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Large Podao Assailant
AbnormalityZAYIN

Large Podao Assailant

5 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto VIII (Lv 53); Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 50 200

Stagger thresholds 70% / 0% (140 / 0)

SlashSlashWeak x1.5
PiercePierceNormal x1
BluntBluntEndure x0.75
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Parrying Slash120%
SlothPressuring Slash120%
WrathWaveslash120%
PrideBecalming of a Bewildered Steed120%
LustCounter120%

Best identities against each move

Skills

Skill

Parrying Slash

4+7Glut.Glut.SlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] If target has 8+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pressuring Slash

6+4SlothSlothSlashSlash
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
12-24avg 18.0

[On Use] If target has 5+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Waveslash

6+3WrathWrathSlashSlash
Offense level
50
Atk weight
1
Max roll
18
Damage vs same level
24-54avg 39.0

[On Use] Coin Power +1 for every 5 Bleed on target (max 2)

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Unbreakable CoinDeal +1% damage for every (Bleed + Bleed Count) on the target (max 20%)
  3. 3[On Hit] Inflict 5 Bleed
Skill

Becalming of a Bewildered Steed

5+5PridePrideSlashSlash
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] Coin Power +1 for every 5 Bleed on target (max 3)

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count
  2. 2Unbreakable CoinDeal +2% damage for every (Bleed + Bleed Count) on the target (max 50%)
Skill

Counter

3+3LustLustCounterCounter
Defense level
50
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Clash
Unclashable

[On Use] If target has 6+ Bleed, Base Power +1

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 3 Offense Level Down and Defense Level Down next turn

Passives

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Target - Jia Baoyu

Prioritizes Hong Lu

Mission Progress

Deal +0.5% damage for every 1% missing HP on self (max 50%)

Honing in on Target

At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn

Stats
Appears in
Main story, Canto VIII (Lv 52); Story dungeon, Canto VIII (Lv 52, 54)
HP at level 52stagger at 135 / 0
193
HP at level 54stagger at 138 / 0
198
Stagger thresholds
70% / 0%
Speed
3 - 5
Defense level
52
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashWeak x1.5
PiercePierceNormal x1
BluntBluntEndure x0.75
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Parrying Slash120%
SlothPressuring Slash120%
WrathWaveslash120%
PrideBecalming of a Bewildered Steed120%
LustCounter120%

Best identities against each move

Skills

Skill

Parrying Slash

4+7Glut.Glut.SlashSlash
Offense level
52
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] If target has 8+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pressuring Slash

6+4SlothSlothSlashSlash
Offense level
52
Atk weight
1
Max roll
14
Damage vs same level
12-24avg 18.0

[On Use] If target has 5+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Waveslash

6+3WrathWrathSlashSlash
Offense level
52
Atk weight
1
Max roll
18
Damage vs same level
24-54avg 39.0

[On Use] Coin Power +1 for every 5 Bleed on target (max 2)

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Unbreakable CoinDeal +1% damage for every (Bleed + Bleed Count) on the target (max 20%)
  3. 3[On Hit] Inflict 5 Bleed
Skill

Becalming of a Bewildered Steed

5+5PridePrideSlashSlash
Offense level
55(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] Coin Power +1 for every 5 Bleed on target (max 3)

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count
  2. 2Unbreakable CoinDeal +2% damage for every (Bleed + Bleed Count) on the target (max 50%)
Skill

Counter

3+3LustLustCounterCounter
Defense level
52
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Clash
Unclashable

[On Use] If target has 6+ Bleed, Base Power +1

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 3 Offense Level Down and Defense Level Down next turn

Passives

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Target - Jia Baoyu

Prioritizes Hong Lu

Mission Progress

Deal +0.5% damage for every 1% missing HP on self (max 50%)

Honing in on Target

At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 6 (Lv 50)
HP at level 50stagger at 119 / 0
170
Stagger thresholds
70% / 0%
Speed
3 - 5
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashWeak x1.5
PiercePierceNormal x1
BluntBluntEndure x0.75
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Parrying Slash120%
SlothPressuring Slash120%
WrathWaveslash120%
PrideBecalming of a Bewildered Steed120%
LustCounter120%

Best identities against each move

Skills

Skill

Parrying Slash

4+7Glut.Glut.SlashSlash
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] If target has 8+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pressuring Slash

6+4SlothSlothSlashSlash
Offense level
50
Atk weight
1
Max roll
14
Damage vs same level
12-24avg 18.0

[On Use] If target has 5+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Waveslash

6+3WrathWrathSlashSlash
Offense level
50
Atk weight
1
Max roll
18
Damage vs same level
24-54avg 39.0

[On Use] Coin Power +1 for every 5 Bleed on target (max 2)

