LIMBUSCOMPANY.TOOLS
K Corp. Class 3 Excision Staff
Enemy ยท Enemy Unit

K Corp. Class 3 Excision Staff

K Corp.

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 2 (Lv 40)
HP at level 40stagger at 142 / 71
357
Stagger thresholds
40% / 20%
Speed
2 - 5
Defense levellevel +1
41
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
3 / 3 / 3
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Suspicious Individuals360%
Glut.Restrain120%
Glut.No Trespassing120%

Best identities against each move

Skills

Skill

Suspicious Individuals

5+6Glut.Glut.BluntBlunt
Offense level
39(-1)
Atk weight
1
Max roll
11
Damage vs same level
5-11avg 8.0
  1. 1[Heads Hit] Inflict 3 Rupture
Skill

Restrain

4+3Glut.Glut.BluntBlunt
Offense level
39(-1)
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5
  1. 2[Heads Hit] Inflict 3 Rupture
Skill

No Trespassing

3+3Glut.Glut.BluntBlunt
Offense level
39(-1)
Atk weight
1
Max roll
15
Damage vs same level
12-41avg 26.9

Targets the unit with the most HP

  1. 2If Coin 1 lands Heads, +10% Damage
  2. 3If Coin 2 lands Heads, +10% Damage
  3. 4If Coins 2 & 3 land Heads, +30% Damage

Passives

Overloaded HP Bullet

At the start of the turn, gain 2 Damage Up and 2 Fragile.

HP Ampule Injection

Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)

Stats
Appears in
Mirror Dungeon 5 (Lv 50)
HP at level 50stagger at 163 / 81
409
Stagger thresholds
40% / 20%
Speed
2 - 5
Defense levellevel +1
51
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
3 / 3 / 3
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntNormal x1
WrathWrathFatal x2
LustLustNormal x1
SlothSlothWeak x1.5
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideFatal x2
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Suspicious Individuals360%
Glut.Restrain120%
Glut.No Trespassing120%

Best identities against each move

Skills

Skill

Suspicious Individuals

5+6Glut.Glut.BluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
11
Damage vs same level
5-11avg 8.0
  1. 1[Heads Hit] Inflict 3 Rupture
Skill

Restrain

4+3Glut.Glut.BluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5
  1. 2[Heads Hit] Inflict 3 Rupture
Skill

No Trespassing

3+3Glut.Glut.BluntBlunt
Offense level
49(-1)
Atk weight
1
Max roll
15
Damage vs same level
12-41avg 26.9

Targets the unit with the most HP

  1. 2If Coin 1 lands Heads, +10% Damage
  2. 3If Coin 2 lands Heads, +10% Damage
  3. 4If Coins 2 & 3 land Heads, +30% Damage

Passives

Overloaded HP Bullet

At the start of the turn, gain 2 Damage Up and 2 Fragile.

HP Ampule Injection

Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)