

3+3Glut.Glut.BluntBlunt
Offense level
27(-3)
Atk weight
1
Max roll
15
Damage vs same level
12-37avg 23.9

Targets the unit with the most HP

  1. 2If Coin 1 lands Heads, +10% Damage
  2. 3If Coin 2 lands Heads, +10% Damage
  3. 4If Coins 2 & 3 land Heads, +30% Damage

Passives

Overloaded HP Bullet

At the start of the turn, gain 2 Damage Up and 2 Fragile.

HP Ampule Injection

Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)

Stats
Appears in
Refraction Railway 1 (Lv 55)
Defense level
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
2

Parts

cannot break

HP at level 55 415

Stagger thresholds 40% / 20% (166 / 83)

SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Suspicious Individuals233%
Glut.Restrain233%
Glut.No Trespassing233%

Best identities against each move

Skills

Skill

Suspicious Individuals

5+11Glut.Glut.BluntBlunt
Offense level
55
Atk weight
1
Max roll
16
Damage vs same level
5-16avg 10.5

[On Use] If target has 3+ Rupture, Base Power +2

  1. 1[On Hit] Inflict 3 Rupture
Skill

Restrain

6+5Glut.Glut.BluntBlunt
Offense level
55
Atk weight
1
Max roll
16
Damage vs same level
12-27avg 19.5

[On Use] If target has 3+ Rupture, Base Power +2

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Inflict +3 Rupture Count
Skill

No Trespassing

4+4Glut.Glut.BluntBlunt
Offense level
55
Atk weight
1
Max roll
20
Damage vs same level
16-56avg 36.0

Targets the unit with the most HP [On Use] If target has Rupture, Coin Power +1 [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict 5 Rupture
  2. 2Unbreakable CoinIf Coin 1 lands Heads, deal +10% damage[On Hit] Inflict 2 Rupture
  3. 3Unbreakable CoinIf Coin 2 lands Heads, deal +10% damage[On Hit] Inflict 2 Rupture
  4. 4Unbreakable CoinIf Coins 2 & 3 land Heads, deal +30% damage[On Hit] Deal (Rupture x Rupture Count) HP damage, then consume all Rupture on target

Passives

HP Ampule Injection

Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Stats
Appears in
Mirror Dungeon 7 (Extreme) (Lv 60)
HP at level 60stagger at 175 / 87
438
Stagger thresholds
40% / 20%
Speed
1 - 4
Defense levellevel +10
70
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Suspicious Individuals233%
Glut.Restrain233%
Glut.No Trespassing233%

Best identities against each move

Skills

Skill

Suspicious Individuals

5+6Glut.Glut.BluntBlunt
Offense level
60
Atk weight
1
Max roll
11
Damage vs same level
5-11avg 8.0

[On Use] If target has 3+ Rupture, Base Power +2

  1. 1[On Hit] Inflict 3 Rupture
Skill

Restrain

4+4Glut.Glut.BluntBlunt
Offense level
60
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] If target has 3+ Rupture, Base Power +2

  1. 1[On Hit] Inflict 3 Rupture
  2. 2[On Hit] Inflict +3 Rupture Count
Skill

No Trespassing

4+3Glut.Glut.BluntBlunt
Offense level
60
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0

Prioritizes targets that have the most Rupture [On Use] If target has Rupture, Coin Power +1

  1. 1[On Hit] Inflict 5 Rupture
  2. 2If Coin 1 lands Heads, deal +10% damage[On Hit] Inflict 2 Rupture
  3. 3If Coin 2 lands Heads, deal +10% damage[On Hit] Inflict 2 Rupture
  4. 4If Coins 2 & 3 land Heads, deal +30% damage[On Hit] Deal (Rupture x Rupture Count) HP damage, then consume all Rupture on target

Passives

HP Ampule Injection

Turn Start: if this unit's HP is not at full, heal 25% HP (3 times max)