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Unbreakable CoinDeal +1% damage for every (Bleed + Bleed Count) on the target (max 20%)
  3. 3[On Hit] Inflict 5 Bleed
Skill

Becalming of a Bewildered Steed

5+5PridePrideSlashSlash
Offense level
53(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] Coin Power +1 for every 5 Bleed on target (max 3)

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count
  2. 2Unbreakable CoinDeal +2% damage for every (Bleed + Bleed Count) on the target (max 50%)
Skill

Counter

3+3LustLustCounterCounter
Defense level
50
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Clash
Unclashable

[On Use] If target has 6+ Bleed, Base Power +1

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 3 Offense Level Down and Defense Level Down next turn

Passives

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Mission Progress

Deal +0.5% damage for every 1% missing HP on self (max 50%)

Honing in on Target

At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Luxcavation (EXP) (Lv 53)
HP at level 53stagger at 197 / 0
282
Stagger thresholds
70% / 0%
Speed
2 - 5
Defense level
53
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceIneff. x0.5
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Parrying Slash120%
SlothPressuring Slash120%
WrathWaveslash120%
PrideBecalming of a Bewildered Steed120%
LustCounter120%

Best identities against each move

Skills

Skill

Parrying Slash

4+7Glut.Glut.SlashSlash
Offense level
53
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] If target has 8+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pressuring Slash

6+4SlothSlothSlashSlash
Offense level
53
Atk weight
1
Max roll
14
Damage vs same level
12-24avg 18.0

[On Use] If target has 5+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Waveslash

6+3WrathWrathSlashSlash
Offense level
53
Atk weight
1
Max roll
18
Damage vs same level
24-54avg 39.0

[On Use] Coin Power +1 for every 5 Bleed on target (max 2)

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Unbreakable CoinDeal +1% damage for every (Bleed + Bleed Count) on the target (max 20%)
  3. 3[On Hit] Inflict 5 Bleed
Skill

Becalming of a Bewildered Steed

5+5PridePrideSlashSlash
Offense level
56(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] Coin Power +1 for every 5 Bleed on target (max 3)

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count
  2. 2Unbreakable CoinDeal +2% damage for every (Bleed + Bleed Count) on the target (max 50%)
Skill

Counter

3+3LustLustCounterCounter
Defense level
53
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Clash
Unclashable

[On Use] If target has 6+ Bleed, Base Power +1

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 3 Offense Level Down and Defense Level Down next turn

Passives

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Target - Jia Baoyu

Prioritizes Hong Lu

Mission Progress

Deal +0.5% damage for every 1% missing HP on self (max 50%)

Honing in on Target

At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Luxcavation (EXP) (Lv 53)
HP at level 53stagger at 197 / 0
282
Stagger thresholds
70% / 0%
Speed
2 - 5
Defense level
53
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceIneff. x0.5
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Glut.Parrying Slash120%
SlothPressuring Slash120%
WrathWaveslash120%
PrideBecalming of a Bewildered Steed120%
LustCounter120%

Best identities against each move

Skills

Skill

Parrying Slash

4+7Glut.Glut.SlashSlash
Offense level
53
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] If target has 8+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict 4 Bleed
Skill

Pressuring Slash

6+4SlothSlothSlashSlash
Offense level
53
Atk weight
1
Max roll
14
Damage vs same level
12-24avg 18.0

[On Use] If target has 5+ Bleed, Clash Power +1

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Waveslash

6+3WrathWrathSlashSlash
Offense level
53
Atk weight
1
Max roll
18
Damage vs same level
24-54avg 39.0

[On Use] Coin Power +1 for every 5 Bleed on target (max 2)

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Unbreakable CoinDeal +1% damage for every (Bleed + Bleed Count) on the target (max 20%)
  3. 3[On Hit] Inflict 5 Bleed
Skill

Becalming of a Bewildered Steed

5+5PridePrideSlashSlash
Offense level
56(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] Coin Power +1 for every 5 Bleed on target (max 3)

  1. 1[On Hit] Inflict 5 Bleed and +3 Bleed Count
  2. 2Unbreakable CoinDeal +2% damage for every (Bleed + Bleed Count) on the target (max 50%)
Skill

Counter

3+3LustLustCounterCounter
Defense level
53
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Clash
Unclashable

[On Use] If target has 6+ Bleed, Base Power +1

  1. 1[On Hit] Inflict 4 Bleed[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 3 Offense Level Down and Defense Level Down next turn

Passives

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Mission Progress

Deal +0.5% damage for every 1% missing HP on self (max 50%)

Honing in on Target

At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Down next turn At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 Attack Power Up next turn - inflict +1 more Bleed and Bleed Count next turn

Panic Recovery

Turn End: if in Panic, reset SP to 0.